Popular Post [DE]Megan Posted March 31, 2021 Popular Post Share Posted March 31, 2021 Corpus Proxima & The New Railjack: Hotfix 29.10.8 Tenno, here is our eighth Hotfix since the Corpus Proxima & The New Railjack with continued fixes & changes as the days progress. While we focus on fixes and functionality, we continue to read and collect feedback in parallel for review and discussion. As we know, Update 30: Call of the Tempestarii is coming April 2021, meaning we’ll be shifting over to a “no Hotfix’ realm in April - we’ll let you know exactly when. As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://wrfr.me/3cWj1z1 Railjack Changes & Fixes: Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions. Railjack Ability UI (Battle Mods, etc) is now usable when in the Artillery! HUD custom colors now apply to Railjack/Archwing reticles and Railjack enemies! Enemy Crewship Health bar will now disappear as it explodes so players know not to shoot it anymore. Working on a fix for Clients. Adjust the Gox arm aiming speeds to be significantly slowed(purely visually) so the arms do not twitch when attempting to lead a target that has very fast acceleration (eg. Archwing). Fixed ability to use the Tactical Menu Teleporting function to return to your Railjack while inside a Corpus Capital Ship. Players must extract from Corpus Capital Ships in order to successfully complete it. Using the Tactical Menu Teleport isn’t intentional for this scenario, and resulted in failing your mission and an End of Mission screen hardlock. Fixed a functionality loss occurring when attempting to equip a Railjack Crew member if you had a lot of Converted Kuva Lichs. Fixed ability to gain Energy/lose Energy when the Pause Menu is up and the game is paused (Solo mode). Fixed a rare crash that could occur when joining a Railjack mission in progress. Fixed Point of Interest/Loot Dungeons handing out the same rewards when running consecutive Railjack missions without returning to the Dojo in between. Fixed specific scenarios where the Host may not be able to vote if Client chooses the node in Railjack. Fixed Shipkiller Platform continuing to track and shoot the Railjack after mission completion. Fixed Railjack Battle and Tactical callouts not updating when swapping between controller / mouse & keyboard. Fixed (again) Crew Equip, Train, etc options not obeying Menu Scale changes. Fixed some incorrect Steel Meridian aligned Crew idle animations. Fixed specific Kuva Liches having a “Passive” in the Crew Equip screen. Nerfed harmless script error that would occur when flying away from a Defense objective in a Railjack mission. Fixed a script error related to Railjack enemy patrol behaviour. Fixed script error that could occur if you got out of the Railjack Slingshot immediately on entering. Fixed a harmless script error that could occur if you pressed the Dry Dock console at exactly the right moment while the Railjack you were invited to started to launch. Optimizations: Made micro-optimizations to Dojo loading. Made a micro-optimization to the World State Window. Made a micro-optimization to a Crew management interface. Made micro-optimizations to opening the Navigation screen. Made optimizations to Particle Effects that could occur outside the active area. Made a micro-optimization to the code that handles Zephyr's Tornados absorbing damage. Changes: You can now buy Market Bundles containing single-purchase items so long as you don't already own every single-purchase item within the Bundle. This fixes inability to purchase a Bundle if you own at least one single-purchase item from it. Zephyr's Tornado will no longer propagate incoming projectile Damage to the player, or friendly allies/agents standing in the vortex. This fixes players/allies taking damage from projectiles by standing in Tornado even when Turbulence is up. Added acquisition tips to Oberon and Ash’s Component Blueprints as they now live in Railjack. More updates to the Chat Emoji faces & Recruiting Emoji! Fixes: Fixed a bug that would break Exploiter Orb hunts and missing objective text. Fixed a livelock that could occur when visiting extremely complex and highly decorated Dojos. Fixed End of Mission screen becoming stuck on screen when attempting to reconnect with the squad before loading back to the Orbiter. Fixed failing the Assassination Bounty Bonus on Plains of Eidolon if you drew the target out in less than a minute but didn't kill him until after a minute. Fixed Modular items rankup not being tracked in the Profile properly. Fixed World State Window (above Navigation) showing events that had recently completed (within 2 hours). Fixed Pet Companions being overly fixated on finishing combat before they are capable of switching to follow/teleport behaviors. Fixed crashes that could occur in script code involving a certain pattern. Fixed new Emotes not displaying in the ingame Market when searching for ‘Emote’. Fixed the skybox for Europa being full of visible square holes. Fixed a script error when Xaku’s Passive triggers. Fixed a script error when casting Atlas’ Tectonic. Fixed a script error that could occur if someone shot into Zephyr's Tornado right as the Zephyr respawned. Fixed a harmless error that would occur at various stages in the Silver Grove Quest. 86 Link to comment Share on other sites More sharing options...
Popular Post Voltage Posted March 31, 2021 Popular Post Share Posted March 31, 2021 (edited) Thank you for the hotfix. Please allow players to toggle host preferences in Railjack with "Host a squad" and "Join a hosted squad" (although matchmaking in the entire game needs this as well). It is very frustrating that you cannot force yourself as the host in matchmaking for a mode where the Railjack is customized (with Platinum and money) by whoever is host unlike the rest of the game where clients can bring their entire loadout to their liking. Please remove downsides from Intrinsics (looking at you Gunnery 10). The reasoning on the last Devstream is quite simply poor and disconnected from how these systems affect players. Intrinsics cannot be disabled, and they give Mastery. Focus has had a similar problem since 2016 with certain Focus skills having increased drain at higher levels. Adding this same problem to Railjack Intrinsics is even worse than the problem Focus has been plagued with for 4+ years. Having a downside on a skill that gives Mastery and cannot be turned off is bad design. If the skill is too good without a downside, then just replace the skill with something else. Still no fix for the Codex having bugged enemies which currently do not exist: Axio Engineer - (Doesn't spawn on Neptune Proxima Volatile missions) Deimos Leaper - (Removed from the game since Update: Deimos Arcana) Deimos Swarm Mutalist Moa - (Doesn't spawn in the Cambion Drift) Deimos Swarm Mutalist Moa Eximus - (Doesn't spawn in the Cambion Drift) Orm Basilisk - (Doesn't spawn on Veil Proxima missions) Orm Engineer - (Doesn't spawn on Veil Proxima Volatile missions) Orm Harpi - (Doesn't spawn on Veil Proxima missions) Orm Weaver - (Doesn't spawn on Veil Proxima missions) Vorac Engineer - (Doesn't spawn on Pluto Proxima Volatile missions) Also, many Eximus entries in the Codex require 5 scans instead of 3. Edited March 31, 2021 by Voltage *sad Codex noises* 287 Link to comment Share on other sites More sharing options...
--RV--ytomy Posted March 31, 2021 Share Posted March 31, 2021 wow thanks 4 Link to comment Share on other sites More sharing options...
icegun784 Posted March 31, 2021 Share Posted March 31, 2021 Thanks 1 Link to comment Share on other sites More sharing options...
--TL--Sui Posted March 31, 2021 Share Posted March 31, 2021 hi voltage 7 Link to comment Share on other sites More sharing options...
treg. Posted March 31, 2021 Share Posted March 31, 2021 Thank you! 😎 1 Link to comment Share on other sites More sharing options...
Seidin Posted March 31, 2021 Share Posted March 31, 2021 Thanks! 1 Link to comment Share on other sites More sharing options...
Mr_Recluse Posted March 31, 2021 Share Posted March 31, 2021 ty Link to comment Share on other sites More sharing options...
Swaggy_911 Posted March 31, 2021 Share Posted March 31, 2021 WTB Voltage speed 8 Link to comment Share on other sites More sharing options...
.Dynamo- Posted March 31, 2021 Share Posted March 31, 2021 ty Link to comment Share on other sites More sharing options...
BashDang Posted March 31, 2021 Share Posted March 31, 2021 (edited) Edited April 12, 2023 by BashDang 4 Link to comment Share on other sites More sharing options...
toto Posted March 31, 2021 Share Posted March 31, 2021 Thank you but can you please fix this eidolon bug, very annoying <3 5 Link to comment Share on other sites More sharing options...
FSK41 Posted March 31, 2021 Share Posted March 31, 2021 (edited) Can we get better rewards in Defense and Orphix Venom (also make the enemy scaling higher there,similar to the old one from 3 years ago to justify the better loot) Edited March 31, 2021 by FSK41 . 13 Link to comment Share on other sites More sharing options...
GhostRidER162 Posted March 31, 2021 Share Posted March 31, 2021 Thank for the hotfix :) Link to comment Share on other sites More sharing options...
-Francesco.pe Posted March 31, 2021 Share Posted March 31, 2021 Still no fix the perma Magnetic proc on railjack/warframes/necramechs after an Electrical Hazard? 24 Link to comment Share on other sites More sharing options...
Reidrea Posted March 31, 2021 Share Posted March 31, 2021 Thanks a lot!! Link to comment Share on other sites More sharing options...
Dark_Lugia Posted March 31, 2021 Share Posted March 31, 2021 (edited) Thank you very much Can you please move the pop-up of the recent loot a bit further up? And please move the tactical map a bit more to the center, the current placement makes it very hard to use abilities in the cockpit, since you can't see anything if an enemy talks. Spoiler For the gunners and pilot it's already moved up a bit, so it would be nice if we get the cange for the crew and far away crew, too. Spoiler Edited March 31, 2021 by Dark_Lugia 12 Link to comment Share on other sites More sharing options...
.Raf Posted March 31, 2021 Share Posted March 31, 2021 Elite Kosma Outrider still doesn't spawn after the Corpus Proxima update, I believe all of the rejiggered missions are too low a level for a reg Kosma Outrider to spawn as Elite. 7 Link to comment Share on other sites More sharing options...
Liam Posted March 31, 2021 Share Posted March 31, 2021 New unvault when? Tennogen Round 20 when? 7 Link to comment Share on other sites More sharing options...
dimerapis Posted March 31, 2021 Share Posted March 31, 2021 Does DE have any plans to fix the rewards for Railjack Orphix? 2 Link to comment Share on other sites More sharing options...
--PV--RAWAD Posted March 31, 2021 Share Posted March 31, 2021 thanks for the hotfix !! Link to comment Share on other sites More sharing options...
Liam Posted March 31, 2021 Share Posted March 31, 2021 4 minutes ago, Swaggy_911 said: WTB Voltage speed Just ask for his script kek 1 Link to comment Share on other sites More sharing options...
--BIG--Doug-Desu Posted March 31, 2021 Share Posted March 31, 2021 I can finally level up my necramech ! Link to comment Share on other sites More sharing options...
WeezkaD Posted March 31, 2021 Share Posted March 31, 2021 Thank you DE <3 Link to comment Share on other sites More sharing options...
eTakahiro Posted March 31, 2021 Share Posted March 31, 2021 Hey, cool update! Although, I think there is something wrong with the eidolon hitboxes. I can walk through the ghostly trees! Link to comment Share on other sites More sharing options...
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