(PSN)Machote777 Posted June 6, 2021 Posted June 6, 2021 hace 1 hora, BigBoss1798 dijo: Someone know the date when it will be released? They are in the in dev status then they send it and change into the in cert status Then they tell us the release date
(PSN)kadeliza740 Posted June 6, 2021 Posted June 6, 2021 3 hours ago, (PSN)Machote777 said: They are in the in dev status then they send it and change into the in cert status Then they tell us the release date Not anymore, it will just go from in dev to launch/launching "now". They said it was "terminology used was to confusing" to people so now it is a total guess as to when it might launch, good money on the end of June/ very early July before Tennocon.
(PSN)Ordis-Prime-01 Posted June 7, 2021 Posted June 7, 2021 I saw that Maroo will have some sort of looking for clan thing. Can that be turned off? My leader wants to know.
(PSN)HeartCoreGamer Posted June 7, 2021 Posted June 7, 2021 No Ember deluxe skin II with this update ? Sad.
TartarusLane Posted June 7, 2021 Posted June 7, 2021 41 minutes ago, (PSN)HeartCoreGamer said: No Ember deluxe skin II with this update ? Sad. I suggest rewatch the DevStream...
(XBOX)Raging Rights Posted June 9, 2021 Posted June 9, 2021 I need any update on this topic xD cant wait for the new content!
(XBOX)Vamma Takayn Posted June 10, 2021 Posted June 10, 2021 thank you for making updates cross platform. this is 1 step closer to cross save and cross play. this game needs it. 3
(XBOX)Big Roy 324 Posted June 10, 2021 Posted June 10, 2021 On 2021-06-06 at 12:39 PM, (PSN)kadeliza740 said: Not anymore, it will just go from in dev to launch/launching "now". They said it was "terminology used was to confusing" to people so now it is a total guess as to when it might launch, good money on the end of June/ very early July before Tennocon. Agreed. Since the change to dev/launch. The in dev posts have been about a month to month and a half before release.
(XBOX)AncientAngel763 Posted June 10, 2021 Posted June 10, 2021 On 2021-05-31 at 11:56 AM, [DE]Danielle said: Fixed an explosive barrel in Rotuma, Kuva Fortress ignoring the room lighting and shining bright like a diamond. The most hilarious wording of a glitch I have ever heard,I would love to see what this glitch looks like
(XBOX)MauveRaptor2061 Posted June 10, 2021 Posted June 10, 2021 On 2021-05-31 at 7:55 PM, (PSN)Rockleevsgaraa said: Having a station in the DOJO where we can drop items that others can take out Nahh man it would ruin all the newbies grinding. Ofc for those who wants to do everything quickly yeah great idea but beginniner would loose all the excitement of grinding it and learning more of them game
(XBOX)AncientAngel763 Posted June 10, 2021 Posted June 10, 2021 (edited) 36 minutes ago, (XBOX)MauveRaptor2061 said: Nahh man it would ruin all the newbies grinding. Ofc for those who wants to do everything quickly yeah great idea but beginniner would loose all the excitement of grinding it and learning more of them game If DE makes that decision of putting that mechanic in the game I’m on the border of quitting the game. They should just make dojo fights more rewarding. That is way better than making a room where players can trade or drop resources to nerf the grind. I like the challenge, it makes the game fun, if another player can just be given a resource that I took hours or even days to farm, I don’t care how much time I put in the game, all that work is made meaningless and all I would have to do to progress is lift a finger or ask a buddy for help and that is not fun and implementing the mechanic of trading resources and resources that you can drop for other players is a STUPID and LAZY idea! Making everything tradable is seriously the worst thing I have ever heard. Now making some resources buildable via a blueprint from the dojo is completely understandable and something I can get behind but I hate the idea of making all resources traceable,I’m sorry if a sound like a jerk,it just ruins the fun of the game and makes all the work I have ever done pointless Salty example of something similar someone may say if DE actually added this mechanic: “Oh,hey buddy can I have your plastids because I don’t want to do the work?” Edited June 10, 2021 by (XBOX)Joker18426 1
(XBOX)Big Roy 324 Posted June 10, 2021 Posted June 10, 2021 1 hour ago, (XBOX)Joker18426 said: If DE makes that decision of putting that mechanic in the game I’m on the border of quitting the game. They should just make dojo fights more rewarding. That is way better than making a room where players can trade or drop resources to nerf the grind. I like the challenge, it makes the game fun, if another player can just be given a resource that I took hours or even days to farm, I don’t care how much time I put in the game, all that work is made meaningless and all I would have to do to progress is lift a finger or ask a buddy for help and that is not fun and implementing the mechanic of trading resources and resources that you can drop for other players is a STUPID and LAZY idea! Making everything tradable is seriously the worst thing I have ever heard. Now making some resources buildable via a blueprint from the dojo is completely understandable and something I can get behind but I hate the idea of making all resources traceable,I’m sorry if a sound like a jerk,it just ruins the fun of the game and makes all the work I have ever done pointless Salty example of something similar someone may say if DE actually added this mechanic: “Oh,hey buddy can I have your plastids because I don’t want to do the work?” The alternative to that is the frustration of having to wait for others to grind things so they can play with you. Two of my friends who are clanmates have yet to pick up the game post Deimos. You can't go to the cambion drift proper if you haven't played the quest. But they can do railjack. So if they were to say need stuff to build a mech I would be willing to drop if for them as opposed to waiting for them to grind one or paying plat for one. Also I don't see how "dojo fights" has anything to do with shared dojo resources. 2
(XBOX)AncientAngel763 Posted June 11, 2021 Posted June 11, 2021 5 hours ago, (XBOX)Big Roy 324 said: Also I don't see how "dojo fights" has anything to do with shared dojo resources. Yeah I know but it felt somewhat relevant. Probably better if they just rework dojo fights
(PSN)FromOtherSpace Posted June 11, 2021 Posted June 11, 2021 Il y a 8 heures, (XBOX)Joker18426 a dit : Yeah I know but it felt somewhat relevant. Probably better if they just rework dojo fights That's not something I would like to see on the game but we could be able to gamble some things like ressources, endo, etc on our dojo fights. Or, more coop friendly in my opinon, giving a way to sensei to put a part of Clan treasure available to fighters? Let's say : "We give X reward for each fighters on the next Y fights" 1
(XBOX)AncientAngel763 Posted June 11, 2021 Posted June 11, 2021 8 hours ago, (PSN)FromOtherSpace said: Or, more coop friendly in my opinon, giving a way to sensei to put a part of Clan treasure available to fighters? Let's say : "We give X reward for each fighters on the next Y fights" Yeah,I think that would be a great way to make Dojo fights more rewarding and maybe even more fun
(XBOX)The Tuff Song Posted June 12, 2021 Posted June 12, 2021 On 2021-06-06 at 7:03 AM, motorfirebox said: This is gonna blow your mind, but just because something is feasible now doesn't mean it always was. Yup. But it has been for years. Sorry but I'm too tired for a smarmy reply.
(PSN)zlDalTon Posted June 13, 2021 Posted June 13, 2021 hopfully this update arrives this month because the content on console for an mr30 is really hard ... I hope that after the tennocon we have content more regularly…😕
saffron_tangerine Posted June 14, 2021 Posted June 14, 2021 is it possible to reduce the loading time in railjack mission?
(PSN)Omega_Kramshoj Posted June 15, 2021 Posted June 15, 2021 On 2021-05-31 at 2:31 PM, (PSN)Obsidian-Sylph_L said: Can we get that "leave mission" Railjack change in Sanctuary Onslaught too? With how rediculously common it is for host migration to break the game, it's incredibly infuriating to be stuck 7 zones completed and have to lose all the rewards and affinity when otherwise dying or failing effeciency would successfully end your run. Please please please give us a way to leave SO/ESO without loosing everything. You don't fail onslaught it just completes you only lose affinity when your revive your self but nothing is being lost when efficiency is lost only if you abandon mission just don't go through portal if you see not all are going through
(PSN)Ka-OtIx Posted June 15, 2021 Posted June 15, 2021 DE could you please stop bringing back Thermia Fractures there getting to be really annoying now.
(PSN)corpusbonds Posted June 15, 2021 Posted June 15, 2021 3 hours ago, (PSN)Ka0t1X- said: DE could you please stop bringing back Thermia Fractures there getting to be really annoying now. No, because they’re for people who weren’t able to get them before. Just ignore them. 5
(PSN)OmegaSlayer Posted June 15, 2021 Posted June 15, 2021 My bet is that tomorrow we get the gun balance dev workshop and next Wednesday the update
(PSN)SpiritTheOkami Posted June 15, 2021 Posted June 15, 2021 On 2021-05-31 at 8:04 PM, (PSN)bebbo471 said: Hopefully they'll talk about Diviri Paradox during Tennocon. Yeah I hope so, it looks awesome can't wait to ride my K-Drive round the free roam
Circle_of_Psi Posted June 15, 2021 Posted June 15, 2021 4 hours ago, (PSN)OmegaSlayer said: My bet is that tomorrow we get the gun balance dev workshop and next Wednesday the update Expect full details in a Dev Workshop and a Video currently planned for June 16. It's in the overview from the devstream
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