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Ash: A breakdown of his issues and why he needs a revisit


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This is an in-depth breakdown of why Ash needs a revisit. When I get a chance to, I talk to people in warframe and explain my reason to why Ash needs a revisit based on his issues, stats and things you can try out for yourself.

I apologise for the volume and some mistakes I’ve made in the video, I hope you understand where I’m coming from with Ash. For the people that agree that he needs a revisit, you can use these talking points when having a discussion to other people about Ash.

There was something I mentioned in the video but it got cut out. I was basically saying that At the time ash was ranked the number #1 favourite warframe by votes on Mogamu`s channel in 2016. Two years later, he is one of the least played warframe stated by DE themselves on life of rio`s video in 2018.

 Use headphones to listen to this.


Part 1



Part 2



My revisit to Ash.


·       All abilities can be cast while on ziplines.


1st Ability:

·       If an enemy is killed in one hit it is considered as a stealth kill.

·       Holding the ability will make both shurikens target the enemy you`re aiming at dealing double slash damage and adds critical damage based on what crit damage mods you have equipped on your melee weapon, also headshots will do more damage.

·       The held version works like the way Nezha`s 2nd ability does. Quick cast, straight path and more damage.

·       The held version will have increased flight speed.

·       The more health the enemy loses, the slower the enemy moves when bleeding out.

·       When the enemy stops bleeding, it will go back to its normal movement speed.

·       If you hit the same enemy that was affected before, it will go back to the same slow speed and will keep getting slower until it`s lifeless.

·       It has a 1 second combo window. The more you use the ability, the more damage it does, the less energy it takes.

·       The built-up damage multi from spamming it can affect the held version of shuriken.

·       The held version can pause the 1 sec combo duration drain indicator so that you have time to get the full damage out of it but the decreased energy won`t carry over to it.

·       Depending on the damage built up from the combo multiplayer will determine the increase of critical damage from the held version, if high enough it can reach red crits.


2nd Ability:

·       Increase the cast stun duration to 4 sec.

·       The knockback is one sec and the stun is 3 secs.

·       The smoke left behind will last for 10 seconds.

·       The smoke cloud has a 5m radius which can be increased by range mods.

·       The 4sec stun also affects osprays by them visually float down to the ground before recovering.

·       The stun can interrupt and override enemies that`s already affected by a stun.

·       Enemies that enter the smoke will have a 6 sec stun duration and are 40% more susceptible to damage. If allies are in the cloud they cannot be targeted by enemies.

·       If Ash stays in the cloud the duration won`t start until either he leaves the cloud or the cloud duration runs out.

·       Allies that are in the cloud are visually translucent show that they are unseen by enemies.

·       All stun durations cannot be increased by duration mods.

·       When Ash is invisible, the apparitions from bs are also invisible.

·       Remove muffled sound while invisible.


3rd Ability:

·       Holding the ability will show an indicator of where he can teleport to from the radical.

·       The teleport stun can interrupt and override enemies that`s already affected by a stun.

·       When teleporting to enemies with the held version, enemies won`t detect you when in close proximity and it won`t open enemy to finishers.

·       The cast speed of the held version is half a second.

·       Teleporting to a wall will make ash hang to the wall for 10 seconds if you press the aim glide button (you don`t needs to hold the button to hang on to it). While hanging on the wall Ash can either bullet jump of the wall or teleport to an enemy or a surface.

·       Not only it can teleport to anything with a health bar, it can also teleport to anything that can be scanned.

·       You can teleport through windows if there are allies, npcs, enemies, objects with a health bar or is scannable objects on the other side of it.

·       If you can see an ally through a wall you can teleport to them.

·       You are able to teleport to enemies that are in the air.

·       After teleporting in the air, performing melee attacks will keep him in the air.

·       Even if an enemy is already stunned it is still able to be open to a finisher.

·       The cast speed of the held version is half a second.

·       If he targets an enemy behind cover, he will teleport behind it for a finisher instead of just standing above them.

·       He can perform front finishers on moas and infested enemies.

·       Make it be able to interrupt enemies’ movement/attack animations.


4th Ability:

·       When activating the ability, it will start instantly.

·       Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you.

·       If you want to jump out of bs, press the ability again and the clones will continue to kill enemies.

·       Enemies that are red can be killed by players.

·       It ignores los.

·       There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at.

·       On deactivation or when blade storm ends while in the animation, Ash teleports back to the position where he activated it.

·       An indicator is shown of the number of enemies that are going to be killed by bs.

·       Sliding before activating will increase the animation and clones` attack speed by 20%.

·       You sentinel will not only be invulnerable but will also visually disappear while in the animation, this also including visually pickups from vacuum.


Since Ash doesn`t have any synergy (or any good ones) here are some that will improve his performance;



Smoke Screen + Shuriken, Teleport & Blade Storm:

·       If you use any ability while you`re invisible, enemy bodies will disappear.

·       While smoke screen is active enemies won`t be able to detect Ash or enemies killed when in close proximity.


Shuriken + Teleport:

·       Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks.


Shuriken + Blade Storm:

To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks, your damage will increase over time with no limit.

·       Enemies need to be alive and bleeding from the 1st ability for bs to build up damage.

·       If no enemies are affected by slash, you will have five seconds before the damage is lost.

·       If the five seconds is up, the stored-up damage will decay overtime instead of disappearing completely.

·       There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left.

·       If you get downed, the timer won`t start until you are revived.



·       Make Ash be able to teleport in and out of the same grates instead of just one direction.

·       Make opening enemies up to finishers consistent with 3rd ability.

·       Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle.

·       Make the “clones” look like him (like wukong`s 1st ability) instead of looking like a hologram.

·       When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleported in a different location.

·       If he targets an enemy behind cover with his 3rd ability, he will teleport behind them for a finisher instead of just standing above them.


My revisit to Ash is the most popular compared to anyone else that has given ideas for Ash.

My post has:

  • 16 follows

Here`s the proof 




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