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Rievn question


(XBOX)SkadooshBen
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If i have a riven for a weapon and say it has 150% crit chance when the disposition is neurfed and the stat is lowered will it go down by a set amount or a percentage because if it is a percentage couldnt it become around the same as a worse riven for the weapon because the worse riven would lose less off its stats.

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6 hours ago, (XBOX)SkadooshBen said:

So wat does it mean when they neurf it from 0.8 to 0.75

 

Isn't disposition just a linear multiplier against a riven's stats?

So, to calculate what a given stat on your Riven would change into:

StatNow = baseline * dispoNow

StatNow/dispoNow = baseline = StatLater/dispoLater

 

or.... StatLater = StatNow * (dispoLater/dispoNow)

 

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1 hour ago, (PSN)Quantaminum said:

When disposition goes down, all stats automatically go down in proportion to the new disposition range.

The bigger the dispo drop, the lower the stats will be.

So if mine had 130% and someones had 100% would they go down the same amount

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1 hour ago, (XBOX)SkadooshBen said:

So if mine had 130% and someones had 100% would they go down the same amount

Not necessarily.

Each stat has a range per disposition.

For example, let's assume crit damage ranges from 100%~130% at disposition 3.

If we lower the disposition to 2, then the range drops to 70%~100%.

Your riven could end up at 82% and someone else's riven could end up in the 95%. It's all random.

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32 minutes ago, (PSN)Quantaminum said:

Not necessarily.

Each stat has a range per disposition.

For example, let's assume crit damage ranges from 100%~130% at disposition 3.

If we lower the disposition to 2, then the range drops to 70%~100%.

Your riven could end up at 82% and someone else's riven could end up in the 95%. It's all random.

So wat does it mean when they neurf it from 0.8 to 0.75

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1 hour ago, (XBOX)SkadooshBen said:

So wat does it mean when they neurf it from 0.8 to 0.75

It means the stat ranges are lower.

I don't know the current range for each stat on each disposition, but, for example's sake, let's say 0.8 = 100%~130% crit damage, and 0.75 = 90%~120% crit damage.

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3 hours ago, (PSN)haphazardlynamed said:

 

Isn't disposition just a linear multiplier against a riven's stats?

So, to calculate what a given stat on your Riven would change into:

StatNow = baseline * dispoNow

StatNow/dispoNow = baseline = StatLater/dispoLater

 

or.... StatLater = StatNow * (dispoLater/dispoNow)

 

So it could only decrease a certain set amount not a random amount

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8 hours ago, (PSN)Quantaminum said:

It means the stat ranges are lower.

I don't know the current range for each stat on each disposition, but, for example's sake, let's say 0.8 = 100%~130% crit damage, and 0.75 = 90%~120% crit damage.

So it works in random boundaries not a set amount reduced based on the stats of the riven

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Given a disposition, if a stat is of a higher "grade" close to the top end of the range, when the disposition is lowered, the stat will retain its relative top end of the new range of the new disposition. 

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