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Nobody, the Embodiment of the Void (WARFRAME & RAID)


Brinstar7777

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The Void has always had a degrading effect on one's sanity. Being in a realm where all laws of physics no longer apply can do a number on your head. Nobody, as this bizarre pseudo-warframe calls himself, is merely an embodyment of that effect; the end result of orokin scientists trying to ascribe a personality to something that doesn't have one, to attempt to apply rules to something that, by it's very nature, obeys no no laws and respects no boundaries.

-Nobody's Index Page.

Hello, tenno. Welcome to my realm...

[Nobody, the Embodiment of the Void]

Stats
H 
200(600)
S 100 (300)
A 300
E 100(300)
S.s 1.3

Abilities

Passive 1-Enemies have a hidden sanity meter, which slowly goes down under certain circumstances, and the stat can range from 100% to 0%. When sanity is high, AI is normal, but as it gets lower, the AI begins to do things it isn't supposed to. These deviations can range from stopping to pick up a rock or piece of scrap to going all-out psycho, whipping out a gun, and falling on any allies with a vicious fury. As sanity begins to drop, enemies become less and less likely to attack normally, but harder and harder to predict.

Passive 2-Mr nobody does things in a weird way. His health bar comes before his shields, and killing him requires reducing his shields to 0 instead of his health. Moreover, he can, after 10 seconds of not taking damage, begin regenerating 1% of his health every second

[25 energy]
1)Chaos Strike
-Tap to unleash a blast of void energy that drains 10% sanity and does damage. Distantly similar to the Shwaak prism for Amps.

[50 energy]
2)Disjunction
-Tap to teleport in the direction of the cursor. Hold to cause a spherical aura to extend out from you: when released, you'll teleport as if you tapped the ability, but all allies and enemies within the aura will be teleported with you. Enemies that get teleported suffer damage, lose 25% sanity, and are ragdolled and flung in the direction you teleported in.

[50 energy]
3)Probability Grenade
-Tap to toss a grenade that explodes upon contact with a surface. Any enemies caught in the blast are teleported short distances in random direction, suffer damage, and lose 25% sanity

[1 energy per second]
4)Psychosis State

-Tap to cause Nobody to shed his various components. Nobody has no health while this is active, but has increased mobility and unlimited use of all abilities. Moreover, every enemy within 10 meters has their sanity rapidly drained.

 

Credits

Credit to weeaboopotato for the concept and many elements of both the Raid and the Warframe.

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[Welcome to Voidspace] 
[Raid Concept]

[1st Encounter]: Something's Up

-Once the mission begins, you play the mission node as normal, but this time you have a hidden sanity stat. The lower it is, the more bluish and distorted your vision becomes. Moreover, once your sanity begins to get really low, you'll begin seeing ghostly figures walking around, hear weird noises, and experience other harmless video and audio hallucinations. If sanity hits 0%, then friendly fire is enabeled and you'll now be able to damage teammates. Sanity slowly regenerates so long as you're out of combat.

Moreover, Nobody Spectres will appear and teleport around the map. These spectres rapidly drain sanity from both their attacks and just from looking at them.

Nobody will also be trying to communicate with warframes via distorted transmissions. These transmissions will become less and less distorted as your sanity drops more and more. 

Note that the squad can opt out of the raid by completing the mission as normal and not letting anyone's sanity drop to 0%. If anyone's sanity drops to 0%, Nobody will broadcast a crystal-clear transmission to all tenno, saying "Hello, tenno. Welcome to my realm." All tenno will then vanish into a set of rifts. 

[2nd Encounter]: Welcome to my little corner of the Void, Tenno!

When the tenno wake up, they're greeted with Voidspace, a wrecked, distorted orokin tileset lit by blue light. While they're here, their sanity slowly degrades at a rate of 1% every second. Note that nobody other than Nobody sends the Tenno transmissions while they're here.

The tenno always begin in a sizeable room that's decorated, oddily enough, with a big banner that says "Welcome to my little corner of the Void, Tenno!". Beneath that banner is, even weirder, a full blown buffet. Weirdest yet, the buffet can be interacted with, restoring all Shields, Health, Energy, and Ammo to max.

After that, the tenno get treated to a few hours of exploring the area, being ambushed by more Nobody Spectres, seeing even more wacky stuff, and getting completely and thouroughly lost. After that, the tenno enter a huge orokin council room. All the chairs where the council members would sit are broken, save one.

Once all of the Tenno enter, all entrances to the room lock and Nobody appears in that one unbroken chair. A cutscene begins, where Nobody says that the tenno "are finally ready for my grand finale" and then snaps his fingers. The room then quite literally falls to pieces and into a black void, and the tenno fall in with the room.

[3rd Encounter]: The sanity-sapping, life-ending, patent-pending Colloseum of Chaos!

The tenno are dropped into a huge colloseum. Confetti cannons spray rainbow confetti into the air and Nobody announces the following; "Tenno, prepare yourselves, for my sanity-sapping, life-ending, patent-pending Colloseum of Chaos!"

First, the tenno are confronted with spectres that are exact duplicates of themselves, right down to the last stat. There is one for each tenno. Note that friendly fire is enabelled, and the only way to differentiate the spectres from your fellow tenno is to look at their titles. This is bound to cause chaos.

After that, the tenno are confronted with Nobody's Pinball of Pandemonium. This giant glowing boulder rolls around and bounces around the edges of the room. Contact with it does a lot of damage and knocks you prone. It has a healthbar like any other enemy.

Once the tenno are done with that, Nobody himself enters the arena, and a bar with 2 threshhold bars comes up, representing Nobody's health and shields. Nobody possesses double health and shields, and his stats are multiplied by the number of tenno present.

[4th Encounter]: So we just walk away like nothing happened?!

After the tenno defeat Nobody, he preforms a short, curt bow, comments on how much fun he's had with them, and then dissapears. The tenno are then teleported back to reality, except this time, there are no Nobody Spectres. The Lotus contacts them almost immediately after they return, more than a little concerned that she lost contact with them for several hours, and orders them to get to extraction ASAP. The tenno can now head to extraction as if the mission was complete.

Reward:

Every time the tenno complete the raid, Nobody sends a message to the inbox, stating that he had so much fun, thanking the tenno for showing up, and saying that he's attached to the message "a little memento, as a reminder of all the fun we had together." The first time you complete the raid, the message contains a Nobody Prex Card, a Nobody Figurine, and a random Nobody Warframe component blueprint, plus the Nobody Warframe Main blueprint. Additional blueprints can be purchased from Simaris in any relay. Subsequent messages after the mission is completed for the first time contain only a random Nobody Warframe component blueprint.

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Nobody's Appearance

Imagine 100 warframe parts, taken from 100 different 'donors', and arranged into a roughly humanoid shape, held together by a humanoid-shaped aura of void energy. This is roughly what Nobody looks like. He's basically Xaku's wilder, more chaotic twin, appearance-wise.

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On 2021-04-23 at 8:56 AM, Brinstar7777 said:

 

Yeah, this concept is heavily inspired by Parafros. In fact, this warframe is probably what you'd get if you crossed Xaku with Parafros.

could've you at least credit me, since you didn't really change much at all and even just straight up took one of his core mechanic and even named an ability after his actual ability, while also using most of my raid counter concepts almost exactly as the ones you did without much change whatsoever

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38 minutes ago, weeaboopotato said:

could've you at least credit me, since you didn't really change much at all and even just straight up took one of his core mechanic and even named an ability after his actual ability, while also using most of my raid counter concepts almost exactly as the ones you did without much change whatsoever

Ok, I'll be sure to credit you. But also, did your raid include anything as insane as a welcome buffet or a "Sanity-sapping, life-ending, patent-pending Colloseum of Chaos"?

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