RedZeroInferno Posted May 16, 2021 Share Posted May 16, 2021 It appears at the moment that Kappa and Kelpie (both on Sedna) traded mission types for some reason? like what? Kappa used to be a spy.. and I feel like Kelpie used to be the disruption.. now it's the other way around? Why? wtf was that about? why change that? I'm so confused. Like of all the things to change.. why.. that? Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 16, 2021 Share Posted May 16, 2021 5 minutes ago, RedZeroInferno said: It appears at the moment that Kappa and Kelpie (both on Sedna) traded mission types for some reason? like what? Kappa used to be a spy.. and I feel like Kelpie used to be the disruption.. now it's the other way around? Why? wtf was that about? why change that? I'm so confused. Like of all the things to change.. why.. that? It was a line in a recent update... something about streamlining early player progression through the planet. Link to comment Share on other sites More sharing options...
Tyreaus Posted May 16, 2021 Share Posted May 16, 2021 23 minutes ago, Tesseract7777 said: It was a line in a recent update... something about streamlining early player progression through the planet. Basically this. I think part of it is that Sedna Disruption is a bit of a farming node where players would want to stick around for longer. On the other hand, players doing the main route want to get it done faster - they're probably less well-equipped, or wanting to get to Mot, so on and so forth. Generally, they wouldn't tend to stay around as long as the players in the farming group. So the more those two groups are separated, the less head-butting there would be. EDIT: Also, please don't forget to give your relative pickles some love, too. Link to comment Share on other sites More sharing options...
MystMan Posted May 16, 2021 Share Posted May 16, 2021 Happened 4 days ago in update 30.2.0 Swapped game modes of Kelpie and Kappa nodes on Sedna: Disruption <-> Spy. This moves Disruption off the main path forward to aid in New Player Experience. Link to comment Share on other sites More sharing options...
taiiat Posted May 16, 2021 Share Posted May 16, 2021 yeah, it's better for everyone if "farming" Missions are off the main path through the Missions so that you're less likely to Matchmake into a Squad you don't want to be in. Link to comment Share on other sites More sharing options...
RedZeroInferno Posted May 16, 2021 Author Share Posted May 16, 2021 Okay I guess that's fair. Still though, I'm of the mind that there are a LOT more important things to be worried about than the location of a Spy vs a disruption on one specific planet. Like iunno.. maybe fix some of the bugs with railjack when someone is spectating? Link to comment Share on other sites More sharing options...
Tyreaus Posted May 16, 2021 Share Posted May 16, 2021 54 minutes ago, RedZeroInferno said: Okay I guess that's fair. Still though, I'm of the mind that there are a LOT more important things to be worried about than the location of a Spy vs a disruption on one specific planet. Like iunno.. maybe fix some of the bugs with railjack when someone is spectating? Think of it like saving on electricity. Of course, big picture, the best thing to do is get a bunch of high-efficiency appliances and the like. But it also helps to just turn off the lights when you don't need them. It might not be super impactful to flick those lights off, but when it's really low-effort and it has some benefit toward your goal, why wouldn't you take the few extra seconds to do it? Link to comment Share on other sites More sharing options...
niekitty Posted May 18, 2021 Share Posted May 18, 2021 I hadn't really thought about it, but I felt the need to comment here just because I love your title. Thank you. You have caused smiles. Link to comment Share on other sites More sharing options...
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