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Apparently random elements make things fresh on every visit so I'm making random escort mission (along with more randomization)


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Seeing that people bring roguelike into this topic, I was thinking "why not?" and I bring you escort mission

- Randomized objective and objective amount

Every visit on the same node will have different objective, list of objectives I've thought so far

* Accompany a group of rebels to fight for their freedom

* Defend a group from grineer/corpus/infested onslaught

* Escort a cargo delivery

* Help a group to clear areas (infested cleanup)

* Protect VIP

* Accompany a person to do his/her personal business (assassination, spy, rescue)

* Protect a group of scavenger trying to loot a place

- Randomized location

You can start in a tileset, and extract on different tileset (there's invasion where you enter grineer pod and end up in corpus tileset so it's possible to implement

- Randomized enemy

You never know who you will fight on this node. You might fight corpus on the first visit and fight infested on the next visit

- Bonus objective

Don't worry, I know you people need your reward so there are bonus objectives. For example :

* No casualty

* Keep the health above 50% - 70%

* to be added later

Possible rewards :

* 1 nitain

* 1 forma BP

* 1 weapon bp

* resource cache (exclusive to mercury - mars so don't worry about this on other planet)

* credit cache (up to 50k on pluto/sedna)

 

More randomized element

More random environmental hazard is actually okay, making the mission feel more alive instead of static

From this page, it looks more interesting to have this where things may go south occasionally

Additionally, we may have randomized additional objective, making the mission not being one dimensional enter - do objective - extract that apparently people in this forum say boring (forgot who)

Opinion?

 

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Escort missions are generally disliked. Playing babysitter isn't much fun.

In the scope of Warframe, you'll either bring a frame with ample crowd control, or some way to speed up the mission. There's a reason why Wisp is considered one of the best for defection.

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While it is Technically true that Randomness makes things different in every attempt.... It also makes it difficult for players to get their Bearings...

I understand why both players and developers would opt for Randomisation over Memorization just for the sake of Variety.... But my biggest issue with Procedural Generation and Randomness is missions and levels produced by a Random Number Generator are Extremely Generic and Uninteresting.... They never come close to a hand crafted level or mission.

I would much rather play the same hand crafted level over and over again than play something that's constantly changing but not in a way that matters.

2 hours ago, TheArmchairThinker said:

Opinion?

RNG Sucks Donkey Balls....

Also cool user name.... I wish I thought of it first 😞 !!!

 

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4 hours ago, TheArmchairThinker said:

Additionally, we may have randomized additional objective, making the mission not being one dimensional enter - do objective - extract that apparently people in this forum say boring (forgot who)

Opinion?

If it was optional... go for it. If not I would rather do 1 mission again and again.

Bounties are mess. You pick one frame that won't fail you. For Cetus bounties I picked Mesa. I could beat most of stages with frame that I like but one stage makes it super hard so I needed mesa-bot. I don't like mesa. It's not fun. At all.

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21 hours ago, DrivaMain said:

For one, it should be optional. Two, the rewards has to be worth the trouble. DE nailed this with the optional points of interests in Corpus Railjack.

Optional, as a node that you can enter anytime you want

As for rewards, what do you or what do people see as "worth the trouble"? Hard to say what's the thing worth the trouble for 50 million players ranging from MR1 newbie to MR30 players. Is it a forma BP? Is it the node exclusive weapon BP or zaw/kitgun parts? Really, what is it?

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27 minutes ago, TheArmchairThinker said:

As for rewards, what do you or what do people see as "worth the trouble"? Hard to say what's the thing worth the trouble for 50 million players ranging from MR1 newbie to MR30 players. Is it a forma BP? Is it the node exclusive weapon BP or zaw/kitgun parts? Really, what is it?

There are a lot of things that almost every player wants and that is Relics, Endo, Credits, Void Traces.

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On 2021-05-06 at 8:47 AM, DrivaMain said:

There are a lot of things that almost every player wants and that is Relics, Endo, Credits, Void Traces.

I'm really questioning if that's worth the trouble considering many complaining on getting relics, endo, credits and void traces diluting drop table

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On 2021-05-05 at 9:47 PM, DrivaMain said:

There are a lot of things that almost every player wants and that is Relics, Endo, Credits, Void Traces.

This is weird because in Void Storms you get more endo, more void traces, more credits and even radiant relics and people says it's not worth the time 🤯

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Just now, vanaukas said:

This is weird because in Void Storms you get more endo, more void traces, more credits and even radiant relics and people says it's not worth the time 🤯

The reason why people complained about Void Storms is they want to crack relics there as fast as the usual star chart missions. Cracking 1 relic in 10-15 minute mission is very inefficient, in normal survival we can crack 2-3 relics in that time spent. People who usually do Void storm or void fissures do not care about rotation rewards, they only want their relic to crack faster.

5 minutes ago, TheArmchairThinker said:

I'm really questioning if that's worth the trouble considering many complaining on getting relics, endo, credits and void traces diluting drop table

I don't see any complaints about getting relics, endo, and credits on the drop table. What I am seeing is people complaining about one and done rewards like Sevagoth parts.

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Putting aside the specification of it being an escort mission, which I agree is not a popular mission type in video games (just look at Defection), I very much like the core framework being proposed here: I agree that randomizing our mission elements would add more variety, and also potentially provide better protection against auto-win strategies where one brings the frame and/or weapons so perfectly suited to the mission that it practically completes itself on its own. Mixing up objectives especially I think is the way to go about this, especially if randomized bonus objectives encourage the player to take on a challenge for a greater reward. In fact, simply adding a bonus objective to our current regular missions could significantly improve our enjoyment there.

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On 2021-05-07 at 7:10 PM, Teridax68 said:

Putting aside the specification of it being an escort mission, which I agree is not a popular mission type in video games (just look at Defection), I very much like the core framework being proposed here: I agree that randomizing our mission elements would add more variety, and also potentially provide better protection against auto-win strategies where one brings the frame and/or weapons so perfectly suited to the mission that it practically completes itself on its own. Mixing up objectives especially I think is the way to go about this, especially if randomized bonus objectives encourage the player to take on a challenge for a greater reward. In fact, simply adding a bonus objective to our current regular missions could significantly improve our enjoyment there.

And I'll be waiting for this old comic to be redrawn when additional objectives comes out

d6ada15-7de3b447-9180-4837-8391-d05762dd

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On 2021-05-06 at 7:34 PM, TheArmchairThinker said:

I'm really questioning if that's worth the trouble considering many complaining on getting relics, endo, credits and void traces diluting drop table

Meh, you cannot please everybody, but most people complaining about that are louder than they seem. 

If you really don't need credits, relics, endo, or void traces period, you are probably MR30 or close and hardly need anything unless it just released.

Keeping those type of players busy is a tough challenge for any developer. They are the ones who have already done everything. Of course they think anything but the exact few rewards they don't have are just dilution. 

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Imagine monster hunter.

A game about monsters that will always have the same move lists, always do the same thing on every hunts, on the same exact maps every time, yet people are still crazy about them even after seventeen years.

========

Also, no mate. Babysitting or "escort" missions is generally never liked. You can literally google "worst escort missions in videogames" right now and get bunch of results. Escort sections even in great videogames like RE4 or GTAV are commonly remembered by gamers as their worst parts.

The Last of Us and God of War is two Game Of The Year winners that spits in the face of escort system and provided us with actually awesome sidekicks instead of an npc to babysit.

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On 2021-05-10 at 12:56 PM, Soy77 said:

Imagine monster hunter.

A game about monsters that will always have the same move lists, always do the same thing on every hunts, on the same exact maps every time, yet people are still crazy about them even after seventeen years.

========

Also, no mate. Babysitting or "escort" missions is generally never liked. You can literally google "worst escort missions in videogames" right now and get bunch of results. Escort sections even in great videogames like RE4 or GTAV are commonly remembered by gamers as their worst parts.

The Last of Us and God of War is two Game Of The Year winners that spits in the face of escort system and provided us with actually awesome sidekicks instead of an npc to babysit.

So if the escort NPC being awesome sidekick instead of an object to babysit, it's okay to have it? How about NPC that can revive you like Devotee or salvage team that tracks rare containers for you? Good enough?

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2 hours ago, TheArmchairThinker said:

So if the escort NPC being awesome sidekick instead of an object to babysit, it's okay to have it? How about NPC that can revive you like Devotee or salvage team that tracks rare containers for you? Good enough?

Yeah that would be much more preferable, at least for me personally.

But of course an npc that can revive me means that he must have better survivability than me -or the feature would just be meaningless. And knowing this community, i know some people would just straight up disagree about having that.

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Escort is difficult in this game. Most of the AI just aggro the player instead of the target. Even when the AI actually goes for the target, they ignore the player leaving them vulnerable to attacks without retaliation. Even in Defection, you don't need to escort the survivors sine the enemy units spawn close to the player, attacks directly the player, easy to CC, and slow to attack. 

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