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Ogris' augment mod Nightwatch Napalm isn't color customizable


Alcatraz

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Hello and good day,

Ogris has this augment mod called: Nightwatch Napalm. It is this augment that spreads fire around 90% of the explosion radius of the Ogris Rocket Launcher's blast radius of said launchers, rockets.

https://warframe.fandom.com/wiki/Nightwatch_Napalm

The trouble with it is simply that it's not color customizable. I have my energy color and emissive changed to black so my rockets explode and you hardly notice the effects from it and you're not being constantly blinded by my rocket explosions. Nightwatch Napalm doesn't inherit my color options and stays the normal fire colors of orange/yellow/red and when my rockets have a radius of 13.11m it's safe to say that 90% of 13.11m is pretty sizeable. After I've fired just so many rockets, or just 1 rocket in a very tight corridor it has become view obstructing.

For the purposes of the very extreme I have fired around 7 rockets in a 2 meter area in front of myself for prime examples of how hard it would be to see where you were going, at the extreme as I said.

Included a shot without Nightwatch Napalm in the 3rd imgur link.

https://imgur.com/9s1VL4W

https://imgur.com/6g4Pk3j

https://imgur.com/S6zi2v4

I have all particles turned up in options, just how I like to play.

I have Primed Firestorm on my Kuva Ogris which gives it 13.11m radius.

https://imgur.com/7r4ccNs

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hace 32 minutos, Alcatraz dijo:

Hello and good day,

Ogris has this augment mod called: Nightwatch Napalm. It is this augment that spreads fire around 90% of the explosion radius of the Ogris Rocket Launcher's blast radius of said launchers, rockets.

https://warframe.fandom.com/wiki/Nightwatch_Napalm

The trouble with it is simply that it's not color customizable. I have my energy color and emissive changed to black so my rockets explode and you hardly notice the effects from it and you're not being constantly blinded by my rocket explosions. Nightwatch Napalm doesn't inherit my color options and stays the normal fire colors of orange/yellow/red and when my rockets have a radius of 13.11m it's safe to say that 90% of 13.11m is pretty sizeable. After I've fired just so many rockets, or just 1 rocket in a very tight corridor it has become view obstructing.

For the purposes of the very extreme I have fired around 7 rockets in a 2 meter area in front of myself for prime examples of how hard it would be to see where you were going, at the extreme as I said.

Included a shot without Nightwatch Napalm in the 3rd imgur link.

https://imgur.com/9s1VL4W

https://imgur.com/6g4Pk3j

https://imgur.com/S6zi2v4

I have all particles turned up in options, just how I like to play.

I have Primed Firestorm on my Kuva Ogris which gives it 13.11m radius.

https://imgur.com/7r4ccNs

And then you have the other side of the coin, ppl who have pure white in their emissive colors so I think is fine as it is rn unless you want the staticor/simulor dilemma again.

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1 hour ago, VoidArkhangel said:

And then you have the other side of the coin, ppl who have pure white in their emissive colors so I think is fine as it is rn unless you want the staticor/simulor dilemma again.

Emissive has nothing to do with it, it's energy but I was covering all bases for the topic at hand.

Simulor can still eyesore/blast you as well as sonicor/staticor so I don't see your argument as valid since none of those can use Nightwatch Napalm anyway. You can color your rocket explosions.

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