nslay Posted February 15, 2022 Share Posted February 15, 2022 On 2022-02-12 at 11:03 AM, TheArmchairThinker said: You can reach 10x damage and armor bonus, heal yourself when you take a hit, have 99% damage reduction and stop enemies cold on their track with many CC and nuke powers? Surely I have Nioh for free from Epic Games that I can install to see if you're telling the truth or just running your mouth off Sorry to come out of left field.... You can have way more than that in Diablo 3. Blizzard made all percentage increases into consistent multipliers. Nobody ever needs to ask whether something is additive or multiplicative because Blizzard made it easy to understand by just making absolutely everything multiplicative. So yeah... you can literally deal quadrillions of damage and have 99.9% damage reduction and all that jazz. I think I've seen a screenshot with quintillions of damage... achievable through shrines, abilities and buffs from other players and equipment! But the enemies scale the same way... so in Greater Rift 150, they can still one-shot you and take forever (!!!) to kill (and Greater Rifts are timed). Blizzard has power creeped Diablo 3 so much that players can reach GR 150 (the theoretical ceiling of difficulty for Diablo 3). The phenomenon is not unique to Warframe. Normal torment levels are a joke in Diablo 3... not too different to our Star Chart and Steel Path. Except, IIRC, there are like 16 torments levels and people only play Torment 16. There are something like 19 or 20 unused difficulty levels in Diablo 3. What I find really strange is that where the vast majority of Diablo 3 players only play Torment 16 (when not in Greater Rifts), the vast majority of Warframe players continue to play normal Star Chart (i.e. "easy mode"). That is very strange to me. I don't understand it. EDIT: Here's a reference: https://diablo.fandom.com/wiki/Torment_(difficulty) Look at the numbers... how silly is this? Monster health: 13,888,770% Monster damage: 64,725% Monster affinity: 17,000% Imagine 17,000% more affinity! Link to comment Share on other sites More sharing options...
ShogunGunshow Posted February 15, 2022 Share Posted February 15, 2022 10 hours ago, Silligoose said: For what it is worth, Warframe is considered to be in open beta or arguably a perpetual state of beta: Development is ongoing. Lol. Man, it's wild to think that people still think that and try to use it to defend bad design choices. Link to comment Share on other sites More sharing options...
Silligoose Posted February 15, 2022 Share Posted February 15, 2022 7 hours ago, ShogunGunshow said: Lol. Man, it's wild to think that people still think that and try to use it to defend bad design choices. Have I missed the memo? Is it no longer in beta? Which design choices were defended? Edit: I do agree it is pretty silly to defend bad design choices based on a game being in open beta, especially perpetual beta. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted February 15, 2022 Share Posted February 15, 2022 Warframe is a live service. Sheldon has been pretty upfront about that in interviews, and that there'll likely never be what would be thought of as an official "launch." Because, honestly, what would change? If there's any mention about being in open beta internally, it's completely tongue-in-cheek. Quote It's been a long time since Digital Extremes COO Sheldon Carter even thought of Warframe as a game in open beta. In fact, the concept of forever being in a beta state is completely tongue-in-cheek to the company now. "We think about it like a game that's always evolving, so we never want to be done," Carter tells GamesIndustry.biz. "But this is a released game at this point." He tells us that he prefers to think of Warframe as a game that is constantly evolving, and that it's been dubbed as an open beta for so long that there's little merit in an official launch. "It's still a good thing to let your audience know that the game is changing," he adds. "It's still worthy to shoot for that and to say you're released. I think for us, like I said, we were in open beta for so long, we just kind of laugh about it now." Link to comment Share on other sites More sharing options...
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