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Can we just change the core problem instead off adding a new thing on top off the old one and hoping that somehow adding more stuff on top will somehow fix a crooked foundation. Out off 3 reworks only tries to fix the problem by addressing the core system instead off adding more bells and wishels on top hopping the somehow it will get balanced.


“Our goal is to encourage you to use your entire Arsenal in-mission. Switching between Primary, Secondary, and Melee weapons should feel like valid and strategic options, in contrast to the uncontested Melee dominance that exists in the current meta. We want Melee to be fun and powerful as you rip and tear your way through the solar system but we want players to have that same level of fun and power with Primary and Secondary weapons should that be their preference. “



Every week, your Helminth will have an Affinity toward 3 Random Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:


Zephyr: 200% Power Strength and Immune To Status

Atlas: 200% Primary Critical Chance and +1000 Armor

Excalibur: 250% Melee Damage and 75% power Efficiency


These will be drawn randomly per player. Tenno can check their Helminth during the Weekly reset to see what Invigorations are available for the week. Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off.

To give players some control over what will be very powerful buffs, the Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!




The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy’s health is 20% HP or less. In practice, you really never know if it’s going to happen. And if it does, it is often too late! You’ve riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.


The first one is effectively the first version off melee combo count. Deal more damage doing what you were already doing anyways but make sure to not switch weapons and rush the mission so you don’t drop the buff. ( I know there are the headshot kill one but those will be way weaker than expected because more often than not high level enemies die to the slash proc cause by the head shot and not the headshot itself ). The system literaly work against its stated goal off using your entire arsenal in mission since swapping weapons does not stop the buff timer so swapping guns just increases your chance to drop both the gun or the melee combo. At last can we stop pretending galvanized mods are sidegrades, the galvanized multshot primary is 5% loss in dps before the first kill and 10% after the first and 57% dps increase at full stacks.

The second one tries to make inviable warframe viable with external buffs so people play more warframe but at the end off the day people will just use the warframe they want once a month. Its just offloading the job off balance to a random system. It´s not like we´ve have not seen this in arbitrations before.

The third one at least tries to address core problems but it falls short because it still missing the core issue. Warframe lost control its damage s any health tresh hold is meaninless and the system still is useless before you get the first mod. Its not going to fix people enemies melting before people see them and it still leaves a soar taste on it´s introduction. On your first use off a parazon It´s like if the weapons you get ib the turorial mission did no damage before you equip serration, it would not change much but would give player a terrible first impression. Frankly just using the parazon as the chainsaw from doom , insta kill with a reward on a cooldown would be better. 

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