Rasdan Posted March 24, 2021 Share Posted March 24, 2021 Fix the "Scrap Wreckage" price please. Why scrapping MK III gives you only 25 Endo? Link to comment Share on other sites More sharing options...
mikakor Posted March 24, 2021 Share Posted March 24, 2021 11 minutes ago, Voltage said: Thank you for the hotfix. Please look into fixing the fighters in Corpus Veil Proxima missions spawning as Venus Proxima fighters. They currently spawn as the Taro variant instead of the intended Orm variant. i'm glad to finally see you again back where you belong, at the first post of every official DE update. i was starting to miss this. Link to comment Share on other sites More sharing options...
Ajent22 Posted March 24, 2021 Share Posted March 24, 2021 Can you add an option to launch your own ship from the dry dock even when other squads are open, we used to do that before this update, but now if a squad is open and your MM is set to public, you will be instantly be put as a crew member. Link to comment Share on other sites More sharing options...
KillerElite597 Posted March 24, 2021 Share Posted March 24, 2021 Fix Volatile gamemode. Make forward artillery not required at end I hate my AI crew pilot MOVING THE SHIP OUT OF FIRING RANGE WHEN I LEAVE PILOT SEAT FOR A SECOND AFTER REPOSITIONING MANY TIMES IN A ROW. Link to comment Share on other sites More sharing options...
LightCleric Posted March 24, 2021 Share Posted March 24, 2021 12 minutes ago, [DE]Megan said: Fixed players without a Railjack being able to launch Railjack missions from Orbiter Star Chart. Okay I really wanna know what happened when they did this lol Link to comment Share on other sites More sharing options...
malmdp Posted March 24, 2021 Share Posted March 24, 2021 Please add a crew tab to the railjack orbiter console as well as orbiter menu: Esc - Railjack - Crew Link to comment Share on other sites More sharing options...
Rawbeard Posted March 24, 2021 Share Posted March 24, 2021 10 minutes ago, Stickman949 said: It's amazing they care about Conclave at all lol they always did. players on the other hand... Link to comment Share on other sites More sharing options...
_Cr4cktr0_ Posted March 24, 2021 Share Posted March 24, 2021 Any chance to make AI crew to shoot down radiators on Greneer missions? Link to comment Share on other sites More sharing options...
Z3nXo Posted March 24, 2021 Share Posted March 24, 2021 14 minutes ago, [DE]Megan said: Added a new Railjack ‘Wear & Tear’ slider to the Customizations options for the interior! Similar to the Wear & Tear slider for the exterior of the Railjack, this slider adjusts the level of erosion that the interior reflects. In addition, we’ve added a coloring option for the exposed metal erosion (similar to the Orbiter Interior Wear & Tear)! Thank you! Link to comment Share on other sites More sharing options...
smashedwookie Posted March 24, 2021 Share Posted March 24, 2021 1 minute ago, KillerElite597 said: Fix Volatile gamemode. Make forward artillery not required at end I hate my AI crew pilot MOVING THE SHIP OUT OF FIRING RANGE WHEN I LEAVE PILOT SEAT FOR A SECOND AFTER REPOSITIONING MANY TIMES IN A ROW. Volatile is fine the way it is, pilot AI on the other hand seriously need to be improved to focus on objective, specialy when someone is in the artillery Link to comment Share on other sites More sharing options...
DragoonXero Posted March 24, 2021 Share Posted March 24, 2021 hotfix apreciated but vauban is still not working. please look into jis vortex problem Link to comment Share on other sites More sharing options...
...............hi Posted March 24, 2021 Share Posted March 24, 2021 Please for the love of Clem fix Zephyr being killed from her Tornadoes when an enemy hits them. It honestly makes her unplayable. Link to comment Share on other sites More sharing options...
Liv.Somik Posted March 24, 2021 Share Posted March 24, 2021 We need Railjack missions that are Railjack missions. We want space battles, not use the ship as a taxi to do potato defense and exterminate and mobile defense missions. Link to comment Share on other sites More sharing options...
djtouc Posted March 24, 2021 Share Posted March 24, 2021 Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as her Archwing Weapon, the max Artillery/Missile count will increase by 300, allowing the accumulated missiles to increase past their intended cap. this was not corrected initially hildryn starts with 1500 for the use of the missiles and each use doubles the energy needed Link to comment Share on other sites More sharing options...
CephalonLinter Posted March 24, 2021 Share Posted March 24, 2021 Please notice this and let us take off the Zephyr Deluxe Shoulderpads like Pablo did in Zephyr Revisited video. Just add it as an auxiliary attachment slot Shoulderpads glitch with some cosmetics, some people bought it because they thought there would be an option to disable them because if Pablo did in Dev Workshop then why shouldn't they be able to do that, and it would allow us to do more fashionframe. Some of us just wanted the jacket and didn't want the shoulderpads which obscure vision and make the skin look goofy for some. Yes, of course, you showed it with them on since the beginning, but then the Zephyr Revisited video was published and it made it obvious that we would be able to disable them Link to comment Share on other sites More sharing options...
Okami_Amaterasu Posted March 24, 2021 Share Posted March 24, 2021 13 minutes ago, Hydro_Wolf said: Fixed Zephyr’s Dive Bomb Damage increase applying to Conclave. you fix? Conclave ?????? whaaaaaa Finally. Now if they could continue that, would be great. Link to comment Share on other sites More sharing options...
Tepes Posted March 24, 2021 Share Posted March 24, 2021 ty Link to comment Share on other sites More sharing options...
480cunh2 Posted March 24, 2021 Share Posted March 24, 2021 Thers a bug in the exterminate railjack missions that you only need to kill 1 enemy and also when you try entering the ship, it will teleport you to tge railjack insted and wont let you enter the ship again. Link to comment Share on other sites More sharing options...
Taniks Posted March 24, 2021 Share Posted March 24, 2021 why are summonable specters not allowed to have cosmetics? such a turn off. i made a cute wisp to have as backup for nothing Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted March 24, 2021 Share Posted March 24, 2021 15 minutes ago, Voltage said: Thank you for the hotfix. Please look into fixing the fighters in Corpus Veil Proxima missions spawning as Venus Proxima fighters. They currently spawn as the Taro variant instead of the intended Orm variant. That's only a (duplicate) name issue. They're still distinguished in drop table and Codex scan from the Venus Elite Taro ships. They did, however, mess up the level-banding so that the non-elite Orm ship variants (which aren't mis-named) can't spawn because there's no node with a low enough base. Link to comment Share on other sites More sharing options...
Everlasting_Joy Posted March 24, 2021 Share Posted March 24, 2021 Holy cannoli! While I doubt I'm the only one who pointed out the bug with the vote system, the fact that I wrote it in and it got fixed, I'm impressed! Thank you for fixing that. Link to comment Share on other sites More sharing options...
main_antagonist Posted March 24, 2021 Share Posted March 24, 2021 16 minutes ago, [DE]Megan said: Fixed when Hildryn On the topic of Hildryn! Balefire doesn't destroy the distressed pipes in volatile missions 😵 Link to comment Share on other sites More sharing options...
Jun_Hope Posted March 24, 2021 Share Posted March 24, 2021 Thanks for the fixes, btw DidiBakk Lakk crewmate looking pretty chill there Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted March 24, 2021 Share Posted March 24, 2021 5 minutes ago, KillerElite597 said: Fix Volatile gamemode. Make forward artillery not required at end I hate my AI crew pilot MOVING THE SHIP OUT OF FIRING RANGE WHEN I LEAVE PILOT SEAT FOR A SECOND AFTER REPOSITIONING MANY TIMES IN A ROW. A quick workaround is to open the tactical menu and reassign your pilot to a different role so they don't move your ship while you're gunning. Link to comment Share on other sites More sharing options...
PunishedWelfare Posted March 24, 2021 Share Posted March 24, 2021 Facelifted emojis will be the cause of numerous nightmares. Thank you very much Link to comment Share on other sites More sharing options...
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