Completionist Posted November 1, 2013 Share Posted November 1, 2013 Sweet, great job DE Link to comment Share on other sites More sharing options...
Completionist Posted November 1, 2013 Share Posted November 1, 2013 Useless content again... then stop playing. Link to comment Share on other sites More sharing options...
Feroni Posted November 1, 2013 Share Posted November 1, 2013 Really love the artwork on this. Props. Link to comment Share on other sites More sharing options...
eimrun Posted November 1, 2013 Share Posted November 1, 2013 OMG OMG YES!!!! Link to comment Share on other sites More sharing options...
Pinguefy Posted November 1, 2013 Share Posted November 1, 2013 It's a mathematical term, represented by an arrow with both direction and magnitude. Oh yeah! You're thinking of a vector. xD Better luck next time! Link to comment Share on other sites More sharing options...
Kakarot-MUI Posted November 1, 2013 Share Posted November 1, 2013 "- Fixed and response to complaints that Ash’s Blade Storm will sometimes ignore enemies who are standing right beside the initial target. Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list." I'll admit this is slightly better before you broke it (the way some if not most of us avid Ash fans feel), but can we please go back to the way it was? I rarely had an issue getting stuck in a floor if this "fix" is a response to that issue. I'm sure there's a way to patch falling through/getting stuck in floors without comprimising an ultimate acting as it should. I appreciate the other fixes btw, so you know I'm not ungrateful for the hard work you guys put in, but this "fix" for bladestorm you added this time and the time before no longer make this remotely feel like an ultimate and instead make it feel like a tier 2 or 3 move at best in my oppinion and that of others I'm sure. I am on the otherhand very pleased with nyx's absorb fix so I no longer have to worry about my sentinel shooting it self in the face just because I get overwhelmed and want to make quick work of surrounding enemies. Keep up the good work and thanks for listening to our voices as I'm sure it's a lot for you guys to sort through in these forums. Thanks DE staff. Link to comment Share on other sites More sharing options...
Erysium Posted November 1, 2013 Share Posted November 1, 2013 (edited) That vectis is BAD ***! the damage is so high is amazing, I just finished building it and took it out for a spin, man that was fun. I'm a little sad though that the pumpkin heads didn't stay around for very long, I thought that was cool Edited November 1, 2013 by Erysium Link to comment Share on other sites More sharing options...
Erysium Posted November 1, 2013 Share Posted November 1, 2013 (edited) then stop playing. That's exactly what I said the first time this B**** started complaining Edited November 1, 2013 by Erysium Link to comment Share on other sites More sharing options...
Erysium Posted November 1, 2013 Share Posted November 1, 2013 ideal for ranged takedowns. im sry how is this different from any other sniper in the game. o im sry it has slightly difeerent stats. how every time DE releases a weapon i feel less motivated to login. that should change. Your right it should, but from you not the DE Link to comment Share on other sites More sharing options...
Falling-Edge Posted November 1, 2013 Share Posted November 1, 2013 Thats a sweet looking sniper rifle. Link to comment Share on other sites More sharing options...
ROSING Posted November 1, 2013 Share Posted November 1, 2013 (edited) "- Fixed and response to complaints that Ash’s Blade Storm will sometimes ignore enemies who are standing right beside the initial target. Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list." So in plain english, anything seen bye the camera or by your warframe will be targeted. So anything hidden from view, taking cover, behind another enemy, etc, will NOT be targeted. Honestly, Blade Storm was better before this patch. Now it sucks again, I'm sorry. But as an avid Ash user, I have found this new version to be extremely capricious. Sometimes it get 15 people, if I could see that many. other times, and far more often, It will take down the 3 guys in front of me, but then not kill the 2 guys behind them, the 3 guys behind me (because I should not have to turn my camera angle around just to include everyone; even then I'd still not get the guys taking cover), the other guy who had just walked behind a crate, and the 5 new guys that just walked in from the other tile. Please change it back. Please please please, I don't care if I miss the guy who was right next to the initial victim, I care if I miss the other 13 guys in the room. Else try some other way to solve the problem, like establish a maxiumum radius around the first victim inside of which the 14 closest people to the first victim will be targeted. TL;DR: The New Blade Storm has new and much bigger problems than the old one. On another note almost everything else is, to my knowledge, great. I love the pumpkin rollers. They're really cute. Can we keep them? Edited November 1, 2013 by ROSING Link to comment Share on other sites More sharing options...
XOjeepOX Posted November 1, 2013 Share Posted November 1, 2013 Turned out great loving it! Link to comment Share on other sites More sharing options...
Chris.mcdude91 Posted November 1, 2013 Share Posted November 1, 2013 Anybody take a look at the stats on that thing? They say it was by Tenno deisgn, and I call bullS#&$. THAT, my friends, is a Jackobs! XD Link to comment Share on other sites More sharing options...
akiem Posted November 1, 2013 Share Posted November 1, 2013 then stop playing. Kid, stop complaining about people that take a time to think. Link to comment Share on other sites More sharing options...
Visttocyo Posted November 1, 2013 Share Posted November 1, 2013 исправьте уже миграцию хоста.!!!!!!! Link to comment Share on other sites More sharing options...
akiem Posted November 1, 2013 Share Posted November 1, 2013 (edited) Thanks for new cool things, also for fix Nyx again like before you break it, i love to play nyx. Apologise for feeling more nerf on every update. That new multi thread sounds cool. What de hell did you do guys, I played a few missions and found it very annoying. Now the rarest amo is rifle, because every killed drops sniper rifleamo, a bit less shotgunt amo, and more less rifle amo. Furthermore I find at least 17 fireman grineer in one mission (40mob level) plus 4 or 5 rollerballs almost every time... It is insane annoying to play. I spend too much encourage to achive my friends still play warframe. I will stop to play till next update. Too much stressing and annoying this time. On update 15 do will enemies insta kill on every shot even level 1? or are you planning to remove shields and life because if you follow that path it will be useless. And, do our guns will only make sound instead of damage? ... Nyx psychic bolts need a revision, some times doesn't deal damage at all, half of bolts are lost at walls or at other meshes. The path system is not quite good. "the remaining bolts may be blocked by terrain before striking them." find on wiki. You can do it better. Also 200 damage is like asking a grineer for massage her back, even 200 per bolt. Take in mind, half will not hit the target, the others may not deal damage because God of game chose ramdomly deal or not, EVEN IF HE IS HITED. 200 is very low damage: FIND A BETTER PATH TRAKING FOR BOLTS. INCREASE DAMAGE O MAKE IT DEAL DAMAGE EACH IMPACT. ALSO ADD A STUNT LIKE WYRM DOES, THAT MACHES VERY WELL THE POWER. And will become a more used mod. And remind, anoying the player it doesn't mean dificulty... Edited November 1, 2013 by akiem Link to comment Share on other sites More sharing options...
Beniskrieger Posted November 1, 2013 Share Posted November 1, 2013 Finally new toys! Link to comment Share on other sites More sharing options...
Melphine Posted November 1, 2013 Share Posted November 1, 2013 AWESOME SNIPER! AND THIS TIME MADE FOR TENNO Link to comment Share on other sites More sharing options...
nhiel Posted November 1, 2013 Share Posted November 1, 2013 yay. a rifle for everyone with primed chamber mod. everyone else should grab a better gun and dont consider it *grumbles* Link to comment Share on other sites More sharing options...
BleiDD__ Posted November 1, 2013 Share Posted November 1, 2013 - Added new art for several Sentinel Mods nice,but still no art for sanctuary or guardian! Link to comment Share on other sites More sharing options...
Husky.Banks Posted November 1, 2013 Share Posted November 1, 2013 Link to comment Share on other sites More sharing options...
UnmaskMark Posted November 1, 2013 Share Posted November 1, 2013 Love the pumpkins! Link to comment Share on other sites More sharing options...
K_Shiro Posted November 1, 2013 Share Posted November 1, 2013 Just noticed (most likely appeared after this patch) that my stamina no longer replenishes between moves if I keep pressing the shift. Previously if I was jumping up from wall to wall, gradually reaching a high place my stamina replenished midflight but now it only does if I let go the shift. Is this intentional or even more so: is this only happening to me or to others too? And where have Damon Hill gone? ____________ _ _ ____________ Link to comment Share on other sites More sharing options...
CarbonCowboy Posted November 1, 2013 Share Posted November 1, 2013 The Carrier, sometimes doesn't pick up items even when fully modded. Link to comment Share on other sites More sharing options...
NearlyDedicated Posted November 1, 2013 Share Posted November 1, 2013 I remember I joined with 2012's Easter update...I felt so weird the following weeks when the Grineer DIDN'T HAVE BUNNY EARS. And the Easter Eggs were missing, I couldn't find any chests! Thanks DE for giving us a small-company experience with such a huge game! Link to comment Share on other sites More sharing options...
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