iLikeCookiesQ Posted June 23, 2021 Share Posted June 23, 2021 I created a thread about this in the Community forum section, but someone told me to take it to the feedback section. So im linking to the other thread here. Link to comment Share on other sites More sharing options...
quxier Posted June 23, 2021 Share Posted June 23, 2021 And... I guess it's more suited to Feedback/weapons but oh well. ps. +1 Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted June 23, 2021 Share Posted June 23, 2021 Agree, but most of these keybind issues boil down to controllers having a limited amount of buttons to press as compared to M&K. So yes, you can make it work on keyboard, but controllers get the short end. DE probably doesn't wanna add something that'll work on keyboard but not controller. +1 though Link to comment Share on other sites More sharing options...
Traumtulpe Posted June 23, 2021 Share Posted June 23, 2021 Yes, enabling that would be the reasonable, long overdue, descision. So it's never gonna happen. +1 Link to comment Share on other sites More sharing options...
iLikeCookiesQ Posted June 24, 2021 Author Share Posted June 24, 2021 17 hours ago, (XBOX)TheWayOfWisdom said: Agree, but most of these keybind issues boil down to controllers having a limited amount of buttons to press as compared to M&K. So yes, you can make it work on keyboard, but controllers get the short end. DE probably doesn't wanna add something that'll work on keyboard but not controller. +1 though But that can be solved by allowing the initiation of a heavy attack windup during a normal attack animation. Then you could switch to melee with the normal melee button, and then instantly press the heavy attack button (cancelling the normal attack that is mid animation) which would begin the heavy attack windup. This solution would not create gameplay differences between pc and console. Link to comment Share on other sites More sharing options...
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