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Gara Prime: Hotfix 30.3.5


[DE]Megan

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1 hour ago, [DE]Megan said:

Reduced the Ambulas Assassination Amino Nav Beacon Requirement from 20 to 5 and changed the End of Mission Amino Nav Beacon reward from 10 to 3 to match the initial reduction. 

And I was like "ok, wait? 5 navs from hacking and 20 required for the mission + RNG on top to farm trinity (which was way easier to farm back in 2013 and such? no thanks. not going to waste my time, just because my helminth is hungry".

Gladly I didn't waste those resources, since no one seems to be refunded. n1.

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1 hour ago, [DE]Megan said:

Changes:

  • Reduced the Ambulas Assassination Amino Nav Beacon Requirement from 20 to 5 and changed the End of Mission Amino Nav Beacon reward from 10 to 3 to match the initial reduction. 

Please. Please just make the fight either shorter by timer, or get faster if you defend well enough (or turn it into a defence wave based on enemies killed)
Because as it is right now, it is a TERRRIBLE fight for farming Trinity.
I had to farm trin2 for helminth, and 15 minutes PER attempt was an abysmal, boring slog of just standing around and waiting for timers to end.

SOME interactivity that benefits the player, by rewarding with shorter missions, or/and brain activation please.
As it is right now, trin is really not something I'd recommend newer players to get, unless they can get their hands on prime.
which is a shame...because... it's Trin.

Also maybe even out the drop rates for all 3 parts. Systems being on a lower drop rate is just so 2017~

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1 hour ago, [DE]Megan said:

Reduced the Ambulas Assassination Amino Nav Beacon Requirement from 20 to 5 and changed the End of Mission Amino Nav Beacon reward from 10 to 3 to match the initial reduction. 

A nice start, but can there be a way to speed up the Mobile Defense part of Ambulas? I suggest that destroying any of the Remech Ospreys will reduce the timer by 5 seconds.

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With Dog Days back, this time with a new temporary seasonal cosmetic, it's a good time to remind you that many of us want to keep these cosmetics. On the other hand, many of us don't like these cosmetics at all and want to avoid them entirely. I've been posting for more than four years about ways to resolve this for everyone: by adding new options in the game settings in like the existing Ally Mandachord Volume and Reduce Teammate Visual Effects options.

2021 is the year to finally implement this on the heels of so many new permanent seasonal cosmetics being added.

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59 minutes ago, technozorro said:

 1. give us the option to remove auto exposure and vignette effects they suck 

2.give us the option to keep xaku body on, the skeleton and the running animation look wierd

3.wisp "walking" sound not working

4. gauss feet are bug

5.nikana zaw holster style is bug

6. broken acolyte spawn on kuva survival steel path

7.the light and reflections make the game look like plastic

 this is from jupiter

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https://forums.warframe.com/topic/1246343-next-gen-light-and-reflection-makes-everything-look-like-plastic/?tab=comments#comment-12016222

8. you haven´t fix any of this textures, when I purchase this skins didn't look like that you change it months after.

https://forums.warframe.com/topic/1226120-ugly-dirty-and-weathered-textures/

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here are some photos of nyx before (small pic) and after, can´t be more clear that the textures were changed to look worst

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 nidus Phryke now has this dirt all over

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close up

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9. metallic materials look bad if you use darker color, whats the point of selling color palettes if changing color mess the materials

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 and a lot of metallic textures have the same problem

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nova atomic now has the same material that xaku has, come on DE make up your mind, those white stripes look bad

before                                                                                                                                           after

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 10. your promo material show textures that are no the same in game

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and here are some caps from devstream and zephyr rework 

devstream                                                                               zephyr rework                                                                           final

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 in the promotional photo the texture look like some kind of iridescence material but in game looks like plastic

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It has been this bad for more than 5 years by now. Cloth stuff (mostly noticable on syandanas) look like a brick of thick rubber or other odd material. Black color ranges literally eliminating metal reflection and other kind of effects (like light diffusion and such), the dual hitbox to make cloth actually float above the actual frame mesh is beyond common sense as most of the clipping and glitches from 2013, 14 and 15 do still exist, and the bad quality the color (modern and legacy) received makes me not to buy them at all. I am still sticking to those 7-8 which I bought early in the beginning.

 

@DE This is not how you bind customers to your game. When the quality doesn't match, you won't have people buying stuff.

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"We are putting our heads down after this Hotfix to give all of our attention, time, and resources into delivering Sisters of Parvos ON ALL PLATFORMS. We will still be around on socials and streams! But we will not be Hotfixing unless it is an absolute emergency. Thank you! "

Don't you have more than one team? You have quite a few employees. One would think one team would work on the next update, another team on the next next update and that you have a specialist team fixing bugs and deploying hotfixes.

But if you pull people of the next update to fix current bugs... I can understand why it takes so long for you to release big updates.

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Please DE. Why did you force new change with glass on Gara mains. Just add toggle for 2nd ability glass removing! I'm Gara main 55% usage on non prime Gara and can't get used to this change. It was also indicating if ability was active rather than looking on cooldowns. With or without glass, Gara is good for fashion and players shouldn't be forced. Some syndanas don't look good because glass clips trough (in my opinion) so it looked cleaner with 2nd ability active.

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3 hours ago, [DE]Megan said:
  • Fixed long standing Dynamic Resolution related problem with motion vectors - characters would reproject wrong with Temporal AA and fall apart. Scale velocity by resolution scale fixes!

  • Fixed 'pulsing' intensity under camera movement you get with bright VFX with Temporal AA.

There still seem to be some issues with Temporal AA. It heavily distorts faces, which is incredibly off-putting - the reason why I keep it turned off. Would like to use it, otherwise.

 

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3 hours ago, [DE]Megan said:

We are putting our heads down after this Hotfix to give all of our attention, time, and resources into delivering Sisters of Parvos ON ALL PLATFORMS. We will still be around on socials and streams! But we will not be Hotfixing unless it is an absolute emergency. Thank you! 

Ever since 29.10 launched on March 19th, almost 3 months ago, players have repeatedly highlighted issues with Railjack's reward and gameplay structure.

Most prominent is the feedback regarding the reward structure, acknowledged by DE as early as March 22nd on their own Trello Board.

This feedback can generally be summed up as belonging into one of three categories.

1: Certain Railjack missions have rewards that don't correspond to the effort and time required to complete the mission. An example would be the Railjack Corpus Defense missions, which are slow and tedious with no meaningful evergreen reward to make them worth doing.

2: Certain rewards are not a good fit for the Railjack mission they're in. An example would be Ash and Oberon being locked behind the wrong kind of grind.

3: Both regular Railjack as well as Void Storms have a problem with not having good evergreen rewards to have them be worth doing once the "unique" rewards have been earned. An example of this would be void storms, which are not compelling to do once Sevagoth and Epitaph have been earned. This means that the game mode will eventually be dead, like other game modes such as Defection currently are. Adding more unique rewards or requiring multiple unique rewards to be earned is just extending the time before a player will be done with the game mode without making the game mode itself something that players will look forward to returning to in the future.

DE has claimed repeatedly that they are aware of these problems.

But it's been months now. With no meaningful changes. With no meaningful communication from DE.

DE said on their Trello board that we would at least get some kind of update on this in the latest dev stream. And yet nothing but silence, with nebulous and vague claims that months later we might be getting a proper rework.

Many of these problems with Railjack's rewards can be fixed with relatively simple drop table changes. An example would be to put Ash and Oberon into the low level Railjack missions and having rewards such as Athodai be a higher level reward instead. This isn't particularly difficult or time consuming to fix.

I don't understand what the holdup with addressing these kinds of problems is.

This doesn't require any drastic coding overhaul. It doesn't require new missions. It doesn't add new content. It doesn't require new animations. It's just going into the reward tables and changing where some items are, and what the likelihood of getting them is.

And none of these changes preclude any future changes to further refine how these rewards are earned.

If there is a more complex/interconnected rework in the future, then that can happen too.

But in the meantime, there are a short list of simple changes that don't require any significant work that would drastically improve the experience in the meantime.

Is there really nobody available who can make a few changes such as this?

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3 hours ago, Fundoshijin said:

Ya'll done goofed! When I go to a featured dojo I get sent to my Railjack inside a generic dojo (its undecoratied). Also I can't leave the railjack. 

Try Esc -> Fast Travel.

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