blendergeek Posted May 13, 2021 Share Posted May 13, 2021 Warframe concept: Arinsal, The demolitions expert Note: all number are subject to balance changes, also all numbers are at max frame level. This one has a lot of numbers so feel free to skim. Clad in blast resistant armor this walking arsenal has a near limitless barrage of ordinance to level even the strongest of foes. Appearance: 500 health 500 armor 150 shields 200 energy Passive: Blast Armor: immune to self-stagger, Every 50 damage to health refills %10 of the currently equipped magazine 1. Cluster bomb: Throws out a variety of explosive ordinance for use on the battlefield. hold to throw, press to cycle. Once the bomb hits the ground it launches out smaller bomblets and all explode simultaneously. Energy cost: 25 Number of bomblets: 3 Strength effects the number of bomblets as well as the damage and effects of bomblets Range effects the blast radius and spread radius of bomblets High explosive: scatters over a large range, dealing blast damage Damage per bomblet: 500 Damage radius: 4m Critical chance: %50 Critical multiplier: x2 Spread radius: 8m Shrapnel: Scatters over a moderate area, deals slash damage and causes damage vulnerability Damage per bomblet: 400 Damage radius: 3m Spread radius: 6m Damage vulnerability: %25 Napalm: Scatters napalm over a large area, dealing heat damage and guarantied procs Damage per tic: 100 Status chance per tic: %100 Termite pool radius: 4m Spread radius: 8m Magnetic grenade: ragdolls enemies into a pile, detonates the outer bomblets first, then the inner cluster bomb. Spread radius: 6m Pull radius: 4m 2. Repair systems: Arinsal activates the self repair portions of his armor, keeping the frame at optimal performance. (helminth ability) Channeled ability Energy cost: 20 Drain per second: 10 Healing per second: 50 3. Reactive plating: Arinsal clads himself in plating that catches incoming fire, then uses its energy to power his own explosives. This also boosts his Blast Armor Energy cost: 75 Duration: 20s Damage reduction: %50, max DR is %75 Energy recovery: 25 energy for every 12 health lost Absorption armor boost: %200 efficiency (half the health needed to regenerate %10 of ammo) 4. Ordinance launcher: Arinsal calls down his exulted arch gun, a versatile weapon capable of loading a variety of projectiles. Shot type is defined by cluster bombs, the new ammo type takes effect on reload. When active cluster bombs are launched out of gun with increased range and no longer explode on impact but are triggered with the alt-fire. Energy cost: 100 Drain per second: 0 Energy per reload: 75 Base stats for all ammo types: Magazine size: 10 Fire rate: 1 round per second Reload time: 1.5 seconds High explosive: Fires out a large shell that explodes on impact. Direct damage: 500 impact 500 puncture 200 slashing %50 crit chance 3x crit multiplier %10 status chance Radial damage: 6m blast radius %40 damage falloff 2000 blast damage %30 crit chance 3x crit multiplier %10 status chance. Shrapnel: splinters the ordinance in the chamber resulting in a massive shotgun blast. Damage: 1500 piercing 500 slash 500 impact 10 pellets %10 critical chance x2 critical multiplier %50 status chance Napalm: Shoots a superheated projectile, enemies within 3m of the flight path take a heat proc. Damage: 1000 piercing 200 slash 200 impact 2000 heat Innate punch though: 3m %50 critical chance x3.5 critical multiplier Magnetic: lobs a sphere with a high electrical charge, bombarding enemies with elemental damage and disabling their defenses. Direct damage: 200 impact %10 critical chance x1.5 critical multiplier %200 status chance Edit: changed name and descriptions from forging frame to demolitions expert Blast damage: Blast radius: 8m 300 electrical 300 magnetic %10 critical chance x1.5 critical multiplier %75 status chance 15 second stun duration Enemies within the blast radius are stunned and have their weapons jammed for the duration. Shielded enemies have their shield gating disabled during this time. Link to comment Share on other sites More sharing options...
keikogi Posted May 13, 2021 Share Posted May 13, 2021 The concept is fine gameplay wise but this feel more like solider frame than a forge frame. Grenade belt skill , self healing skill , generic DR skill , exalted grenade launcher. Link to comment Share on other sites More sharing options...
blendergeek Posted May 13, 2021 Author Share Posted May 13, 2021 I was toying with forging ammo for teammates, but lavos and protia got there first. Perhaps I could give a team buff skill, but the kit is fairly interdependent so swapping abilities would require alot of reworking. Link to comment Share on other sites More sharing options...
keikogi Posted May 14, 2021 Share Posted May 14, 2021 15 hours ago, blendergeek said: I was toying with forging ammo for teammates, but lavos and protia got there first. Perhaps I could give a team buff skill, but the kit is fairly interdependent so swapping abilities would require alot of reworking. I feel like you really need to get into the theme off creating stuff. For example, for an ammo skill you could have a special issue ammo skill. Gives the weapons 3 magazines off special issues ammo. Special issue ammo comes in 4 varieties. Armor piercing Explosive Hight yield (plus projectile speed and damage) Rubber Rounds (bounce like glaives but reduce damage) Or even go as far as I went with my witch frame ( modular skill that can be edited in the orbiter ) , so you could have a deployable , or weapon or skill you could edit ion the orbiter. Like iron man preparing a new armor for a mission Raven, Witch Warframe (with Art) - Fan Concepts - Warframe Forums Or go as far as gearmatrix went and allow the frame to straight up make a multiple guns and even give them to allies EREBOS 3.0: The Forgemaster of Shadows - Fan Concepts - Warframe Forums Link to comment Share on other sites More sharing options...
blendergeek Posted May 14, 2021 Author Share Posted May 14, 2021 I am going to leave the current concept as is, just change the theme to a demolitions expert frame. I have a few unused ideas the I will piece together into an actual forge frame. It will use an energy alternate and focus more on squad support than DPS. Link to comment Share on other sites More sharing options...
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