moondog548 Posted April 21, 2021 Share Posted April 21, 2021 I'll start by saying I love the relic/void/prime system for many reasons. It fills a great role in the game. This is just a small refinement (pun intended!) I think we really need. Once you max out a syndicate, you essentially have free infinite relics. Running most endless mission types will get you more relics than you can ever open, especially since the reward tables for Void Fissure missions typically give you even more! [bonus feedback: replace most of those un-ranked relic rewards with partially-ranked relics!] So let us mulch our relics for a miniscule amount of traces, so that we can turn the heaps of relics we have into upgrades on the relics we want (or for crafting recipes that require traces, which are fine). My suggestion: Per one unranked Relic: Lith = 1 trace Meso = 2 trace Neo = 5 trace Axi = 9 traces Requiem = 14 traces It wouldn't be much, but it'd be so much better than the current virtually-NOTHING that our spare relics are worth. Link to comment Share on other sites More sharing options...
moondog548 Posted April 21, 2021 Author Share Posted April 21, 2021 Oh, and if you really want to futher restrict it for some reason, make us go to Baro for this service. Link to comment Share on other sites More sharing options...
-VS-BunBun Posted April 21, 2021 Share Posted April 21, 2021 This is a nice idea and all... but DE should have already put a system in place to make relics faster or atleast let us do something with them. But no they won`t because apparently this discourages buying the totally overpriced prime vault. They should atleast give us 10 traces per lith. Call of the tempestarii was pretty disappointing for a mainline update tbh. Link to comment Share on other sites More sharing options...
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