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DE violating the rules of the game.


Ex4ngunat3

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We the Tenno are fighting the various factions of the game. 

I have experienced two instances in which the enemy has ignored me, and deliberately destroyed the mission objective in order to cause a mission failure.

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

Twice now I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Is this the new normal? Has this happened to anyone else?

I don't mind fighting against massive numbers of enemies, but having them blow up their own base to stop me seems just a little out of the realm of the game parameters and more in the realm of programer spite.

Has this happened to anyone else? 

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7 minutes ago, Ex4ngunat3 said:

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

I haven't been playing this mission but isn't it like spies:

Quote

Enemy would rather destroy data than getting in our hand (something like this)

 

10 minutes ago, Ex4ngunat3 said:

Twice now I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Isn't it just Lich' AOE attack hitting you and defense objective? I've recently Lich with Tonkor and I had no idea where it hit me because I was "under cover".

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I never had that happen. I usually play wukong though and upfront with the lich all the time I also throw ancient healer specters whenever I do defense targets. as for high jack again as wukong im right ontop of liches so they usually focus me. That does sound odd if that is truly happen though. What warfame are you playing out of curiosity 

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17 minutes ago, Ex4ngunat3 said:

Twice now I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Liches don't attack mission targets. They have AOE abilities that can cause damage but more likely than anything else you're getting Rad procc'd and killing the objective yourself, on accident. This happens a lot with liches. I've never had a lich, even with their basic AOE attacks, kill a mission objective.

 

17 minutes ago, Ex4ngunat3 said:

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

Hijack missions have worked like this for quite some time. Enemies focus on the objective more than the players. This isn't new....

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1 minute ago, (XBOX)Dex Xean said:

I never had that happen. I usually play wukong though and upfront with the lich all the time I also throw ancient healer specters whenever I do defense targets. as for high jack again as wukong im right ontop of liches so they usually focus me. That does sound odd if that is truly happen though. What warfame are you playing out of curiosity 

Hildryn.

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16 minutes ago, Leqesai said:

Liches don't attack mission targets. They have AOE abilities that can cause damage but more likely than anything else you're getting Rad procc'd and killing the objective yourself, on accident. This happens a lot with liches. I've never had a lich, even with their basic AOE attacks, kill a mission objective.

 

Hijack missions have worked like this for quite some time. Enemies focus on the objective more than the players. This isn't new....

I have just never experienced the enemy ignoring me and blowing up the core before. lol.

I guess there is always something new in the game.

Thanks for the reply.

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13 minutes ago, Ex4ngunat3 said:

I have just never experienced the enemy ignoring me and blowing up the core before. lol.

I guess there is always something new in the game.

Thanks for the reply.

If the enemies prioritized you over the mission objective it would be far too easy to clear these already easy missions. 

Do note that the objectives in these missions have constant health drain, as well. So if you are off killing enemies the objective passively loses health and can blow up. This happens if you take too long, as well.

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1 hour ago, Ex4ngunat3 said:

We the Tenno are fighting the various factions of the game. 

I have experienced two instances in which the enemy has ignored me, and deliberately destroyed the mission objective in order to cause a mission failure.

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

Twice now I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Is this the new normal? Has this happened to anyone else?

I don't mind fighting against massive numbers of enemies, but having them blow up their own base to stop me seems just a little out of the realm of the game parameters and more in the realm of programer spite.

Has this happened to anyone else? 

How can DE "violate the rules" of their own game?

 

It seems to me actually having to defend the target would be a better game mechanic anyway.

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If someone, or some thing, blows up instantly, you are probably dealing with radiation status proc.

Because the players do so much damage, and often time AOE, it usually goes bad real fast. Especially sortie mobile defense with radiation, you are probably better off going solo.

I guess you could build for team status cleanse, but it seems like overkill for such a rare occasion, and chances are you only have a split second or having to spam it out constantly.

For you own builds, I feel status cleanse is mandatory. Either Negate, Rolling Guard, or one of the helminth abilities like Defy or Pillage etc. for the frames that don't have their own version.

There is also Arcane Healing you can wear, to have innate resistance to radiation proc. Though not much use, if the rest of the team isn't performing.

 

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1 hour ago, Leqesai said:

Hijack missions have worked like this for quite some time. Enemies focus on the objective more than the players. This isn't new....

Escort missions as a game design concept have worked like this for quite some time, to the point where it is arguably the central premise of an escort mission - that your opponents are trying to destroy or impede the progress of a thing you are moving. 

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1 hour ago, Ex4ngunat3 said:

I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Ummm... Isn't the whole point of defense is enemies attacking the defense objective, and you... i don't know... defend it?

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2 hours ago, Ex4ngunat3 said:

We the Tenno are fighting the various factions of the game. 

I have experienced two instances in which the enemy has ignored me, and deliberately destroyed the mission objective in order to cause a mission failure.

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

Twice now I have been doing a defense mission on Mars clearing a Kuva Lich's controlled nodes. Only to have the Lich appear and attack the defense objective to cause a mission failure. 

Is this the new normal? Has this happened to anyone else?

I don't mind fighting against massive numbers of enemies, but having them blow up their own base to stop me seems just a little out of the realm of the game parameters and more in the realm of programer spite.

Has this happened to anyone else? 

Might wanna play khora and loki before claiming new on what has been a mechanic since .8

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1 hour ago, (XBOX)CaligulaTwily said:

Lol, Tenno are stealing Fomorian Core to slow down production of Fomorians. Just explode the core and the entire facility, that will definitely keep production from being slowed

You know I do have to wonder...do the Tenno not have some C4 equivalent?

I mean sneak in, set the charges, sneak out, turn Grineer factory into a burning hellscape remotely, easy mission plan.

I mean even if anyone wants to argue "But that would damage the planet!", so is the factory which is pumping out god-knows how much possibly-nuclear-like waste.

Plus it is much harder to rebuild a factory than to rebuild a core built in the factory.

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2 hours ago, Ex4ngunat3 said:

 

Ceres, Ludi, Hijack, the enemy ignores me and deliberately destroys the Formidian Core, destroying themselves and their base to cause a mission failure. Nowhere in the game explanation, lore, mission descriptions have I ever been told that the enemy will suicide to prevent the completion of a mission.

This is normal. The Grineer will do anything to avoid reporting a mission failure to Hek. Death is preferable to being in a room with Hek

2 hours ago, Ex4ngunat3 said:

I have experienced two instances in which the enemy has ignored me, and deliberately destroyed the mission objective in order to cause a mission failure.

Threat level is based mostly on proximity. If the enemy is closer to the mission objectives than to you, they will ignore you. Every time.

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1 hour ago, TARINunit9 said:

Death is preferable to being in a room with Hek

This is true, guy hasn't taken a shower in over 3 months, how he doesn't cause a Gas proc just by being in the same room as us is a mystery.

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13 hours ago, Aldain said:

You know I do have to wonder...do the Tenno not have some C4 equivalent?

I mean sneak in, set the charges, sneak out, turn Grineer factory into a burning hellscape remotely, easy mission plan.

I mean even if anyone wants to argue "But that would damage the planet!", so is the factory which is pumping out god-knows how much possibly-nuclear-like waste.

Plus it is much harder to rebuild a factory than to rebuild a core built in the factory.

Dont , just DO NOT TRY TO APPLY LOGIC.

Cause once you start going down that rabbit hole , you will realize how much of the time the lotus is actually sending us on a fools errand, almost like she is hoping to get rid of us ... i wonder why.

 

As to the main topic, there are multiple reasons for why this may happen.

1) You are too far / not visible : All players and allies have an aggro score , vicinity and visibility effect, as long as you are relatively close and visible to enemies they will usually prioritize you. But if you stray too far they will attack the next most likely target.

2) You are too close to objective and enemies are doing AOE attacks: This is very observable in blast element bonus sorties, if you are too close and you are targeted by AOE attacks the objective can take significant damage. Hyekka masters , napalms and bombards are especially problematic.

3) You or the objective has radiation proc: If either you or an ally have a radiation effect you can be damage by friendly fire.

Of course , the whole objective of the mission is to PROTECT the objective , if you were lazing around hoping to simply tank the enemy damage via aggro thats a problem of your own making and not any design limitation.

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