Popular Post [DE]Megan Posted March 26, 2021 Popular Post Share Posted March 26, 2021 Corpus Proxima & The New Railjack: Hotfix 29.10.7 Our team is working on continued fixes of all kinds for our seventh Hotfix since last Friday’s release. While we focus on fixes and functionality, we continue to read and collect feedback in parallel for review and discussion. As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking Railjack Changes & Fixes: Fixed functionality loss when failing the Falling Glory node. Fixed inability to Mod your Plexus until you own a Railjack. The intended flow here is when you complete The Archwing Quest and are awarded your Plexus, you can Mod it and join others on their Railjack missions to help out until you get yourself a Railjack. You’ll now be able to Mod it, but won't be able to see Railjack stats unless you actually own one, as the Plexus doesn’t have any Railjack data to pull from yet. Fixed the reward script for Grineer Railjack Missile Platforms and Shipkiller Platforms firing up to 7 times for one completed Point of Interest. Visually the reward popup UI only appeared once, but then later on at the End of Mission screen you would see a reward duplication up to 7 times in some cases. Fixed Railjack remaining invulnerable when ‘Aborting to Dry Dock’ inside the Capital Ship airlock and launching a new mission. Fixed a few more cases of Onslaught Matrix/Protective Shots Mods stacking. Fixed attempting to search for a Mod in the Plexus by using the Left Stick on a controller not activating the search bar. Fixed newer Corpus Railjack Armament Wreckage reward UI not doing the fancy left side “slide out” notification when picked up. Fixed a script error that would occur when entering Railjack loading tunnel and leaving certain types of Corpus hazards behind. Fixed a script error occurring when attempting to pilot an enemy Crewship. Optimizations: Improved load-times in Railjack missions and optimized memory usage. Changes: Mod Linking a loadout that has no Mods equipped will now display an error message. Fixes: Fixed a crash that could occur when leaving an Exiums' Aura. Fixed a crash related to Host migrations. Fixed getting stuck as the Operator with no Abilities or movement after dying in a Necramech as a Client. Fixed Kubrodon Echo Lures and Pheromone Synthesizer not appearing in Conservation wheel on Orb Vallis. Fixed Necramech Summon not refreshing it’s cooldown after summoning a Necramech that has died as a Client. Fixed Revenant Enthralled Mitosids permanently remain friendly after split, which can result in a Deimos Bounty progression stop. Fixed Lavos and Xaku custom ability HUD overlapping Melee Combo Counter when dual wielding. Fixed a script error when browsing through your Color Palettes when customizing the HUD Colors. 80 Link to comment Share on other sites More sharing options...
Voltage Posted March 26, 2021 Share Posted March 26, 2021 (edited) Thank you for the Friday hotfix. Give Railjack the ability to force host or opt out of hosting for the player. This feature has been asked for years in the base game. It really needs to be a feature in Railjack, because unlike the base game, your host can dictate who's ship is being used, even if you've spent money, platinum, and time on customizing it. Edited March 27, 2021 by Voltage 60 Link to comment Share on other sites More sharing options...
Faras Posted March 26, 2021 Share Posted March 26, 2021 (edited) wtb voltage speed Edited March 26, 2021 by --RV--Faras 26 Link to comment Share on other sites More sharing options...
-NICHE- Posted March 26, 2021 Share Posted March 26, 2021 Thank you! Link to comment Share on other sites More sharing options...
Angst Posted March 26, 2021 Share Posted March 26, 2021 (edited) Thanks for the update! Voltage is too fast ;-; Edited March 26, 2021 by Angst 3 Link to comment Share on other sites More sharing options...
.Dynamo- Posted March 26, 2021 Share Posted March 26, 2021 (edited) Thanks for the update! Edited March 26, 2021 by CosmosX_ Link to comment Share on other sites More sharing options...
TheGuyver Posted March 26, 2021 Share Posted March 26, 2021 (edited) Friday fixings aww yiss. Edited March 26, 2021 by TheGuyver Link to comment Share on other sites More sharing options...
metvincent Posted March 26, 2021 Share Posted March 26, 2021 (edited) BUG TYPE: In-Game DESCRIPTION: Subsumed Spectrorage on Zephyr disables all skills, operator and melee usage if used while hovering with Tail Wind. Only way to get around this is to jump/roll so she can go back to her default flightless state. Bug happens regardless of Spectrosiphon augment being equipped. VISUAL: REPRODUCTION: Subsume Spectrorage onto Zephyr, hold Tail Wind to hover and use Spectrorage. EXPECTED RESULT: Zephyr should be able to continue using all of her abilities after using Spectrorage, go into operator mode and use melee. OBSERVED RESULT: All abilities, operator mode and melee usage are disabled. REPRODUCTION RATE: Everytime Spectrorage is used while having Zephyr hovering with Tail Wind. 100% Reproduction rate. Aside this bug, there's a bunch couple others like losing functionality randomly on RJ when continuously doing missions while on the RJ, getting teleported to RJ when going out of bounds at high speeds (this also happens on regular maps btw only it teleports you right at the start of the map, which is even worse), grabbed mods being displayed weirdly and infinitely on your HUD.When are we getting Tennogen round 20? No mention of it on last devstream. Also, it'd be specially cool if we could try out tennogen helmets from the arsenal and not get the full model swap instead. I've had to google people who had certain tennogen items in the past to be able to see how they mix with other skins, including your deluxe skins. Hell, yesterday I asked several on both region and Q&A chat tabs to see if someone had Frost Ion helmet paired with his Harka skin. Luckily I was able to find a couple screenshots outside the game. But it would be a lot more enticing to people that wants to support the game monetarily, myself included, if we were able to see that before buying. Same goes for the Prime detail toggle with Tennogen skins pre-purchase. There's currently 49 pages of bugs listed by people on the Bug Hunting Megathread over at the Trello board and the "known bugs" lists only gets 4 items. Wasn't it introduced to be more transparent with us? NGL Instead it looks like "hey look at all we've done!" while disregarding a whole plethora of bugs we've long had in the game. Not to mention the current board getting scrapped for a new one when Call of the Tempestarii gets deployed. I feel like Joey here. Thanks guys. Spoiler Edited March 26, 2021 by metvincent 26 Link to comment Share on other sites More sharing options...
PoistyNZ Posted March 26, 2021 Share Posted March 26, 2021 Thanks team Link to comment Share on other sites More sharing options...
amogus Posted March 26, 2021 Share Posted March 26, 2021 bruh 1 Link to comment Share on other sites More sharing options...
Kacc Posted March 26, 2021 Share Posted March 26, 2021 again ) Link to comment Share on other sites More sharing options...
Duality52 Posted March 26, 2021 Share Posted March 26, 2021 (edited) 3 minutes ago, [DE]Megan said: Fixed attempting to search for a Mod in the Plexus by using the Left Stick on a controller not activating the search bar Speaking of Mods, we cannot see any of any unowned Railjack Mods. It can't be seen in either the Codex or our Mod Bench. Will we be able to preview any unobtained Mods? 3 minutes ago, [DE]Megan said: Fixed newer Corpus Railjack Armament Wreckage reward UI not doing the fancy left side “slide out” notification when picked up. It would be appreciated if the Railjack resources such as Titanium, Cubric Diodes, or any other related resources to be exempt from the "Rare item" pop-up. It's unnecessary clutter; leave it reserved for Armaments and Component pickups. Edited March 26, 2021 by Duality52 37 Link to comment Share on other sites More sharing options...
SomberCereal Posted March 26, 2021 Share Posted March 26, 2021 Thank you :D Link to comment Share on other sites More sharing options...
Dark_Lugia Posted March 26, 2021 Share Posted March 26, 2021 (edited) Thank you very much. Happy NightWave hunting, tenno. Zitat Fixed Kubrodon Echo Lures and Pheromone Synthesizer not appearing in Conservation wheel on Orb Vallis Since you are fixing the grineer missions, too. There are also cases of wrong/outdated waypoints. Edited March 26, 2021 by Dark_Lugia 26 Link to comment Share on other sites More sharing options...
AltuRoxx Posted March 26, 2021 Share Posted March 26, 2021 thanks Link to comment Share on other sites More sharing options...
wirecard Posted March 26, 2021 Share Posted March 26, 2021 pet ai fix when sentinel rework when 18 Link to comment Share on other sites More sharing options...
Thressalem_Effect Posted March 26, 2021 Share Posted March 26, 2021 (edited) Still no fix for the new corpus weps giving a fraction of the Endo they should give when scrapped? Are you trying to scam us all out of the Endo we should be receiving? Edited March 28, 2021 by _Wonejo_ 36 Link to comment Share on other sites More sharing options...
Traxex20 Posted March 26, 2021 Share Posted March 26, 2021 Thanks! Link to comment Share on other sites More sharing options...
JohnWayneWalker Posted March 26, 2021 Share Posted March 26, 2021 2 minutes ago, Duality52 said: Speaking of Mods, we cannot see any of any unowned Railjack Mods. It can't be seen in either the Codex or our Mod Bench. Will we be able to preview any unobtained Mods? Wiki fam Link to comment Share on other sites More sharing options...
Celestus_Prime Posted March 26, 2021 Share Posted March 26, 2021 (edited) Captain's log, day #789: The turbine door in Grineer skirmish is still bugging out. Edited March 26, 2021 by Celestus_Prime 35 Link to comment Share on other sites More sharing options...
Rigtis Posted March 26, 2021 Share Posted March 26, 2021 Thankie! :3 Link to comment Share on other sites More sharing options...
Unexplained Posted March 26, 2021 Share Posted March 26, 2021 thanks Link to comment Share on other sites More sharing options...
JohnWayneWalker Posted March 26, 2021 Share Posted March 26, 2021 I just wish that all sentinels can be revived after dying or something they’re useless after death and requires a death to function 18 Link to comment Share on other sites More sharing options...
0mbr4 Posted March 26, 2021 Share Posted March 26, 2021 Please revert Emoji's 16 Link to comment Share on other sites More sharing options...
Tesla_Reloaded Posted March 26, 2021 Share Posted March 26, 2021 Please make hull plating max armor values round! Current ones are just pain to look at! 6000 hull and 2688 armor for Mk3 Lavan plating. 4400 hull and 3688 armor for Mk3 Vidar plating. 4800 hull and 2938 armor for Mk3 Zetki plating. Please, spare my OCD! 30 Link to comment Share on other sites More sharing options...
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