Pharoh Posted March 24, 2021 Share Posted March 24, 2021 Those new emojis look weird af Link to comment Share on other sites More sharing options...
480cunh2 Posted March 24, 2021 Share Posted March 24, 2021 2 minutes ago, DragoonXero said: hotfix apreciated but vauban is still not working. please look into jis vortex problem Are you sure? I played with him today and I havent noticed the bug. They also said they fixed it in the 1 kr 2 previous hotfix. You might want to take another look Link to comment Share on other sites More sharing options...
Boll Posted March 24, 2021 Share Posted March 24, 2021 Please fix quassus and throwing weapong not beneficing from Condition Overload. Link to comment Share on other sites More sharing options...
--RV--ytomy Posted March 24, 2021 Share Posted March 24, 2021 18 minutes ago, [DE]Megan said: Changes: Can we have crew members weapons being attatched to a slot (postion ... 1, 2, 3) rather than to a specific crew member, just to save some time, insted of having to unequip and reequip weapons every time we swap crewmembers. thanks <3 Link to comment Share on other sites More sharing options...
zurefox Posted March 24, 2021 Share Posted March 24, 2021 Plz, fix this :c hace 21 horas, zurefox dijo: TYPE: Dojo UI DESCRIPTION: When i want to destroy my grandest hall I can't because i must destroy first my energy reactors (last weekend i destroy my labs and tried it but i can't, same issue, i must destroy first my energy reactors and my crimson brach) VISUAL: REPRODUCTION: Always, when i try to destroy my grandest hall EXPECTED RESULT: i want to destroy it without destroy my energy reactors :c REPRODUCTION RATE: always Link to comment Share on other sites More sharing options...
Tesla_Reloaded Posted March 24, 2021 Share Posted March 24, 2021 Why hull plating max armor values are so... ugly? They're making my OCD scream in pain. 6000 hull and 2688 armor for Mk3 Lavan plating. 4400 hull and 3688 armor for Mk3 Vidar plating. 4800 hull and 2938 armor for Mk3 Zetki plating. What OCD sadist came up with those values? Why not 2700, 3700 and 3000 armor? WHY?! Link to comment Share on other sites More sharing options...
Breezer88 Posted March 24, 2021 Share Posted March 24, 2021 I'm not crazy for always waiting 2 or more weeks after any new update before participating, am I? Lost affinity, credits, endo, etc and so on. Patience is such an amazing virtue. Whomever coined that term is a genius. Link to comment Share on other sites More sharing options...
_DeDra_ Posted March 24, 2021 Share Posted March 24, 2021 Now the game freezes for a good minute when I'm switching crew members in the Dojo (with the equip option) Link to comment Share on other sites More sharing options...
DrLego Posted March 24, 2021 Share Posted March 24, 2021 I got some dojo related feedback: Could you guys transfer the following authorizations from the Architect role and rightfully give them to the dojo decorator role?: Room Console Text Skybox Change The architect role should be primarily focused with the addition or deletion of rooms, and the dojo decorator role should fill in the blanks that the architect creates. It doesn't make sense to tie the ability to delete rooms, a very powerful role that not many clan owners are willing to share, with the ability to write text for a room console or change the skybox of some rooms. Dojo decorators need those powers more, particularly since skyboxes can help flesh out what's been decorated, and room console text can provide context or story to what's been made by the dojo decorator. Link to comment Share on other sites More sharing options...
coot33 Posted March 24, 2021 Share Posted March 24, 2021 il y a 6 minutes, Pharoh a dit : Those new emojis look weird af Yes WTB old emotes ! Link to comment Share on other sites More sharing options...
RhinosAreUnicorns Posted March 24, 2021 Share Posted March 24, 2021 Has anyone brought up how the Gear wheel while doing conservation, has been messed up since the new update? Link to comment Share on other sites More sharing options...
Atlasghost7 Posted March 24, 2021 Share Posted March 24, 2021 Animal Companions are still not following the warframes. Whenever this happens in Elite Sanctuary Onslaught the kavat will just stay behind causing in loss of all vaccuum, radar, etc. Link to comment Share on other sites More sharing options...
Cerikus Posted March 24, 2021 Share Posted March 24, 2021 25 minutes ago, [DE]Megan said: Railjack Pause menu now offers a "Return to Dojo" option that returns you to the Dry Dock instead of "Abort Mission" which would rudely kick you straight back to your Orbiter. Thank you for this, but the main issue is still the very poor wording of the dialog box. What does this actually mean??? This is NOT transparent infromation. - What progress do I keep? - When do I keep it? - When I do not keep it? - What are completion rewards and bonuses? - Do I really keep them anytime i leave? I know anwers to these question through trial and error, but this is a huge point of friction between players. You have to make this more explicit. Link to comment Share on other sites More sharing options...
PookieNumnums Posted March 24, 2021 Share Posted March 24, 2021 31 minutes ago, Voltage said: Thank you for the hotfix. Please look into fixing the fighters in Corpus Veil Proxima missions spawning as Venus Proxima fighters. They currently spawn as the Taro variant instead of the intended Orm variant. Ormagerd Link to comment Share on other sites More sharing options...
--HM--Denim Posted March 24, 2021 Share Posted March 24, 2021 Thannks Link to comment Share on other sites More sharing options...
_ORaluKa_ Posted March 24, 2021 Share Posted March 24, 2021 I'd like to understand, why the "On Call" crewships member has a duration in regular mission ??? Can't it be possible to get it as a simple PNJ like specter ? Please just give a look at this.. Otherwise it's a useless feature .. :( I'd like to play in regular mission with my crewmate and a friend doing the same thing. Link to comment Share on other sites More sharing options...
-VV-william Posted March 24, 2021 Share Posted March 24, 2021 Are crew member placed as gunner killing fighters not supposed to gives intrinsic progress? Link to comment Share on other sites More sharing options...
HelixRook Posted March 24, 2021 Share Posted March 24, 2021 The mission voting alone was good for me on this. That was a nightmare trying to explain to folks they they need to force the mission. Link to comment Share on other sites More sharing options...
Schwarz_Ryu Posted March 24, 2021 Share Posted March 24, 2021 27 minutes ago, [DE]Megan said: Fixed End of Mission screen getting stuck if you left a Railjack Defense mission and travelled directly to another Railjack mission (i.e. didn't return to Dry Dock in between). Fixed the Corpus Capital Ship entrance door context action disappearing if you didn’t make it before Cy started his airlock countdown. This resulted in other squadmates being unable to enter the Capital Ship after the countdown - they can now come join the party! Fixed getting teleported back to the Railjack during Cys airlock countdown in the Capital Ship. Fixed Clients unable to Pilot the Railjack if the Host is Piloting it while they join-in-progress. Fixed Clients unable to vote for the next Railjack mission after just completing a Railjack mission. Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a Railjack mission from Orbiter as a squad. Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as her Archwing Weapon, the max Artillery/Missile count will increase by 300, allowing the accumulated missiles to increase past their intended cap. Fixed players without a Railjack being able to launch Railjack missions from Orbiter Star Chart. Fixed cases of Crew member transmissions getting mixed on for Crew members of the same Syndicate alignment. Fixed the ‘Reset Defaults’ button on the Crew appearance screen not resetting the equipment and only resetting the color. Fixed Crew attachment selection being inconsistent for second chosen limb (Right Arm after Left Arm, etc). Fixed Red Veil aligned Crew members not holding their daggers in the Crew selection screen. Fixed Crew Equip, Train, Equip etc options not obeying Menu Scale changes. Fixed Railjack Plating not being indicated as equipped which can lead to accidentally Scraping it. As reported here: https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/page/27/?tab=comments#comment-12082170 Thank you very much for this fix it helps a lot + endless worm hole loading fix would be also fine xD if not yet fixed 😉 Link to comment Share on other sites More sharing options...
_ORaluKa_ Posted March 24, 2021 Share Posted March 24, 2021 Could you remove the duration for the On Call crewship members ? Link to comment Share on other sites More sharing options...
Tenebriar Posted March 24, 2021 Share Posted March 24, 2021 21 minutes ago, Voltage said: Thank you for the hotfix. Please look into fixing the fighters in Corpus Veil Proxima missions spawning as Venus Proxima fighters. They currently spawn as the Taro variant instead of the intended Orm variant. The same thing happens with Volatile mission type where taro and vapos units replace respective units, in Veil orm units and in Pluto vorac ones. In addition, the situation in Pluto proxima is even worse because the vorac units are mixed with taro, axio and funnily orm units. Plus (in game/in codex) Orm flighters are described as Elite Taro unit instead of Elite Orm (those with a purple paterns) and in addition, is suprising that we dont have a basic version of Orm flighters (non-elite). And there is more in codex for example there is not proper diference between titles of elite taro weaver and taro weaver cuz both are titled as taro weaver and same thing is with axio and vorac weavers. Link to comment Share on other sites More sharing options...
THeMooN85 Posted March 24, 2021 Share Posted March 24, 2021 38 minutes ago, [DE]Megan said: Numerous Chat Emojis have received a face lift! In addition, new Emojis are here: Crazy, Eyes, Peace, StarEyes, SweatSmile and Wave. Thank you DE!!! 🤩 This is what we have been waiting for many years! We've always dreamed about emoticons with cerebral disabilities! 😍 THANK YOU! 😂 Link to comment Share on other sites More sharing options...
Numerounius Posted March 24, 2021 Share Posted March 24, 2021 41 minutes ago, [DE]Megan said: Fixed Acolytes not spawning in Uranus Steel Path missions. They spawn on uranus just fine for me, just not for the underwater missions so does this change make them spawn if the archwing components of the mission is underwater? And if so can this change be applied to kuva fortress missions as well. Or is this something different? Link to comment Share on other sites More sharing options...
xKylesx Posted March 24, 2021 Share Posted March 24, 2021 Please look into people unable to start the Rising Tide quest from relay's Dry Dock, right now it looks like if you don't have a clan you cannot start the quest to obtain the railjack Link to comment Share on other sites More sharing options...
Erathic Posted March 24, 2021 Share Posted March 24, 2021 Thank you for the hard work, getting there! ✨ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.