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new activity concept: bounty hunting


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I have this idea for a type of activity in the game called bounty hunting where the player has to pick a special mission that involves taking out a unique boss who has a bounty on them but in order to combat this boss the player must do one of any type of missions associated with the idea of acquiring information such as either a capture mission, an interception mission, a rescue mission or a spy mission which is meant to help with gaining information on the bounty target and after that the player can go on the mission and fight the bounty target which would exist in the form of a unique boss that can only be fought when doing the particular bounty associated with them and after defeating the boss the player will have the target at their mercy with the option to either kill or capture the bounty target for differing rewards. And these bounty missions could be associated with either the grineer or the corpus depending on the target chosen 

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That sounds like some of the...bounties on the open world tiles.

They usually start out with an intel gathering mission and end with an assassination.

They are not very complex though, but some of the ones on Venus are actually something that includes stealth and other elements of what you would expect to resemble an 'intel gathering' or 'spyiing' mission as opposed to just sitting on timers like a mobile game, like the majority of these types of the Earth bounties. (they were the original first bounties though, so that is something to be expected)

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54 minutes ago, kgabor said:

That sounds like some of the...bounties on the open world tiles.

They usually start out with an intel gathering mission and end with an assassination.

They are not very complex though, but some of the ones on Venus are actually something that includes stealth and other elements of what you would expect to resemble an 'intel gathering' or 'spyiing' mission as opposed to just sitting on timers like a mobile game, like the majority of these types of the Earth bounties. (they were the original first bounties though, so that is something to be expected)

well i think my idea could still work as it would actually be more than that since you're doing separate missions that aren't in the same open world area, you fight an actual boss and you could get better rewards honestly the open world missions  are just a bad excuse for what im suggesting 

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niiice i had a similar idea and posted a thread about it, lemme know what you think. but yes i love the idea of bountry hunting in warframe, could make the game feel more alive.

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