3XOUT Posted May 5, 2021 Share Posted May 5, 2021 Hi DE, So, I've been playing WF across both PS and PC, for a good while now. Always on controller (that's just how I roll, as I play my games from the sofa). That introduces obvious limitations, many of which I can make better as I'm using an Elite controller. However, in almost every case the "improvement" can only happen by sacrificing some form of functionality (remapping buttons and removing certain functions). Ofc not ideal. But it is my choice to play with controller on PC. It's however not really a choice on consoles. The problem? Not enough buttons. The fix? "Adding" layers (the layers are already there, i.e. ability menus etc.) Give us the ability to remap all the buttons, as we see fit. Right now it's very limited on certain layers. Like the problem with not being able to take advantage of the turrets cooldown intrinsic, in RJ cooling the turrets in 0.5 seconds while overheated on reload, as you couldn't map a "reload" button when using controller in RJ (piloting the RJ is a layer in itself). This has since been fixed. But why? Why can't I decide exactly how I want to play and enjoy the game? In the normal ability menu I count 8 buttons (more if moving the sticks is a viable option) that could easily be mapped for something else. I would absolutely LOVE being able to use these for stuff only keyboard users can normally (shortcuts etc.), or just what ever would be QoL for me. Now, you always have to give up something else….. which I already have in setting up the paddles on my elite controller (like “show player” list, cycle power right/left) etc.) See below example of unused buttons. Transference There is currently no way of removing the bind to the ability menu (holding the right bumper then tapping left bumper) with transference, even tho you can manually map and dedicate a transference only button. Which is great for those of us using Elite controllers with extra buttons (and probably for people in general as they can access transference pressing only one button). But not so great that you then can’t remove the “Ability/focus button is also Transference”, exactly like you can for the “Context button is also Reload”. This also means that, it will count transference as the last used ability and do that instead of the ability you were expecting and or/had pre selected before. Thank you for your time. Best regards, Link to comment Share on other sites More sharing options...
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