DLDeath Posted April 23, 2021 Share Posted April 23, 2021 So necramechs doesn't get the buff from your pet Animal Instinct. Is this suppose to be the case and we're forced to give up a slot on our necramech for Necramech Enemy Sense? Since on my warframe I don't run around with Enemy sense due to my cat using primal Animal Instinct. Why can't Necramechs do the same? Link to comment Share on other sites More sharing options...
vanaukas Posted April 23, 2021 Share Posted April 23, 2021 2 hours ago, DLDeath said: So necramechs doesn't get the buff from your pet Animal Instinct. Is this suppose to be the case and we're forced to give up a slot on our necramech for Necramech Enemy Sense? Since on my warframe I don't run around with Enemy sense due to my cat using primal Animal Instinct. Why can't Necramechs do the same? Because Necramech aren't tied to the companions,* in the same way as operators Link to comment Share on other sites More sharing options...
PublikDomain Posted April 23, 2021 Share Posted April 23, 2021 1 hour ago, vanaukas said: Because Necramech aren't tied to the companions in the same way as operators It doesn't affect Operators, either. Link to comment Share on other sites More sharing options...
vanaukas Posted April 23, 2021 Share Posted April 23, 2021 1 hour ago, PublikDomain said: It doesn't affect Operators, either. That's what I've tried to say, missed a literal "," to make sense Link to comment Share on other sites More sharing options...
Surbusken Posted April 23, 2021 Share Posted April 23, 2021 https://warframe.fandom.com/wiki/Iatric_Myceliumhttps://warframe.fandom.com/wiki/Combat_Discipline Are the only things they forgot to block for mechs, far as I know. Link to comment Share on other sites More sharing options...
RazerXPrime Posted April 23, 2021 Share Posted April 23, 2021 1 hour ago, (XBOX)TyeGoo said: TBH im surprised Sevagoth's Ghost has the sentinel switch sides and provide enemy/loot radar and vacuum. Of course my wild fantasies make me guess if that's a test they later make an overall feature. (radar/vacuum for everyone! Vehicles, mechs, operator) Could also be an unintended bug that gets fixed later on. Who knows. 🤷♂️ Sevagoth's ghost/shadow is just an ability. It's still a warframe. Link to comment Share on other sites More sharing options...
TARINunit9 Posted April 23, 2021 Share Posted April 23, 2021 DE have this stupid idea in their heads that Z-kids and Mechs shouldn't be affected by anything except their own abilities. Trin can heal Warframes, Rescue targets, Defense cryopods, Syndicate allies, and Specters, but not Z-kids and mechs? Same for Rejuvenation, by the way, it's dumb and arbitrary and I hate it Link to comment Share on other sites More sharing options...
Yamazuki Posted April 23, 2021 Share Posted April 23, 2021 4 minutes ago, TARINunit9 said: DE have this stupid idea in their heads that Z-kids and Mechs shouldn't be affected by anything except their own abilities. Trin can heal Warframes, Rescue targets, Defense cryopods, Syndicate allies, and Specters, but not Z-kids and mechs? Same for Rejuvenation, by the way, it's dumb and arbitrary and I hate it Especially considering Rejuvenation was working on Necramechs when they were released, and briefly even some arcanes. DE actually went out of their way to ensure these didn't work on them for the purpose of "rewarding" alternatives through OV. Link to comment Share on other sites More sharing options...
DoomFruit Posted April 24, 2021 Share Posted April 24, 2021 9 hours ago, Yamazuki said: Especially considering Rejuvenation was working on Necramechs when they were released, and briefly even some arcanes. DE actually went out of their way to ensure these didn't work on them for the purpose of "rewarding" alternatives through OV. This was especially amusing, because this actually made Rejuvenation worth slotting back at the time. We actually had a reason to take something that wasn't Corrosive Projection. But apparently, people weren't installing CP like they were supposed to and so DE had to go and nerf all of the alternatives to make the choice into the illusion that it was always intended to be. Link to comment Share on other sites More sharing options...
Zeddypanda Posted April 24, 2021 Share Posted April 24, 2021 I'm fine using a slot for it. What's not cool is that you can only obtain the mod from people who got it when it was available. Being able to tell where enemies are is simply too important to gate off like that. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted April 24, 2021 Share Posted April 24, 2021 I'm fine with warframe and pet mods not being applicable to mechs, but I think they should go back to the original release where Magus arcanes and operator abilities could heal them. The operator clearly interacts with the mechs they same way they interact with warframes - so IMHO it would still makes sense. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted April 24, 2021 Share Posted April 24, 2021 Give the mech an Auxillary slot for the less combat effective mods Link to comment Share on other sites More sharing options...
nslay Posted April 24, 2021 Share Posted April 24, 2021 18 hours ago, Surbusken said: https://warframe.fandom.com/wiki/Combat_Discipline Nah... they patched this one recently On 2021-03-19 at 11:18 AM, [DE]Megan said: Fixed Combat Discipline Mod healing applying to deployed Necramechs. Link to comment Share on other sites More sharing options...
PublikDomain Posted April 25, 2021 Share Posted April 25, 2021 17 hours ago, Zeddypanda said: I'm fine using a slot for it. What's not cool is that you can only obtain the mod from people who got it when it was available. Being able to tell where enemies are is simply too important to gate off like that. You've heard of UniVac, but UniMap is just as important! The minimap out to have universal basic enemy/loose loot detection, with Animal Instinct and the other radar mods giving you an increased advanced detection range that gives you more information, like enemy status/containers. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.