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Add some alternative method for Kuva Valence fusions. (QoL)


Redpaws
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Right now, to valence fuse you need two of the same weapon, which you then combine to increase the stat of the first weapon, while adopting the element of the second.

This system might be fine for now, but as more and more kuva weapons get added, the spawn pool for them will increase, and as a consequence, decrease the chance for a kuva larvling to roll a specific weapon. With the upcoming three new Kuva weapons they announced, we'll have a total of 19 weapons. That's a ~5.26% chance for each weapon to spawn, and that number will only drop the more weapons are added. So...

Could we add some way to transform weapons into a "<Element> Kuva Core" or something along those lines? Or some other way to valence fuse any two kuva weapons together. We already need to spend 1-3 hours to defeat a lich, AND have to defeat 3-6 liches most of the time to reach 60%... Adding some QoL so we don't ALSO have to run a capture mission potentionally 50+ times to get the larvling to spawn with the right weapon, for each lich, would be very much appreciated.

Again, this might be somewhat fine for NOW, but for each kuva weapon added, this issue will become worse, so I'm hoping for a solution sooner rather than later. Thoughts?

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Posted (edited)

wut is the point valence fusion btw?

 

isnt it to make an end game weapon even more powerfull?

if that's it i think for once its a due grind wall

Edited by Tsoe
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Posted (edited)

Just use Kuva like Rivens do, that's the easiest solution for Kuva Weapons. Something similar could eventually be found for Granum weapons, like Hexenon or Oxium. While we're at it, allow players to invest Kuva/(Insert Coprus Resource Here) into their weapons to change the element.

Valence Transfer works better in Railjack because the drops are more consistent. You run a mission, destroy some ships, collect & build the components, combine them, then you're done. Kuva weapons require more time & effort. You have to hunt down Lavalings, hopefully encounter a Larvaling with a weapon you want, grind Murmurs for a few hours, grind for Requiem Relics, grind for Requiem Mods, fight them, rinse & repeat. The song & dance for high-end Grineer weapons is dramatically longer, it has to be streamlined at some point, it pales in comparison to the simplicity of the Railjack method.

Between the occasional frustration with Larvalings spawning with the wrong weapon multiple times, the length of time it takes to get Murmurs & the very existence of Requiem Relic missions, DE has to learn from this situation & do better for both Liches & Sisters in the future.

Edited by (PSN)IndianChiefJeff
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  • 3 weeks later...

Why instead of you clearing nodes and getting few murmurs (and chance to spawn Lich) what if ever node is re-acquired by your Lich every day and "murmurs' guys" gives you some "change to Heat/Radiation/..." item. This item changes your element to given element but with some slight damage decrease. You can get 4 + argon to make "neutral" (no change in %).

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What if a lich is like us and can carry primary, secondary and melee weapons. So the larvling shows 3 weapons instead of 1.

Then when you kill the lich in the end, you quickly grab one weapon from the 3 before the lich explodes, taking the other weapon(s) with them.

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21 minutes ago, Redfeather75 said:

What if a lich is like us and can carry primary, secondary and melee weapons. So the larvling shows 3 weapons instead of 1.

Then when you kill the lich in the end, you quickly grab one weapon from the 3 before the lich explodes, taking the other weapon(s) with them.

There have to be more 2nd-ary and melee weapons first.

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