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Helminth Grows a New Appetite: 30.5 Update!


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Tenno,

The Helminth System is being expanded in the Sisters of Parvos Update. This system has been quite popular with players who really enjoy deep customization, so we’re doing 2 things:

- Adding 5 more Ranks and 5 new ‘Helminth’ Abilities.
- Adding a new system: INVIGORATIONS!

You can watch a video explanation as part of our Video Dev Workshop:

 

With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!
 

PARASITIC ARMOR (11)

Sacrifice Shields to reinforce Armor for a period of time
 

HIDEOUS RESISTANCE (12)

Grant yourself immunity to Status effects.
 

VORACIOUS METASTASIS (13)

Consume Energy to heal yourself and grant matching Energy to each ally.
 

SICKENING PULSE (14)

Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed or Toxin effects which are duplicated with fresh timers.
 

GOLDEN INSTINCT (15)

Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, unscanned Kuria or unscanned Fragment.


 

INTRODUCING: INVIGORATIONS

 

Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Segment required to upgrade your Helminth to perform a new operation: Invigorations! 


Our main objective with this system expansion is really simple: give players a way to engage with Warframes they may not have used in a while!


Here’s how it will work:
 

Every week, your Helminth will have an Affinity toward 3 Random Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

 

Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency

 

These will be drawn randomly per player. Tenno can check their Helminth during the Weekly reset to see what Invigorations are available for the week. Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. 

To give players some control over what will be very powerful buffs, the Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff! 

 

As of now, the Segment will cost 30,000 Entrati Standing and will be available once you hit the rank of Family. Get your Family tokens ready, Tenno! 



EDIT: FAQ Addition.

This will be expanded throughout next week as more questions come in!


 

Helminth Workshop FAQ: 

Does your Helminth Rank automatically increase when the new 5 Ranks are added?

- No. The new Invigorations will give XP/Affinity toward Helminth in addition to normal feeding and Subsume/Infusion actions! There won’t be any automatic rankups based on the current vs new Level Cap. 


Are Invigoration options only chosen based on Warframes you own?

No, much like Arbitration Warframe Buffs, the Invigorations options are pulled from the entire roster. 

 


 

Edited by [DE]Rebecca
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1 hour ago, [DE]Rebecca said:

-snip-

Can we remove the Age Block?, not everyone wants to sell their information or give their credit card details to YT, this effects even logged in users

 

Edit: Even with the restrictions off, YT is asking for Credit Card Information or an ID (No one wants to do that)

Edited by Circle_of_Psi
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New abilities, yes, cool.

 

Invigorations? Why? Weekly powercreep? We don't need this kinda of thing. I understand that you might want people to use more Warframes but I feel this will miss the point and there could be better avenues in the future (*cough*rouguelike mode*cough*). Not to mention you just opened yourself for people to ask for permanent (and needless) buffs too.

 

Didn't expect much, but somehow feel a bit disappointed that Helminth isn't being used to level the playing field for Infested guns.


Edit: Couldn't this be a gear item?

 

Quote

GOLDEN INSTINCT (15)

Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, unscanned Kuria or unscanned Fragment.

I always feel like Gear is a side thing no one uses, more relevant items could help.

Edited by God_is_a_Cat_Girl
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Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Segment required to upgrade your Helminth to perform a new operation: Invigorations! 


Our main objective with this system expansion is really simple: give players a way to engage with Warframes they may not have used in a while!


Here’s how it will work:
 

Every week, your Helminth will have an Affinity toward 3 Random Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

 

Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency

 

These will be drawn randomly per player. Tenno can check their Helminth during the Weekly reset to see what Invigorations are available for the week. Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. 

To give players some control over what will be very powerful buffs, the Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff! 

 

As of now, the Segment will cost 30,000 Entrati Standing and will be available once you hit the rank of Family. Get your Family tokens ready, Tenno! 

 

 

 

 

PLEASE for the LOVE OF GOD dont touch frames like this, RNG Power buffs are quite tedious especially if they are applied in *every* environment. 

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vor 7 Minuten schrieb SephirothWS:

Remove the randomness from INVIGORATIONS and the system would be perfect.

Remove it entirely and it would be perfect

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vor 1 Stunde schrieb [DE]Rebecca:

SICKENING PULSE (14)

Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed or Toxin effects which are duplicated with fresh timers.

What is with Heat and Electric? They also deal dmg over time like Bleed and Toxin.
They need to be excluded too.

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1 hour ago, [DE]Rebecca said:

- Adding 5 more Ranks and 5 new ‘Helminth’ Abilities.
 

With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!
 

Will we get retroactive helminth xp toward these Ranks? For those who have subsumed every frame and applied most abilities they want, there won't be a good way to rank up now otherwise.

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2 hours ago, [DE]Rebecca said:

Every week, your Helminth will have an Affinity toward 3 Random Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)

Yummy, bandaids.

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I like new helminth abilities, but how will we naturally gain ranks if (almost, in my case 2 frames missing) all frames were consumed?

I'm not a fan of decaying systems in this game, so I'll probably pass on that. Thx for the new abilities though.

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2 hours ago, [DE]Rebecca said:

GOLDEN INSTINCT (15)

Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, unscanned Kuria or unscanned Fragment.

Do we really need this by #15 in Helminth, though? I'm pretty sure we can all slot Loot Radar and notice map icons (and boxes not disappearing).

 

Add more to this: Rare Crates (finally we could know), Caches (sabotage etc), other Lore pieces like the Plains fish/Vallis memories as this fits with Kuria.

Edited by TheLexiConArtist
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il y a 16 minutes, arkadikos213 a dit :

hmm... How about buffing expedite suffering? Only i remember that ability?

The expansion looks great looking towards this.

Yeah, let's buff the most broken ability for very high level content.

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