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Banshee rework idea


Enderman20

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In my personal opinion, Banshee is a warframe that needs a serious rework, being only one of the 4 really effective skills (sonar), while the others, when you build to make them effective, you find yourself with the other skills difficult to use, and the skill made effective can be safely obscured, so I have thought a bit, and I propose such a rework.

Stats : no change

Passive : no change

Ability 1

Now : Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.

Reworked : Banshee emits a sound wave with incredible intensity, which, impacting against enemies, will make them retreat a few meters, causing them a serious concussion, which will be aggravated if they hit something. The effect of the concussion will result in an increase in the reaction time to any stimulus, a decrease in accuracy, and in the speed of movement. The concussion will last for several seconds.

Augument : No change

Ability 2

Now : Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.

Reworked (only a buff) : The weak point will be visible through the walls.

Augument : no change

Ability 3

Now : Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.

Reworked : Around the heads of enemies close to Banshee, a field of sound waves is generated, which will severely limit their perception, and leave them with a sense of doubt. Enemies will have limited field of vision, and will not attack targets outside their field of vision, and when they hear noises, they will walk towards the source. Cameras and turrets are disabled. This ability is an aura with a range of 30 meters, which remains for 20 seconds, and the field of view of enemies is reduced to 15 meters, and decreases with increasing range.

Augument : Damage to the head and any other weaknesses are increased by 300% to enemies hit by the ability.

Ability 4

Now : Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Reworked : By activating the ability, Banshee will charge his energy, to obtain an acoustic charge. While holding the ability, Banshee will release all acoustic charges in the form of very intense 360 ° sound waves (1 wave per charge) that will inflict severe damage and deafen enemies, temporarily disabling laser barriers and enemy shields. The sound waves are so intense that they can pass through walls. Accumulating an acoustic charge has no cost, but each one will contribute to the increase in the cost of activating the skill.

Augument : The sonic charges are all released in the form of a huge sonic wave versus a sonic wave per charge, of which damage and range increases by 100% for each charge, but has a damage fall-off of 50% from the center to the maximum distance.

 

Tell me what you think, and if you don't understand something, just write in the comments.

Have a nice day/afternoon/evening/night :D

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3 hours ago, Enderman20 said:

Ability 1

Now : Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.

Reworked : Banshee emits a sound wave with incredible intensity, which, impacting against enemies, will make them retreat a few meters, causing them a serious concussion, which will be aggravated if they hit something. The effect of the concussion will result in an increase in the reaction time to any stimulus, a decrease in accuracy, and in the speed of movement. The concussion will last for several seconds.

Augument : No change

I would prefer her 1st was a Sound Wave that bounced around from wall to wall dealing damage to enemies in its path and increasing the damage delt each time it passes through an enemy. This would be more duration based and with its damage increase per hit effect would make it not so reliant on Power Strength to be useful.

3 hours ago, Enderman20 said:

Ability 3

Now : Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.

Reworked : Around the heads of enemies close to Banshee, a field of sound waves is generated, which will severely limit their perception, and leave them with a sense of doubt. Enemies will have limited field of vision, and will not attack targets outside their field of vision, and when they hear noises, they will walk towards the source. Cameras and turrets are disabled. This ability is an aura with a range of 30 meters, which remains for 20 seconds, and the field of view of enemies is reduced to 15 meters, and decreases with increasing range.

Augument : Damage to the head and any other weaknesses are increased by 300% to enemies hit by the ability.

This makes no sense, Silence nullifies sound and you want it generating sound waves that also blinds enemies and deactivates cameras/turrets?
That Augment is also ludicrously OP, her Sonar already does that and you want to stack more damage?

3 hours ago, Enderman20 said:

Ability 4

Now : Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Reworked : By activating the ability, Banshee will charge HER energy, to obtain an acoustic charge. While holding the ability, Banshee will release all acoustic charges in the form of very intense 360 ° sound waves (1 wave per charge) that will inflict severe damage and deafen enemies, temporarily disabling laser barriers and enemy shields. The sound waves are so intense that they can pass through walls. Accumulating an acoustic charge has no cost, but each one will contribute to the increase in the cost of activating the skill.

Augument : The sonic charges are all released in the form of a huge sonic wave versus a sonic wave per charge, of which damage and range increases by 100% for each charge, but has a damage fall-off of 50% from the center to the maximum distance.

I think how Banshee`s 4th currently works is fine, maybe change how it deals damage to enemies like amount+percentage or just percentage, add a Charge mechanism to increase damage/range based on charge and maybe a prolonged stun/finisher opening to those affected or closer to the center?

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9 hours ago, BiancaRoughfin said:

make it not so reliant on Power Strength to be useful.

point out that in my proposal, when an enemy hits a solid superfucue, the power of the skill increases base, so it would be enough to use it well so that you don't need much skill power.

9 hours ago, BiancaRoughfin said:

This makes no sense, Silence nullifies sound and you want it generating sound waves that also blinds enemies and deactivates cameras/turrets

No. Silence does not take away his, but increases the reaction time of enemies to them, but since enemies see you and banshee passively silences weapons, it is useless, especially as the ability does not switch the weapon from loud to silent. , but it gives that impression.

With the rework, limiting the enemy field of view, it would be really useful, even for allies.

9 hours ago, BiancaRoughfin said:

think how Banshee`s 4th currently works is fine

Well of course, too bad that by removing enemies every time it deals 2 damage in the cross, it takes them out of the range of the ability, and from inflicting one damage per second, you inflict it every two seconds, because the enemies must return to the area of the 'skills.

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