[DE]Helen Posted April 14, 2021 Share Posted April 14, 2021 Friendly reminder: Consoles are now back to a non-simultaneous release cadence for Hotfixes! Changes: Lensflare on the Tempestarii Railjack Skin will now update when hovering over customizations. Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting. Acolytes will no longer spawn underwater in Submersible Steel Path missions due to the water killing them instantly. They haven’t learned to swim yet. Fixes: Fixed a crash that could occur at the start of phase 1 of the Call of the Tempestarii Quest. Fixed a crash that could occur during the 2nd phase of the Call of the Tempestarii Quest. Fixed a crash occurring after aborting a Railjack mission. Fixed a crash when attempting to launch a Solo/Quest mission from the Railjack Star Chart while playing as a Client (in this case the Client had completed a regular Railjack node then decided to play a Call of the Tempestarii mission). Fixed a crash related to a Cy Transmission. Fixed a massive hitch when selecting ‘Begin’ on Call of the Tempestarii in the Codex before completing the Deadlock Protocol. Fixed the second ‘Sleeping In The Cold Below’ Somachord Tone not saving. You can replay the Call of the Tempestarii Quest anytime via the Codex to find the Somachord Tones! Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him. Fixed Operator functionality loss if you used the Operator for the Parazon moment in the Call of the Tempestarii Quest. Fixed extra Void Traces being awarded when a player joins a Void Storm mission in progress. Fixed Call of the Tempestarii Inbox reward being given on replay of the Quest. Fixed FX spam in Void Storms (potentially). Fixed mouth animation discrepancies in the Call of the Tempestarii completion screen due to Railjack Crew member Transmissions occurring. Fixed localization text for launching Countermeasures during the Call of the Tempestarii Quest. It now shows the correct input binding (Ordnance) instead of (Secondary Fire). Fixed issues with locked doors and hacking panels in the Corpus Railjack Spy vaults during the Call of the Tempestarii Quest. Fixed inability to see squad member's Void Storm Reactant count when using a Necramech or K-Drive. Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs. Fixed some Crew weapon skin choices not saving. Fixed Railjack Shield HUD bar sometimes appearing black. Fixed floating Kuva Lich heads appearing near the end of the Call of the Tempestarii Quest. Fixed Nautilus Sentinel Mask and Tail not respecting chosen Energy color. Fixed the Call of the Tempestarii Railjack Skin not taking chosen Energy color. Fixed Void Sinks dealing radial damage when enemies touched them instead of dealing damage just to them in the Railjack. Fixed Void Sink visuals persisting after their destruction. Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing. Fixed missing firing FX for Grineer Crewship weapons. Fixed boarders showing up at the Dry Dock after aborting an Orphix mission. Fixed Revenant’s Danse Macabre ability loop sound staying active when Client aborts mission while ability is active. Fixed Revenant’s Danse Macabre ability ending sound playing when entering the Pause Menu while ability is active. Fixed missing collision on Excavators. Fixed a rare script error that could happen on Host if they quit the game while streaming into a new mission. Fixed a script crash if players return to the Dojo just as another Railjack mission is starting and while streaming into the mission. Fixed a script error when starting a Void Storm mission that's just about to expire. Fixed a script error when entering a Railjack Turret. Link to comment Share on other sites More sharing options...
(NSW)oSinner Posted April 14, 2021 Share Posted April 14, 2021 Hopefully [DE] Helen notices all the fashion I send her Link to comment Share on other sites More sharing options...
(NSW)Chronicle Posted April 14, 2021 Share Posted April 14, 2021 If we previously scanned the somachord tones in the quest, do we need to do them again post hotfix? Still not seeing the song in my orbiter. Link to comment Share on other sites More sharing options...
(NSW)nicnuc Posted April 14, 2021 Share Posted April 14, 2021 I have completed the Somachord before the fix, can it be added retroactively? As much as I love the quest, playing through it a third time is a bit too much. Link to comment Share on other sites More sharing options...
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