Squick Posted May 1, 2021 Share Posted May 1, 2021 How do you fix sentinels? Regen -> Revives sentinels once 45 seconds at max rank. Primed Regen -> Revives sentinel every 30 seconds at max rank. The timer begins from the point when it was last used, so you can "stock" a single instant revive at a time. It won't stop them being stupid squishy at high levels, but with shield gating that at least keeps them up a reasonable amount of time. Now you can give the Protea Dispensary augment something that's actually useful. Link to comment Share on other sites More sharing options...
ToKeSia Posted May 2, 2021 Share Posted May 2, 2021 dispenser augment should be able to revive all companion , not only for sentinel then it will be useful Link to comment Share on other sites More sharing options...
DrivaMain Posted May 2, 2021 Share Posted May 2, 2021 This should apply to all companions. Not just regen. It's better they make this auto revive innate to every companion. Mods can exist to shorten the cooldown. Link to comment Share on other sites More sharing options...
Kaggelos Posted May 2, 2021 Share Posted May 2, 2021 Dispensary's new augment is, like others already said, a bad bandaid. I may sound mean, but DE dun goofed this one. Link to comment Share on other sites More sharing options...
Leqesai Posted May 2, 2021 Share Posted May 2, 2021 2 minutes ago, Kaggelos said: Dispensary's new augment is, like others already said, a bad bandaid. I may sound mean, but DE dun goofed this one. Absolutely agree. For what sentinels are the death mechanic on them is just poor game design. Giving players an augment to bypass the poor game design is doubling down on the stupidity. It is like realizing your friend is allergic to gluten, buying them a pizza and telling them they can just avoid eating the crust by scraping the toppings off. You know the problem, you identify the problem, and you offer up a stupid solution. We've told you guys the problem for -years- and your solution is completely asinine. DE, you need to start listening to your playerbase. They're the ones spending money on your product keeping it afloat. When loads of people identify issues with your product, listen to them and don't piss around with half-ass solutions. Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted May 2, 2021 Share Posted May 2, 2021 I'll settle for a Sentinel Respawn mod, If destroyed, respawns in 1 minute at fastest (I wanted 30 seconds but that's probably too fast). You can even call it "System Reboot" Link to comment Share on other sites More sharing options...
Steel_Rook Posted May 2, 2021 Share Posted May 2, 2021 9 hours ago, Kaggelos said: Dispensary's new augment is, like others already said, a bad bandaid. I may sound mean, but DE dun goofed this one. This isn't mean, it's accurate. I'm astounded to the point of frustration that DE keep doing this. Time and again, they'll offer a throwaway bandait workaround to systemic issues instead of addressing said issues. And now, because we have that workaround, they can hide behind hunbots citing how "it's fixed now, just use X." The Dispenser Augment is a bad idea. This should have been a change to Sentinels, not just to one power on one Warframe. Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted May 2, 2021 Share Posted May 2, 2021 28 minutes ago, Steel_Rook said: This should have been a change to Sentinels, not just to one power on one Warframe Actually with the Helminth system you can put dispensary on any warframe so its not just one. Link to comment Share on other sites More sharing options...
quxier Posted May 2, 2021 Share Posted May 2, 2021 2 minutes ago, (XBOX)Shodian said: 32 minutes ago, Steel_Rook said: Actually with the Helminth system you can put dispensary on any warframe so its not just one. You know... that may sound "stupid" but people want put other powers on their frame. Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted May 2, 2021 Share Posted May 2, 2021 7 minutes ago, quxier said: You know... that may sound "stupid" but people want put other powers on their frame. Dunno what to tell them then. But his statement is technically false. Link to comment Share on other sites More sharing options...
quxier Posted May 2, 2021 Share Posted May 2, 2021 26 minutes ago, (XBOX)Shodian said: Dunno what to tell them then. But his statement is technically false. It's linguistics vs practicality. You are right but in practice it's not so easy to get it on all frames. Link to comment Share on other sites More sharing options...
Steel_Rook Posted May 3, 2021 Share Posted May 3, 2021 16 hours ago, (XBOX)Shodian said: Actually with the Helminth system you can put dispensary on any warframe so its not just one. By proxy, yes, but that's not my point. It's like saying "You can heal your Necramechs to full, but only with this Hema-specific mod. True, everyone can use it, but it's still just one mod for just one gun. That's not a good solution. The person you responded to has a point. Requiring players to Infuse an ability into their Warframe (thus effectively having 3 abilities) AND equip a mod to revive their Sentinels is just bad design. I say "bad design" because this should have been a systems-wide, cost-less change, not a corner-case build. Incidentally, I feel the same way about the Master's Summon. Quality of Life should not have a build cost. Mechanics should not be balanced by annoyance. DE have repeatedly done both. Link to comment Share on other sites More sharing options...
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