(NSW)Lolo Posted May 15, 2021 Share Posted May 15, 2021 My WF discord mate have found out that some melee stance got changed after the update 29.10 . seems those chage havnt found in the official update note(may be i missed? if somebody see it please tell me), any tenno found out the same situation? for example :nikana stance( Decisive Judgement/Blind Justice) some force status has been removed Link to comment Share on other sites More sharing options...
Kainosh Posted May 15, 2021 Share Posted May 15, 2021 DE removed stagger on basic attacks to prevent "stunlock" of enemies and let them retaliate..... but it doesn't do anything really. Enemies are too slow to fight our melee back. Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted May 15, 2021 Share Posted May 15, 2021 22 minutes ago, Kainosh said: DE removed stagger on basic attacks to prevent "stunlock" of enemies and let them retaliate..... but it doesn't do anything really. Enemies are too slow to fight our melee back. Oooh, so that’s why I’ve sometimes had to get out of a melee-ranged fight instead of relying on stunlock. Nice Link to comment Share on other sites More sharing options...
(NSW)Lolo Posted May 15, 2021 Author Share Posted May 15, 2021 but not only stagger , also slash status has been removed ( Decisive Judgement/Crossing snake/Swirling Tiger etc) PS not all slash, just part of it Link to comment Share on other sites More sharing options...
DrivaMain Posted May 15, 2021 Share Posted May 15, 2021 Yeah I just noticed that Crushing Ruin forward attack does not force proc the lifted status. Did they mention this in the patch notes? Or did the change manages to seeps in through the mainline cracks? Link to comment Share on other sites More sharing options...
Voltage Posted May 15, 2021 Share Posted May 15, 2021 34 minutes ago, DrivaMain said: Yeah I just noticed that Crushing Ruin forward attack does not force proc the lifted status. Did they mention this in the patch notes? Or did the change manages to seeps in through the mainline cracks? Afaik, it's undocumented but intentional that many stances lost bonuses/forced procs in many combos. Link to comment Share on other sites More sharing options...
Tiltskillet Posted May 15, 2021 Share Posted May 15, 2021 From 29.10 On 2021-03-19 at 8:18 AM, [DE]Megan said: However, we have one single change in this Update to Melee. The majority of all guaranteed enemy staggers on Melee hits have been removed. A few remain in neutral, forward block and neutral block combos. What this change does in practice is effectively removes the infinite Crowd Control melee attacking provided. The Crowd Control potential stacked with the scaling Damage potential was an area we could immediately change to give players a chance to try out this single tweak in the context of the current game. This change is rather small in a practical sense, and after you’ve played missions with the change, please let us know what you think. Since only staggers are mentioned, I think I'd bug report other missing procs. In practice I've found enough staggers remain that it hasn't affected my play. If you're inclined to just spam forward attack, that might feel worse though. Link to comment Share on other sites More sharing options...
George_PPS Posted May 15, 2021 Share Posted May 15, 2021 Melee overall was nerfed massively from 2.99 to the current 3.x, which is very clunky, slow and with a lot of game flow killing staggers. All end game level enemies still can’t be killed easily with just any melee alone easily. Hope DE won’t sabotage the current version secretly. Link to comment Share on other sites More sharing options...
Shadowbladedeathkiller Posted May 15, 2021 Share Posted May 15, 2021 God I hope so. Gun supremacy ftw Link to comment Share on other sites More sharing options...
Dunkelheit Posted May 15, 2021 Share Posted May 15, 2021 vor 11 Minuten schrieb George_PPS: Melee overall was nerfed massively from 2.99 to the current 3.x, which is very clunky, slow and with a lot of game flow killing staggers. All end game level enemies still can’t be killed easily with just any melee alone easily. Hope DE won’t sabotage the current version secretly. So you think it is a great idea that end game level enemies should be killed with a melee weapon alone easily? Link to comment Share on other sites More sharing options...
Lady_Symphonia Posted May 15, 2021 Share Posted May 15, 2021 Did not noticed this because most of my melee feels the same. I can still stagger enemies with normal attacks. Link to comment Share on other sites More sharing options...
Tsoe Posted May 15, 2021 Share Posted May 15, 2021 4 hours ago, Kainosh said: DE removed stagger on basic attacks to prevent "stunlock" of enemies and let them retaliate..... but it doesn't do anything really. Enemies are too slow to fight our melee back. IT CHANGE A LOT i lost the feeling of hiting something with melee its like slicing air and its boring as hell Link to comment Share on other sites More sharing options...
Shadowbladedeathkiller Posted May 15, 2021 Share Posted May 15, 2021 4 minutes ago, Tsoe said: IT CHANGE A LOT i lost the feeling of hiting something with melee its like slicing air and its boring as hell Just buy a slab of meat from a butcher and whack away at it. Link to comment Share on other sites More sharing options...
quxier Posted May 15, 2021 Share Posted May 15, 2021 4 hours ago, Dunkelheit said: So you think it is a great idea that end game level enemies should be killed with a melee weapon alone easily? Why not? I mean excluding some enemies that you cannot "easily touch" it shouldn't matter if you use gun or melee. It should be YOUR choice. 4 hours ago, Tsoe said: IT CHANGE A LOT i lost the feeling of hiting something with melee its like slicing air and its boring as hell Yeah, Instead of hitting enemy frame just move around enemy... Link to comment Share on other sites More sharing options...
Venus-Venera Posted May 16, 2021 Share Posted May 16, 2021 Am 15.5.2021 um 15:05 schrieb (NSW)Lolo: My WF discord mate have found out that some melee stance got changed after the update 29.10 . seems those chage havnt found in the official update note(may be i missed? if somebody see it please tell me), any tenno found out the same situation? for example :nikana stance( Decisive Judgement/Blind Justice) some force status has been removed i play with gunblade with heavy attack after bunch of status procs for condition overload. at least for heavy attack there were no changes? Link to comment Share on other sites More sharing options...
George_PPS Posted May 17, 2021 Share Posted May 17, 2021 On 2021-05-15 at 10:17 AM, Dunkelheit said: So you think it is a great idea that end game level enemies should be killed with a melee weapon alone easily? Even at melee 2.xx ERA, high level enemies can’t be killed with melee alone easily. The biggest let down of 3.0 is all the flow killing staggers and extremely clunky heavy attacks and stances. This is NOT Warframe. We know why during the process of creating this melee 3.0 from the dev streams. They talk about the melee from other games and literally transplanted this from other games that are not true Warframe. Link to comment Share on other sites More sharing options...
(PSN)Ravenger-MRIB Posted May 17, 2021 Share Posted May 17, 2021 In most games enemies staggering and or at least reacting to your attacks is a thing dev's do to give some form of impact to what you're doing, usually when an enemy has little to no reaction to anything you do to them it's a bug. Guess DE thinks its a feature. Link to comment Share on other sites More sharing options...
NelomirPrime Posted May 17, 2021 Share Posted May 17, 2021 I thought I accidentally changed & messed my (non ideal setup to begin with - though I liked its play outside of steel path before) quest nikana's setup (which was with Blind Justice), now I think what which happened/changed was related to this topic. In my case I actually switched weapon since that. If possible, I'll check with other stance again later. Thanks for topic/information. Link to comment Share on other sites More sharing options...
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