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Clans and Alliances: Hyarchy Ranks for Allies & Nonmember, Let us do like GW2 and be part of more than one?


DreadgeNought

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So basically,  it would be nice to have 2 more Hiarchies for Clans for  Allies and Visitors.
So like how it is for Members,  one could set it to let others invited to be able to do stuff if wanted by those of rank.
Same deal,  to make it where if set to that Allies could go to eachothers Dojo at will would be nice.

I want to make it able such that nonmembers  (for a tax like trading?)  that goes to the vaults of a clan that nonmembers get to use said Clan Dojo's Labs and copy Researches that are been completed.   It'd both be a nice bit of altruism for Community Leaders to be able to provide for others,   Give more of a point to being an Alliances,  and would let Large Clans gain Taxes to make more stuff or smaller ones alike esp Rank 10 Ghost Clans.   *with options for taxes of what kinds of resources or credits for doing things.

 

And in kind,  it sucks how one can only be in ONE Alliance as a clan or only part of ONE clan dojo.
It would help expand things if Alliances could join say up to 5 other Alliances to make Coallitions for future things,  and for community;
OR  simply let a clan join up to another 5 or so Alliances such one can both make their own and join others'  for an overall total.

 

Its boring to only have yourself if part of a "dead" alliance with also how it can be tough to stay in touch with randoms one adds as friends with no "friend groups" chats past that of Clans and Alliances.    If one could do either of the above it would help a lot with maybe again more plans able to be added in the future as the Railjack stuff expands,  as part of the "New War." 

 

Perhaps also, it would be nice if  Solar Rails were brought  back along with those better spectors BPs such that each member of an alliance could up to a total make of rails to the same places could be done to make DarkSectors more profitable for members of the alliance and to make Darksectors have more of a point to things.   With maybe expansions on this for other 'special places' being opened up in time by also doing rails.    More people in an alliance that help the more gains for it.

Would tie well with Railjacks stuff...  maybe. 

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As for the Coalition option,  that up to 5 alliances could join as one Coalition,  they could then just all use the same Alliance Chat,  
or would it be better to make a 3rd Overall Chat for it?

 

Personally I'd like it more if each player could simply make a Clan/Dojo Ghost+ Clan of their own , Make an Alliance of their own,
then also Join up with say up to 5 or so additional Alliances,  so one always has someone online they know the name of around.

So like each Alliance I read can have up to 400 members,  btw how many total Clans can join an Alliance?  if each is a 1 person clan.

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5 hours ago, Destructor550 said:

personally i wasnt a fan of the GW2 method of doing things. I like the one clan at a time and having alliances as it is right now, but i would like it to be clans per allaince, not members per alliance

Still, more options and flexability would be nice,  if we could maybe do a way for Alliances to join under a larger "Coalition" grouping....  

the 3rd Level of stuff is usually where things become  "Complete."
And it would allow for us to keep things inline..., as it more so works currently.
Again still  I think letting individual alliances or individual players having freedom would be nice.  
More Options and More Choices  such they are optional and fluent in how they are done and work is never a bad thing. 

 

"In Due Time"  I suppose. 

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Honestly I wouldn't mind having more ranks & more roles to give ranks because personally there are some ranks I don't want people to have & roles for them to have..

But would love to give them a rank that makes them feel useful & more but with limited options that Is almost impossible to accomplish.....

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6 hours ago, -CdG-Zilchy said:

You missed the boat. This kind of thing hasn't been needed since the end of Dark Sectors about 5 years ago.

 

It's less about if its   "Needed,"   but if it would improve the game and from such things that more new things could later be added or made to support it or it would be good for use supporting;   especially as  Railjack  things expand into new and glorious  (and hard asf)  things. . .,   and such,  to maybe again the PvE more made use of Dark Sectors type stuff where as   Alliances  groups collectively add rails into a sector,  rather than it being to fight other Tenno Clans for gains that it simply make it that more people working together would add to more depth into those dark sectors reachable then with their  RJs  to get ever more access to harder fights and with them stronger rewards,  but with said fights perhaps as the true rewards.,  maybe.    Sorta like with  Steel Path  stuff.

 

And those  Dark Sectors could also be or include  "Events"  more so that are timed for rare or exclusive rewards that while not one time only to gain,  are as with  Ghouls or Fissures or Plague Star  for each of those 3 worlds respectively,   that repeat often on  Cetus/Fortuna/Demos as fun things one can do while being more harder also giving us access to rare stuff we can then give or sell to others who missed them that go or are not yet strong enough yet to self obtain. 

 

Having this stuff just adds more to the game to also justify the stuff they've been wanting to add   and   as said, builds upon old content.
So the tools  (and resources)  to do it still exist.   Simply that we end the armistice while amending things to still be  PvE. 

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16 minutes ago, DreadgeNought said:

 

It's less about if its   "Needed,"   but if it would improve the game and from such things that more new things could later be added or made to support it or it would be good for use supporting;   especially as  Railjack  things expand into new and glorious  (and hard asf)  things. . .,   and such,  to maybe again the PvE more made use of Dark Sectors type stuff where as   Alliances  groups collectively add rails into a sector,  rather than it being to fight other Tenno Clans for gains that it simply make it that more people working together would add to more depth into those dark sectors reachable then with their  RJs  to get ever more access to harder fights and with them stronger rewards,  but with said fights perhaps as the true rewards.,  maybe.    Sorta like with  Steel Path  stuff.

 

And those  Dark Sectors could also be or include  "Events"  more so that are timed for rare or exclusive rewards that while not one time only to gain,  are as with  Ghouls or Fissures or Plague Star  for each of those 3 worlds respectively,   that repeat often on  Cetus/Fortuna/Demos as fun things one can do while being more harder also giving us access to rare stuff we can then give or sell to others who missed them that go or are not yet strong enough yet to self obtain. 

 

Having this stuff just adds more to the game to also justify the stuff they've been wanting to add   and   as said, builds upon old content.
So the tools  (and resources)  to do it still exist.   Simply that we end the armistice while amending things to still be  PvE. 

Umm... Dark Sectors was PVP. 

I don't really see any of it as bringing much to the table that we don't already have. If you want access to other dojos just create an alt like everybody else. DE may someday add Railjack integration on Open Worlds but as for the solar rails? Forget it, they're gone and not coming back, they've already said as much.

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9 hours ago, -CdG-Zilchy said:

Umm... Dark Sectors was PVP. 

I don't really see any of it as bringing much to the table that we don't already have. If you want access to other dojos just create an alt like everybody else. DE may someday add Railjack integration on Open Worlds but as for the solar rails? Forget it, they're gone and not coming back, they've already said as much.

Umm,  Dark Sectors are  PvE

 

places you go to and fight infested with  % drop rates upgraded but that are largely pointless but for one or two of them....    But that could be expanded on.

and again,  point is looking at ideas that   CAN  add value in time,  not in doing so being a demand for  "do it now right now."
If   RJ  is to matter to the game long term,  it needs to have things it can do that matters as an overall mode in the game with stuff to do.
(like how "on foot,"  we have things now.  but that more can be done to make alliances mean something per fitting into the whole "new war" thing.)

Otherwise its all kinda pointless. 

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9 hours ago, DreadgeNought said:

Umm,  Dark Sectors are  PvE

 

places you go to and fight infested with  % drop rates upgraded but that are largely pointless but for one or two of them....    But that could be expanded on.

and again,  point is looking at ideas that   CAN  add value in time,  not in doing so being a demand for  "do it now right now."
If   RJ  is to matter to the game long term,  it needs to have things it can do that matters as an overall mode in the game with stuff to do.
(like how "on foot,"  we have things now.  but that more can be done to make alliances mean something per fitting into the whole "new war" thing.)

Otherwise its all kinda pointless. 

You're rather new to the game, let me help you with some history.

Dark Sectors WERE PVP, that's why they were first added into the game when we had Solar Rails. That's when ANY of this was significant. 

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On 2021-05-20 at 8:16 PM, DreadgeNought said:

Umm,  Dark Sectors are  PvE

 

places you go to and fight infested with  % drop rates upgraded but that are largely pointless but for one or two of them....    But that could be expanded on.

and again,  point is looking at ideas that   CAN  add value in time,  not in doing so being a demand for  "do it now right now."
If   RJ  is to matter to the game long term,  it needs to have things it can do that matters as an overall mode in the game with stuff to do.
(like how "on foot,"  we have things now.  but that more can be done to make alliances mean something per fitting into the whole "new war" thing.)

Otherwise its all kinda pointless. 

the stuff with alliances deploying rails on the sectors was pvp, but the actual dark sector mission was pve

 

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