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Dynamo: The Explosive Warframe.


(PSN)Hopper_Orouk

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introduction: Explosives are the worst invention in history, but in Warframe, they're the most valuable tool in the game...

 

Passive: Blast procs applied on enemies last 50% longer and blast damage deal 25% extra damage, enemies with a blast proc emit a radial 6m wave that knock down nearby enemies whenever they get hit. wave range increases with each subsequent procs.

First ability(Explosive charge): aim at a target and press to Charge a target's body with highly volatile energy. can charge up to 3 targets. Hold to trigger the charge and the target will explode dealing 300 damage + 60% enemy max health as blast in an area of effect. has a 600% status chance of dealing a blast proc to the target

Second ability(Bomb Voyage): Deploy a small rollerball of death that seeks out the closest enemy To the Warframe, once the roller gets close enough to the enemy it releases a deadly blast, The rollerball will keep on blasting the closest enemy until the enemy dies or until it finds a target that is closer to the Warframe

with each blast, it's damage increases by 100%, it's initial damage is 500 blast damage.

Third ability(Poppy Bomb):  create an air pocket and charge it with volatile energy, guide the pocket by aiming with your crosshairs, the pocket can stick to surfaces and people, detonate it by pressing the ability again, The explosion will send you flying simulating a rocket jump. based on where you're standing close to the blast.

for example if you were standing behind the air pocket, the explosion will send you backwards

if you were standing right above it, the explosion will send you upwards

however the blast will pull enemies to it's center

Fourth ability(Time Bomb): Place a powerful charged bomb on the ground, that will explode after 10 seconds, the Resulting blast of the bomb is so powerful that it creates a lag in space-time. 

affected enemies who survived the first blast will suffer a temporal Loop that sends them back 10 seconds into the past and repeat their exact same actions again, until they reach the last point before the blast, where they will get blasted again, and get sent back into the past. and so on. however the damage has diminishing returns each time they get looped back.

affected allies are accelerated in time, boosting any and all animation speed they perform, however this buff decays in effectiveness overtime.

base damage: 4000 blast

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