ap0k41yp5 Posted January 1, 2013 Share Posted January 1, 2013 (edited) It's not usually something I would complain about, but I feel like the randomness of drops from bosses is far too random atm. For example, I dropped the 3 Rhino parts from Jackal across 4 runs, while at the same time, for 30 (yes I counted) runs on Sargas Ruk, I only dropped Ember Helmet and Chassis (and each part multiple times)... I think that the randomness of drops should be made more consistent, maybe by lowering the base drop chance, but augmenting it on each run where you don't drop a blueprint. Plus I don't think that you should be able to drop a blueprint you already have if you don't have the possibility to trade with other players. What are your thoughts on this subject ? Edited January 1, 2013 by ap0k41yp5 Link to comment Share on other sites More sharing options...
Yitani Posted January 1, 2013 Share Posted January 1, 2013 I agree with you there but in the same way I don't .There needs to be a "grind to keep people from paying and playing but you're solution might be good enoug I presume but blueprints should drop even if you already have them Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted January 1, 2013 Author Share Posted January 1, 2013 (edited) I agree on dropping duplicate blueprints, but then it shall have an usefulness (like trading with fellow Tennos or selling them at the market). I also agree that we should have to grind to get blueprints, but I feel like 30 runs is a bit too much for a single Warframe (and 4 too low), considering you also have to get resources to build it. That's why lowering your base chance and adding more chance each time you don't find anything on a particular boss seems better imo. Edited January 1, 2013 by ap0k41yp5 Link to comment Share on other sites More sharing options...
Yitani Posted January 1, 2013 Share Posted January 1, 2013 I agree on dropping duplicate blueprints, but then it shall have an usefulness (like trading with fellow Tennos or selling them at the market). I also agree that we should have to grind to get blueprints, but I feel like 30 runs is a bit too much for a single Warframe (and 4 too low), considering you also have to get resources to build it. That's why lowering your base chance and adding more chance each time you don't find anything on a particular boss seems better imo. yeah totally agree with you there Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 1, 2013 Share Posted January 1, 2013 First Blueprint I got of Mr. Ruk: Ember Helmet. Several runs later, finally a blueprint again. Ember Helmet. Boo. Link to comment Share on other sites More sharing options...
JigokuKamikaze Posted January 1, 2013 Share Posted January 1, 2013 (edited) No one can beat the allmighty RNG. Mathematically you have even chances of getting each item on each run. It just happens that at one time you do get a number of drops in a row, and at another you don`t get anything. Every game which has drop rates in some form works this exact way. There is nothing particularly wrong here, IMO. Edited January 1, 2013 by JigokuKamikaze Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted January 1, 2013 Author Share Posted January 1, 2013 As a developer myself, I know quite well how RNG works. the problem is that just letting the god of random decide is not very good in a game imo. That's something LoL developers understood, making your chances to deal crits silently evolve depending on what you do. Let's say you have 20% crit chance, it will be very likely that if you shot 4 non-crit hits, your fifth shot will be a crit. The problem with "true" randomness is that it's sometimes unfair, with people getting gear too easily or making too many runs to drop nothing. Just adjusting the drop chances won't change that : there always will be more lucky people that another at a given time. But making randomness evolve depending on your runs will make blueprint hunt more thrilling and less "ok I killed this boss 3 times and got the 3 parts, no need to get back to him" or "20 runs without any drop ? F*** this game !". True randomness lacks consistency, and that's what boss runs need to be less frustrating or boring. Link to comment Share on other sites More sharing options...
JigokuKamikaze Posted January 1, 2013 Share Posted January 1, 2013 (edited) If you put it that way, I can`t really argue. I also play LoL a lot and understand the part about crits. Tweaking chances dynamically may be a solution indeed, but I can imagine that balancing this would be hard. Well, that`s what beta is for, anyways. Edit: now that I think about it, I take back what I said. Technically this shouldn`t be difficult, just there is a need to watch out so drops will not happen TOO often. Edited January 1, 2013 by JigokuKamikaze Link to comment Share on other sites More sharing options...
TheBigGuy Posted January 2, 2013 Share Posted January 2, 2013 2 runs - ember helmet and systems , 20 runs - not a damn thing.I was actualy here to see if i was doing something wrong or did they change drops on bosses...its getting realy frustrating Link to comment Share on other sites More sharing options...
Sealgaire Posted January 2, 2013 Share Posted January 2, 2013 It almost seems to me that the more you farm a particular boss now, the less they drop. I'm having an issue where even if they aren't dropping blueprints, they stop dropping mods. Then they even stop dropping the special resources and drop nothing but stuff like nano spores and circuits. I'm pretty sure bosses always dropped at least a mod until recently. It could just be in my head though. Link to comment Share on other sites More sharing options...
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