(XBOX)Mharcei Posted June 8, 2021 Share Posted June 8, 2021 When leaving the pilot/artillery seat, it'd be great if walk/run was retained or at least consistent. Kind of annoying for solo play... never know if you need to hit sprint and usually you'd like to move between locations quickly. Also, crewships are often becoming stuck in space and invulnerable to railjack guns (example: Flexa). I've noticed this most often when deactivating their engines. It becomes impossible to disable all the engines sometimes with gun fire, however the crewship is stuck in position and easy to kill with artillery. Link to comment Share on other sites More sharing options...
(XBOX)Mharcei Posted June 9, 2021 Author Share Posted June 9, 2021 Just had a crewship that got stuck, as described above, but was immune to artillery. Required boarding and detonation of reactor from the inside. Link to comment Share on other sites More sharing options...
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