bnuy Posted May 22, 2021 Share Posted May 22, 2021 (edited) Issue: Mag's Magnetize magnetic pull effect breaks after the initial cast target is killed. Notes: Upon killing the initial cast target of Magnetize, the origin of the magnetic pull effect will shift to 1-2 meters above the bubble's center, lifting enemies up into the air and preventing most projectiles caught in the bubble from hitting them. After a brief moment the pull effect breaks entirely and stops working. Reproduction Rate: 100% Video: Mag is my absolute favourite frame, and this bug has been bothering me for about a year or so. I finally sat down and did testing, narrowed down the issue and now here I am, hoping and praying it gets patched soon so I don't have to deal with this obnoxious bug ever again. 🥰 Edited September 25, 2023 by bnuy 5 Link to comment Share on other sites More sharing options...
bnuy Posted May 22, 2021 Author Share Posted May 22, 2021 Issue: Mag's Magnetize/Bubble fails to cast in most instances when used on a ragdolled enemy.Notes: Magnetize will fail to cast and refund it's energy cost when used on a ragdolled enemy if they are against terrain of some form. This is due to the line-of-sight checks for the cast to complete, if you lose line-of-sight, then the ability will not cast and will refund it's cost. Due to how line-of-sight checks work, this means if an enemy is ragdolled against terrain, in almost every case the ability will fail to cast, because the line-of-sight check fails.Reproduction Rate: 100% Fix: Either fix the line-of-sight check to account for this issue, or remove the line-of-sight requirement entirely. Line-of-sight is required on the cast target to use the ability initially, so removing the line-of-sight check at the end of the cast when the ability either goes off, or refunds your energy, wouldn't be an issue, as you need it to initially cast the ability anyway. Link to comment Share on other sites More sharing options...
Jynxi Posted June 5, 2021 Share Posted June 5, 2021 (edited) Can confirm similar issues. I find this rather distressing because it's a rather important core of her kit that isnt functioning as it supposedly should be. Edited June 5, 2021 by Jynxi 1 Link to comment Share on other sites More sharing options...
bnuy Posted January 5, 2022 Author Share Posted January 5, 2022 On 2021-06-05 at 12:41 PM, Jynxi said: Can confirm similar issues. I find this rather distressing because it's a rather important core of her kit that isnt functioning as it supposedly should be. Yeah... The bug still exists too, it's been a thing since they changed the pull effect of her Magnetize to work more like Arcane Anomaly / Vauban Vortex. Hoping for some fixes to this finally. 😭 Link to comment Share on other sites More sharing options...
bnuy Posted June 13, 2022 Author Share Posted June 13, 2022 Still hoping this LITERALLY game breaking Mag bug will be fixed years later.... it makes using her Magnetize incredibly frustrating at time! Link to comment Share on other sites More sharing options...
alchemystn2o Posted June 14, 2022 Share Posted June 14, 2022 IMO, I think DE is not really going to pay too much attention current 3 starting frames (Excalibur, Mag, and Volt). Sadly, they are just going to focus only more current frames. Hope I am wrong, of course. Link to comment Share on other sites More sharing options...
Arridian Posted November 11, 2022 Share Posted November 11, 2022 (edited) Heyo, just writing to dig up the thread because I started playing Mag thanks to your guide and I immediatly noticed those problems within Magnetize (2) ! Edited November 11, 2022 by Arridian Link to comment Share on other sites More sharing options...
SheTookMyRivenMods Posted January 13, 2023 Share Posted January 13, 2023 ->2023<- And still no fix 1 Link to comment Share on other sites More sharing options...
bnuy Posted September 21, 2023 Author Share Posted September 21, 2023 still hopeful this will be patched one day Link to comment Share on other sites More sharing options...
Nekomian Posted September 22, 2023 Share Posted September 22, 2023 On 2021-05-21 at 11:09 PM, bnuy said: Notes: Upon killing the initial cast target of Magnetize, the origin of the magnetic pull effect will shift to 1-2 meters above the bubble's center, lifting enemies up into the air and preventing most projectiles caught in the bubble from hitting them. After a brief moment the pull effect breaks entirely and stops working. I know this video is a bit old but - do you have Magus Anomaly equipped on your operator, and if so - if you remove it does this bug still occur? It may just be an interaction between this and magnetize's pull, though that mechanic is really weird too since the pull effect can disable if the initial target's corpse despawns apparently. Just trying to narrow it down a bit more for the bug itself since there's a lot involved / at play with these mechanics. Link to comment Share on other sites More sharing options...
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