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Ability that drain enemy attack should have proper multiplier or multiplier possibility


T_erry

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Good case

Garuda's dread mirror

Nezha's warding halo

Octavia's mallet

Volt's transistor shield

Wukong's defy

Bad case

Equinox's maim hitpoint convertion : base 75% is fine but it should affected by ability strength

Frost's snow glove : damage absorb while initial invulnerability period should have multiplier that affected by ability strength

Nix's absorb : reflect damage needs multiplier that affected by ability strength and damage converted to weapon damage bonus should affected by ability strength

Rhino's iron skin damage absorb while initial invulnerability period should have multiplier that affected by ability strength

Saryn's molt damage absorb while initial invulnerability period should have multiplier that affected by ability strength

Trinity's rink : damage transfer should have multiplier that affected by ability strength

 

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