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35 minutes ago, PublikDomain said:

This is Flappy Zephyr's entire changelog over the history of the game:

Ironically, it predates even Conclave.

This is Conclave's entire changelog over the history of the game:

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Hotfix 29.10.5

  • Fixed Zephyr’s Dive Bomb Damage increase applying to Conclave.

Update 29.10

  • Fixed inability to hear voice chat of opposing players in Conclave.

Hotfix 29.6.4

  • Fixed a Dedicated Server script error in Conclave when using the Scourge.

Hotfix 29.5.1

  • Removed Pulmonars, Proboscis Cernos and Catabolyst from Conclave.

Hotfix 29.1.2

  • Fixed an issue being unable to leave Conclave missions using the ESC button.

Update 29.0

  • Fixed crash when Host migrating from Conclave missions.

Update 27.4

  • Fixed crash in Conclave due to the “x was killed by x” message.
  • Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.

Update 27.2

  • Significantly reduced the damage of slide attacks for dual swords in the Conclave.
    • After reviewing how slide attacks perform with dual swords vs. other weapons, we determined it far exceeded them and needed to be rebalanced.
  • Added an AkLex Conclave Skin to Teshin’s Conclave Offerings!
  • Fixed crash in Conclave due to the “x was killed by x” message.

Hotfix 27.1.1

  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed a crash when attempting a Conclave match via Dedicated Server.

Hotfix 25.7.6

  • Fixed Warframes running at a weird angle in Conclave.
  • Fixed enemy Tenno minimap markers showing up as white in Conclave.

Hotfix 25.7.5

  • Fixed crash when changing maps in Conclave (among other rarer cases).

Hotfix 25.1.2

  • Mesa Prime can now be used in Conclave.

Update 25.0

  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • (Undocumented) Gas Works has been revamped!

Hotfix 24.5.6

  • (Undocumented) Removed Zaws from Conclave.

Hotfix 24.5.1

  • Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion.

Update 24.4

  • Fixed incorrect placement of the Lex Conclave Skin on the Lex Prime.

Hotfix 24.3.2

  • Fixed the Riv Elite-Guard Armor in Teshin’s Conclave Offerings displaying a Platinum price. Purchasing this would take the correct Standing as intended and not Platinum.

Hotfix 24.2.7

  • Fixed inability to equip the Static Alacrity Mod on the Staticor in Conclave.

Hotfix 24.2.3

  • Fixed every Warframe ability costing 25 Energy in Conclave.

Update 24.2

  • Removed '-50% Magazine Capacity' from the Precision Munitions Mod in Conclave.

Hotfix 24.1.2

  • Fixed script error when selecting Khora in the Conclave Arsenal.
  • Custom weapon names now show in the killfeed.

Update 24.0

  • The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.
  • Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
  • Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.

Hotfix 23.10.4

  • Fixed several Conclave Mods missing descriptions.

Update 23.10

  • Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
  • Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team.
  • Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave.
  • Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches.
  • Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave.

Hotfix 23.8.2

  • Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave.

Hotfix 23.6.2

  • Zylok has been re-enabled in Conclave now that it has received PvP treatment.

Hotfix 23.6.1

  • Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.

Update 23.4

  • Reduced the damage of Vauban's Tesla in Conclave.

Hotfix 23.0.6

  • Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.

Hotfix 22.20.7

  • Fixed a Dedicated Server crash in Conclave.

Hotfix 22.20.3

  • Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
  • Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.

Update 22.20

  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the ammo pool of the Castanas family and Talons in Conclave.
  • Increased the effect of gravity on the Castanas family and Talons in Conclave.
  • Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned.
  • Fixed certain Conclave Mod buff indicators not being removed when damaged.

Update 22.19

  • Reduced the casting speed of Mag’s Crush in Conclave.
  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the damage of the Dual Keres in Conclave.
  • Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

Hotfix 22.18.7

  • Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Hotfix 22.17.4

  • Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

Hotfix 22.17.3

  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

Update 22.16

  • Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
  • Fixed being unable to equip the Excalibur Dex Helmet in Conclave.

Update 22.15

  • Fixed getting Oro from killing yourself with the Glaive in Conclave.

Update 22.14

  • End point of Ignis weapons are now 1m from 3m in Conclave.
  • Ignis magazine capacity reduced to 30 in Conclave.
  • Ignis Wraith mag capacity reduced to 40 in Conclave.
  • Spectra magazine capacity increased to 30 in Conclave.
  • Amprex magazine capacity reduced to 40 in Conclave.
  • Glaxion magazine capacity reduced to 30 in Conclave.
  • Nukor ammo capacity reduced to 60 in Conclave.
  • Synapse damage reduced from 19 to 18 in Conclave.
  • Synapse magazine capacity reduced from 30 to 25 in Conclave.
  • Embolist ammo capacity increased to 50 in Conclave.
  • Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Hotfix 22.13.4

  • Reduced the Damage of all Beam weapons in Conclave.
  • Reduced the Damage of the AkJagara in Conclave.

Hotfix 22.13.3

  • Ignis and Ignis Wraith are now usable in Conclave.
  • Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
  • Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

Update 22.12

  • Chroma can no longer jump or sprint when using Spectral Scream.

Hotfix 22.10.3

  • Fixed Loki Decoy kills counting towards your score in Conclave.

Update 22.10

  • Conclave Stance Fateful Truth Leading Blade combo now only hits once during the dash.
  • Conclave Stance Fateful Truth Sudden Spring combo damage reduced.

Update 22.9

  • Viper Wraith damage reduced in Conclave.
  • Reduced the projectile width of the Arca Plasmor.
  • Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade.
  • Conclave Mod Skull Shots can no longer refresh while it's effect is active.
  • The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn.

Update 22.7

  • Fixed the Combo list of a Modded melee weapon not showing up in the Conclave Arsenal.
  • Fixed Daily/Weekly Conclave Challenges not completing or tracking your progress as reported

Hotfix 22.3.5

  • Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.

Update 22.3

  • Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
  • Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.

Hotfix 22.2.5

  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Hotfix 22.2.4

  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Update 22.1

  • Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly.

Hotfix 22.0.6.1

  • The Volnus is now usable in Conclave!

Hotfix 22.0.6

  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Hotfix 22.0.5

  • Increased the damage of the Krohkur in Conclave.

Hotfix 22.0.3

  • Only 2 of Vauban’s Minelayer can be active at a time in Conclave.

Hotfix 22.0.2

  • Argonak damage decreased in Conclave.
  • Vasto Prime damage returned to what it was previously in Conclave.
  • Krohkur damage decreased in Conclave.
  • Latron Wraith mag size returned to 15 in Conclave.
  • Gara’s Shattered Lash no longer knocks down in Conclave.

Update 22.0

  • Conclave’s innate Power Rate is now variable based on how much energy you have:
    • 0-25, 2.5 Power Rate (3 during Energy Surge)
    • 25-50, 1 Power Rate (1.5 during Energy Surge)
    • 50-75, 0.5 Power Rate (1 during Energy Surge)
    • 75-100+, 0.25 Power Rate (0.5 during Energy Surge)
  • Increased the time kill assists count from 3 to 5 seconds in Conclave.
  • Increased get up animation speed from knock down in Conclave.
  • Plan B can no longer be used with the Lenz or Zhuge.
  • Limbo's Banish duration reduced to 4 seconds in Conclave.
  • Loki's Decoy duration reduced to 6 seconds in Conclave.
  • Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
  • Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
  • Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
  • Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
  • Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
  • Fixed ability icons being greyed out for Clients in Conclave.
  • Fixed an issue in Lunaro where curved throws would hit the ground first.
  • Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
  • Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
  • Reduced the collision size of Javlok's primary fire projectile in Conclave.
  • Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
  • When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
  • The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
  • Players that joined as a squad will not be affected by auto balancing.

Update 21.7

  • Lex headshot multiplier reduced to 1.5x in Conclave.
  • Fixed an issue with the Hirudo innate abilities not working in Conclave.
  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.
  • Reduced the radius of Nezha's Warding Halo in Conclave.
  • Reduced the damage of Pandero alt fire in Conclave.
  • Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.

Update 21.6

  • Inaros and Nidus can now use No Current Leap Mod in Conclave
  • Reduced the damage AoE radius of the Castanas family in Conclave.
  • Increased the damage AoE radius of the Talons in Conclave.
  • Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave.
  • Updated the description text of Tactical Retreat Mod in Conclave.
  • Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave.
  • Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro.

Hotfix 21.5.1

  • Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.
  • Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.

Update 21.5

  • Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

Hotfix 21.4.2

  • Increased the damage of the Snipetron in Conclave.
  • Decreased the damage of the Snipetron Vandal in Conclave.
  • Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.

Hotfix 21.4.1

  • Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave.
  • Fixed edge-case HUD script error when re-spawning in Conclave.

Update 21.4

  • Added an 'Alliance only' matchmaking mode in Conclave.
  • Removed Corrosive radial AoE from Scourge in Conclave.
  • Scourge's bullet attractor now lasts 3 seconds in Conclave.
  • Increased the damage for all Bow’s charged shots in Conclave.
  • Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.
  • Increased the damage Castanas do on impact in Conclave.
  • Increased the damage of Hydroid's Tidal Surge in Conclave.
  • Reduced the damage of the Tenora in Conclave.
  • Reduced the damage of the Stradavar’s full auto mode in Conclave.
  • Reduced the damage of the charged throw of Orvius in Conclave.
  • Reduced the duration of Hydroid's passive in Conclave.
  • Reduced Energy drain of Hydroid's Undertow in Conclave.
  • Reduced the mobility of Hydroid in Conclave.
  • Hydroid now loses Energy when shooting the center of Undertow in Conclave.
  • Fixed the Castanas not doing damage when detonated while airborne in Conclave.
  • Fixed Banshee's Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other.

Hotfix 21.3.1

  • Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal.
  • Increased Tenora’s magazine size from 50 to 70.

Update 21.3

  • Disabled Headshot Multiplier on all AoE attacks in Conclave.

Hotfix 21.2.1

  • Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.

Hotfix 21.1.1

  • Reduced the AoE damage radius of the Zakti in Conclave.

Hotfix 21.0.9

  • Increased ammo capacity of Pyrana in Conclave.
  • Fixed Oberon’s Reckoning not lifting enemies in Conclave.
  • Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave.

Hotfix 21.0.7

  • Fixed a script error when casting Inaros’ Devour in Conclave.
  • Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.
  • Fixed having the same Primary weapon equipped for both Cooperative and Conclave resulting in a visual error on Conclave weapon Mods.

Hotfix 21.0.4

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.
  • Fixed the Sonicor doing PvE damage in Conclave.

Hotfix 21.0.3

  • Fixed the Knell not displaying its Penitence buff icon in Conclave.
  • Fixed the Knell not updating it’s scope UI correctly in Conclave.
  • Fixed Clients that join in progress in Conclave sometimes not being able to move right away and only regaining movement after being killed.

Hotfix 21.0.2

  • Conclave Mods that increase Mag size can no longer be used with guns that have Mags with 1-5 rounds in them.

Update 21.0

  • New Conclave Map!
    • Compound - large Earth based map for Annihilation and Team Annihilation
  • Acrid, Bolto, Ballistica, Stug and Tysis now available for use in Conclave.
  • Channeled Melee damage removed and all Melee weapon damage has been increased to what they currently do when Channeled in Conclave.
  • All Melee weapon offhand slams now cause Knockdown in Conclave.
  • Aerial Melee attack damage increased for all weapon types in Conclave.
  • Increased the damage of slide attacks for heavy blades, hammers and scythes in Conclave.
  • Increased the damage of Conclave stance Scarlet Hurricane's Whirling Flush combo.
  • Changed the Conclave Stance Biting Piranha Flashing Razor combo to have quicker animations and increased damage of Leaping Slash combo.
  • Changed Conclave Stance Quaking Hand Descending Impact combo to pause after the first attack and removed the second slam attack from it.
  • Changed Conclave Stance Celestial Nightfall combos Expanding Spiral and Radial Wounding to have block and pause be after the first attack.
  • Changed Conclave Stance Fateful Trush combos Leading Blade and Sudden Spring to have block and pause after the first attack.
  • Increased the damage of Conclave Stance Argent Scourge Shrieking Wind combo.
  • Changed Conclave Stance Vicious Approach combos Savagery at Hand and Impending Danger to have block and pause be after the first attack.
  • Changed Conclave Stance Crashing Timber combos Bending Branch and Falling Leaves to have block and pause to be after the first attack.
  • Changed Conclave Stance Last Herald combos Driving Shield and Spiral Ward to have block and pause after the first attack.
  • Impair now happens on the last hit of the second attack of Driving Shield.
  • Knockdown now happens on the last hit of the second attack of Spiral Ward.
  • Increased the damage of Conclave Stance Rising Steel's Blade Wipe combo.
  • Changed Conclave Mod Impenetrable Offense to +30% Block, -10 Damage and removed Max Energy requirement.
  • Reduced the duration of Cold Status Effects in Conclave to 3 seconds.
  • Heavy Warhead and Blind Shot Conclave Mods are no longer equippable on Secondary Shotguns.
  • Ash’s Teleport ability no longer needs a target to use in Conclave.
  • Reduced the range of Ash’s Teleport in Conclave.
  • Reduced explosion radius and damage of Ogris in Conclave.
  • Increased damage of Karak in Conclave.
  • Lucky Shot Mod can longer be equipped on the Javlok in Conclave.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
  • Changed the Lie in Wait Conclave Mod to: -100% Reticle Sway, +100% Recoil and lowered to Uncommon
  • All sniper rifle and bow damage adjusted to compensate for this change
  • Broken Scepter slam changed to Impact from Electricity in Conclave.
  • Grinlok damage reduced in Conclave.
  • Increased duration of Wukong's Cloud Walker in Conclave.
  • Increased damage of Wukong's Iron Jab in Conclave.
  • Increased invulnerability duration of Wukong's Defy in Conclave.
  • Wukong's Defy now returns 100% Health on death in Conclave.
  • Added Energy drain to Wukong's Defy in Conclave.
  • Impair added to all of Wukong's Primal Fury attacks in Conclave.
  • Quick Return and Rebound Mods are no longer usable in Conclave.
  • Castanas family and Talons are now destroyable by damaging them in Conclave.
  • Latron Prime damage decreased in Conclave.
  • Latron damage increased in Conclave.
  • Latron Wraith damage increased in Conclave.
  • Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.
  • Lex damage increased in Conclave.
  • Lex Prime damage increased in Conclave.
  • Reduced clip size of Sybaris Prime in Conclave.
  • Ferrox primary fire damage reduced in Conclave.
  • Pandero damage reduced in Conclave.
  • Increased ammo pool of Pandero in Conclave.
  • Increased Duration of Volt's Shield in Conclave.
  • Energy cost while moving removed from Volt's Electric Shield in Conclave.
  • Aklex damage increased in Conclave.
  • Aklex Prime damage increased in Conclave.
  • Increased Range and reduced field of attack of Atlas' Petrify in Conclave.
  • Increased the Range of Chroma's Spectral Scream in Conclave.
  • Reduced Range, increased damage and Health drain of Inaros' Desiccation in Conclave.
  • Increased the speed of Inaros' devouring animation of his Devour ability in Conclave.
  • Increased the animation speed of Inaros when he exits Sandstorm in Conclave.
  • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
  • Reduced the speed of Nova's Null Stars in Conclave.
  • Increased the speed of Nova's AntiMatter Drop in Conclave.
  • Increased the speed of Nezha's Blazing Chakram in Conclave.
  • Increased the effectiveness of Nezha's passive in Conclave.
  • Increased Inaros’ Health in Conclave to 300.
  • Increased Inaros’ passive Heal Rate in Conclave.
  • Decreased Inaros’ Mobility in Conclave.
  • Increased the damage and decreased the Range of Nekros' Soul Punch in Conclave.
  • Increased Range of Nidus' Virulence in Conclave.
  • Increased Range and Duration of Nidus' Maggots in Conclave.
  • Reduced the Range of Trinity's Link in Conclave.
  • Reduced mag size and increased damage of AkStiletto Prime in Conclave.
  • Removed the fire rate boost of Mesa's passive for dual wield in Conclave.
  • Reduced the Duration of Titania's Spellbound in Conclave.
  • Reduced the Duration of Saryn's Toxic Lash in Conclave.
  • Increased the damage and reduced the Duration of Saryn's Spores in Conclave.
  • Shield restore on kill Mods are no longer equippable on Inaros and Nidus in Conclave.
  • Conclave Mods that reduce mag size can no longer be used with weapons that only have 1-5 round mags.
  • Fixed an error with Ivara's Navigator not increasing damage in Conclave.
  • Fixed Nova's passive not knocking down in Conclave.
  • Fixed Rhino’s Roar not working properly in Dedicated Servers.
  • Fixed Hydroid’s Tentacles from Melee slams and Tentacle Swarm hitting multiple times in a single frame in Conclave.

Hotfix 20.7.4

  • Fixed Wukong’s Defy invulnerability period not applying in Conclave

Update 20.5

  • Fixed Energy not being restored when you revive to the last value you had before.
  • Fixed all kills being reported as ‘BULLET JUMP’ in Conclave.
  • Fixed toxin damage hitting Limbo in the rift.

Hotfix 20.4.6

  • Fixed loading into a Lunaro lobby and only seeing ghostly Excalibur placeholders.

Hotfix 20.4.3

  • Slightly reduced the damage of the Prisma Obex in Conclave.

Update 20.4

  • Fixed Oberon’s Passive not functioning in Conclave.

Hotfix 20.3.1

  • Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.
  • Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave.
  • Fixed Clients not receiving bonus Affinity in Conclave.

Update 20.3

  • Tweaked Oberon’s abilities to reflect his changes in Conclave.
  • Reduced the damage of the Javlok in Conclave

Hotfix 20.2.3

  • Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave.
  • Reduced the collision size of the Javlok primary fire projectile in Conclave.
  • Reduced the duration of Octavia's Metronome in Conclave.
  • Reduced the damage reduction of Trinity's Link in Conclave.
  • Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave.

Update 20.2

  • Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
  • Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.

Hotfix 20.1.1

  • Reduced Sonicor Clip to 8.
  • Reduced Miter Clip to 10.
  • Reduced Panthera damage and Clip.

Update 20.1

  • Increased Frost's Avalanche range in Conclave.
  • Reduced Mag's Crush range in Conclave.
  • Removed the Impair debuff from Mag's Crush in Conclave.
  • Reduced the damage of the Snipetron Vandal in Conclave.
  • Reload While Holstered Mods can no longer be used with AOE weapons in Conclave.

Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.

  • Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
  • Increased Nezha's Divine Spears range in Conclave
  • Fixed the Lunaro HUD not scaling to the screen.
  • Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active.
  • Added a Range indicator effect on Mag’s Crush.

Hotfix 20.0.9

  • Fixed Clients not seeing the Lunaro ball explosion/timer FX.
  • Fixed Lunaro round timer starting at 2:59 instead of 3:00.
  • Fixed sometimes ending up with an extra player in Conclave.

Hotfix 20.0.8

  • The range of Octavia’s Mallet is now visible to others in Conclave.
  • Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.

Hotfix 20.0.6

  • Limbo does not receive Energy Regen while in the Rift.
  • Limbo’s Banish can be cast without a target.

Hotfix 20.0.4

  • Reduced the damage of the Pandero in Conclave.
  • Added 20 Impact damage to the Stormpath attack of the Telos Boltace in Conclave.
  • Fixed a Dedicated Server crash when casting Octavia’s Metronome.
  • Fixed a Dedicated Server crash when attempting to select a team.

Hotfix 20.0.2

  • Fixed Octavia’s Mallet not appearing for Clients in Conclave.

Update 20.0

  • Players on 3, 6, 9 and 12 Kill Streaks are now marked with Tenno Script chevrons. They will show up on the minimap and are worth more Affinity when killed in Conclave.
  • Recover, Vanquished Prey, Calculated Victory, Recuperate, Momentary Pause and Prize Kill Mods are now available to be purchased from Teshin again!
  • Conclave Mods Final Act and Tactical Retreat now have a full screen effect when activated.
  • Conclave Mod Final Act changed to: +30% Ability Strength and +30% Casting Speed for 4 seconds when health drops below 50.
  • Effects indicating that a player is immune to Knockdown and Impair have been made more clear in Conclave.
  • Oro is now automatically received from melee kills in Conclave.
  • Reduced the brightness of surface lighting in the Canyon Settlement map, added in new lighting system, and other lighting fixes.
  • Adjusted lighting intensity to make team FX indicators more readable.
  • Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.
  • Hydroid's passive now has 100% chance in Conclave, with its duration reduced to 6 seconds.
  • Ash’s passive in Conclave changed to Bleed debuff from hits with weapons from the Nikana family.
  • Trinity’s passive in Conclave changed to increase Shield Recharge Rate for her and her teammates within 25m.
  • Energy regen rate of Ember’s Passive reduced in Conclave.
  • Removed damage bonus from Mesa's Shooting Gallery in Conclave.
  • Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.
  • Mesa’s Peacemaker can no longer be activated while airborne. This ability no longer requires a target to fire, and costs 5 Energy per missed shot. Reduced channeling cost when ability is active.
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Oberon's passive has been updated to give him immunity to Impair in Conclave.
  • Frost's Avalanche damage increased in Conclave.
  • Atlas' Rumbler's damage increased in Conclave.
  • Mag's Crush range increased in Conclave.
  • Chroma's Effigy damage increased for all elemental types in Conclave.
  • Chroma's Vex Armor duration increased in Conclave.
  • Saryn's Miasma damage increased in Conclave.
  • Victims of Titania's Lamplight recover slower in Conclave.
  • Ember's Fireblast damage increased and duration decreased in Conclave.
  • Hydroid's Tentacle Swarm damage increased in Conclave.
  • Trinity's Link range increased in Conclave.
  • Nezha's Divine Spears damage increased in Conclave.
  • Rhino's Roar duration increased in Conclave.
  • Rhino's Stomp damage increased and speed debuff reduced in Conclave.
  • Inaros' Sandstorm damage, speed and range increased in Conclave.
  • Banshee's Silence range and duration increased in Conclave.
  • Banshee's Sonic Quake damage increased and range decreased in Conclave.
  • Nekros' Terrify range and duration increased in Conclave.
  • Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage).
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Loki's Radial Disarm damage increased and split 60% Impact and 40% Energy Drain in Conclave.
  • Limbo's Cataclysm damage increased in Conclave.
  • Excalibur's Radial Javelin damage increased in Conclave.
  • Ivara's Artemis Bow energy per shot cost decreased in Conclave.
  • Oberon's Reckoning damage increased in Conclave.
  • Fixed mobility, sprint speed, and power stats not appearing for Warframes in the Conclave Arsenal.
  • Fixed an issue in Capture the Cephalon playlist where the first map would always be Infested Frigate.
  • Fixed an issue in Lunaro playlist where the first arena would always be Perrin Sequence.
  • Fixed map hole in Shipyards.
  • Fixed Conclave mode in the Arsenal showing incorrect stats when equipping a weapon.
  • The recruiting channel can now be joined while in a PvP lobby.

Update 19.12

  • Reduced the primary fire damage of the Javlok in Conclave.

Hotfix 19.11.6

  • Fixed an issue where Simulor Vortexes will turn invisible when fully stacked and last forever when playing on a Dedicated Server.

Hotfix 19.11.5

  • Fixed Mag's Sapping Reach Augment in Conclave removing Energy from teammates (should only remove from enemies).

Hotfix 19.11.4

  • Fixed targeted abilities that can be cast without a target in Conclave refunding energy:
    • Mag Polarize
    • Nyx Mind Control
    • Saryn Spores
    • Inaros Devour
    • Trinity Well of Life
  • Fixed Ash’s Bladestorm not marking targets when Heightened Reflexes is equipped in Conclave.

Hotfix 19.10.1.1

  • Fixed Sonicor not causing knock down in Conclave.

Hotfix 19.10.1

  • CONCLAVE: HEARTS & ARROWS (starts at 10 a.m. ET)
    • Kill with kindness in this special variant that mixes passion with precision!

Update 19.10

  • Fixed being killed with 1 health left in Conclave. Considering you weren’t actually dead, no Oro was given to the enemy perpetrator which was causing confusion.

Hotfix 19.9.1

  • No squatters allowed! You must now participate in Quick Steel to be awarded completion points.
  • Added 4 seconds of immunity to knockdown after being knocked down in Quick Steel Conclave Variant.
  • Added a second Nikana Melee attack after the slam in Quick Steel Conclave Variant.
  • Increased the flight speed of the Hikou in Quick Steel Conclave Variant.

Update 19.9

  • To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone!

Hotfix 19.8.1

  • Added a sound when switching modes between normal and Variant/practice.

Hotfix 19.7.2

  • Lowered the Ammo pool of Vulkar Wraith.

Update 19.7

  • Prova is now eligible for Conclave.

Update 19.6

  • Vulkar and Vulkar Wraith are now usable in Conclave!
  • Impair on hit status removed from Opticor.
  • Teshin’s Conclave Affinity Inbox message will no longer open automatically. This was resulting in Conclave Affinity being claimed and lost if you were maxed out.
  • Fixed a tileset hole in the Celestial Ruins tileset.

Hotfix 19.5.7

  • NOTE: if you were using the Solstice Conclave Glyph before it got changed to an Emblem it would be good to switch your Glyph to something else -- this may help avoid UI issues.

Hotfix 19.5.4

  • Adjusted Charged Javlok throw return to holster time to be the same as its quick throw in Conclave.
  • Increased Nidus’ Virulence width to 3m in Conclave. This also improves the ability to better hit enemies moving through it.

Hotfix 19.5.1

  • Fixed script error with pickups.

Update 19.5

  • Conclave Magazine Size Changes:
  • Primaries:
    • Tiberon - 30 to 21
    • MK1 Braton - 60 to 25
    • Braton - 45 to 30
    • Braton Prime - 75 to 35
    • Braton Vandal - 50 to 30
    • Boltor - 60 to 30
    • Boltor Prime - 60 to 36
    • Telos Boltor - 90 to 42
    • Gorgon - 90 to 60
    • Gorgon Wraith - 90 to 60
    • Prisma Gorgon - 120 to 80
    • Grakata - 60 to 40
    • Prisma Grakata - 120 to 50
    • Karak - 30 to 20
    • Karak Wraith - 60 to 35
    • Soma - 100 to 50
    • Soma Prime - 200 to 70
    • Dera - 45 to 25
    • Dera Vandal - 60 to 35
    • Hind - 65 to 40
    • Buzlok - 75 to 40
    • Supra - 180 to 80
    • Tetra - 60 to 40
    • Prisma Tetra - 60 to 40
    • Stradavar - 65 to 30
    • Amprex - 100 to 40
    • Flux Rifle - 200 to 30
    • Glaxion - 300 to 50
    • Synapse - 100 to 35
  • Secondaries:
    • Mk1 Furis - 35 to 20
    • Furis - 35 to 20
    • Dual Furis - 70 to 40
    • Dex Furis - 100 to 50
    • Cestra - 60 to 30
    • Dual Cestra - 100 to 60
    • Secura Dual Cestra - 100 to 60
    • Kohmak - 40 to 30
    • Dual Kohmaks - 80 to 60
    • Azima - 75 to 30
    • AkSomati - 70 to 30
    • Atomos - 50 to 30
    • Twin Grakatas - 120 to 60
    • AkJagara - 24 to 12
    • Akzani - 100 to 50
    • Embolist - 100 to 50
    • Gammacor - 100 to 30
    • Synoid Gammacor - 150 to 50
    • Nukor - 50 to 35
    • Spectra - 80 to 40
  • Damage for these weapons has also been rebalanced to compensate

Update 19.4.2

  • You can now choose to play with just your Clan by selecting the new "Clan Only" button!
  • Removed the health boost from Mesa's Passive in Conclave
  • Armored Evade Conclave Mod damage resistance increased to 40% while dodging (-20% Slide changed to -10% Mobility)
  • Bladestorm Conclave cost s 100 Energy for the first Mark only.
  • Changed the name of the "Staggered" Conclave Status to "Impaired"

Hotfix 19.4.1

  • Variant modes can now be selected by a new toggle button!

Update 19.4

  • Watch the Conclave for fun new variant modes coming soon!

Hotfix 19.3.1

  • Fixed Health Orbs and Ammo not respawning for the entire game after falling victim to Mirage’s Sleight of Hand.

Update 19.3

  • Removed headshot multiplier and reduced the damage of the Seer in Conclave.

Update 19.2

  • Removed Mesa's no Melee Health buff Passive from Conclave.
  • Increased Secondary weapon reload speed of Mesa’s Passive in Conclave.
  • Mirage’s Sleight of Hand traps now last indefinitely in Conclave.
  • Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate.
  • Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate.
  • ‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility.
  • ‘Final Act’ Conclave Mod Ability Efficiency increased to 40%.
  • Reduced the duration of Ash's Smoke Screen in Conclave.
  • Reduced the damage of Saryn's Spores in Conclave.
  • Reduced Volt's Shock damage in Conclave.
  • Increased Volt's Shock radius from 8 to 10m in Conclave.
  • Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates.
  • Fixed an edge case scenario that could result in unbalanced teams in Conclave.
  • Fixed a script error when clicking on the exit button at the End of Mission screen as Client in Conclave.
  • Fixed Clients not seeing Mirage’s Sleight of Hand trap FX.

Update 19.1

  • Added a confirmation message when trying to leave as a Client at End of Mission by pressing ESC to avoid unintended quits.
  • Reduced the damage of Cernos Prime in Conclave.
  • Halikar disarm chance is now 100% in Conclave.

Hotfix 19.0.7

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
  • Increased projectile damage of Halikar and Kestrel in Conclave.
  • Decreased projectile damage of Glaive Prime in Conclave.

Hotfix 19.0.5

  • Map voting images will no longer appear as white boxes if you join at End of Match in Conclave.
  • Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode.
  • Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave.
  • Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave.

Hotfix 19.0.4

  • Fixed an issue that made Team Annihilation not work properly on the Bunkers map.
  • Fixed host and client ammo disparities of continuous fire weapons.
  • Fixed Saryn's Spore not functioning in Conclave.

Update 19.0

  • Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.
  • Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!
  • Valkyr's Paralysis no longer deals damage in Conclave.
  • Valkyr's Paralysis range has been reduced in Conclave.
  • Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.
  • Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.
  • Fixed Client loadout changes in the lobby not syncing properly.
  • Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.
  • Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.
  • Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.

Hotfix: Recurring Dreams 3

  • Inaros can no longer use the Conclave Mod Low Current Leap.

Hotfix: Recurring Dreams 1

  • Reduced the severity of the Mobility debuff of Stagger in Conclave.
  • Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly.
  • Fixed the Forgotten Halls Conclave map displaying the wrong name in Annihilation and Team Annihilation.
  • Fixed a bug that would sometimes force a respawn after 15 seconds of starting a match in the Infested Frigate map.
  • Rubico, Snipetron series and Vectis series Headshot multiplier returned to their intended 2x multiplier in Conclave
  • Lie in Wait Conclave Mod can longer be used with the Lanka.
  • Increased damage of the Lanka in Conclave.
  • The Lanka’s charge dissipates after 5 seconds in Conclave.
  • Lowered Ivara's Encumbered Arrow duration from 6 to 4 seconds in Conclave.
  • Ivara's Encumbered Arrow no longer forces Walk speed in Conclave.

Update: Recurring Nightmares

  • Returned Ash's Bladestorm damage to normal gamemode values in Conclave.
  • Reduced the damage of the Dark Split Sword in the two handed form in Conclave.
  • Increased match completion Affinity award from 2.5k to 4k in Conclave.
  • Increased Freeze status duration from 3 seconds to 4 in Conclave.
  • Increased the Aim Zoom of the Opticor in Variant.
  • Fixed a rampant end of mission crash in Lunaro.
  • Fixed script error when entering the Lunaro Practice mode.

Hotfix: The Index Preview 4

  • Properly enabled Synapse for Conclave.
  • Updated Mortal Conduct Conclave Mod description to accurately represent new Low Health value.
  • Fixed a bug with the Conclave Mod Heartseeker not having its -50% Damage Block drawback.
  • Increased the Shield steal amount of the Rakta Dark Dagger in Conclave

Hotfix: The Index Preview 3

  • The first map of a Variant session in Conclave will now be random.
  • Polished glass mesh materials in the Conclave Corpus Ship tileset (Freight Line).

Update: The Index Preview

  • New Conclave Gamemode!
    • Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.
  • Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
  • Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
  • Affinity from kills increased by 500% in Conclave.
  • Affinity from kill modifiers increased by 25%-100% in Conclave.
  • Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
  • Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
  • Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.
  • Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
  • Energy orbs are now marked on the minimap.
  • Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
  • Heat Status duration is now 4 seconds in Conclave.
  • Freeze Status now reduces Mobility in Conclave.
  • Radiation Status duration is now 6 seconds in Conclave.
  • Corrosive Status is now 6 seconds in Conclave.
  • Magnetic Status duration is now 6 seconds in Conclave.
  • Magnetic Status only removes Energy above 50% of your total in Conclave.
  • Magnetic Status HUD corruption FX removed in Conclave.
  • Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.
  • Increased damage of Sicarus series in Conclave.
  • Increased damage of Vectis in Conclave.
  • Increased ammo pool of Ogris in Conclave.
  • Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
  • Increased damage of Kulstar in Conclave.
  • Increased damage of Castanas series in Conclave.
  • Maximum amount of deployed Castanas reduced to 2 in Conclave.
  • Increased damage of Atomos in Conclave.
  • Increased damage of Talons in Conclave.
  • Talons now cause knock down in Conclave.
  • Maximum amount of deployed Talons reduced to 4 in Conclave.
  • Increased damage of Stradavar damage in Conclave (auto and semi-auto).
  • Reduced damage of Soma Prime in Conclave.
  • Reduced damage of Akstiletto Prime in Conclave.
  • Reduced damage of the Jat Kittag in Conclave.
  • Reduced damage of the Sibear in Conclave.
  • Removed auto-targeting of Halikar and Kestrel in Conclave.
  • Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
  • Removed combo hit multipliers from Sniper weapons in Conclave.
  • Removed combo hit multipliers from Melee weapons in Conclave.
  • Kulstar projectiles are now more visible in Conclave.
  • Seer projectiles now have an explosive attack in Conclave.
  • Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
  • Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.
  • Increased visibility of Nyx's psychic daggers in Conclave.
  • Increased damage of Mag’s Pull in Conclave.
  • Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
  • Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
  • Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
  • Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
  • Vauban’s Concussion grenade silence debuff duration increased in Conclave.
  • All of Vauban’s deployables are now destructible in Conclave.
  • Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
  • Ash’s Shuriken will now only seek targets you aim at in Conclave.
  • Loki’s Decoy now deploys with only his Primary weapon in Conclave.
  • Loki’s Invisibility is now removed when he deals damage in Conclave.
  • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
  • Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
  • Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
  • Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
  • Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
  • On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
  • Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
  • Increased energy gained from Follow Through Conclave Mod to +10.
  • Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.
Dedicated Servers!
  • It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road.
  • To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD.

Hotfix: The Vacuum Within 3

  • Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave.

Hotfix: The Silver Grove 4.1

  • Fixed ‘ammo’ Mods not applying until after first reload in Conclave.

Update: The Silver Grove 2.0

  • Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb.
  • Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.
  • Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave.
  • Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave.

Hotfix: The Silver Grove 1.3

  • Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.
  • Lunaro gamemode will now show up in the Liset Conclave console rotation.
  • Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave.
  • Fixed losing End of Mission XP upon changing your loadout after a death in Conclave.
  • Fixed a crash when attempting to join a friends Conclave game.
  • Fixed a crash when attempting to Alt+F4 out of a Conclave game.

Hotfix: The Silver Grove 1.1

  • Fixed the Conclave Karak Skin not applying to the Karak Wraith.
  • Fixed the Conclave Karak Skin not applying to all parts of the weapon.

Update: The Silver Grove 1.0

  • Fixed the scoreboard not disappearing when dead in Conclave and during replays in Lunaro.

Hotfix: The Silver Grove 5

  • Fixed an issue with the Conclave Karak Skin.
  • Reduced camera-shake on Glaive throws.
  • Made the world state window shading darker for the Conclave window.
  • Fixed an issue with Conclave affinity percentages showing negative percents (%+-10)

Hotfix: The Silver Grove 4

  • Decreased channeling efficiency trade off added to Martial Fury.
  • Increased damage of Tetra.
  • Fixed issue causing Arcata to be invisible after halftime until performing a melee attack.
  • Fixed the Conclave Karak having the incorrect store icon.

Hotfix: The Silver Grove 3

  • Reduced melee blocking angle in Conclave
  • Reduced damage of Nikana series in Conclave
  • Adjusted input order of Sudden Spring combo in Fateful Truth Conclave stance

Update: The Silver Grove

Lunaro and Conclave Additions & Changes:
  • Lunaro has been out in the wild for a couple of weeks now, and in this time we've been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we've implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details:
New Weapon Skins!

New Conclave weapon skins for the following weapons can now be purchased for standing from Tehsin once you’ve acquired the Typhoon rank:

  • Karak
  • Kraken
  • AkStiletto
  • Tipedo
  • Glaive
  • Soma
New Arena!

Steel Meridian Themed Map: The valorous troops of the Steel Meridian were greatly pleased by the skill and honor found within Lunaro matches and have constructed a variant of the Arena for friendly Tenno to enjoy. Find the new map in rotation today.

New Gameplay Mechanics!

Ball Magnet Guard: Many of the loudest complaints about Lunaro were directed to the frequency of possession changes that could occur when a scrum was formed. To help alleviate this we've introduced the Ball Magnet Guard mechanic. This mechanic will allow the player with the ball to absorb a couple of hits, both melee and check attacks, before they lose possession. Initiating a Ball Magnet Guard is as simple as holding down the Ball Magnet button after the Lunaro has been picked up.

Passing is now a dedicated button. Defaulted to R, this dedicated pass button should make coordination and team play more viable, especially in high-latency environments.

Bringing up the Scoreboard can now be done with the TAB button bringing Warframe PvP in with more traditional PvP games.*

Please note: This change is also reflected in PvE game modes. Pressing TAB will bring up the Progress & Rewards screen without locking the player in place.

New PvP Matchmaking Rules!

Much of the feedback we've received from our seasoned PvP players and newcomers alike was our inscrutable matchmaking rules. We've attempted to stream lines and have separated the rules used to match players in PvE from those used for PvP. Specifics on these PvP specific matchmaking rules are as follows:

When attempting to join a friend you will be placed on their team if there is available space. If you create a squad and then create/join a PvP lobby you will all be placed on the same team. Subsequent joiners will fill the opposing team slots. Inviting a Friend who is currently in a squad will attempt to being in the full squad into your current game/lobby. Attempting to join a PvP match without enough space for you and your squad will now present an error message indicating that there isn't space to accommodate everyone. A similar error message to the above will be displayed when a full Squad of 4 players attempts to join a Lunaro match. Invite and Friends Only Lobbies now have a "Switch Team" option.

New Penalty/Reward System!

Another common gripe that has sometimes been affecting our competitive PvP modes was one that affects almost all games of this nature; rage quitters. While any system we introduce won't be able to completely solve this issue we've enacted a consequence system that will hopefully curb some of the more numerous instances:

  • We now track players who quit out of matches including those using the Alt-F4 method.
  • The Penalty system has 2 stages; a warning and a penalty applied state:
    • The warning stage will appear on the Landing Craft after the game detects that you've quit out of a match prematurely.
    • The Penalty Applied state will kick in after a certain % of your last games are determined to have been prematurely left. This state results in an XP Penalty of 75%.
    • Player's can climb back out of the Penalty Applied state by completing a corresponding amount of full matches.
  • While also negatively affecting rage quitters, we want to encourage those who continue to play while short on players and those who play multiple matches in a row.
    • Completing a match you were short on will result in a +20% boost to XP and Standing.
    • Completing subsequent matches will results in 10% more XP and Standing after the first match.
New Custom Lunaro Bindings!

With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users.

Head over to the Options screen to configure your Lunaro bindings as you see fit!

Soft Launch
Player Hosted Servers

Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we've got the tools in place to allow you to host Lunaro.

At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host.

The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release.

Conclave Changes & Fixes:
  • Affinity gained no longer converts to Energy in Conclave.
  • Increased Standing gain at EOM based on Conclave Syndicate Rank.
  • Shield regen delay decreased in Conclave.
  • Shield regen rate decreased in Conclave.
  • Ash now has increased Mobility while invisible in Conclave.
  • Increased animation speed and range of Ash’s Teleport To in Conclave.
  • Decreased duration of Ash’s Smokescreen in Conclave.
  • Decreased range and damage of Banshee’s Sonic Boom in Conclave.
  • Increased angle of Banshee’s Sonic Boom in Conclave.
  • Chroma’s Spectral Scream status chance now 100% in Conclave.
  • Equinox’s Rest & Rage range reduced in Conclave.
  • Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave.
  • Reduced damage of Frost’s Freeze in Conclave.
  • Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave.
  • Increased speed of Hydroid’s Tidal Surge in Conclave.
  • Inaros’ Devour now also decreases Dodge speed of target in Conclave.
  • Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave.
  • Reduced the damage it takes to remove Invisibility from Loki in Conclave.
  • Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave.
  • Increased animation speed of Mag’s Crush in Conclave.
  • Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave.
  • Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave.
  • Increased cost of Nekros’ Desecrate in Conclave.
  • Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave.
  • Removed Energy drop from Nekros’ Desecrate in Conclave.
  • Decreased health and increased damage of Nezha’s Warding Halo in Conclave.
  • Nova’s Null Star now drains Energy instead of Health/Shield in Conclave.
  • Reduced duration of Nova’s Molecular Prime in Conclave.
  • Decreased duration and increased damage of Saryn’s Spores in Conclave.
  • Decreased duration of Volt’s Shield in Conclave.
  • Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave.
  • Wukong’s Iron Poke now knocks down targets towards him in Conclave.
  • Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave.
  • Increased speed and damage of Zephyr’s Tailwind in Conclave.
  • Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill.
  • Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill.
  • Increased damage of Thundermiter mod.
  • Overcharged mod now converts up to 50 energy at 100% to Overshields on respawn.
  • Reduced the amount of Blast damage blocked by Anti-Flak Plating mod.
  • Recharge Barrier Augment shield restore reduced.
  • Changed order of combos and attacks in Last Herald Conclave stance.
  • Changed order of attacks in Celestial Nightfall Conclave stance.
  • Ogris damage and projectile speed increased in Conclave.
  • Penta series damage increased in Conclave.
  • Tonkor damage increased in Conclave.
  • Tonkor self damage enabled in Conclave.
  • Angstrum damage and projectile speed increased in Conclave.
  • Increased Ammo Pool of Latron Wraith in Conclave.
  • Increased damage of Hind in Conclave.
  • Soma Prime damage decreased in Conclave.
  • Soma damage increased in Conclave.
  • Gorgon damage increased in Conclave.
  • AkSomati damage decreased in Conclave.
  • Added Knock Down to equipped Stave Slam attacks in Conclave.
  • Sybaris damage decreased in Conclave.
  • Vectis damage decreased in Conclave.

Update: Specters of the Rail 1

  • Conclave mod 'Emergent Aftermath' can no longer be used with the Vectis sniper rifle.
  • Reduced the duration of Buzlok's alt fire projectile in Conclave.
  • Slightly increased the damage of Lato Vandal in Conclave.
  • Increased the blocking percentage of Silva and Aegis in Conclave.
  • Fixed a crash that would occur in Conclave.

Hotfix: Specters of the Rail 13

  • Fixed an issue with Conclave mods with the Max Energy requirement applying their upgrades twice to the Host.
  • Reduced melee blocking angle in Conclave.
  • Reduced channeled blocking energy cost in Conclave.
  • Adjusted the attack order of the Spinning Palms Combo in Conclave Fist stance and slightly increased its damage.
  • Reduced the duration of Equinox's Metamorphosis in Conclave

Hotfix: Specters of the Rail 12

  • Fixed the Follow Through Mod not always giving energy on respawn in Conclave.
  • Fixed being able to click Cephalon Capture + Lunaro through the Challenges dropdown menu in Conclave.

Hotfix: Specters of the Rail 11

  • Reduced blocking value of the Impenetrable Defense Conclave mod to 30% from 40%.
  • Fixed Radial Disarm script error if Loki died and respawned while it was active, causing the effect to be permanent until death in Conclave.
  • Conclave mod 'Follow Through' effects changed to Respawn with +5 Energy and rarity lowered to Uncommon.
  • Reduced Mesa's passive health bonus with no melee equipped to 25 from 30 in Conclave.

Hotfix: Specters of the Rail 4

  • Reduced the damage of Stradavar's semi-auto mode in Conclave.
  • Quick melee attacks in Conclave now use the first combo of the Equipped weapon/stance.

Update: Specters of the Rail

General Additions/Changes
  • Weapon skins for the Grinlok, Tonkor, Jat Kittag and Marelok are now available from Teshin!
  • Polished the goal Replay feature in Lunaro.
  • Small change to slow down the equip/unequip animations on the Lunaro.
  • You can now preview how you’ll look with your energy colour set to Sun or Moon in the Conclave Arsenal.
  • Frame energy color now has a minimum brightness in Conclave.
  • Adjusted the melee impact sounds for Hydroid Kraken tentacles in Conclave.
  • Changed the intended stats on the Double Tap Conclave Mod to be +20% damage for 2 seconds.
  • Added a separate first win of the day bonus for Conclave.
  • Conclave mod ‘Lucky Shot’ can no longer be used with the Miter.
  • The following abilities can now only be activated at 100 energy in Conclave:
    • Sound Quake - Banshee
    • Effigy - Chroma
    • World on Fire - Ember
    • Mend and Maim - Equinox
    • Exalted Blade - Excalibur
    • Artemis Bow - Ivara
    • Peacemaker - Mesa
    • Absorb - Nyx
    • Hysteria - Valkyr
    • Primal Fury - Wukong
  • Reduced the duration of Loki’s Decoy in Conclave.
  • Reduced Volt Prime’s Conclave Mobility base stat to 0.8
  • Nyx’s Mind Control duration reduced in Conclave.
  • Reduced the damage of Opticor in Conclave.
  • Reduced the damage of the Daikyu in Conclave.
  • Removed Cephalon Spire and Shrine maps from Annihilation and Team Annihilation.
  • Increased damage of Mesa’s Peacemaker in Conclave.
  • Increased damage of Excalibur’s Exalted Blade projectiles in Conclave.
  • Decreased channeling cost of Valkyr’s Hysteria in Conclave.
  • Decreased channeling cost of Wukong’s Primal Fury in Conclave.
  • Decreased energy cost of shooting Ivara’s Artemis Bow in Conclave.
  • Increased minimum explosive damage of Nyx’s Absorb in Conclave.
  • Decreased damage of Volt’s Shock in Conclave.
  • Decreased channeling cost of Banshee’s Sound Quake in Conclave.
  • Increased damage of Ember’s World on Fire in Conclave.
  • Increased speed of Ember’s Fireball projectile in Conclave.
  • Increased slow duration of Frost’s Icicle in Conclave.
  • Decreased damage of Banshee’s Sonic Boom in Conclave.
  • Minimum player count of Team Annihilation reduced to 1 per team in Conclave..
  • Paris series ammo pool reduced to 20 in Conclave.
  • Daikyu ammo pool reduced to 15 in Conclave.
  • Reduced damage of Nova’s Null Star in Conclave.
  • Increased the size of Vauban’s Tesla traps in Conclave.
  • Reduced the damage of Limbo’s Cataclysm in Conclave.
  • Decreased Health Orb pickup from 50 to 30 health and respawn time is now 20 seconds in Conclave.
  • All whip melee weapons are now available to use in Conclave.
  • Halikar now available for use in Conclave.
PvE/PvP Stance Alterations + New PvP Melee Stance Mods

We've decided to remove the functionality of PvE stances within Conclave matches. This design choice was implemented as we felt the current moveset provided by the PvE stances didn't quite fit the feel of our PvP gameplay. Using animations from existing melee Stances, alternative versions have been created with a focus on gap closing moves and shorter combos to better fit the pace of Warframe Conclave.

Hotfix: Lunaro 7.1

  • Fixed the timer being stuck at 15 seconds when placed with an uneven team in Lunaro.

Hotfix: Lunaro 6

  • The minimum players per team for a Lunaro match to start is now 1.

Hotfix: Lunaro 5

  • A Public Lunaro match will now only start when 6 people have joined the lobby. This alleviates joining a game in progress that may be very one sided and not enjoying Lunaro to its fullest!
  • Players will be unable to join a Lunaro match in progress if the score difference is greater than 6 points.
  • Your reticle will now appear different when in possession of the Lunaro.
  • Fixed the Lunaro lobby displaying slots for 8 players instead of 6.
  • Fixed shoulder charging sometimes not working in Lunaro.
  • Fixed a rare occurrence where the Arcata would do 2x melee damage in Lunaro.
  • Fixed the reticle changing when activating an Emote in Lunaro.
  • Fixed being able to shoulder charge twice consecutively while sliding in Lunaro.
  • Fixed losing all Standing gain and Challenge progress when a Host Migration occurs in the Conclave.
  • Fixed a match ending if the Lunaro hits a wall with approximately less than 1 second left. The match should only end on catch or when the Lunaro hits the ground at that time.

Hotfix: Lunaro 4

  • You will now be immune to damage and staggers for 2 seconds after being knocked down, but can still have the Lunaro knocked out of your Arcata.
  • Increased immunity from staggers after being staggered from 4 to 5 seconds in Lunaro.
  • Tweaked knockdown sounds in Lunaro.
  • Fixed interrupted animations playing again a second time in Lunaro.
  • Fixed a host migration in the Lunaro lobby resulting in a solo match that never ended.
  • Fixed being able to gain Affinity and Standing from goals in a Solo Lunaro game after gaining a hollow victory in the Practice mode.

Hotfix: Lunaro 3

  • Returned Shield Recharge Delay to 10 seconds in Conclave.
  • You can now be knocked down during a roll/dodge.
  • Removed the stagger effect from the Arcata in Lunaro - it'll now take multiple swings landed to stun an opponent.
  • Improved teammate visibility from across the Lunaro field.
  • Tweaked numerous sounds related to the Lunaro.
  • Tweaked half-time Teshin VO.
  • Fixed Lunaro Challenges not working for Clients.
  • Fixed the Lunaro to knock you in the direction it’s travelling instead of a random direction.
  • Fixed shoulder charge attacks not hitting the Lunaro when charging around floor/wall objects.
  • Potential fix for idle Arcata spin not playing sometimes.
  • Fixed punches and kicks missing the Lunaro in certain situations.
  • Fixed standing kick attacks not hitting anything if the player stands still.
  • Fixed Clients not seeing knockdowns from angry Lunaros.
  • Fixed being able to knock away the ball in the same attack that you knocked it loose.
  • Fixed minor cause where you were able to hit players when you shouldn't have been able to.

Hotfix: Lunaro 2

  • Tweaked Teshin’s VO to prevent overlapping transmissions.
  • Removed the FX and sound on the end of shoulder checking.
  • Lunaro Game sessions can no longer be joined once they reach Half Time.
  • Increased the force from which you can throw a curveball.
  • Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier.
  • Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change.
  • Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’.
  • Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
  • Fixed Clients spawning in the sky after Half Time in Lunaro.

Hotfix: Lunaro 1

  • Lunaro has been changed to 3v3 match sizes! This change from 4v4 to 3v3 is based on current pacing and controls - it will significantly help the chaos. Please note our list of feedback from you all is amazing and we'll be making changes over the next few days to address your top areas. Thank you SO much for playing LUNARO!
  • Reduced the speed of Checking in Lunaro by 6.5%
  • Added a Teshin tutorial lines for throwing curves in Lunaro.
  • Tweaked Arcata impact sounds.
  • Fixed a script error when spawning into Lunaro.
  • Fixed halftime not starting / game not ending if the Lunaro is lying still on the ground.

Update: Lunaro

  • You can now use Emotes in the Conclave!
  • Fixed Ammo spawns disappearing forever after a Host Migration in Conclave.
  • Fixed Energy spawn points duplicating in certain tilesets in Conclave

Hotfix 18.14.2

  • The Dark Split-Sword can now be used in the Conclave!

Update 18.13

  • Fixed Ivara’s Null-Shield Arrow not applying when casted consecutively in Conclave.
  • Changed the ‘Rapid Consequence’ Sniper Mod title to ‘Emergent Aftermath’ in Conclave.
  • Fixed Nova’s Antimatter Mine augment not being affected by range Mods for Clients in Conclave.
  • Fixed Nova’s Antimatter Mine augment absorbing other player’s bullets in Conclave.

Hotfix 18.12.1

  • Fixed casting Vauban’s Concuss grenade disabling your powers until you died in Conclaves.
  • Fixed seeing Vauban’s Minelayer power icons while loading into the Conclaves.

Update 18.12

  • Reduced the damage of the Stradavar semi-auto fire in Conclave.

Hotfix 18.11.1

  • Fixed bullet jumping in rapid succession instantly killing players in Conclave.

Update 18.9

  • Fixed Inaros’ Sandstorm staying active after death until the player respawns in Conclave.
  • Reduced the damage and range of Ash's Bladestorm in Conclave.
  • Reduced the explosive damage by half of the Thundermiter mod in Conclave.
  • Fixed Loki getting stuck behind a laser gate by Switch Teleporting behind it in Conclave.

Hotfix 18.8.2

  • Reduced the Dual Toxocyst’s ‘excited’ fire rate from 500% to the intended 150% in Conclave.
  • Fixed a script error when casting Oberon’s Reckoning in Conclave.
  • Fixed moving shipping crates pushing players out of Freight Line in Conclave.
  • Fixed a hole in the Canyon Settlement tileset map in Conclave.

Update 18.8

  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.
  • Increased the recovery speed of targets hit by Oberon’s Reckoning in Conclave.
  • Slowed the casting speed of Oberon’s Reckoning animation in Conclave. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand in Conclave.
  • Nyx can no longer alt fire while in Absorb in Conclave.
  • Reduced the attack damage on Staticor’s charging mechanic in Conclave.

Hotfix 18.7.1

  • Fixed a UI error in the Conclave End of Mission screen.

Update 18.7

  • Recruit Conditioning will now give a more specific message indicating it’s being disabled.
  • Reduced the damage of the Dex Sybaris in Conclave.
  • The Ogris can now be used in Conclave.
  • The Deft Tempo Mod can no longer be used with the Opticor or Miter.
  • Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave.
  • Fixed an error in the Sudden Justice Conclave Mod’s localization.

Hotfix 18.5.6

  • Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave.
  • Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60% to 40%.
  • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
  • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.4.10

  • Removed the headshot multiplier from the Penta series, Castanas series, Kulstar, Talons and Angstrum in Conclave.
  • Removed the Hard versions of the following Conclave Daily Challenges:
    • Capture the Cephalon, Combo Kills, Headshot Kills, Multi-weapon Kills, Payback Kills.
  • New Conclave Mod: Air Thrusters - +100% Slide Boost while airborne, -0.2 Mobility
  • Increased the shields of most Warframes in Conclave.
  • Increased the Angstrum's initial projectile speed in Conclave.
  • Reduced the Angstrum's ammo pool in Conclave.
  • Increased the damage of the Daikyu in Conclave.
  • Reduced the damage of all Sniper Rifles apart from Vectis which increased, in Conclave.
  • Increased the damage of the Lex series in Conclave.
  • Increased the headshot multiplier of the Lex series in Conclave.
  • Reduced the damage of the Latron series in Conclave.
  • Reduced heavy melee weapon slam attack damage in Conclave.
  • Reduced one handed sword mid-air damage in Conclave.
  • The Penta series, Castanas series, Kulstar, Talons and Angstrum’s explosive damage no longer ignores cover in Conclave.
  • The Double Tap Mod can no longer be equipped with the Hydraulic Gauge Mod in Conclave.

Hotfix 18.4.9

  • Reduced the damage of the Rubico in Conclave.

Hotfix 18.4.7

  • Lowered the damage of Equinox’s Maim Ability in Conclave.
  • Increased the damage of the MK1-Strun in Conclave.
  • Increased the damage of the Boar series in Conclave.
  • Increased the damage of one handed Swords and their Stances in Conclave.
  • Reduced the effectiveness of Excalibur’s passive in Conclave.
  • Reduced the damage but increased the duration of Mirage’s Prism in Conclave.
  • Reduced the damage of Mirage’s clones in Conclave.
  • The Impenetrable Offense Conclave Mod has had its damage block reduced from 50% to 40%.
  • Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave.
  • Increased the ammo pool of the Boar series in Conclave.
  • Increased the ammo pool of the Prisma Grakata in Conclave.
  • Increased the ammo pool of the Prisma Gorgon in Conclave.

Hotfix 18.4.6

  • Scythe, Machete, Fist and Tonfa melee weapons and Stances have had their damage increased in Conclave.
  • Knock down on quick melee slams have been enabled for Fist weapons only in Conclave (2m radius).
  • Sonicor AoE radius increased in Conclave.
  • Simulor series AoE radius and damage increased in Conclave.
  • Mk1-Braton damage has been increased in Conclave.
  • Braton Prime damage has been decreased in Conclave.
  • Soma series damage has been decreased in Conclave.
  • Sybaris damage has been increased in Conclave.
  • Strun series damage has been increased in Conclave.

Hotfix 18.4.3

  • Fixed an issue with public matches becoming private after a Host Migration.
  • Head hits that have no damage multiplier will no longer show yellow/large font numbers in Conclave.

Hotfix 18.4.1

  • Increased the damage of the MK1-Bo in Conclave.
  • Decreased the damage of the Tonbo in Conclave.
  • Increased the damage of staff stances in Conclave.

Update 18.4

  • Players can now create Private Matches in Conclave via the Matchmaking option. These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches.
  • Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.
  • Decreased the range of Limbo’s Cataclysm in Conclave.
  • The Grinloked Conclave Mod has been changed to 60% Accuracy when Aiming.
  • Reduced the ammo capacity for most Primary and Secondary weapons in Conclave.
  • Reduced range of Slash Dash in Conclave.
  • Conclave team selection now displays how many players are needed to start a match.
  • Increased the damage of Cernos in Conclave.
  • Conclave Mod 'Plan B' will no longer activate when killing Loki's Decoy.
  • Galatine, Scindo series, War, Fragor and Magistar damage increased in Conclave
  • Fixed Atlas's Rumblers attacking each other in Annihilation.
  • Nezha's Fire trail FX are no longer visible in PvP
  • Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave
  • The Conclave Double Tap Mod’s damage bonus has been reduced from 50% to 40%
  • The Conclave Triple Tap Mod’s condition has been changed from 3 hits to 2 hits and the damage bonus increased to 40%
  • Reduced the slam attack damage of heavy melee weapons in Conclave.
  • Reduced the damage of the Orthos Prime in Conclave.

Hotfix 18.3.1

  • Reduced the damage of explosive weapons in Conclave.
  • Reduced the overall damage of polearm weapons in Conclave.
  • Reduced the duration of Mirage’s Hall of Mirrors in Conclave.
  • You can no longer gain energy while Mirage’s Hall of Mirrors is active in Conclave.
  • Removed the knockdown from the Destreza’s quick melee slam in Conclave.

Update 18.3

  • Dread is now available for use in Conclave.
  • All Polearm weapons and Polearm Stances are now available in Conclave.
  • Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave.
  • Daikyu damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave. (Requires Spring-Loaded Broadhead mod)
  • Paris, Paris Prime and Cernos damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
  • Mk1 Paris damage has been adjusted to two charged and one quick shot kill against the highest base EHP with +EHP mods in Conclave.
  • Rakta Cernos damage has been adjusted to three charged shot kill against the highest base EHP with +EHP mods in Conclave.
  • Sniper Rifle damage has been adjusted to two-hit kill against the highest base EHP with +EHP mods in Conclave (Requires Lie in Wait Mod)
  • The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam:
    • Ash - Bladestorm
    • Equinox - Rest and Rage
    • Limbo - Banish
    • Mag - Bullet Attractor
    • Nekros - Soul Punch
    • Nyx - Mind Control
    • Oberon - Smite
    • Saryn - Spores
    • Trinity - Well of Life and Energy Vampire
  • Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss:
    • Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life.
  • Ash's Bladestorm range has been increased from 8m to 10m in Conclave.
  • Elemental Bullet Jump Mods now consume 15 Energy per target when their elemental effect hits.
  • Mobility buffs have been removed from Elemental Bullet Jump Mods in Conclave.
  • Staggers/Knockdowns and radial damage removed from quick melee slam attacks in Conclave.
  • The Scindo series, Gram, Galatine, Magistar, Fragor and Jat Kittag have had their damage and Stance damage increased in Conclave.
  • Twin Gremlins damage has been decreased in Conclave.
  • Increased the +/- EHP values of the +/- Mobility Conclave Mods.
  • A minimum of 3 players in Annihilation and 4 players in Team Annihilation/Capture the Cephalon is now required for Conclave Matches to begin.
  • Changing Loadout in the pre-match Lobby screen will now update to your chosen Frame.
  • Increased the overall EHP curve from light to heavy Warframes in Conclave.
  • Reintroduced tiered base Mobility stats for all Warframes in Conclave.
  • The Mortal Conduct Conclave Mod has been changed to: At Low Health, +60% Channeled Damage Reflection for 8 seconds.
  • The Impenetrable Offense Conclave Mod has been changed to: At Max Energy, +50% Damage Block.
  • The Secondary Wind Conclave Mod has been changed to: On Kill, +5 Health Regen for 10 Seconds.
  • Fixed kills using Bullet Jump causing ‘Kill Messages’ to not function properly in Conclave. Kills from Bullet Jump will now count as ‘Bullet Jump’ damage in the kill feed.
  • Fixed the Kill Streak Stopper Conclave Challenge not properly matching the required Kill Streak number of 3.
  • Fixed Conclave teams becoming stuck waiting for a match to start if there were more than 4 players in an Annihilation.
  • Fixed Conclave End of Mission menus displaying longer than necessary.
  • Fixed an issue after a Host Migration to cause all players joining a match in progress to be defaulted to one team.
  • Fixed ‘On Kill’ conditions on Conclave Mods triggering from destroying Loki’s Decoy.
  • Fixed an issue causing melee, explosions and Ability damage to deal half damage when hitting a head in Conclave.
  • Fixed the Conclave Mods Blind Shot and Lucky Shot being able to be slotted into weapons that do not fire projectiles.

Hotfix 18.2.1

  • Increased the damage of most Secondary weapons in Conclave.
  • Made slight adjustments to overall Warframe Effective Hit Points in Conclave.
  • Reduced the effectiveness of Mirage’s passive in Conclave

Update 18.2

  • The following Mods have been added to Teshin’s offerings for purchase at the Whirlwind Rank:
    • Armored Evade: +20% Damage Resistance while dodging, -20% Slide.
    • Armored Acrobatics: +20% Damage Resistance during Bullet Jump, -0.1 Mobility.
  • Reduced the requirements of most Conclave Daily Challenges.
  • Argon Crystals have been removed from the Conclave Weekly Mission completion rewards.
  • The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery.
    • Armored Recovery: 50% Damage Resistance while knocked down, -20% slide.
  • The Fast Deflection Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default.
  • The Quick Charge Conclave Mod now has a trade-off of -20 Shield Capacity.
  • Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave.
  • Nezha’s Warding Halo damage has been reduced in Conclave.
  • Damage resistance while airborne has been removed from the Tactical Retreat Mod.
  • The knockdown effect has been removed from Blind Justice’s Guiding Light combo in Conclave.
  • Effective Hit Points have been adjusted for all Warframes in Conclave.
  • The Mobility stat has been set to 1 for all Warframes in Conclave.
  • Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month.
  • Increased the damage of most Primary weapons in Conclave.

Hotfix 18.1.4

  • Reduced the health restored by Wukong’s Defy Ability in Conclave.
  • Reduced the effectiveness of Nezha’s Warding Halo in Conclave.

Hotfix 18.1.3.1

  • Fixed Hikou not being available for use in Conclave.

Hotfix 18.1.3

  • Increased damage and ammo pool of Penta series in Conclave.
  • Increased damage and ammo pool of Tonkor in Conclave.
  • Decreased ammo pool of Miter in Conclave.
  • Adjusted the match countdown number’s positioning on the screen.

Update 18.1

  • The following Warframes can no longer gain energy while certain Abilities are active:
    • Chroma - Vex Armor and Effigy
    • Ember - World on Fire
    • Excalibur - Exalted Blade
    • Ivara - Artemis Bow
    • Limbo - Rift Walk
    • Rhino - Iron Skin
    • Valkyr - Hysteria
    • Wukong - Defy and Primal Fury
    • Nova - Null Star
  • All Warframes now have Conclave specific Health, Shield and Armour values.
  • Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values.
  • Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values.
  • Warframe Ability damage has been adjusted to match new Conclave EHP values.
  • Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy.
  • Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave.
  • Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave.
  • Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type.
  • Despair, the Hikou series and the AkStiletto are now available for use in Conclave

Hotfix 18.0.8

  • More ammo pickups have been added to the Forgotten Halls Conclave map.

Hotfix 18.0.7

  • Fixed Focus powers being useable in Conclave.
  • Fixed Wukong’s Conclave Mobility stat not reading correctly in the Arsenal.
  • Castanas now have a 10 second lifetime duration when used in Conclave matches.
  • Castanas will now wake up Rested targets in Conclave.

Hotfix 18.0.6

  • Changed the weekly Basic Conclave Mission completion requirement from 12 Easy Challenges to 9. Please note that the new amount will not be active until the weekly reset.

Hotfix 18.0.4

  • Reduced the effectiveness of Rhino’s Iron Skin in PvP.
  • Reduced the damage of the Snipetron series in PvP.
  • Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning.
  • Silence weapon Mods have been removed from Conclave End of Mission drop tables.
  • Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods.
  • Stagger effects have been removed from offhand Melee attacks in PvP.

Hotfix 18.0.2

  • Low Current Leap (Warframe) - +0.1 Mobility, -50% Energy Max mod added to Conclave Syndicate favours list
  • Fixed a bug with Mobility buff/debuff mods applying half the intended effects.
  • Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it.
  • Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health.

Update 18.0

  • Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
  • Added a new Rank in the Conclave Syndicate: Typhoon.
  • Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
  • Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave.
  • The Forgotten Halls Conclave map has been added to Cephalon Capture.
  • The Cephalon Capture map Derelict Chambers has been revamped, reducing its size.
  • Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.
  • Game mode Affector duration has been reduced to 10 minutes.
  • Matches completed with an active Affector award 2x Standing and End of Mission rewards.
  • Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.
  • Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.
  • The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing:
    • Sybaris Conclave Skin
    • Strun Conclave Skin
    • Daikyu Conclave Skin
    • Furax Conclave Skin
    • Kronen Conclave Skin
    • Lato Conclave Skin
    • Lex Conclave Skin
  • The following Mods have been (re)added to Teshin’s Conclave Offerings:
    • Relentless Assault - With melee equipped and On Kill, +20% attack speed for 10 seconds (can stack with Martial Fury).
    • Follow Through - On Kill, gain +1 Energy for 8 seconds.
    • Sword Alone - With melee equipped, +0.1 Mobility.
  • The following mods have been added to drop tables for all Conclave game modes:
    • Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds.
    • Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).
    • Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).
    • Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed.
    • Soaring Strike (bows) - 50% Fire rate while airborne.
  • ‘E-spam’ combos do half damage.
  • The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown.
  • The attack after the ‘pause’ in a ‘pause’ combo does 2x damage.
  • All other melee combos do 1x damage.
  • Melee slide attacks stagger or knockdown with melee equipped.
  • Charge Attacks do 1.5x damage.
  • Cephalons will return to base 90 seconds after being removed.
  • Return Timer is reset when killing an enemy while holding the Cephalon.
  • On Cephalon Capture, both Cephalons are removed from play and returned after 5 seconds.
  • The following changes have been made to Cephalon Capture:
    • Increased the duration of Ash’s Smokescreen in PvP.
    • Increased the range of Ash’s Teleport in PvP.
    • Casting Ash’s Teleport will now cause players to drop the Cephalon.
    • Increased the damage of Excalibur’s Slash Dash in PvP.
    • Increased the damage of Volt’s Shock in PvP.
    • Increased the damage of Banshee’s Sonic Boom in PvP.
    • Increased the damage of Nyx’s Psychic Bolts in PvP.
    • Increased the damage of Nova’s Nullstar in PvP.
    • Increased damage of Valkyr's Ripline in PvP.
    • Increased damage of Valkyr's Hysteria in PvP.
    • Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
  • Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP.
  • Increased radius of Equinox's Pacify & Provoke aura in PvP.
  • Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP.
  • Reduced the amount of shields Mag's Shield Polarize grants in PvP.
  • Reduced armour multiplier of Iron Skin in PvP.
  • The Supra and Miter’s projectile speed has been increased in PvP.
  • Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.
  • Reduced respawn delay of Energy Orbs in PvP.
  • Increased blast radius of Penta series and Tonkor in PvP
  • Hush and Suppress mods are no longer usable in PvP.
  • Spring Loaded Broadhead mod damage bonus applied at 15m.
  • All Warframes have had their PvP Mobility stats adjusted.
  • All Mods that affect Mobility have been changed from percentage to additive.
  • Elemental Mobility Mods have had their mobility increased.
  • Slide velocity boost is now affected by the PvP Mobility stat.
  • The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted

Hotfix 17.10.4

  • Reduced the damage of the Gorgon series in PvP.
  • Removed invulnerability from Atlas when using Landslide in PvP.

Hotfix 17.10.2

  • Reduced the damage of Saryn’s Miasma in Conclave.

Update 17.10

  • The Following PvP Mods have been added to the drop tables for all Conclave game modes:
    • Sudden Justice (Sybaris) - On 2 hits within .2 secs, increase Fire Rate 30% for 2 seconds.
    • Directed Convergence (Supra) - Increase accuracy by 80% when aiming.
  • Focused Acceleration (Tetra) - Increase Projectile Speed by 80% when aiming.
    • Final Tap (Hind) - On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds.
    • Measured Burst (Tiberon) - Increase damage by 30%, decrease Fire Rate by 60% when aiming.
  • Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50%
  • Furis series damage reduced in PvP.
  • Karak damage reduced in PvP.
  • Seer damage increased in PvP.
  • Twin Grakata damage reduced in PvP.
  • Attica damage increased in PvP.
  • Martial Fury Mod attack speed boost duration boosted from 4 to 20 seconds.
  • Increased experience bonuses from kills in Conclave.
  • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
  • Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.
  • Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’.
  • Maglev Mod has been removed from PvP.

Update 17.9

  • The following Mod has been added the Conclave:
    • Triple Tap (Burston) - On 3 hits within 0.2 seconds, increase damage by 20% for 0.5 seconds

Hotfix 17.8.1

  • Renamed the Intensify Affector to Potency.
  • Removed damage mitigation from dodging in PvP.

Update 17.8

  • The following Mods have been added to Conclave’s drop tables:
    • Kill Switch (Shotgun): On kill, +50% reload speed for 4 seconds.
    • Double Tap (Latron): On hit, +30% damage for 0.5 seconds.
    • Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds.
    • Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds.
    • Plan B (Bow): On hit, +20% Secondary Weapon Fire Rate for 4 seconds.
    • Gorgon Frenzy (Gorgon): On kill, 30% increase in fire rate for 3 seconds.
  • The following Mods have been added to Teshin’s selection of purchasable Mods:
    • Adept Surge: +20% Bullet Jump, -20% Health, -20% armour.
    • Rising Skill: +20% Bullet Jump, -30% Shield, -20% armour.
    • Calculated Spring: -20% Bullet Jump, +10% Health, +100 armour.
    • Tempered Bound: -20% Bullet Jump, +20% Shield, +100 armour.
  • New daily challenges have been added.
  • The Relentless Assault Mod has been removed from Conclave.
  • Increased the channeling costs of Ember’s World on Fire in PvP.
  • Excalibur’s Radial Javelin is now affected by Intensify in Conclave.
  • Conclave matches will now give each participating player a random reward at the end of a match.
  • The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20% on hit for 3 seconds.

Hotfix 17.6.2

  • The Snipetron weapon series is now available in PvP.
  • Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.
  • Adjusted Bullet Jump speeds for all Warframes in PvP.
  • Increased animation speed of Ash’s teleport in PvP.
  • Ash’s Shurikens now do Puncture damage in PvP.
  • Reduced the bonus of Bullet Jump Mods in PvP.
  • Increased the damage of Frost’s Freeze in PvP.
  • Increased the damage of Excalibur’s Slash Dash in PvP.
  • Increased the range of Rhino’s Charge in PvP.

Hotfix 17.6.1

  • Each Warframe has been given their own Bullet Jump Speed in PvP.
  • Reduced the damage of the Lie in Wait PvP Mod.
  • Increased the damage of the Vectis Prime in PvP.
  • Reduced the damage of all Elemental Bullet Jump Mods in PvP.
  • Reduced the percentage of base damage Immolation uses for its DoT in PvP.
  • Reduced the duration of Cold’s slow debuff in PvP.
  • Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.
  • Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss

Hotfix 17.5.5

  • Increased the Vaykor Hek’s ammo pool in PvP.
  • Reduced the damage of the Mk-1 Paris’ quick shot in PvP.

Update 17.5

  • Trinity, Nova, Loki and Banshee can now be used in Conclave.
  • New Map: Core added to Annihilation and Team Annihilation game modes.
  • New Mods available for purchase from Teshin:
    • Searing Leap - At Max Energy, +20% to Bullet Jump and +60 Fire Damage
    • Rime Vault - At Max Energy, +20% to Bullet Jump and +60 Freeze Damage
    • Voltaic Lance - At Max Energy, +20% to Bullet Jump and +70 Electrical Damage
    • Venomous Rise - At Max Energy, +20% to Bullet Jump and +10 Poison Damage
  • Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:
    • High Noon - Increased Secondary Weapon Damage
    • Intensify - Increased Ability Damage
    • Martial Law - Increased Melee Damage
    • Energy Flux - Increased Energy Gain and Pickup
    • Overpowered - All of the Above
  • The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.
  • All Dual Wield melee weapons are now available in Conclave.
  • All Machete melee weapons are now available in Conclave.
  • There are now two daily challenges per game mode and progress can be made simultaneously.
  • Kill Streaks have been reduced to 3/6/9/12.
  • Players on kill streaks are now announced in Killfeed.
  • Reduced the experience gained from Cephalon Capture from 5k to 2k.
  • Reduced the damage of the Furax weapon series in PvP.
  • Reduced the damage of the Ninkondi in PvP.
  • Reduced the damage of all staff weapons in PvP.
  • Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in PvP.
  • Reduced the damage of the Braton series in PvP.
  • All weapons now have individual ammo pools.
  • Kulstar damage increased in PvP.
  • Penta series damage increased in PvP.
  • Angstrum damage increased in PvP.
  • Reduced the distance of Bullet Jump in PvP.
  • Reduced the damage of Bullet Jump Launch in PvP.
  • Energy Gain rate has been reduced in PvP.
  • Melee Auto Target angle reduced in PvP.
  • Channeling Energy cost reduced from 10 to 5 in PvP.
  • Increased the damage mitigation of dodge in PvP.
  • Shield regeneration delay increased in PvP.
  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.
  • Damage reduced on Oberon’s Smite projectiles in PvP.

In team game modes, Warframe and weapon energy colours are now team based.

  • Energy pickups reduced in Gas Works.
  • Nyx will now drop the Cephalon when using Absorb.

Update 17.4.5

  • The Amphis and Tipedo are now available for use in Conclave.
  • Changed the Spry Sights Mod polarity back to V.
  • Reduced the damage of all non-dagger melee weapons in PvP.

Hotfix 17.4.3

  • Fixed incorrect description in the Broad Eye Mod.

Update 17.4

  • New mods available for purchase from Teshin:
    • Overview (Rifle Mod) - Increases Field of View while Gliding.
    • Air Recon (Pistol Mod) - Increases Field of View while Gliding.
    • Broad Eye (Shotgun Mod) - Increases Field of View while Gliding.
  • Reduced the damage radius of the Penta series in PvP.

Hotfix 17.3.1

  • Made further improvements to hitches during loadout changes mid-match.
  • Reduced the damage of the Penta series in PvP.
  • Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.
  • Increased the damage of Zephyr’s Dive Bomb in PvP.

Update 17.3

  • Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match. Expect additional fixes to this issue in the near future.
  • Heartseeker Conclave Mod is now available from Teshin
    • Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.
  • The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP.
  • The Penta, Hek, and Cernos can now be used in PvP.
  • Energy orbs will now start to appear 2 minutes after the start of a match.
  • Reduced the damage of Frost’s Freeze in PvP.
  • Reduced the damage of Frost’s Avalanche in PvP.
  • Fixed Teshin’s VO not properly playing mid-match.

Update 17.2.4

  • Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
  • The Silva and Aegis is now available for us in PvP!
  • End of Mission rewards are no longer doubled for the winning teams.
  • Decreased the health of Frost's Snowglobe in PvP.
  • Frost's Avalanche damage reduced in PvP
  • Ash's Bladestorm damage reduced in PvP
  • Saryn's Contagion duration increased in PvP
  • Volt's Shock damage increased in PvP
  • Increased damage and decreased speed Ember's Fireball in PvP
  • Increased damage of Strun series in PvP.
  • Latron series damage decreased in PvP
  • Burston Prime damage decreased in PvP
  • Tiberon damage decreased in PvP
  • Sybaris damage decreased in PvP
  • Reduced the amount of additional block percentage on Impenetrable Offense mod.
  • The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
  • Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
  • Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
  • Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
    • Jat Kittag from 10 meters to 6 meters.
    • Gram and Galatine from 5 meters to 4 meters.
  • It is no longer possible to be knocked down while in air from a melee slam.

Update 17.2

  • Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.
  • Skana and Skana Prime damage has been increased in PvP.
  • Nikana series damage has been decreased in PvP.
  • Kronen and Boltace damage has been decreased in PvP.
  • Anku damage has been decreased in PvP.
  • The Gorgon series of weapons has had their damage increased in PvP.
  • Removed the Focused Kill Streak Stopped Challenge.
  • Increased the recover speed from stagger or stun attacks in PvP.
  • New Conclave Mods have been added to Conclave Challenge reward tables.
  • Bows now have their ammunition capped at 30 in Conclave.
  • Teshin will now count down the end of Conclave matches.

Hotfix 17.1.4

  • Reduced the damage of Twin Grakatas in PvP.
  • Changed the Katana slide attack damage to be consistent with all PvP slide attacks.
  • Increased the speed of Buzlok’s homing projectiles in PvP.
  • Increased the damage of Glaive and Glaive Prime in PvP.

Update 17.1

  • The Galatine has been enabled for use in Conclave.
  • The Magistar has been enabled for use in Conclave.
  • The Scindo and Scindo Prime have been enabled for use in Conclave.
  • The Jat Kittag has been enabled for use in Conclave.
  • The Nikana and Dragon Nikana have been enabled for use in Conclave.
  • Decreased the accuracy penalty of the Lucky Shot Mod.
  • Increased the effectiveness of many secondary weapons in Conclave.
  • Reduced the radius of Bullet Attractor in Conclave.
  • Reduced the damage of the Boltace in Conclave.
  • Reduced the damage of Slash Dash in Conclave.
  • Increased the damage of the Dera in PvP.
  • Increase the damage of the Karak in PvP.
  • Increased the damage of the Strun series in PvP.
  • Increased the damage of the Sybaris in PvP.
  • Increased the damage of the Latron series in PvP.
  • Increased the damage of Saryn’s Venom in PvP.
  • Increased the damage of Saryn’s Miasma in PvP.
  • Increased the energy drain of Nyx’s Absorb in Pvp.
  • Nyx’s Mind Control no longer causes players to drop the Cephalon in Cephalon Capture.
  • Adjusted the angle and velocity of jump pads on Derelict Chambers.
  • Adjusted the hitbox of headshots in Conclave.
  • New PvP Challenges have been added to the Challenge rotation.

Hotfix 17.0.5

  • Targets put to sleep by Equinox will be invulnerable until awakened.
  • Changes made to melee stances
  • Reduced the damage of the Kulstar in PvP.
  • Reduced resistance to self-damage in PvP.
  • Increased the damage of the Tetra in PvP.

Hotfix 17.0.4

  • Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
  • Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.

Hotfix 17.0.3

  • Reduced the damage of Lex Prime in PvP.
  • Reduced the health of Frost’s Snow Globe in PvP.
  • Reduced the range of Nyx’s Mind control in PvP.
  • Reduced duration of Nyx’s Mind Control in PvP
  • Reduced damage and range of Excalibur’s Slash Dash in PvP.
  • Reduced casting animation speed of Valkyr's Paralysis in PvP.
  • Duration increased of Equinox’s Rest in PvP.
  • The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
  • The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
  • Increased the Wake Up animation speed from Rest in PvP.
  • Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
  • Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
  • Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
  • Fixed Anticipation mod to give immunity to all stagger types in PvP.
  • Almost all available primary weapons increased in effectiveness in PvP.
  • Standing rewards from Conclave Challenges no longer count towards the daily limit.

Update 17.0

  • Conclave now features Daily Challenges!
    • Completing a Daily Challenge will earn players additional Standing with Teshin’s Conclave.
  • Three new maps have been added to Conclave:
    • Spire (Cephalon Capture)
    • Apex (Annihilation / Team Annihilation) (Docking Bay)
    • The Pit (Annihilation / Team Annihilation) (Shipyards)
  • The following Mods have been added to Conclave, and can be purchased with Standing through Teshin:
    • Meteor Munitions - Pistol: Converts 20% of damage to Impact.
    • Impaler Munitions - Pistol: 20% of damage to Puncture.
    • Razor Munitions - Pistol: 20% of damage to Slash.
    • Comet Rounds - Rifle: 20% of damage to Impact.
    • Ripper Rounds - Rifle: 20% of damage to Puncture.
    • Serrated Rounds - Rifle: 20% of damage to Slash.
    • Crash Shot - Shotgun: Converts 20% of damage to Impact.
    • Shred Shot - Shotgun: 20% of damage to Puncture.
    • Flak Shot - Shotgun: 20% of damage to Slash.
    • Counterweight - Melee: Converts 20% of damage to Impact.
    • Serrated Edges - Melee: Converts 20% of damage to Puncture.
    • Sharpened Blade - Melee: Converts 20% of damage to Slash.
    • Enguard - Immune to Knockdown for 8 seconds after being knocked down.
    • Anticipation - Immune to Stagger for 8 seconds after being staggered.
    • Impenetrable Offense - Increases effectiveness of blocking by 50%, decreases melee attack speed by -20%
    • Strafing Slide - Rifle: 20% reduction in recoil and spread when firing while sliding.
    • Gun Glide - Pistol: 20% reduction in recoil and spread when firing while sliding.
    • Double-Barrel Drift - Shotgun: 20% reduction in recoil and spread when firing while sliding.
    • Overcharged - Up to 25 respawn energy converted at 200% to Overshields.
    • Spring-Loaded Broadhead - Daikyu: Increased damage by up to 30% if the target is over 20m away.
  • The following mods have been added to the Conclave End of Mission rewards:
    • Adrenaline Boost - Increase Energy by 25% but reduces health by 20%.
    • Hastened Steps - Increase Sprint speed by 20% but reduces shield capacity by -50.
    • Heightened Reflexes - Quicken casting speed by 20% but reduces energy efficiency by -20%.
    • Feathered Arrows - Bow: Increase flight speed by 60% but reduces damage by -20%.
  • The following Mods have been removed from Conclave:
    • Surefooted
    • Handspring
    • Aviator
  • Saryn is now available for use in Conclave.
  • Zephyr is now available for use in Conclave.
  • The Burston, Opticor, Miter, Hind, Grinlok, Marelok, Twin Gremlins, Tiberon, Tetra, Buzlok, Attica, Vasto, Seer and Supra are now available for use in Conclave. This list includes all weapon variants.
  • Tempo Royale stance re-enabled and all other available stances have had their damage/status effects adjusted in PvP.
  • Match time reduced from 15 minutes to 10.
  • Credits are now rewarded at End of Mission based on Conclave rank and Standing gained.
  • All players now have +50% recovery speed from knockdowns in Conclave.
  • All players now generate Energy while alive and the rate increases during Energy Surge.
  • A percentage of Affinity gained is converted into Energy. Affinity boosters do not increase this amount.
  • Players killed holding Energy will now keep up to 25 energy on respawn.
  • Orb respawn time increased significantly.
  • The movement speed for Oro towards players has been increased.
  • Shield resistance to puncture damage has been increased slightly.
  • Clients will now receive a message when being kicked from a match due to being AFK.
  • Sicarus damage increased in PvP.
  • Sybaris damage increased in PvP.
  • Viper series damage increased in PvP.
  • Lato series damage increased in PvP.
  • Atomos damage increased in PvP.
  • Magnus damage increased in PvP.
  • Latron series damage increased in PvP.
  • Dera damage increased in PvP.
  • Bo series damage increased in PvP.
  • Vectis series headshot multiplier increased to 3x and their damage reduced in PvP.
  • Ember's Fireball damage and speed has been reduced in PvP.
  • Frost's Freeze damage and slow duration has been reduced in PvP.
  • Frost's Avalanche damage has been reduced in PvP.
  • Nyx's Psychic Bolts speed has been increased and lifetime decreased in PvP.
  • Targets under Nyx’s mind control can no longer damage her in PvP.
  • Nyx’s mind control duration and range reduced in PvP.
  • Nyx's Absorb damage has been increased in PvP.
  • Mag's Pull damage has been reduced in PvP.
  • Mag's Bullet Attractor radius and lifespan has been decreased in PvP.
  • Mag's Crush damage has been increased in PvP.
  • Valkyr's Warcry slow on enemies has been reduced in PvP.
  • Volt's Shock damage has been reduced in PvP.
  • Volt's Overload damage has been reduced in PvP.
  • Rhino's Charge damage and range has been reduced in PvP.
  • Knock down added to Rhino’s Charge in PvP.
  • Rhino's Roar duration has been increased and range decreased in PvP.
  • Oberon Smite damage and range has been decreased in PvP.
  • Oberon's Hallowed Ground damage reduced in PvP.
  • Chroma’s Vex Armor duration increased in PvP.

Update 16.11

  • Ash and Ash Prime are now available for use in Conclave.
  • Vectis and Vectis Prime are now available for use in Conclave.

Update 16.10

  • The Tainted Mag Mod has been removed from use in Conclave.

Update 16.9

  • Excalibur has been rebalanced for PvP in accordance with his recent overhaul.

Update 16.8

  • The first map will now be selected randomly in all Conclave game types.
  • Players will no longer spawn in waves in Team Annihilation.
  • Host Migration can now occur during Team Select screen.

Hotfix 16.7.2

  • The Lucky Shot PvP Mod is now compatible with Bows.

Update 16.7

  • Cephalons in Cephalon Capture have received a visual update!
  • The following mods have been disabled in PvP:
    • Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.
  • The Anku is available for use in PvP.
  • Reduced the damage of Strun Wraith in PvP.

Hotfix 16.6.1

  • Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation.
  • Health orbs now heal for 50 HP in PvP.
  • Reduced the range and damage of Ember’s World on Fire in PvP.
  • Oro pickups in Annihilation are now colored red.
  • Braton stats fixed in the Conclave Arsenal.
  • Warframe Ability projectiles no longer deal double damage to players on headshots.
  • The Forfeit Timer will now properly activate when there’s only one player in Annihilation.

Update 16.6

  • Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.
  • The amount of ammo collected from ammo pickups has been increased.
  • Ammo pool is now capped at the amount of ammo you start with.
  • Frost's Freeze damage has been reduced in PvP.
  • Ember's Fireball damage has been reduced in PvP.
  • Mag's Pull damage has been reduced in PvP.
  • Volt's Shock damage has been reduced in PvP.
  • Excalibur's Slash Dash damage has been increased in PvP.
  • Oberon's Smite damage has been decreased in PvP.
  • Strun’s damage has been increased in PvP.
  • MK1 Strun’s damage has been increased in PvP.
  • MK1 Braton’s damage has been decreased in PvP.
  • Strun Wraith’s damage has been decreased in PvP.
  • All Latron series weapon damage has been decreased in PvP.
  • Daikyu’s damage has been decreased in PvP.

Hotfix 16.5.6

  • Players will no longer receive experience for returning the Cephalon in Cephalon Capture.
  • Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.
  • Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended.
  • All new mods that were not able to be equipped after purchasing from Teshin have been fixed
  • Increased the damage of the Tigris in PvP.
  • Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated.
  • Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player.
  • Oro will now move towards the player that damages another player just before they are killed by the environment.
  • Changed the visual effect of Oro pickups in Annihilation.

Hotfix 16.5.5

  • Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.
  • Improved visual effects will make Conclave game mode selection look more obvious.

Hotfix 16.5.3

  • Players in Cephalon Capture will now be notified of which player stole their Cephalon.
  • Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed.
  • The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25.
  • Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.
  • Changed the Conclave Annihilation Scoreboards to better highlight how ranking works:
    • We renamed the ‘Technique’ column Oro.
    • We now display Oro in the first column as it is the stat that determines rank.
  • Added Teshin “Free For All” call out in Conclave Annihilation mode.

Hotfix 16.5.2

  • Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves.
  • Slowed down magnetism speed of Oros in Annihilation and Team Annihilation.
  • Removed some collision volumes from the Freight Line conclave map.
  • Reduced the volume of Grineer music in the Conclaves.

Hotfix 16.5.1

  • Adjusted the time before Teshin’s VO intro to Annihilation begins.

Update 16.5

  • Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone? Join in Annihilation and work against 7 other Tenno in a Deathmatch free-for-all.
  • New Maps:
  • The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!
    • Canyon Settlement
    • Freight Line
    • Navigation Array
    • Docking Bay
  • Valkyr is now available for use in Conclave.
  • Ember is now available for use in Conclave.
  • Oberon is now available for use in Conclave.
  • New Title, Hurricane, available from Conclave Syndicate.
  • Chat channels and Waypoints are now Team Only.
  • Tempo Royale stance has been temporarily removed from PvP.
  • Malicious Raptor and Four Riders stances enabled in PvP.
  • The following weapons are now available for use in Conclave:
    • Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.
  • Players will now be timed out after 60 seconds of inactivity in Conclave.
  • Rhino Charge damage increased.
  • Chroma’s Vex armour duration increased.
  • Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
  • MK1 Braton damage increased in PvP.
  • Karak damage increased in PvP.
  • Grakata damage increased in PvP.
  • Gorgon damage increased in PvP.
  • Magnus series damage increased in PvP.
  • Sicarus series damage increased in PvP.
  • AKLato damage decreased in PvP.
  • Skana series damage increased in PvP.
  • Martial Magnetism mod effects only applied with the melee weapon equipped.
  • Headshot damage multiplier no longer applied to radial damage.
  • Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.
  • Slow debuffs now effect melee weapon speed.
  • XP for kills in Capture the Cephalon significantly reduced.
  • XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team.
  • 2500 XP awarded for returning your team’s Cephalon.
  • New Conclave Mods
    • Valkyr: Hysteria - Hysterical Fixation- Decreases initial duration of Hysteria, but increases duration by 5 seconds for each kill.
    • Ember: Fire Blast - Purifying Flame - Allies that enter the fire will have up to 4 debuffs removed.
    • Oberon: Reckoning - Defiled Reckoning - Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds
    • Overcharge Detectors - Exposes enemies within 30 meters, who are at their maximum energy capacity
    • Surplus Diverters - Gain 6 energy, upon replenishing shields completely without interruption after they have been deactivated
    • Recuperate - 20% Chance to restore health on kill (Pistol)
    • Calculated Victory - 20% Chance to restore shield on Kill (Pistol)
    • Stand Ground - Blocking reduces damage taken from enemy abilities by 60%
    • Recover - 20% chance to restore health on kill (Rifle)
    • Vanquished Prey - 20% chance to restore shield on kill (Rifle)
    • Momentary Pause - 20% chance to restore health on kill (Shotgun)
    • Prize Kill - 20% chance to restore shield on kill (Shotgun)
    • Follow Through - 6 energy gained on enemy kill (Frame)
    • Quick Charge - -20% shield recharge delay (Frame)

Hotfix 16.4.5

  • Reduced the damage of all Cestra weapons in PvP.

Hotfix 16.4.3

  • Increased the damage of the Sybaris in PvP.
  • Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.

Update 16.4

  • New Conclave Mods:
  • The following mods are only usable in Conclave:
    • Nyx - Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second.

New Conclave Map: The Lost Halls.

  • Nyx and Nyx Prime are now usable in PvP.
  • The Braton Vandal is now usable in PvP.
  • Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.
  • Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..
  • Maps will now shuffle in PvP, giving more of an unpredictable variety.
  • Increased the respawn time for Energy Orbs from 25 to 45 seconds.
  • Decreased the Lex’s damage in PvP.
  • Decreased the damage of Mag’s Pull in PvP.
  • Increased Stamina consumption when blocking with all Bo weapons in PvP.
  • Reduced the damage of all Bo weapons in PvP.
  • Increase Stamina drain when blocking with the Gram in PvP.
  • Increased the Energy cost of channeled melee hits from 5 to 10.
  • Increased the damage of all Strun and Boar weapons in PvP.
  • Reduced the damage of the Dex Dakra in PvP.
  • Volt’s Electric Shield is now more visible when used with dark/black energy.
  • Melee weapons no longer get a headshot bonus in PvP.
  • The following weapons have now been balanced for use in PvP:
    • Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.
  • Martial Magnetism Changes:
    • Extra stamina cost is now applied to missed swings
    • Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack

Hotfix 16.3.5

  • Increased the damage of Sicarus weapons in PvP.

Hotfix 16.3.2

  • Slightly reduced the damage of Soma and Soma Prime in PvP.

Hotfix 16.0.2

  • Reduced the HP of Rhino’s Ironskin in PvP.
  • Reduced the damage of Paris Prime in PvP.
  • Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset.
  • Improved textures of Cephalon Capture objectives.
  • Teshin will now speak a little more quickly in Cephalon Capture.

Update 16.0

Introduced
 
  • Conclave Syndicate, Teshin, and Cephalon Capture.
  • Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary:
  • Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes:
    • Mag
    • Chroma
    • Excalibur
    • Frost
    • Rhino
    • Volt
  • Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates.
  • Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
  • Cephalon Capture has three maps on launch that will rotate between rounds!
  • Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.
  • With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.
  • Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.

 

And you've also admitted that Conclaves support is extremely poor and it hasn't changed very much since it's inclusion, because it has received more attention to Flappy Zephyr dosenr change anything about the overall state Conclave it's in.

They are both basically dead modes. 

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2 minutes ago, (XBOX)Cram Duahcim said:

And you've also admitted that Conclaves support is extremely poor and it hasn't changed very much since it's inclusion, because it has received more attention to Flappy Zephyr dosenr change anything about the overall state Conclave it's in.

They are both basically dead modes. 

You're not making much sense anymore, imho. The overall state of Conclave is poor because it's built on top of PvE and PvE changes messed things up which weren't properly addressed. Nothing that can't be fixed.

 

Know what really is a dead mode? Raids, aka. Trials. They're endgame, too. And they've been confirmed to be reintroduced in the form of the 3rd Orb.

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44 minutes ago, (XBOX)Cram Duahcim said:

Where does Warframe end exactly?

Whenever you personally feel that you're done with the one-off content. Collecting most of the items, unlocking all of the mechanics, etc. It's a different point for different people. I feel that I'm an endgame player, therefore I am, and at MR30 I think anyone could agree with that assessment.

44 minutes ago, (XBOX)Cram Duahcim said:

Considering all the updates we've received over the past 8 years that still clearly shows that the part of the game it plays puts it in the same group as Flappy Zephyr and Frame Fighter: Which really dosent make it a core part of the game right? 

Is the Focus system part of the game? Yes, obviously. Yet despite multiple reworks it only has 359 lines of patch notes, 1/5th the amount of Conclave.

Conclave is actually on the level of systems like Railjack, Archwing, Focus, or Open World zones, not easter-egg minigames.

44 minutes ago, (XBOX)Cram Duahcim said:

HOW? How does it encompass any form of good end game content? 

Because it's fun and some people like it??? I know it's hard to understand, but not everyone dislikes the same content as you. Some people actually like Conclave. It's fun. 🤷‍♀️

44 minutes ago, (XBOX)Cram Duahcim said:

That's like walking into a Baskin Robins and asking for a Steak medium rare.

I'd say it's more like walking into a Baskin Robins and asking for a coffee.

https://order.baskinrobbins.com/menu-details/box-o-joe?id=08e315b5-4f52-4b93-ac9c-706e0b3b3737&sizes=[]

🤔

38 minutes ago, (XBOX)Cram Duahcim said:

They are both basically dead modes. 

And with minimal effort Conclave could be a much livelier part of the game in a much better place. This could provide one of many sources of good endgame content. You've tried to say PvP isn't a part of the game, except it has been for 7 years. You've tried to minimize the constant support it gets, which is ridiculous when you look at the sheer number and duration of changes. Ultimately, unless I'm completely misunderstanding you, the core argument you've been raising against further development for competitive content is "well I don't like it", which is a worthless position to take. We get it, you don't like PvP. No one cares, and that's not an argument, because the game isn't made for just you. You don't have to play it.

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1 hour ago, Kontrollo said:

You're not making much sense anymore, imho. The overall state of Conclave is poor because it's built on top of PvE and PvE changes messed things up which weren't properly addressed. Nothing that can't be fixed.

 

Know what really is a dead mode? Raids, aka. Trials. They're endgame, too. And they've been confirmed to be reintroduced in the form of the 3rd Orb.

So why haven't they fixed Conclave yet? It's not a priority, it hasn't been since it was introduced. That's the whole entire point I'm bringing up, DE has had 8 years to do this but it's still in a poor state, they have had plenty of time to address it but it's just not the core focus of Warframes devlopement. And it's highly likely that trend is going to continue because after all, it's not a PvP game.

I was completely on board with Raids removal, because just like Conclave it was also in a poor state. And hopefully with the 3rd Orb mother it's something that's built upon, because after all this is a Co-op centered game right?

59 minutes ago, PublikDomain said:

Whenever you personally feel that you're done with the one-off content. Collecting most of the items, unlocking all of the mechanics, etc. It's a different point for different people. I feel that I'm an endgame player, therefore I am, and at MR30 I think anyone could agree with that assessment.

And that's perfectly fine, but when your advocating for something that the vast majority of players don't really want to (and dont already) participate in. And since you've been playing Warframe long enough, you should realize by this stage that PvP isn't what DE wants to do, or else Conclave would not be in the state that it's in, it be in a far greater state and we would like be having a different discussion entirely.

59 minutes ago, PublikDomain said:

Is the Focus system part of the game? Yes, obviously. Yet despite multiple reworks it only has 359 lines of patch notes, 1/5th the amount of Conclave.

How is Focus related to this conversation? Because last time I checked Focus isn't a game mode. At all.

You keep throwing patch notes around as a way to validate your argument and yet Conclave having received all these changes and notes you've listed is STILL in a poor state, so why even list them at all as a basis for your argument? All the work they've put into it overall should tell you where they see the value of it.

And if Conclave is to receive any meaningful update/rework, it's likely going to require the same thing Raids and Trials required: To be completely removed from the game with an unknown timeline to return (if at all at this point) and be completely rebuilt. I don't think DE would commit doing that much work.

The fact is that that DE is going to develop the updates it wants to do, and from what it looks like, Conclave is at the very bottom of a long list of things they want to work on especially when 6 points of an entire update is dedicated to it.

 

 

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19 minutes ago, (XBOX)Cram Duahcim said:

And that's perfectly fine, but when your advocating for something that the vast majority of players don't really want to (and dont already) participate in.

And? Don't participate in it if you don't like it. Other people do like it.

19 minutes ago, (XBOX)Cram Duahcim said:

You keep throwing patch notes around as a way to validate your argument and yet Conclave having received all these changes and notes you've listed is STILL in a poor state, so why even list them at all as a basis for your argument?

Because you're the one trying to say PvP isn't a part of Warframe. It clearly is. It gets constant minimal support. It's been in the game for 7 years. It gets more changes that a lot of systems in the game, like Focus or Archwing. You not liking it doesn't make it not a part of the game.

So why does it still suck? Because it only gets minimal support and it'll never get more than that when people like you keep losing their marbles whenever someone dares say "I like Conclave", like those words are beating you with a cane. If it got more than the minimum support then it would be good for the players who like it or are open to it, and players like you who don't like it could continue to not play it. You are not harmed in any way by Conclave getting the updates it needs every once in a while.

19 minutes ago, (XBOX)Cram Duahcim said:

And if Conclave is to receive any meaningful update/rework, it's likely going to require the same thing Raids and Trials required: To be completely removed from the game with an unknown timeline to return (if at all at this point) and be completely rebuilt. I don't think DE would commit doing that much work.

Why would this need to happen to support the changes I've already outlined? Did Railjack need to be completely removed before U29.10? No. Did Deimos in order to add Arcana? No. Did PoE in order to add Eidolons? No. In what Bizarro universe does this need to be the case?

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1 minute ago, PublikDomain said:

It gets constant minimal support. 

You said it yourself (and multiple times). It's not just I don't like it. It hasn't ever been a major focus of development, and even if it's getting the odd patch here and there, the overall update its part of, has nothing to do with a PvP experience. 

All the patch notes in the world dosent change this fact and the fact that it has existed for the past 7 years. "Constant minimal support" clearlys illustrates its not anything DE cares about. 

6 changes? I don't know what can illustrate the fact of how small PvP is A) Important to DE and B) The part its playing in the games overall scope and vision overall.

We can debate this forever, but the fact of the matter is: DE has no serious interest in PvP devlopment, or else Conclave would not be in the state it has been in for such a long period of time.

They have had 7 years to really implement it, can we agree that this is a reasonable about of time to actually care about it? 

 

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2 hours ago, (XBOX)Cram Duahcim said:

but the fact of the matter is: DE has no serious interest in PvP devlopment, or else Conclave would not be in the state it has been in for such a long period of time.

Ok, fine. I can agree to this statement. DE does not have serious interest in PvP or raids or a lot of other types of endgame content. If they did, then we wouldn't be here arguing about the endgame - we'd be playing it. But I won't agree that they have no interest in this kind of content whatsoever, because otherwise Conclave would have had zero updates instead of 1,760 lines of them and we wouldn't have the 3rd Orb potentially being turned into a new Raid. It might be accurate to say that DE has a casual interest in this content.

I'm here saying that DE should care more about this content, and that not having endgame content for veteran players to play is a bad thing. It leads to burnout, a decreasing playerbase, and a decreasing revenue. There are many ways to improve or revive a variety of forgotten or abandoned content in ways that could supply a healthy endgame, Conclave and Solar Rail Conflicts being just two of many.

Why shouldn't DE improve existing content and provide a good, varied endgame experience?

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9 hours ago, PublikDomain said:

But I won't agree that they have no interest in this kind of content whatsoever, because otherwise Conclave would have had zero updates instead of 1,760 lines of them and we wouldn't have the 3rd Orb potentially being turned into a new Raid.

That's 1760 lines of updates over the course of 7 years right? That's my point: If DE wanted to put serious time and resources into making Conclave actually meaningful those patch notes would be significantly longer. The work your asking for would have been done already. 

I think 7 years is more than enough time to do this work right? Any work that DE does over that period of time will eventually add up over that long of a time period no matter how minor it is. 

But how does 6 changes in U29, and 1760 overall (over 7 years) actually display that there's any significant or meaningf interest? 6 changes might as well be 0 in the grand scheme of things or at least be a grade of 0 for effort. It might as well be 0.

How does this show they actually care about it? A poor state is still a poor state even if you can show they've worked on it, there's nothing to support that they care here.

Those actions (or lack thereof) should be enough to show that they don't care about it in any meaningful way.

If Raids are coming back, that's the form your going to see anything relatable to End Game content. And all the potential end game content will almost certainly digested in the same way we've been playing Warframe for the past 8 years: In co-op or solo modes.

They may have done some work over the past 7 years but how does that quantify as actually caring about it, considering even after all that work, Conclave still sucks? And additional why would DE change that at this point? 

 

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4 hours ago, (XBOX)Cram Duahcim said:

And all the potential end game content will almost certainly digested in the same way we've been playing Warframe for the past 8 years: In co-op or solo modes.

And it can't be PvP, which is one of the ways players have been playing Warframe for the past 7 years, because...? So far all you've been able to say is that you personally don't like PvP, like somehow you get to dictate what content other players enjoy, and that DE doesn't currently put a lot of effort into PvP, as if that means they should never put in any more than that.

Some people like PvP. Deal with it.

PvP has been a part of Warframe for almost its entire history and remains minimally supported by DE to this day. Deal with it.

PvP is one of many good options for an endgame. Deal with it.

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9 minutes ago, PublikDomain said:

And it can't be PvP, which is one of the ways players have been playing Warframe for the past 7 years, because...? So far all you've been able to say is that you personally don't like PvP, like somehow you get to dictate what content other players enjoy, and that DE doesn't currently put a lot of effort into PvP, as if that means they should never put in any more than that.

Some people like PvP. Deal with it.

PvP has been a part of Warframe for almost its entire history and remains minimally supported by DE to this day. Deal with it.

PvP is one of many good options for an endgame. Deal with it.

PvE is the main focus of the developer time and intent. Deal with it.

PvE players make up the majority of the player-base. Deal with it.

PvE players are not interested in PvP as content, eldergame or not. Deal with it.

Therefore, DE has no real incentive to do anything more with PvP than keep in on life support, because they know there is no ROI in PvP. Deal with it.

No one is dictating anything other than what DE does through the code it provides, which does not aim to make PvP a 'thing' for the eldergame. Deal with it.

None of us get to dictate what DE 'should' or 'should not do', ROI and market forces do that. Deal with it.

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I think "endgame" has to be more than simple gameplay modes. I think it has to be bigger, more strategic. Basically, endgame players should start to decide how best to balance the system themselves, rather than simply doing whatever mission the Lotus offers. The Grineer and the Corpus constantly seeking to take over each others' territories, with the Infested and maybe the Sentients making surprise inroads, and the endgame is deciding how best to keep any one faction from getting too strong.

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30 minutes ago, PublikDomain said:

And it can't be PvP, which is one of the ways players have been playing Warframe for the past 7 years, because...? So far all you've been able to say is that you personally don't like PvP, like somehow you get to dictate what content other players enjoy, and that DE doesn't currently put a lot of effort into PvP, as if that means they should never put in any more than that.

Some people like PvP. Deal with it.

PvP has been a part of Warframe for almost its entire history and remains minimally supported by DE to this day. Deal with it.

PvP is one of many good options for an endgame. Deal with it.

Dude. Most Warframe players aren't interested in PvP. Deal with it.

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28 minutes ago, Zimzala said:

PvE is the main focus of the developer time and intent. Deal with it.

PvE players make up the majority of the player-base. Deal with it.

PvE players are not interested in PvP as content, eldergame or not. Deal with it.

Therefore, DE has no real incentive to do anything more with PvP than keep in on life support, because they know there is no ROI in PvP. Deal with it.

No one is dictating anything other than what DE does through the code it provides, which does not aim to make PvP a 'thing' for the eldergame. Deal with it.

None of us get to dictate what DE 'should' or 'should not do', ROI and market forces do that. Deal with it.

PvE being the main focus doesn't mean PvP can't be a focus at all.

PvE players being the majority of the player-base doesn't make the PvP community not exist.

You don't speak for all PvE players, there are players who enjoy both.

If DE had no incentive for maintaining PvP then they wouldn't provide support for it at all. Yet they do and have for years. Care to explain that ROI, Zim?

Saying "I don't want you to get the PvP content you want because I don't enjoy it" is absolutely trying to dictate what other players can play.

And you're more than welcome to show us some solid financial numbers on how unprofitable PvP video games are. Maybe you can ignore the full million people playing CS:GO right now, just like you ignore the Conclave community?

ETA: I'm going camping in a few. I'd love to continue explaining why your personal views on PvP aren't enough to let you dictate what content others are allowed enjoy and want more of, but I'll have to do that when I get back.

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29 minutes ago, motorfirebox said:

Dude. Most Warframe players aren't interested in PvP. Deal with it.

Most isn't all: there remains to this day a small Conclave community. And if you don't like PvP you can continue to just not play it, just like you don't have to play Conclave today. That's fine. But PvP can and should be one of many parts of the endgame - regardless of your personal lack of interest. It has a ton of untapped potential that's just barely under the surface where nearly all of the necessary mechanics already exist elsewhere in the game.

Like, all of this stuff you brought up?

31 minutes ago, motorfirebox said:

I think "endgame" has to be more than simple gameplay modes. I think it has to be bigger, more strategic. Basically, endgame players should start to decide how best to balance the system themselves, rather than simply doing whatever mission the Lotus offers. The Grineer and the Corpus constantly seeking to take over each others' territories, with the Infested and maybe the Sentients making surprise inroads, and the endgame is deciding how best to keep any one faction from getting too strong.

If you want this as your endgame, great! If you want a more strategic, dynamic starchart or mission structure, wonderful! We could absolutely have something like this as a part of the endgame. I'd support any one of your ideas for an endgame, even if I personally didn't want to participate. Why can't you do the same and support an endgame for the PvP community?

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40 minutes ago, PublikDomain said:

 So far all you've been able to say is that you personally don't like PvP, like somehow you get to dictate what content other players enjoy, and that DE doesn't currently put a lot of effort into PvP, as if that means they should never put in any more than that.

I haven't had to dictate anything, I think 6 overall changes in a massive update dictates that enough wouldn't you agree? I think that should illustrate enough the value it holds in the eyes of devlopment.

45 minutes ago, PublikDomain said:

PvP has been a part of Warframe for almost its entire history and remains minimally supported by DE to this day. Deal with it.

Do I really need to ask again how this is working out? DE, the ones in charge of the game are barely dealing with it as it is. So if anything your the one dealing with it considerably alot more then I am considering your advocating for this to change to even happen.

Where's the communities voice for it? Because I can honestly say this is the longest discussion I've held in relation to PvP in Warframe.

So arnt I dealing with it by default then? Because last time I checked the game I'm currently playing is, I'm fact a PvE focused experience. 

54 minutes ago, PublikDomain said:

PvP is one of many good options for an endgame. Deal with it.

Wouldn't you think we would have seen that in a significant way by now? Have we? Like you've said throughout this discussion, Conclave is in a poor state and has been for a considerable amount of time and wouldn't we have heard more people being vocal about like yourself?

The thing is I'm not the one who's dealing with it.....you are.

39 minutes ago, PublikDomain said:

Most != all.

If you don't like it, you don't have to play it.

The exact same thing can be said to you. Because the one thing I haven't seen on the majority of the playerbase request is an investment in PvP. 

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51 minutes ago, PublikDomain said:

ETA: I'm going camping in a few. I'd love to continue explaining why your personal views on PvP aren't enough to let you dictate what content others are allowed enjoy and want more of, but I'll have to do that when I get back.

My views arnt enough? How about the current state of Conclave, I think that should be a clear cut indicator of PvPs value to the game overall to the developers.

It can't get more simple then that.

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4 minutes ago, (XBOX)Cram Duahcim said:

How about the current state of Conclave, I think that should be a clear cut indicator of this entire discussion.

Yes, the clear cut indicator is that Conclave continues to see minimal support and has for years despite, in your views, not being a part of the game. That's because, despite your personal lack of interest, PvP is a small but undeniable part of Warframe currently enjoyed by a small but undeniable part of the playerbase.

All I'm saying DE should support Conclave a little bit more than they already do, using mechanics and systems they already have, to help create one of many endgame possibilities that currently don't exist, for the portion of the playerbase that already plays or is open to playing this kind of content.

All you're saying is that you don't like PvP as if that's enough of a reason for this system to see no further development.

21 minutes ago, (XBOX)Cram Duahcim said:

Where's the communities voice for it?

I already linked you the Conclave feedback subforum, which has 71k posts, and the Conclave Discord, which has over 3,000 members. I guess you ignored that?

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32 minutes ago, PublikDomain said:

I already linked you the Conclave feedback subforum, which has 71k posts, and the Conclave Discord, which has over 3,000 members. I guess you ignored that?

3000 players? That's what constitutes part of the game to you? That's an undeniable portion of the community? I think if anything this illustrates perfectly well the level of overall interest (or lack thereof) from an overall community perspective right? 

Am I the one really ignoring them? 

32 minutes ago, PublikDomain said:

All you're saying is that you don't like PvP as if that's enough of a reason for this system to see no further development.

It's not just what I'm saying though is it? I think DEs attention to PvP (or lack thereof) says that enough wouldn't you agree? 

32 minutes ago, PublikDomain said:

 minimal support 

6 changes in U29 is as minimal as you can get. How is it just my personal lack of interest when PvP is receiving minimal support to this level. How does that not clearly indicate enough to you that PvP is not what this games direction is or what it's going to be about in the future. 

That's not just a personal lack like of interest on my part right? 

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I'll do my best to give my opinion on everything that was said in the last few days :

 

Quote

Having any endgame content would split the playerbase

That's what I've heard a lot when I talked to a few players, but it seems that, to them, it's not the fact that there could be endgame or elitist content, but the fact that interesting rewards could be locked behind the said content. That's also something that we talked about within our group : maybe DE is too scared to put real rewards behind a content that would require a certain investment, and to me, that's wrong. And even if there was no reward, if it fits our definition of endgame and if it's fun, we'll take it!

The playerbase is already all over the place : lost players, newbies, advanced players, elitists, speedrunners, hunters, theorycrafters, veterans... 
I feel like... Uh, no, I don't feel like, I witness that everyday, but the majority of the playerbase tends to ignore and invalidate minorities : If you're not a casual, then you can't give your opinion because you're a tryhard. It doesn't matter if you just want to improve or push the game to its limits, there's no spectrum there, only casuals.

I just wish that people could realize that in any existing game, even solo games, even the most basic game, you always find the same profiles that I've previously mentioned. They're all part of the playerbase, and Warframe is no exception. Making these minorities invisible won't help, just like in real life.

Quote

DE doesn't care / We will never have this kind of content

DE can't do anything if we don't use our voice to be heard. I do hope to see an endgame content in the future. Maybe by the end of this year? At least a draft of what could be an endgame content. 

I've seen a few ideas here and there, some of them are in the OP... But yeah, I think that if DE really wants to develop endgame at some point, there's a lot of things to choose from. Not only our ideas here, but also from the previous Warframe content that a lot seemed to appreciate. 

I just hope to see something that will remain locked behind mastery/rep and that requires players to know about every mechanics and their own deduction skills. 
Something that isn't just about having bulletsponge enemies or using a META, but something that adapts to your level. 

Quote

PvP/Conclave isn't endgame. And Warframe was never meant to be a PvP game.

I haven't read the whole discussion about PvP but here's my opinion :

I know a few players, and yes, by a few I mean less than 10, that actually play conclave on a regular basis. And from what I read, there's a discord server with 3k people dedicated to Conclave. That's... A lot. Considering that a Discord server doesn't represent a whole community but only a small part of it, just for Conclave, that's huge.

Is it endgame? To me it isn't because Warframe is a PvE game, but it might be to them! Does it make them less legitimate to take part in our discussion? Not at all! 
I personally started Warframe and my endgame was to complete my profile at a 100%. For other people, well, PvP is their endgame when they have nothing left to do. 

However, even though Warframe wasn't meant to be a PvP game, DE took the time to develop Conclave. It is part of the game now. 
Should they rework the whole system? Yes! I do think so. Would it make Warframe a PvP game? No, it wouldn't. 

Railjack has nothing to do with the core Warframe story, and yet, it's in the game. The same goes for Necramechs, K-Drives, Happy Zephyr, Wyrmius and Frame Fighter.

The last few pages went crazy about this PvP thing, but we should get back on the actual topic.
And a small reminder : if you don't consider something as an endgame content, that's fine, but others might. Keep that in mind! ☺

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7 hours ago, PublikDomain said:

ETA: I'm going camping in a few. I'd love to continue explaining why your personal views on PvP aren't enough to let you dictate what content others are allowed enjoy and want more of, but I'll have to do that when I get back.

The low playerbase for Conclave tells the entire story. The Warframe community in general doesn't enjoy PvP in Warframe. It's there, and it's fine that it's there, and it's fine that it has some cosmetic rewards locked behind it—players who enjoy PvP should be rewarded for doing it.

But it's simply not something that appeals to a large portion of the Warframe playerbase. Which means that it can't be a substantial part of endgame content. At best, it could maybe be an optional path for endgame—one potential method for acquiring Endgame Reward X, whatever that is, with other methods of acquiring Endgame Reward X being PvE-oriented.

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1 hour ago, motorfirebox said:

But it's simply not something that appeals to a large portion of the Warframe playerbase. Which means that it can't be a substantial part of endgame content. At best, it could maybe be an optional path for endgame—one potential method for acquiring Endgame Reward X, whatever that is, with other methods of acquiring Endgame Reward X being PvE-oriented.

But then your also creating another content island that's going to be neglected by that large portion of the community (Well it already is) so why even waste time and resources developing it. And what your proposing is already in Conclave right now.

It's not like a significant amount of players truly cared for it before considering its been known about for this long of a time period. It's already optional and for the most part: that option has already been passed over enough.

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4 hours ago, Zexal said:

there's a discord server with 3k people dedicated to Conclave. That's... A lot. Considering that a Discord server doesn't represent a whole community but only a small part of it, just for Conclave, that's huge.

Is it though? Because Warframe is basically on every major gaming platform without cross play. That's the only way that community would really have any true impact. 3000k people where tens of millions of people have at least logged into the game. So you have one community that can only really engage with each other only on discord. 

Not to mention that console players don't count towards Steam numbers of active players or take players using Epic as a launcher. So there's quite a bit of other players that you can include that aren't really tracked. 

That's a considerably small number, borderline microscopic.That's not enough to justify increasing support for it. There's no value to be found, so why would DE all of a sudden think there is? 

If any form of Endgame does come, PvP has absolutely zero part of those plans. It's constantly being brought up it's one meaningful way of many but the thing is, the value being placed on it is next to zero by the community and pretty much has been that way for 7 years.

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On 2021-04-17 at 6:02 PM, motorfirebox said:

At best, it could maybe be an optional path for endgame

That's literally what I've been saying! Competitive content like Conclave or Solar Rail Conflicts could and should be just two of many different endgame activities. Producing a healthy endgame is about creating many different types of long-term content for the game's many different types of players. Not everyone has to like every endgame activity, and it's fine if you want to sit one out. But not liking that activity is a useless reason to say it shouldn't receive further development.

On 2021-04-17 at 11:56 AM, (XBOX)Cram Duahcim said:

3000 players? That's what constitutes part of the game to you?

Uh, yeah, 3,000 people is a lot of people. And when the game only pulled 45k average CCU on Steam over the last 30 days? It's a lot. It's certainly a lot bigger than the two of you saying Conclave shouldn't get any further development just because you don't like it.

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2 hours ago, PublikDomain said:

Uh, yeah, 3,000 people is a lot of people. And when the game only pulled 45k average CCU on Steam over the last 30 days? It's a lot. It's certainly a lot bigger than the two of you saying Conclave shouldn't get any further development just because you don't like it.

Steam statistics are not 100% accurate considering every other console isn't apart of those statistics. So even with those numbers also being included, these 3000 players you keep throwing around is extremely likely to account for an even smaller percentage of players that you claim are "alot bigger" then the overall playerbase thats displayed that they don't care about Conclave.

3000 people is absolutely nothing considering:

1) Conclave has been Warframe for 7 years

2) 3000 players spread over every platform Warframe is on.

2) Conclave has its own unique set of rewards already, and the majority of players haven't cared for the past 7 years.

3) 45,000 on average active players over the last 30 days, how many were actually active in Conclave in that period? I'm willing to bet it's far less then 3000.

That's an overwhelming minority. Conclave has always existed as a totally optional mode I do agree with you that.

 But can we also agree that the vast majority of players that have had this option available to them have also ignored on purpose for basically as long as it's been available? 

If 7 years of  minimal support from players and the developers dosent make that crystal clear to you that PvP isn't what people want I don't know what will. Because 3000 people in the grand scheme of things is microscopic

If Conclave was to be removed tomorrow from DE, you have roughly 3000 people that will only really miss it and with about the same minimal support fighting for it not to be removed that it also got during its lifespan. The overwhelming majority wouldn't care because they haven't for as long as it's been available.

2 hours ago, PublikDomain said:

 But not liking that activity is a useless reason to say it shouldn't receive further development.

But wouldn't 7 years be enough time to tell DE that they shouldn't waste enough time on something that the mass majority of there playerbase ( And customers) dont want? It's not just "one or two people" when the players actually wanting this are heavily outnumbered by players that don't. 

7 years man, can we agree that's plenty of time to get behind it?

 

 

 

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1 hour ago, (XBOX)Cram Duahcim said:

But wouldn't 7 years be enough time to tell DE that they shouldn't waste enough time on something that the mass majority of there playerbase ( And customers) dont want?

And yet they still provide minimal support for Conclave. Either they're providing this support for no one, like you seem to think, or maybe 😱 some players actually like Conclave! When they already provide minimal support for the game mode, why shouldn't they provide one iota more and improve the mode for a wider audience? Especially when the additional support it needs is in the form of mechanics they've already spent the time to develop? It's free real estate!

Zexal is right, this argument is long off topic. OP asked about thoughts and ideas for endgame content, and I've provided mine. Warframe's endgame can and should include competitive content. Competitive leaderboards, Conclave, Solar Rail Conflicts, Stalker Mode, PvEvP, etc. You personally not liking competitive content has zero merit whatsoever in this discussion because the game isn't made just for you and you can just *not play it*. Same goes for you, Zim, wherever you've lurked off to. Warframe's endgame can and should include many other types of content as well, maybe you'd like one of those instead which is my entire point about endgame being made up of many different systems.

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