Popular Post [DE]Megan 92,814 Posted April 5 Popular Post Share Posted April 5 Corpus Proxima & The New Railjack: Hotfix 29.10.10 Tenno, here is our tenth Hotfix since the Corpus Proxima & The New Railjack with continued fixes & changes as the days progress. While we focus on fixes and functionality, we continue to read and collect feedback in parallel for review and discussion. In case you missed it, Update 30: Call of the Tempestarii is coming April 2021, meaning we’ll be shifting over to ‘No Hotfixes’ as of this Update (unless there’s an emergency)! As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://wrfr.me/3cWj1z1 Railjack Changes & Fixes: Fixed a crash when transitioning between Railjack to Archwing. Fixed Glazio, Laith, Talyn and Vort Armaments not displaying when sorting Railjack Armaments by the Zetki manufacturer. Changes: Adjustments towards blocking volumes and navigation pathing to prevent enemies and players from being able to walk under and inside the Ropalolyst when in the center of the level. Fixes: Ran a script to correct player Profile stats with regards to Modular item Ranks. Warframe tracks item progression in two different ways, the item itself for Ranks and Mastery, and then your Profile stats. Players recently noticed that their Profile was not tracking Modular items, this was due to the stats being submitted to the wrong part of the item. In Hotfix 29.10.8 we fixed the upload so that new stats are sent to the correct item, and this script now fixes “bad” data that was previously sent to the Profile. Your Modular items should now be in sync and show the correct Ranks. 83 Link to post Share on other sites
Popular Post Voltage 59,954 Posted April 5 Popular Post Share Posted April 5 (edited) Thank you for the hotfix. Any chance we could remove the house system from Armaments? A huge issue with Armaments is the fact there are 3 different options of every weapon except 2 of those options are automatically fodder making 2/3rds of the system rather pointless. Reducing the Armaments pool would make farming them feel better (higher drop chances) and requiring 2 of each to have options to equip them on Front/Side guns wouldn't be as much of a hassle. It would also be much easier for developers to balance or tweak items if necessary. Also, still no fix for the Codex having bugged enemies which currently do not exist: Axio Engineer - (Doesn't spawn on Neptune Proxima Volatile missions) Deimos Leaper - (Removed from the game since Update: Deimos Arcana) Deimos Swarm Mutalist Moa - (Doesn't spawn in the Cambion Drift) Deimos Swarm Mutalist Moa Eximus - (Doesn't spawn in the Cambion Drift) Orm Basilisk - (Doesn't spawn on Veil Proxima missions) Orm Engineer - (Doesn't spawn on Veil Proxima Volatile missions) Orm Harpi - (Doesn't spawn on Veil Proxima missions) Orm Weaver - (Doesn't spawn on Veil Proxima missions) Vorac Engineer - (Doesn't spawn on Pluto Proxima Volatile missions) Edited April 6 by Voltage 149 Link to post Share on other sites
Hadeik 243 Posted April 5 Share Posted April 5 (edited) When new war; When Duviri Paradox; When Baroo. Edited April 5 by Hadeik 56 Link to post Share on other sites
AIAS-5 727 Posted April 5 Share Posted April 5 (edited) Thanks for the hotfix! But... again some issues. - The key binding to unmount from a Railjack helm/turret seems to be hardcoded to [X], leading to confusion if you generally use a different key binding for "Use" than [X]. - Pressing [Alt] while mounted to a Railjack helm/turret toggles a fixed camera perspective outside of your Railjack (seemingly implemented to generate showcase footage back when it was about to be released). While you could toggle back to player perspective, you could also soft-lock yourself by mistake when you unmount from the helm/turret, since you're now stuck in that perspective and can't use the toggle button anymore. - A feature I've missed since the initial release of Railjack: Setting waypoints to objects outside the Railjack from its inside (e.g. while you're operating a turret). Any chance this might come some time? Edited April 5 by AIAS-5 32 Link to post Share on other sites
x_xGamerx_x 165 Posted April 5 Share Posted April 5 (edited) Thanks :D Edited April 5 by x_xGamerx_x 2 Link to post Share on other sites
tipsy_princess 1,153 Posted April 5 Share Posted April 5 very nice u add adaptive exposure toggle oh wait... u dont. 32 Link to post Share on other sites
FSK41 1,299 Posted April 5 Share Posted April 5 Can we get better or other rewards in RJ defense ? There is no reason to play it currently and thats quite sad as its one of the new modes 18 Link to post Share on other sites
Casardis 10,769 Posted April 5 Share Posted April 5 Hold on to your butts. 19 Link to post Share on other sites
PREDATOR2d2 5 Posted April 5 Share Posted April 5 Thankssss good job!!! 1 Link to post Share on other sites
nekomancerdesu 25 Posted April 5 Share Posted April 5 i appreciate this , but when will we get a fix for harrows thurible not being seen when casting/doing idle animations 3 Link to post Share on other sites
EvanEleven 0 Posted April 5 Share Posted April 5 Thanks for the hotfix! Link to post Share on other sites
R3D_T1G3R 41 Posted April 5 Share Posted April 5 "out LAST PF HOTFIX" i know how it feels who ever typed that. 2 Link to post Share on other sites
LokifRomValHalla 19 Posted April 5 Share Posted April 5 CarFrame When 3 Link to post Share on other sites
mohamed40 0 Posted April 5 Share Posted April 5 (edited) In a problem I have in the account, when I enter the clan for the sake of trade, I do not see anyone and in commerce. People who are with me in the team, I do not see any of them, please respondhttps://drive.google.com/file/d/1-9urbhukV0j4uo-McIxC1RN4w-Urn7bj/view?usp=sharing to solve the problem Edited April 6 by mohamed40 Link to post Share on other sites
Rhidon 1 Posted April 5 Share Posted April 5 Fix the gladiator mod set not working with exalted weapons like baruuk's if you're using naramon and you're combo counter drops by 1. :) Link to post Share on other sites
Celestus_Prime 69 Posted April 5 Share Posted April 5 I'm so glad you finally fixed the turbine door in grineer railjack!!!! Oh wait... You didn't... 23 Link to post Share on other sites
Almxce 17 Posted April 5 Share Posted April 5 Thank you for the fixes. In relation to the Trello Board: Are the changes to energy/flux and feedback from the players regarding this going to be added or discussed? Will the feedback regarding the Corpus RJ mission structure when compared to Grineer RJ going to be added/discussed? These two things have been brought up quite a bit. 6 Link to post Share on other sites
FlamingCore 203 Posted April 5 Share Posted April 5 Please for future updates start testing your content before letting it out. If its in inside the team or opening a beta testing community group then so be it.I'm sure I don't need to explain to you how bringing out any kind of product that is damaged/ incomplete would desatisfy consumers of any kind. With large games it's understandable that SOME bugs will be found. But within each update, more and more content is being brought with larger amount of bugs and they're even more problematic and it seems disrespectful to the community to act as a debugger (which could've been used at least 3 days prior). Since the latest update launched there have been 6 hotfixes in less than a week.During that time, a small group of testers on a small dedicated server could've easily point these out and have the majority of the content tweaked before releasing. This post was not created to bash the devs, but is a protest to the current active system. Either give your devs more time, create a beta testing team or hire more people if you're unmatched to the amount of code warframe has become. This behavior since the introduction of Liches has affected the community's population drastically (Since the arrival of Liches at least it has become more noticable). This might be a factor to look at. 46 Link to post Share on other sites
MonsterOfMyOwn 455 Posted April 5 Share Posted April 5 it's still bugged as the kitgun stat also appear in the primary weapons even if it was used as a secondary Link to post Share on other sites
SleepyTheFox 0 Posted April 5 Share Posted April 5 thank you, cant wait for the new game update now that this was the last "PF' hotfix Link to post Share on other sites
YuriKeller 42 Posted April 5 Share Posted April 5 Thank the pantheon you didn't spend all that time to fix complicated stuff like fixing the Endo price of Corpus Proxima weapons by changing one number and focussed on the really important stuff. But hey, according to your Trello board there are no bugs left anyway. So we should be good. 25 Link to post Share on other sites
--MEG-- 59 Posted April 5 Share Posted April 5 (edited) Thanks for the hotfix. Please consider fixing many bugs occurring in plains of eidolons after capturing animals (archwing blink animation, harrow convenant casting animation, ....), also the foundry delay when crafting. Edited April 5 by --MEG-- 4 Link to post Share on other sites
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