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The Arsenal Divide: Changes & Follow Ups


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19 hours ago, VoidArkhangel said:

And what about making three universal arcanes instead of one for each category?

No, for balancing the numbers later let them be 2. That's not bad. 

 

3 hours ago, festivneer said:

guns do not have anything that scales as they hit enemies. melee does.
guns do not have a combo counter which scales with hits. melee does
melee scales as it hits enemies. guns... do not
the proper way to balance this should be simple...
so why the hell is "on kill" the solution?

Precisely. 

 

On Headshot kill is trust me a lot of work to actually pull off in Steel path when you have a massive horde of enemies to take out. "On Headshot" is leagues better than "On headshot kill" specifically. 


with the sheer amount of enemies in steel path it is completely non-sensical to bother aiming at the head with a single target weapon like say Daikyu or Fulmin when there are more powerful weapons that can kill groups of enemies. The very act of shooting them in the face should be rewarded with "on headshot" instead of "on headshot kill". Otherwise we will never use the Galvanized Scope mod so please let DE's effort be actually useful and not something we would never use. 

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17 hours ago, ScionNinja14 said:

What do you mean why. How are people supposed to get mods to kill steel path enemies by farming the steel path which they can't kill enemies in?

What do YOU mean how? By using melee, you silly goose.

Steel essense is a far easier thing to get consistently compared to vitus essense. Overall, it's a bad change, as it the end, all it will do is only make already unreasonable grind even more unreasonable.. 

46 minutes ago, (PSN)II2j-ZII said:

My only question is why you guys decided to add new primary/secondary mods instead of buffing existing ones?

They can't make you sink hours into farming by buffing existing stuff.

Edited by GREF_TM
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16 hours ago, [DE]Rebecca said:

3) Galvanized Mod Acquisition:

Moved all Galvanized Mods to Arbitrations from Steel Path. 

Why: This change is rooted in the depth of the new items we’re putting in Steel Path with this Update, and the hope some players had about being able to earn the Galvanized Mods before they even arrived on the Steel Path. Since Arbitrations also require a completed Star Chart, but are a step up in difficulty from that base Star Chart, we thought (and so did many of you) that they’d be a good stepping stone for earning some of the new Upgrades! 

Well atleast now I have zero reason to ever pick them up, because I'm sure as hell not going to step back into arbitrations for mods I will not have any real use for. Atleast in Steel Path I could pick them up with Essence that I feel I might can spare on things I dont really need or care for. But having to go back to Arbis for those mods... no thank you.

Why not just have them in both, so those that think they need them before hitting up Steel Pack can grind them in Arbis and us already doing Steel Path can get them there?

And "on-kill" still being the trigger requirement for arcanes and mods, all I can say is sigh.

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If you want to allow weapons to build up combo just add a combo chance stat to weapons, no need to create a serie off mods with the same condition and diferent duration and make it a compleçy diferent sistem from the melee one pingeon holing the player into playing the entire mission with the same weapon 

Allow ranged weapons to build up combo 

Each weapon receives its own combo chance. Each time the weapon hits an enemy there is a chance of building up a combo, generating two 2 times combo. The average unmodded weapons would be 2 combo per second.

Examples 

  Hide contents

 

For example, the Braton

Fire rate 8,75

Combo Change 23%

Average combo generation 2, average combo on headshot 4

 

Another Example, Modded Braton

Fire Rate 14 (speed trigger)

Multshot 90%

Combo Change 23%

Average Combo generation 6,1 combo per second, 12,2 on headshot

 

Another example, bows could a higher combo generation, so they have something to stand out from snipers. For example, all bows would generate double combo on fully charged shot.

Average fire rate (including reload) – 0,87 charged shots per second.

Combo chance 230%

Average combo generation 4, on headshot 8.

At last , an example of explosive weapon

 

Penta

Fire rate-  1 round per second

Combo change 20%

Average combo generation hitting 1 enemy per explosion– 0,2 combo per second.

Average combo generation hitting 5 enemies per explosion – 1 combo per second.

 

This combo generation method could be personalized by any amount of fire rate or innate multshot a weapon can have. At last there is a generic rule off the lasting effects off any weapon shot does not generate combo ( symulator lasting aoe , ogris napalm grenades and so on )

Edited by keikogi
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Preemptively nerfing things is silly.

Ya know, it's not even the nerfs that get to me, that I expect. It's the fact that you guys are SO neglectful regarding player feedback. You guys have YEARS... freaking YEARS worth of suggestions and feedback, yet all we get are rushed band-aid fixes, ahem buffs to weapons? Can we just focus on buffing weapons before we start throwing around the nerf hammer? It's absurd and absolutely strange for a PvE game. You guys balance this game like a PvP game. Take it slow, beta test (PTR), gather data, then make changes, yeah? You know, like other developers.... 😅

Changes like this just push players away. Players have been voicing their frustration for YEARS. When will you guys learn, man?

Long time player, spent countless hours and money on the game. Haven't felt the urge to play because of changes like this. Unrewarding content, lackluster buffs, nerfs NOBODY asked for... get it together.

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Well those Galvanized mods should be in Steel Path. Not arbitrations. Even the word "galvanize" is  a fitting them to steel since metal is galvanized to prevent it from rust. People don't 'galvanize' arbitrations. Can you please revert it back to steel path or at the very least have it available from both Arbitrations and Steel Path?

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Yo remember when steel essence farm was as bad as Vitus and they changed it to be more reasonable for everyone? 

If they're not putting them on both shops then look at Vitus, it is just like steel essence originally why not change that as well?

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16 hours ago, Sevek7 said:

Personally, I would prefer a system that incentivizes players to use the entire arsenal and mix it up a lot during missions, keeping the combat fresh throughout instead of just repeating the same actions over and over.

That's what the Dexterity Arcanes are for, genius. 

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17 hours ago, [DE]Rebecca said:

Ruinous Extension and Sinister Reach are now slottable in the Exilus slot

Fantastic change, thank you.

On that /note though, I very much hope you're also going to make Beam Length a proper weapon (i.e. Arsenal etc) stat,
this not least really needs to happen for when you're building Kitguns and want to quickly compare the effects of your parts.

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Hello @[DE]Rebecca,

Galvanized mods are transferred to arbitration but:

Are they integrated into the rotations of the arbitration?
Which would totally destabilize the loot tables ...

Or can it be purchased in vitus gasoline?

Sorry for my English, I'm writing this message via google trad
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34 minutes ago, (PSN)II2j-ZII said:

My only question is why you guys decided to add new primary/secondary mods instead of buffing existing ones?

Genuinely wondering.

The existing mods are perfectly adequate for Sorties and below.

Well, except for those 30% IPS mods that will still exist after gun "buffs".

The real issue is that guns need way more forma than melee to compete at higher levels.

All gun mods could use a cost reduction across the board of 2-4 to compensate for the fact that guns have no stance/aura equivalent.

Right now, the new fat mods will just push people to Kuva weapons with the sunk cost of 5 forma and bonus capacity.

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As much as I hate arbitrations, your reasoning for moving galvanized mods unfortunately makes sense. Just please don't make them too obscene to get. Or, you know, make them obtainable in both places, wink wink?

Also having three universal arcanes instead of primary and secondary ones would be much appreciated. 21x6 minimum kills to get everything (realistically at least double that) is a bit harsh.

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I understand why locking rewards behind content they were meant to help access is bad design but other than that, this part of the update was looking fine. In fact, aside from said argument, I firmly believe the acquisition method for galvanized mods generally received a warm welcome. Sure, the update would be grindy, maybe the grindiest of them all, but much of it would come neatly over time with flexibility of the full star chart and most importantly without ludicrous rng walls. Want a quick in & out mission? Ok. Lengthy endurance? Fine. Something special? Go ahead.

But no. Now these bread and butter endgame mods are instead exclusively pushed into a narrow corner (high-stakes endless only) behind time (max one mission on one node per hour if memory serves) & rng (mission type, vitus essence drops) gates. To me it feels like a lengthy, high concentration waiting room mixed into the real update that easily already is grindy enough on its own. And we all know how well high concentration & lengthy waiting mix together. Hey, no problem, just stick to some really brainless monotone unkillable build and maybe you'll save the headache of ruining a run or two down the road. Exciting times ahead indeed. Sure to cure insomnia.

So please DE, why can't you just fix your design flaw WITHOUT screwing those who are willing and capable of doing steel path? It's an issue where you can have it both ways, yet why, oh why, do you insist on closing one door as you open another instead of simply, you know, leaving them both open? Yes, adding the same reward pools to too many different activities can potentially also create problems, but I think it's safe to say in this case it would do much, much more good than bad.

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Lol why not make them available both on Steel Path and Arbitrations instead of completely transferring them? This is why I want DE to not listen to the community for once. I don't have any problems killing with guns in Steel Path. People are just lazy and don't know how to mod/maximize properly.

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I want you to make a new account, grind up all the way to being able to do arbitrations and steel path (can have others help you on their main accounts) and THEN see if this is a viable grind. 

In fact how about you do this for every update youre planning? Make a new account, see how long it takes you and how it feels to actually have to grind up from nothing instead of just giving it to yourself and testing already having it. Look at your GAME not at your numbers....

Warframe is my favorite game, and has been my favorite game for almost 7 years, and I love it but it feels like nobody who worked on this, or balance changes in general, has that in common with me. 

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Oh God, why Arbitrations? Those suck if you play solo. One mission per hour, if it's a mission type you dont like, well rip that hour of your game time. Drop rate for essence is non existent solo, even with boosters. 

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vor 21 Minuten schrieb Evhans:
Hello @[DE]Rebecca,

Galvanized mods are transferred to arbitration but:

Are they integrated into the rotations of the arbitration?
Which would totally destabilize the loot tables ...

Or can it be purchased in vitus gasoline?

Sorry for my English, I'm writing this message via google trad

U can buy it with Vitus essence 

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16 hours ago, Goldenrevolver8 said:

people already tested playing with the nerfs using unmaxed mods and the difference is completely negligible. its only going from 660% to 440%, that shows you how op blood rush really was

I mean, 35 melee weapons wont be able to yellow crit after nerf to 440%. Very negligible, indeed.

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10 minutes ago, Butterfly85 said:

Oh God, why Arbitrations? Those suck if you play solo. One mission per hour, if it's a mission type you dont like, well rip that hour of your game time. Drop rate for essence is non existent solo, even with boosters. 

Fully agree on this, I'm a solo player, I go up to 2 hours in Arbitration, my Clan mates can't play they have real lives and cbf'd to be in there as long as me.

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Just now, Slayer-. said:

Fully agree on this, I'm a solo player, I go up to 2 hours in Arbitration, my Clan mates can't play they have real lives and cbf'd to be in there as long as me.

If people don't run Arbitrations or Steel Path, then they have no need for the gun mods. Simple. 

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