(XBOX)Huggs93 Posted May 1, 2021 Share Posted May 1, 2021 Please stop putting in alternate dodge animations the only ones it works on so far is Limbo and Titania mainly because the skeleton is kept upright and it’s dodge length is and animation speed are the same with the regular roll this does not and almost has never worked on protea and it’s what killed Sevagoth for me aside from is clunky abilities. so I see y’all working on a new frame that surfs everywhere and I swear to god if we do not get a way to turn off animations for certain frames like how we can invert press and hold abilities... I’ll be honest I’m gonna lose my S#&$ trying to have fun playing a game I’m supposed to enjoy with clunky animations when you literally have had something perfect hats worked for years. Least give us the option to opt out of this stuff Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted May 1, 2021 Share Posted May 1, 2021 I actually mean not to tease you, but the last paragraph made me genuinely laugh. What about the Hildryn dodge? Link to comment Share on other sites More sharing options...
YUNoJump Posted May 1, 2021 Share Posted May 1, 2021 I like them when they serve a purpose or a normal roll would look weird (apparently Hildryn is just too buff for a normal roll to work), but I agree they've probably done enough by now. Sevagoth's dodge just looks like a bullet jump; is there any reason he can't just do a normal roll? Same with Protea, she just does a flip instead of a roll for no reason. Alt-dodges can be cool, but if they're gonna do them for every new frame then there's no reason to be that interested in them. Link to comment Share on other sites More sharing options...
Sintag Posted May 1, 2021 Share Posted May 1, 2021 What upsets me is that they didn't go back and retroactively give Mirage Protea's alt-dodge, while letting Protea keep her normal dodges. Seriously, an acrobatic flip would work wonders for the jester-themed frame. Link to comment Share on other sites More sharing options...
Sevek7 Posted May 1, 2021 Share Posted May 1, 2021 I've noticed this too. The standard roll / dodge on most Warframes appears to maintain momentum throughout and after the animation. However Protea seems to lose momentum after her dodge (likely due to increased animation speed, speeding up the roll and then slowing it down again afterwards). It makes playing Protea a jarring experience because of the very different momentum. I haven't really noticed it with the other frames, seems like Hildryn & Limbo keep their momentum like standard frames, But yes Sevagoth feels really clunky with his dodge, although seems to keep momentum - I'm not sure exactly why it feels clunky. Link to comment Share on other sites More sharing options...
maycne.sonahoz Posted May 1, 2021 Share Posted May 1, 2021 I concur Sevagoth's is meh, but Xaku's and Protea's are nice. I'm not against more... when they fit. Link to comment Share on other sites More sharing options...
Aadi880 Posted May 1, 2021 Share Posted May 1, 2021 2 hours ago, Sevek7 said: The standard roll / dodge on most Warframes appears to maintain momentum throughout and after the animation. No, they don't. It never maintained momentum after the animation ever. With Protea, the dodge animation is faster so the "loss of momentum" you are describing is far more noticeable. But it has always been there on every other warframe too. The reality is that Dodging NEVER maintained momentum after the animation. You can see it for yourself. Aimglide with zero horizontal velocity to a directional dodge and see if you gain any momentum. You won't. Only directional bullet jumps provides momentum, and that, is by overriding any existing momentum. Meaning if you bulletjump while travelling 100m/s (dismounting archwing), you LOSE speed instead of gaining any. Link to comment Share on other sites More sharing options...
Sevek7 Posted May 1, 2021 Share Posted May 1, 2021 8 hours ago, Aadi880 said: No, they don't. It never maintained momentum after the animation ever. With Protea, the dodge animation is faster so the "loss of momentum" you are describing is far more noticeable. But it has always been there on every other warframe too. The reality is that Dodging NEVER maintained momentum after the animation. You can see it for yourself. Aimglide with zero horizontal velocity to a directional dodge and see if you gain any momentum. You won't. Only directional bullet jumps provides momentum, and that, is by overriding any existing momentum. Meaning if you bulletjump while travelling 100m/s (dismounting archwing), you LOSE speed instead of gaining any. Ah fair point. But doesn't Mirage also have a faster roll animation? I don't feel the same "apparent loss of momentum" when using Mirage as I do with Protea. Link to comment Share on other sites More sharing options...
garbenzine Posted May 1, 2021 Share Posted May 1, 2021 I think the alternate dodge animations are interesting, if only for the added variety. I'm hoping we get one that does that layered-multi-shadow-image effect at some point. If anything though when it comes to dodge changes, I'd like to see more frames with interesting passives tied to it like Limbo. Link to comment Share on other sites More sharing options...
Stormdragon Posted May 1, 2021 Share Posted May 1, 2021 I'd be happy if we could change the warframe's dodge animation, no matter if we have to buy them like we do with their idles. This way DE can do all the rolls they want and we can choose to either use them everywhere, where it makes sense, or simply pass on them depending of how much we like each of them. Link to comment Share on other sites More sharing options...
Nira Posted May 1, 2021 Share Posted May 1, 2021 15 hours ago, (PSN)Deeceem said: I actually mean not to tease you, but the last paragraph made me genuinely laugh. What about the Hildryn dodge? As someone with over 2000 hours in-game and Hildryn in top five most-played frames, I still do not tire of her dodge. *PHWAMPH!* Link to comment Share on other sites More sharing options...
quxier Posted May 1, 2021 Share Posted May 1, 2021 15 hours ago, YUNoJump said: I like them when they serve a purpose or a normal roll would look weird (apparently Hildryn is just too buff for a normal roll to work), but I agree they've probably done enough by now. Sevagoth's dodge just looks like a bullet jump; is there any reason he can't just do a normal roll? Same with Protea, she just does a flip instead of a roll for no reason. Sadly rolls are just animations. I wished that Protea could jump over obstacles. I wished that Xaku could go through smaller holes or just go through walls ("void body" goes through walls and Xaku materialize behind the wall). Link to comment Share on other sites More sharing options...
Kaggelos Posted May 3, 2021 Share Posted May 3, 2021 Mag could have one in which she uses magnetic fields to levitate left, right back and forth, Zephyr could use wind to propel herself a bit, etc I seriously want Mag's dodge to be a thing now ; _ ; Link to comment Share on other sites More sharing options...
Kaggelos Posted May 3, 2021 Share Posted May 3, 2021 On 2021-05-01 at 11:26 PM, Dualice said: As someone with over 2000 hours in-game and Hildryn in top five most-played frames, I still do not tire of her dodge. *PHWAMPH!* IKR? I love her sounds so much! Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted May 4, 2021 Share Posted May 4, 2021 I like them. Keep up the good work DE. Link to comment Share on other sites More sharing options...
Navarc Posted May 4, 2021 Share Posted May 4, 2021 a toggle for them would be appreciated yeah, best thing would be able to choose a dodge animation from the warframe you've mastered onto any warframe, though only the animation & not the effect in its entirety like limbo Link to comment Share on other sites More sharing options...
--Q--ualityContent Posted May 4, 2021 Share Posted May 4, 2021 I reply to agree in regards to the topic, it was interesting the first few times but now it's more annoying. :) Also I agree with my whole heart to the reply above me, a toggle would be superb. Link to comment Share on other sites More sharing options...
twirlandswirl Posted May 5, 2021 Share Posted May 5, 2021 On 2021-05-01 at 3:27 AM, maycne.sonahoz said: I concur Sevagoth's is meh, but Xaku's and Protea's are nice. I'm not against more... when they fit. Xaku's dodge is absolutely a thing of beauty. Link to comment Share on other sites More sharing options...
(XBOX)Huggs93 Posted May 13, 2021 Author Share Posted May 13, 2021 On 2021-05-01 at 12:23 AM, Sintag said: What upsets me is that they didn't go back and retroactively give Mirage Protea's alt-dodge, while letting Protea keep her normal dodges. Seriously, an acrobatic flip would work wonders for the jester-themed frame. Please holy #*!% no proteas dodge is literally the worst or well was until sevagoth came out Link to comment Share on other sites More sharing options...
(PSN)MegaZatruz Posted May 13, 2021 Share Posted May 13, 2021 On 2021-05-04 at 4:16 AM, xcrimsonlegendx said: I like them. Keep up the good work DE. We need more! Link to comment Share on other sites More sharing options...
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