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PSN Call of the Tempestarii: Hotfix #1


Message added by [DE]Danielle,

Known issues are listed here in our public Trello Board: https://wrfr.me/3uNtd3W

 

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2 hours ago, [DE]Danielle said:

PSN Call of the Tempestarii: Hotfix #1
Friendly reminder: Consoles are now back to a non-simultaneous release cadence for Hotfixes!

This hotfix is being treated like an update in terms of downloading, so you will have to quit Warframe and ‘check for update’ to receive once it has deployed. 

Changes:

  • Lensflare on the Tempestarii Railjack Skin will now update when hovering over customizations.
  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.

Fixes:

  • Fixed a crash when returning to the Orbiter after extracting from a mission with a bad network connection.
  • Fixed a crash that could occur at the start of phase 1 of the Call of the Tempestarii Quest.
  • Fixed a crash that could occur during the 2nd phase of the Call of the Tempestarii Quest. 
  • Fixed a crash when attempting to launch a Solo/Quest mission from the Railjack Star Chart while playing as a Client (in this case the Client had completed a regular Railjack node then decided to play a Call of the Tempestarii mission). 
  • Fixed a crash related to a Cy Transmission.
  • Fixed a crash when Client attempts to load a solo-quest mission (Call of the Tempestarii) while playing a mission on another player's Railjack.
  • Fixed a functionality loss when Exiting the Railjack as a cinematic is playing during Call of the Tempestarii Quest. 
  • Fixed a massive hitch when selecting ‘Begin’ on Call of the Tempestarii in the Codex before completing the Deadlock Protocol.
  • Fixed Kuva Larvlings killed by Sevagoth’s Shadow resulting in a Kuva Lich who has no Weaknesses, Resistances, Immunities or Weapon bonus due to the Shadow being the progenitor. 
    • We're working on fixing accounts that Vanquished the "broken" Kuva Lich, thus giving themselves an invalid Kuva weapon.
  • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.
  • Fixed Clients getting a black screen after attempting to enter the Corpus Freightlinker.
  • Fixed FX spam in Void Storms (potentially). 
  • Fixed mouth animation discrepancies in the Call of the Tempestarii completion screen due to Railjack Crew member Transmissions occurring. 
  • Fixed localization text for launching Countermeasures during the Call of the Tempestarii Quest. It now shows the correct input binding (Ordnance) instead of (Secondary Fire).
  • Fixed issues with locked doors and hacking panels in the Corpus Railjack Spy vaults during the Call of the Tempestarii Quest.
  • Fixed inability to see squad member's Void Storm Reactant count when using a Necramech or K-Drive.
  • Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs.
  • Fixed some Crew weapon skin choices not saving.
  • Fixed Railjack Shield HUD bar sometimes appearing black.
  • Fixed floating Kuva Lich heads appearing near the end of the Call of the Tempestarii Quest.
  • Fixed Nautilus Sentinel Mask and Tail not respecting chosen Energy color. 
  • Fixed the Call of the Tempestarii Railjack Skin not taking chosen Energy color.
  • Fixed Void Sinks dealing radial damage when enemies touched them instead of dealing damage just to them in the Railjack.
  • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed missing firing FX for Grineer Crewship weapons.
  • Fixed boarders showing up at the Dry Dock after aborting an Orphix mission.
  • Fixed Revenant’s Danse Macabre ability loop sound staying active when Client aborts mission while ability is active. 
  • Fixed Revenant’s Danse Macabre ability ending sound playing when entering the Pause Menu while ability is active.
  • Fixed missing collision on Excavators.
  • Fixed a rare script error that could happen on Host if they quit the game while streaming into a new mission.
  • Fixed a script error when casting Seeker Volley on the Railjack, 
  • Fixed a script crash if players return to the Dojo just as another Railjack mission is starting and while streaming into the mission.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.
  • Fixed a script error when entering a Railjack Turret

Theres also a glitch with sevagoths shadow so if our enter the shadow or really the shadow back to sevagoth your abilities are locked on to anytime you hit X circle square or triangle it will use your abilities and it always happens when you transform also more of a bit pick but I'd say there's a good 60% chance that the shadows attack animations just won't play and it ac like a statue sometimes instead of floating it kinds just slides around 

Edited by (PSN)BLUEPANZERWOLF17
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Is any one else getting  massive amounts of crashes since the hotfix playing with others? Sometimes seems fine other times the game crashes after each successful mission, has been roughly a crash every 3 void fissure missions(not void storm) now where as before the hotfix has been months since warframe crashed on me, especially 4 times in about a hour and a half.

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24 minutes ago, (PSN)kadeliza740 said:

Is any one else getting  massive amounts of crashes since the hotfix playing with others? Sometimes seems fine other times the game crashes after each successful mission, has been roughly a crash every 3 void fissure missions(not void storm) now where as before the hotfix has been months since warframe crashed on me, especially 4 times in about a hour and a half.

Oh boy, are you on PS5?

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3 hours ago, (PSN)Alcoth138 said:

Hold on, I would like an answer to this. Do y'all know that sometimes the void bursts just spam not just VFX, but also the damage, instantly killing any AI crewmates in the field. I was lucky enough to be playing Hildrin the entire time and never got killed myself.

Ikr although my squads and myself wit ma crew were lucky enough to not have so much game breaking void burst spam in my / their ship.

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2 minutes ago, [DE]Danielle said:

Oh boy, are you on PS5? If this happens again and you get a report page, could you put "For DE" in the text field? Thank you! It'll help us track down reports. 

Question - when will the orb boss ( profit taker ) fights be fixed bcoz they keep crashing players games like if I go in a squad there is a very slim chance my game will not crash when trying to fight profit taker and always there is one person in a squad whose game is guaranteed to crash.

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2 hours ago, (PSN)Zer0-Rama said:

Still no fix for lavos liquid that's is missing from his vials and syandana and the missing vials on his side. This has been going on since his release😒😒😒😒

This is a known issue! We're looking into it. 

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3 hours ago, (PSN)Alcoth138 said:

Hold on, I would like an answer to this. Do y'all know that sometimes the void bursts just spam not just VFX, but also the damage, instantly killing any AI crewmates in the field. I was lucky enough to be playing Hildrin the entire time and never got killed myself.

This is noted in the 'popular feedback' list on our public Trello Board: 

https://wrfr.me/3uNtd3W

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So you guys didn't get rid of those explosions that happen in void storms those things that spawn 50 billion on one and will explode constantly and even crashing my game for it being so annoying and the fact it'll one shot everything and also durning the reactor part of railjack the markers screw up and doesn't show the active vent you need to destroy made me lose missions like I have ran into a ton of bugs and no one mentioned it at all also void storm level 5 likes to stay on ships permanently until you go back to the dry dock and it's so bad to the point you can't see please look into these issues as I really like the update but railjack is hard to play rn

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4 hours ago, [DE]Danielle said:

PSN Call of the Tempestarii: Hotfix #1
Friendly reminder: Consoles are now back to a non-simultaneous release cadence for Hotfixes!

This hotfix is being treated like an update in terms of downloading, so you will have to quit Warframe and ‘check for update’ to receive once it has deployed. 

Changes:

  • Lensflare on the Tempestarii Railjack Skin will now update when hovering over customizations.
  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.

Fixes:

  • Fixed a crash when returning to the Orbiter after extracting from a mission with a bad network connection.
  • Fixed a crash that could occur at the start of phase 1 of the Call of the Tempestarii Quest.
  • Fixed a crash that could occur during the 2nd phase of the Call of the Tempestarii Quest. 
  • Fixed a crash when attempting to launch a Solo/Quest mission from the Railjack Star Chart while playing as a Client (in this case the Client had completed a regular Railjack node then decided to play a Call of the Tempestarii mission). 
  • Fixed a crash related to a Cy Transmission.
  • Fixed a crash when Client attempts to load a solo-quest mission (Call of the Tempestarii) while playing a mission on another player's Railjack.
  • Fixed a functionality loss when Exiting the Railjack as a cinematic is playing during Call of the Tempestarii Quest. 
  • Fixed a massive hitch when selecting ‘Begin’ on Call of the Tempestarii in the Codex before completing the Deadlock Protocol.
  • Fixed Kuva Larvlings killed by Sevagoth’s Shadow resulting in a Kuva Lich who has no Weaknesses, Resistances, Immunities or Weapon bonus due to the Shadow being the progenitor. 
    • We're working on fixing accounts that Vanquished the "broken" Kuva Lich, thus giving themselves an invalid Kuva weapon.
  • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.
  • Fixed Clients getting a black screen after attempting to enter the Corpus Freightlinker.
  • Fixed FX spam in Void Storms (potentially). 
  • Fixed mouth animation discrepancies in the Call of the Tempestarii completion screen due to Railjack Crew member Transmissions occurring. 
  • Fixed localization text for launching Countermeasures during the Call of the Tempestarii Quest. It now shows the correct input binding (Ordnance) instead of (Secondary Fire).
  • Fixed issues with locked doors and hacking panels in the Corpus Railjack Spy vaults during the Call of the Tempestarii Quest.
  • Fixed inability to see squad member's Void Storm Reactant count when using a Necramech or K-Drive.
  • Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs.
  • Fixed some Crew weapon skin choices not saving.
  • Fixed Railjack Shield HUD bar sometimes appearing black.
  • Fixed floating Kuva Lich heads appearing near the end of the Call of the Tempestarii Quest.
  • Fixed Nautilus Sentinel Mask and Tail not respecting chosen Energy color. 
  • Fixed the Call of the Tempestarii Railjack Skin not taking chosen Energy color.
  • Fixed Void Sinks dealing radial damage when enemies touched them instead of dealing damage just to them in the Railjack.
  • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed missing firing FX for Grineer Crewship weapons.
  • Fixed boarders showing up at the Dry Dock after aborting an Orphix mission.
  • Fixed Revenant’s Danse Macabre ability loop sound staying active when Client aborts mission while ability is active. 
  • Fixed Revenant’s Danse Macabre ability ending sound playing when entering the Pause Menu while ability is active.
  • Fixed missing collision on Excavators.
  • Fixed a rare script error that could happen on Host if they quit the game while streaming into a new mission.
  • Fixed a script error when casting Seeker Volley on the Railjack, 
  • Fixed a script crash if players return to the Dojo just as another Railjack mission is starting and while streaming into the mission.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.
  • Fixed a script error when entering a Railjack Turret.

Please DE, since the coming of tempestari i lose platinium upon login, i lost 40p so far, please fix it and do refund. Also, the update didn't fix a glitched where lotus came back in the communications in place of the ordis version and my tenno pop ups are gone, I only get the audio.._ could you please fix it too ? It's been months.._.. Best regards, Aquylus (PS4)

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No fix for being locked into the mission completed screen if going from void storm to new mission? What about only the host being the only one able to leave the railjack when streaming new missions? Even after host migration I was unable to access any stations or airlocks :(

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6 hours ago, [DE]Danielle said:

So when you use the default binding nothing is happening? Or do you guys have custom Railjack bindings? 

More information would be great! 

 

The default binding isn't working on Particle Ram (R1+ square) some players told me to use the TouchPad instead. But the 1st and 3rd battle mods works normally with R1+X and R1+O.

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@[DE]Danielle there's also a bug that I was in a mission and my railjack got electric damage, but it wasn't showing on the Hud nor the map. I was with Nautilus and a engineer crew member but none of them could find and fix the damage, I walked around the entire railjack and didn't find it too. But my Hud was shaking (effects from electric damage), I couldn't use tactical warp or tactical mods cuz it was saying I had an electric failure. I have a recording of it in case

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