Zahnny Posted April 26, 2021 Author Share Posted April 26, 2021 2 minutes ago, taiiat said: Grineer Sealab is also kinda annoying for those Elevator Shafts. they're thematic i guess..... simulating going to the 'Sea' floor.... but man, you basically start every Mission going down 3+ Elevator Shafts. any other Tiles with enormous Vertical changes are also annoying in a similar respect. Parkour can cope with it, but scaling huge sheer cliffs just isn't very interesting Parkour wise, so. Yeah, most players can probably suspend their disbelief enough without the elevators. I mean most Ship tilesets probably break standard euclidean geometry with the arrangements at times. Personally, I'd like more Uranus surface tiles that aren't at the start and end. Some intermediate tiles where we can fight on the surface, through the heavy rain and waves battering the Grineer station. Link to comment Share on other sites More sharing options...
stormy505 Posted April 26, 2021 Share Posted April 26, 2021 Pros: Conceptually, crashed corpus ship is cool. Ice pirates could be used like in the lore. Ice maps in general have a lot of untouched potential. Cons: Map has more invisible walls than mario 64. Parts of the map are built around a corridor shooter style game when modern warframe just isn't that. Waypoints are jank, not as bad as eris but pretty meh. Link to comment Share on other sites More sharing options...
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