Alcatraz Posted May 30, 2021 Share Posted May 30, 2021 Hello and good day, Ogris has this augment mod called: Nightwatch Napalm. It is this augment that spreads fire around 90% of the explosion radius of the Ogris Rocket Launcher's blast radius of said launchers, rockets. https://warframe.fandom.com/wiki/Nightwatch_Napalm The trouble with it is simply that it's not color customizable. I have my energy color and emissive changed to black so my rockets explode and you hardly notice the effects from it and you're not being constantly blinded by my rocket explosions. Nightwatch Napalm doesn't inherit my color options and stays the normal fire colors of orange/yellow/red and when my rockets have a radius of 13.11m it's safe to say that 90% of 13.11m is pretty sizeable. After I've fired just so many rockets, or just 1 rocket in a very tight corridor it has become view obstructing. For the purposes of the very extreme I have fired around 7 rockets in a 2 meter area in front of myself for prime examples of how hard it would be to see where you were going, at the extreme as I said. Included a shot without Nightwatch Napalm in the 3rd imgur link. https://imgur.com/9s1VL4W https://imgur.com/6g4Pk3j https://imgur.com/S6zi2v4 I have all particles turned up in options, just how I like to play. I have Primed Firestorm on my Kuva Ogris which gives it 13.11m radius. https://imgur.com/7r4ccNs Link to comment Share on other sites More sharing options...
VoidArkhangel Posted May 30, 2021 Share Posted May 30, 2021 hace 32 minutos, Alcatraz dijo: Hello and good day, Ogris has this augment mod called: Nightwatch Napalm. It is this augment that spreads fire around 90% of the explosion radius of the Ogris Rocket Launcher's blast radius of said launchers, rockets. https://warframe.fandom.com/wiki/Nightwatch_Napalm The trouble with it is simply that it's not color customizable. I have my energy color and emissive changed to black so my rockets explode and you hardly notice the effects from it and you're not being constantly blinded by my rocket explosions. Nightwatch Napalm doesn't inherit my color options and stays the normal fire colors of orange/yellow/red and when my rockets have a radius of 13.11m it's safe to say that 90% of 13.11m is pretty sizeable. After I've fired just so many rockets, or just 1 rocket in a very tight corridor it has become view obstructing. For the purposes of the very extreme I have fired around 7 rockets in a 2 meter area in front of myself for prime examples of how hard it would be to see where you were going, at the extreme as I said. Included a shot without Nightwatch Napalm in the 3rd imgur link. https://imgur.com/9s1VL4W https://imgur.com/6g4Pk3j https://imgur.com/S6zi2v4 I have all particles turned up in options, just how I like to play. I have Primed Firestorm on my Kuva Ogris which gives it 13.11m radius. https://imgur.com/7r4ccNs And then you have the other side of the coin, ppl who have pure white in their emissive colors so I think is fine as it is rn unless you want the staticor/simulor dilemma again. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted May 30, 2021 Share Posted May 30, 2021 32 minutes ago, VoidArkhangel said: And then you have the other side of the coin, ppl who have pure white in their emissive colors so I think is fine as it is rn unless you want the staticor/simulor dilemma again. People occasionally blinding you with Napalm. vs. You constantly blinding yourself with Napalm. Link to comment Share on other sites More sharing options...
CephalonCarnage Posted May 30, 2021 Share Posted May 30, 2021 or they could change how the fire effect works so its more of a ground-based (and/or wall) puddle of fire, rather than this glowing orb of hell slapped in the middle of the screen and generally just tone the whole thing down a tad. Link to comment Share on other sites More sharing options...
Alcatraz Posted May 30, 2021 Author Share Posted May 30, 2021 1 hour ago, VoidArkhangel said: And then you have the other side of the coin, ppl who have pure white in their emissive colors so I think is fine as it is rn unless you want the staticor/simulor dilemma again. Emissive has nothing to do with it, it's energy but I was covering all bases for the topic at hand. Simulor can still eyesore/blast you as well as sonicor/staticor so I don't see your argument as valid since none of those can use Nightwatch Napalm anyway. You can color your rocket explosions. Link to comment Share on other sites More sharing options...
Tiltskillet Posted May 30, 2021 Share Posted May 30, 2021 While we're at it, Secura Penta Napalm Grenades mod has the same issue. It's smaller, so not nearly as bad as Nightwatch Napalm. But it can still get pretty blinding, particularly if you detonate in the air. Link to comment Share on other sites More sharing options...
NinjaZeku Posted May 31, 2021 Share Posted May 31, 2021 I'd also like to be able to change the color of Tether Grenades (and Magus Lockdown while we're at it). Link to comment Share on other sites More sharing options...
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