SasoDuck 1,560 Posted April 6 Share Posted April 6 (edited) - No more forgetting to apply a sigil to your new frames (or new appearances on a frame) - No more contradiction between two sigils on the same frame if you want one front and back because there'd no longer be the double-rep issue - The +% bonus rep gain would be determined by your rank in the syndicate, so no more having to choose the sigil that gave the biggest bonus or else sacrifice rep gain for fashion We've been asking for years Please Edited April 6 by SasoDuck 25 Link to post Share on other sites
RazerXPrime 880 Posted April 6 Share Posted April 6 Sounds like a good idea to me. The whole sigil thing is annoying and it messes with your fashion frame depending on frame and attachments and so on. 4 Link to post Share on other sites
(PSN)Deeceem 2,259 Posted April 6 Share Posted April 6 Didn't they even say this was coming ages ago? I might be misremembering it of course. 1 Link to post Share on other sites
Drachnyn 7,853 Posted April 6 Share Posted April 6 Great idea, yes please. Link to post Share on other sites
Zandermanith222 828 Posted April 6 Share Posted April 6 They could probably just make the +15% bonus from the highest tier sigil just part of the base value from the start too. 15% is really not that noteworthy, but nonetheless incentivizes someone to always use the highest tier sigil instead of the big variety of designs they created. 1 Link to post Share on other sites
(NSW)IronElemental 331 Posted April 6 Share Posted April 6 Nothing to add really, just clicked on the purple +1 thing. The way they now work, i simply put the syndicate sigil on the back, in black, with opacity minimum to completely hide what i'm wearing anyway. Would be fun to actually have the choice for fashion. Some look cool, but don't align with what i'm trying to farm. 3 Link to post Share on other sites
Artekkor 2,453 Posted April 6 Share Posted April 6 Agreed. I'm tired of sigils. I honestly don't like 99% of them aesthetic wise and they are pain in the ass to configure. Often i just try to hide them with pure black and maximum transparency, but they are still there, barely visible. Sigils are a mechanic-enforced fashion interjection and that's not good. Either there should be an option to visibly hide them or.... Yeah, just allow us to choose which syndicate we represent right now and that's it. Sigils are quiet rudementary and are also intrusive to fashion farme. 1 Link to post Share on other sites
SasoDuck 1,560 Posted April 7 Author Share Posted April 7 21 hours ago, Artekkor said: Often i just try to hide them with pure black and maximum transparency, but they are still there, barely visible. Not since secondary energy colors were added If you make both primary and secondary energy colors Pure Black (bottom left corner of Smoke), and Alpha to 0, then they are 100% invisible Link to post Share on other sites
(PSN)IndianChiefJeff 1,024 Posted April 7 Share Posted April 7 23 hours ago, (PSN)Deeceem said: Didn't they even say this was coming ages ago? I might be misremembering it of course. If they did, it still hasn't arrived in ages. Faction Syndicates aren't a priority, much to my disdain. 1 Link to post Share on other sites
Drasiel 5,300 Posted April 8 Share Posted April 8 Yes I really want this too with one minor alternation: +% bonus rep gain should be determined by your highest achieved rank with a syndicate and not current rank to match how sigils work now. 1 Link to post Share on other sites
-AncientWarrior- 897 Posted April 8 Share Posted April 8 yep great suggestion Link to post Share on other sites
(NSW)Veleos 15 Posted April 8 Share Posted April 8 37 minutes ago, Drasiel said: Yes I really want this too with one minor alternation: +% bonus rep gain should be determined by your highest achieved rank with a syndicate and not current rank to match how sigils work now. Good point. I’ve switched sides before just to try and get all the mods/scenes Link to post Share on other sites
Kaggelos 924 Posted April 11 Share Posted April 11 I want this too. Suggested this myself a while back, multiple times. Link to post Share on other sites
SasoDuck 1,560 Posted Wednesday at 05:51 AM Author Share Posted Wednesday at 05:51 AM On 2021-04-07 at 6:12 PM, Drasiel said: Yes I really want this too with one minor alternation: +% bonus rep gain should be determined by your highest achieved rank with a syndicate and not current rank to match how sigils work now. Oh, yeah, for re-ranking. Makes sense. Link to post Share on other sites
SpringRocker 1,206 Posted Wednesday at 06:04 AM Share Posted Wednesday at 06:04 AM On 2021-04-06 at 3:16 AM, SasoDuck said: - No more forgetting to apply a sigil to your new frames (or new appearances on a frame) - No more contradiction between two sigils on the same frame if you want one front and back because there'd no longer be the double-rep issue - The +% bonus rep gain would be determined by your rank in the syndicate, so no more having to choose the sigil that gave the biggest bonus or else sacrifice rep gain for fashion Tbh, I was coming here to talk about how this was a bad idea... After looking at what you're talking about it really makes sense and should be implemented. It's really stupid to micromanage cosmetics for a mechanical effect (no offense to Chrome or Excal). I've always hated how I'd have to change which sigil I have equipped on all my load outs (so I don't accidentally trash rep) every time I want to change between factions. This is kind of how it should have been for a long time (no one goes around sporting their sigil for fashion frame, you slap it on to start grinding mods). Link to post Share on other sites
zeki__ 7 Posted Wednesday at 07:52 AM Share Posted Wednesday at 07:52 AM I agree with this. - Sigils should be kept for fashion reasons. - There should be a button for selecting the syndicate just as showed and it would apply to every Warframe. - The extra percentage from sigils should be applied automatically when you get a higher rank. Can't see a reason for it not to be like this already. Link to post Share on other sites
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