Shiroi-Tsuki Posted April 25, 2021 Share Posted April 25, 2021 A weird and kind of frustrating problem I've been running into when doing some of the Volatile Railjack missions, is that during the last objective of the mission where you're supposed to be destroying Reactor Weakpoints with the Foreword Artillery, there will sometimes be three weakpoints you need to destroy to complete the mission. The problem is the Foreword Artillery only holds two Dome Charges at a time, otherwise you need to make more using the Forge or wait for the Artillery to very, very slowly recharge itself. Now, in order to make more Dome Charges in the Forge, you need Titanium, but Titanium doesn't seem to drop from any of the Corpus Fighters or Crewships, and there are some missions where even the asteroids scattered around the area don't seem to drop anything. Finally, near as I can tell, there aren't any mods that, like, increase the amount of Dome Charges you can carry or increase the Artillery recharge rate. There is a mod that gives a chance you won't consume a Dome Charge when firing, but if you end up unlucky and both charges get consumed anyway, you're back to the same problem. Am I missing something here? Is it really intended that, if the mission asks for you to destroy three Reactor Weakpoints, you either have to scour the area for Titanium and hope you get lucky, or just sit on your hands and wait for the Artillery to recharge? Link to comment Share on other sites More sharing options...
(PSN)Hikuro-93 Posted April 25, 2021 Share Posted April 25, 2021 I wish we just started with 4 or 5, like before. And yes, to the one person who was gonna type it, I'm aware that if we don't leave the dojo the forged quantity is kept. And that's great. It's really the starter quanity that leaves a bad taste in my mouth. Link to comment Share on other sites More sharing options...
CephalonCarnage Posted April 25, 2021 Share Posted April 25, 2021 another bad result from the changes that were to make things better. 5 dome charges shared for all was better than 2 dome charges where everyone has to have a go, or someone has to forge more anyway. This change is a mess. Link to comment Share on other sites More sharing options...
Shiroi-Tsuki Posted April 25, 2021 Author Share Posted April 25, 2021 It had been so long since I played Railjack prior to the recent update, I had completely forgotten that we used to start out with far more Dome Charges. That just makes this problem even more frustrating. Link to comment Share on other sites More sharing options...
Vaml77 Posted April 25, 2021 Share Posted April 25, 2021 This is one of the millions of problems with railjack "retrofit" thing....flux energy its another problem. Restore Hull on forge its totally pointless ....the railjack hull restores itself -.- This update make all things much more worse than before....and new comers will spend much more credits and endo to lvling mods... Link to comment Share on other sites More sharing options...
Nira Posted April 25, 2021 Share Posted April 25, 2021 I too am rather confused by this needless change to dome charges. What was wrong with everyone starting the mission with five? Being able to increase the pool mid-mission is great and all, but just as you say, we actually need the crafting materials for them to drop in all the missions. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.