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NSW Call of the Tempestarii: Hotfix #1


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Friendly reminder: Consoles are now back to a non-simultaneous release cadence for Hotfixes!

Changes:

  • Lensflare on the Tempestarii Railjack Skin will now update when hovering over customizations.
  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.
  • Acolytes will no longer spawn underwater in Submersible Steel Path missions due to the water killing them instantly. They haven’t learned to swim yet. 

Fixes:

  • Fixed a crash that could occur at the start of phase 1 of the Call of the Tempestarii Quest.
  • Fixed a crash that could occur during the 2nd phase of the Call of the Tempestarii Quest. 
  • Fixed a crash occurring after aborting a Railjack mission. 
  • Fixed a crash when attempting to launch a Solo/Quest mission from the Railjack Star Chart while playing as a Client (in this case the Client had completed a regular Railjack node then decided to play a Call of the Tempestarii mission). 
  • Fixed a crash related to a Cy Transmission. 
  • Fixed a massive hitch when selecting ‘Begin’ on Call of the Tempestarii in the Codex before completing the Deadlock Protocol.
  • Fixed the second ‘Sleeping In The Cold Below’ Somachord Tone not saving.
    • You can replay the Call of the Tempestarii Quest anytime via the Codex to find the Somachord Tones!
  • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.
  • Fixed Operator functionality loss if you used the Operator for the Parazon moment in the Call of the Tempestarii Quest. 
  • Fixed extra Void Traces being awarded when a player joins a Void Storm mission in progress.
  • Fixed Call of the Tempestarii Inbox reward being given on replay of the Quest.
  • Fixed FX spam in Void Storms (potentially). 
  • Fixed mouth animation discrepancies in the Call of the Tempestarii completion screen due to Railjack Crew member Transmissions occurring. 
  • Fixed localization text for launching Countermeasures during the Call of the Tempestarii Quest. It now shows the correct input binding (Ordnance) instead of (Secondary Fire).
  • Fixed issues with locked doors and hacking panels in the Corpus Railjack Spy vaults during the Call of the Tempestarii Quest.
  • Fixed inability to see squad member's Void Storm Reactant count when using a Necramech or K-Drive.
  • Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs.
  • Fixed some Crew weapon skin choices not saving.
  • Fixed Railjack Shield HUD bar sometimes appearing black.
  • Fixed floating Kuva Lich heads appearing near the end of the Call of the Tempestarii Quest.
  • Fixed Nautilus Sentinel Mask and Tail not respecting chosen Energy color. 
  • Fixed the Call of the Tempestarii Railjack Skin not taking chosen Energy color.
  • Fixed Void Sinks dealing radial damage when enemies touched them instead of dealing damage just to them in the Railjack.
  • Fixed Void Sink visuals persisting after their destruction. 
  • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed missing firing FX for Grineer Crewship weapons.
  • Fixed boarders showing up at the Dry Dock after aborting an Orphix mission.
  • Fixed Revenant’s Danse Macabre ability loop sound staying active when Client aborts mission while ability is active. 
  • Fixed Revenant’s Danse Macabre ability ending sound playing when entering the Pause Menu while ability is active.
  • Fixed missing collision on Excavators.
  • Fixed a rare script error that could happen on Host if they quit the game while streaming into a new mission.
  • Fixed a script crash if players return to the Dojo just as another Railjack mission is starting and while streaming into the mission.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.
  • Fixed a script error when entering a Railjack Turret.
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