DrivaMain Posted June 30, 2021 Share Posted June 30, 2021 It is confirmed that in update 30.5 loyalty and DNA decay will be permanently removed. This is a fantastic move that removes the tediousness of the pet system. Source : https://www.warframe.com/news/sisters-of-parvos Now the major complaint they need to address is companion survivability and viability. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted June 30, 2021 Share Posted June 30, 2021 Seems like they been drip feeding pets 2.0 stuff into the game. But yeah survivability needs to be looked into. Probably upping the values on the link mods or buff their base stats and they should be fine and maybe some ai tweaks Link to comment Share on other sites More sharing options...
DrivaMain Posted June 30, 2021 Author Share Posted June 30, 2021 1 minute ago, (XBOX)The Neko Otaku said: Seems like they been drip feeding pets 2.0 stuff into the game. But yeah survivability needs to be looked into. Probably upping the values on the link mods or buff their base stats and they should be fine and maybe some ai tweaks If we want pets to be balanced Link-Mods need to be purged from the game. Your warframe loadout choice should not dictate your pet viability, it limits buils choice. Link to comment Share on other sites More sharing options...
fo3nixz Posted June 30, 2021 Share Posted June 30, 2021 wuld be nice if i can make my sentinel invulnerable too, if im using vazarin protective dash on my self Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted June 30, 2021 Share Posted June 30, 2021 13 minutes ago, DrivaMain said: If we want pets to be balanced Link-Mods need to be purged from the game. Your warframe loadout choice should not dictate your pet viability, it limits buils choice. I agree with this. Its not that companions have little survivability, its that their survivability is directly tied to warframes, limiting choice. Id love to bring a pet with Gauss, but its not feasible past lvl 60 unless Im a frame like Atlas P, Grendel or Inaros, assuming I dont use a vulphi or vampire kitty Link to comment Share on other sites More sharing options...
Kerberos-3 Posted June 30, 2021 Share Posted June 30, 2021 24 minutes ago, DrivaMain said: If we want pets to be balanced Link-Mods need to be purged from the game. Your warframe loadout choice should not dictate your pet viability, it limits buils choice. Link mods aren't the only problem. Oberon really needs to have his passive dealt with, seeing as you need to run him in order to get every last ounce of survivability out of your pets. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted June 30, 2021 Share Posted June 30, 2021 Bout' time. Link to comment Share on other sites More sharing options...
Uhkretor Posted June 30, 2021 Share Posted June 30, 2021 link mods make more sense on sentinels than the rest of the companions Link to comment Share on other sites More sharing options...
Tesseract7777 Posted June 30, 2021 Share Posted June 30, 2021 5 minutes ago, Uhkretor said: link mods make more sense on sentinels than the rest of the companions I think link mods make little sense anywhere, at least the way they currently work. They were clearly designed solely for the solar map, and not higher level play, and only work in higher level play because of outlier frames with super high defensive stats that DE didn't anticipate existing back when they first made link mods. A mods usefulness should not be reliant at high level on being used in conjunction with frames that have outlier stats. Link to comment Share on other sites More sharing options...
TeaHands Posted June 30, 2021 Share Posted June 30, 2021 Also noted, we can have forever-puppy/kitten/infested-abomination waiting for us in our Orbiter. Link to comment Share on other sites More sharing options...
_Tormex_ Posted June 30, 2021 Share Posted June 30, 2021 My pups still need vacuum fur tho lol Link to comment Share on other sites More sharing options...
Kanaima Posted June 30, 2021 Share Posted June 30, 2021 Hopefully they bake the bonus into the base stats. It'd be kinda awkward if they forgot about the bonus stats and pets got an accidental nerf. Edit: From the wording I'm not sure if the whole system/UI is getting removed or if it's literally just that the degradation won't occur... although that would make the system pointless, so probably the former. Link to comment Share on other sites More sharing options...
Aldain Posted June 30, 2021 Share Posted June 30, 2021 Hey look, I can now actually USE A KUBROW without having to worry about Loyalty decaying to the point of absurdity. Link to comment Share on other sites More sharing options...
Kaotyke Posted June 30, 2021 Share Posted June 30, 2021 1 hour ago, (XBOX)The Neko Otaku said: Seems like they been drip feeding pets 2.0 stuff into the game. But yeah survivability needs to be looked into. Probably upping the values on the link mods or buff their base stats and they should be fine and maybe some ai tweaks I remember Scott saying that Pets 2.0 can't be one big thing and has to be incremental. Wonder what the researches for the incubator will be used for. Or maybe the resources will be put in the clan Vault. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted June 30, 2021 Share Posted June 30, 2021 it's a good improvement, but there's still a LONG way to go before all companions can be considered truly viable: we still need better AI, buffed Base Stats and better mods, and some way of letting Companions scale so that running mods like Pack Leader or Link mods won't be mandatory any more. right now the only companion I'd ever take into "endgame" is my Panzer, because I'd rather not spend however long reviving my pet, or watching them get killed permanently in one shot for opening a door. if these changes have to be incrementally added, fine. I just want them all to happen at some point. Link to comment Share on other sites More sharing options...
Wolfdoggie Posted June 30, 2021 Share Posted June 30, 2021 One of my wishes being answered? Much wow. Very thanks. 🐕🦺 Spoiler Link to comment Share on other sites More sharing options...
Venus-Venera Posted June 30, 2021 Share Posted June 30, 2021 vor 3 Stunden schrieb fo3nixz: wuld be nice if i can make my sentinel invulnerable too, if im using vazarin protective dash on my self you can... just dash higher for sent Link to comment Share on other sites More sharing options...
Venus-Venera Posted June 30, 2021 Share Posted June 30, 2021 vor 3 Stunden schrieb DrivaMain: It is confirmed that in update 30.5 loyalty and DNA decay will be permanently removed. This is a fantastic move that removes the tediousness of the pet system. Source : https://www.warframe.com/news/sisters-of-parvos Now the major complaint they need to address is companion survivability and viability. well. who cares? only good for newbies. most people play with panzer, sent or cat Link to comment Share on other sites More sharing options...
DrivaMain Posted June 30, 2021 Author Share Posted June 30, 2021 10 minutes ago, Battle.Mage said: well. who cares? You commenting already tells you do care. If you don't care you wouldn't reply or pay attention at all. People care because it another step towards a less tedious pet system. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted July 1, 2021 Share Posted July 1, 2021 it was cool system to me before we had tons of busy work to do. I think they shouldve framed it more as a bonus to stats than a deficit. Link to comment Share on other sites More sharing options...
0_The_F00l Posted July 1, 2021 Share Posted July 1, 2021 13 hours ago, DrivaMain said: Now the major complaint they need to address is companion survivability and viability. Considering one of the parazon mods is a pet revive i think that is how things will go , some condition to revive pets would be introduced as a companion mod itself (wish the body guard arcane actually revived companions instead of just healing them , would have been a lot more effective and worthwhile). But i am looking forward to the age reversing. Link to comment Share on other sites More sharing options...
(XBOX)Graysmog Posted July 1, 2021 Share Posted July 1, 2021 12 hours ago, Tesseract7777 said: I think link mods make little sense anywhere, at least the way they currently work. They were clearly designed solely for the solar map, and not higher level play, and only work in higher level play because of outlier frames with super high defensive stats that DE didn't anticipate existing back when they first made link mods. A mods usefulness should not be reliant at high level on being used in conjunction with frames that have outlier stats. You could always keep the Mods, make them more universal for Sentinels and other Companions, and make it so the Mods actually do what they say; link you and your Companions stats together. So Link Armor would add your Companions Armor value to your Warframe, with DE hopefully buffing the utter hell out of all Companion base stats. So then there wouldn't be much of a difference between each Companions stats, but you'd prefer to Link with some more specific Companions like Wyrm for extra Shields as Hildryn for example but stick to a Sahasa for the higher Health as Nidus. Have the Link Mod now become an alternative to the basic EHP Mods, giving the Companion less Health but giving you more as a compromise. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted July 1, 2021 Share Posted July 1, 2021 Nutrio incubator segment already removed DNA decay so... Can it do something else Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted July 1, 2021 Share Posted July 1, 2021 It was already removed. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 1, 2021 Share Posted July 1, 2021 Now I only need for DE to either make the Deconstructor available to MOA's or give them a dedicated sparring-class melee weapon (They just kick with it) that can use Gladiator mods and I'll be happy. Link to comment Share on other sites More sharing options...
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