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Call of the Tempestarii: Hotfix 30.0.3


[DE]Rebecca

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Missed note / incomplete feature:

Some Tenno have noticed that Forward Artillery can use a different gun by using ‘Switch Weapon (F)’. This is a feature that shipped unfinished, but expect real support for this in a future deployment (UI, sounds, etc).


 

Changes:

 

  • Optimized performance for a number of network connections.
     

Fixes:

 

  • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.  

  • Fixed an issue that would occur when a player tries to select a new mission after a host migration occurs. 

  • Fixed a crash caused by Sevagoth’s passive. 

  • Fixed a crash caused by Wukong’s passive.

  • Fixed a script error that could occur when using Seeker Volley.

  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations. 

  • Fixed a loss of functionality associated with existing the Railjack right as a Cinematic starts. 

  • Fixed a crash that could occur when trying to show item information popup.

  • Fixed random crash on game start with DirectX 11 renderer.

  • Fixed black screen on clients after attempting to enter Corpus Freightlinker after one or more tugs were ejected.

  • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.

  • Fixed a crash when trying to load solo Call of the Tempestarii missions while on another player’s Railjack.

  • Fixed crash when entering Railjack (potentially) and when boarding/leaving a Crewship.

  • Fixed a crash caused by encounters trying to activate after already leaving the mission.

  • Fixed a crash that could occur when leaving Void Storm mission.

  • Fixed an issue where the ‘Countermeasures’ stage of ‘Call of the Tempestarii’ may present the wrong button prompt. 

  • Fixed an issue with overlay and Tactical maps not working if you are using the ‘Large’ map view. 

  • Fixed getting on the pilot seat before fully entering the mission displaying the Warframe ability HUD.

  • Fixed a rough level transition in the new user experience. 

  • Fixed crashes related to host migration. 

  • Fixed crashes related to level streaming between missions. 

  • Fixed issues with Corpus Crewship engines and doors not properly lighting. 

  • Fixed several script errors. 

  • Fixed game text errors. 

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Please allow our crew to equip our Warframes animations, also add energy colors to attachments.
Is there a plan to train our crew beyond 3 points in the future?
Maybe full female/male versions of all syndicates, like a male New Loka and a female Arbiters of Hexis, etc.
Other crew factions like Ostrons and Solaris?
Please fix the electrical hazard still affecting the HUD and Tactical menu even after being repaired, it continues to glitch the HUD after the mission is over in the Dojo.

1 minute ago, [DE]Rebecca said:

Fixed an issue with overlay and Tactical maps not working if you are using the ‘Large’ map view. 

I'm hoping this fixed the Tactical menu, as it's removing the mini-map when used, the only fix for it is to press the map button twice.

Thanks for the update DE <3

 

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So I was thinking; maybe you could give affinity weekend and/or forma packs for the absolutely staggering amount of forma Sevagoth requires? Key word: requires.

 

Maybe just even a Plague Star. Boy would that be nice, after all these years. 

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Sevagoth - Make Sow recastable with resetting tagged/marked enemies!

It is quite difficult, actually impossible to figure out which enemy is still under the effect of Sow when trying to move on and try to mow the next group with reap and sow, yo.

Waiting for the timer to run out is just unnecessary and adds even more to the clunky mobility of Sevagoth and Shadow.

Change the affinity gain on him! Shadow does not split the affinity, while Shadow is able to profit from Sevagoth kills!

And finally, remove that weird slow down at the end of the "Consume" ability of Shadow. Hell, didn't we had this in the past with other frames and it annoyed lots of users?!

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PLEASE let us choose to launch RJ missions as captain or crew. This would let RJ veterans with kitted RJ be able to run the mission and RJ noobies get a feel for it but not make the whole experience lesser for all involved. With out this it makes the whole thing better to run as solo which sucks when you tie relics to it. 

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