UdsUds Posted July 4, 2021 Share Posted July 4, 2021 45% 55%chance auto parry. Please bring the old effect back. + Increase Parry angle by 100% (Just checked wiki history and WOA) 100% combo chance gain on block seems really underwhelming and pretty pointless as you can just melee attack or kill an enemy. Link to comment Share on other sites More sharing options...
Uhkretor Posted July 4, 2021 Share Posted July 4, 2021 56 minutes ago, UdsUds said: 55% chance auto parry Max rank effect values fixed. You're welcome. Link to comment Share on other sites More sharing options...
UdsUds Posted July 4, 2021 Author Share Posted July 4, 2021 Thanks! Link to comment Share on other sites More sharing options...
quxier Posted July 4, 2021 Share Posted July 4, 2021 9 hours ago, UdsUds said: 45% 55%chance auto parry. Please bring the old effect back. Why? In quick-melee mode you auto-pary automatically & in full-melee it's better to block manually. Link to comment Share on other sites More sharing options...
UdsUds Posted July 5, 2021 Author Share Posted July 5, 2021 5 hours ago, quxier said: Why? In quick-melee mode you auto-pary automatically & in full-melee it's better to block manually. But Reflex Guard currently loses its old function and usefulness. As it is now, Do you have a build that centers around it? OR at least uses Reflex Guard to most of its extent "100% combo chance when blocking only". By the time you justify that it is useful as it is, let me point out that blocking is limited by blocking angle. And gaining combo counter while blocking and taking more damage compared to the meager gain is not worth a mod slot. On contrary the OLD Reflex Guard has perks when using along with guns and abilities. Allows blocking without a melee (citation needed) Increase Parry angle by 100% ( I just checked wiki, now I'm thinking Why TF it was change to the current version) CON: Niche double edge effect that it will cancel reload action when it triggers. Allows parry when using CERTAIN ability; peace maker, sound quake, etc. Synergize well with Arcane Phantasma ~ blocking angle currently can only be increase by 1 mod "Focused Defense" Link to comment Share on other sites More sharing options...
quxier Posted July 5, 2021 Share Posted July 5, 2021 2 hours ago, UdsUds said: Allows blocking without a melee (citation needed) As I said: 8 hours ago, quxier said: In quick-melee mode you auto-pary automatically & in full-melee it's better to block manually. 2 hours ago, UdsUds said: By the time you justify that it is useful as it is, let me point out that blocking is limited by blocking angle. And gaining combo counter while blocking and taking more damage compared to the meager gain is not worth a mod slot. I'm not saying it's good. I think only few weapons gains something from blocking. I think sword & shield gains something. One of syndicate weapons gains blinding effect but the implementation suck. However it's just old stuffs weren't good either. 2 hours ago, UdsUds said: Increase Parry angle by 100% ( I just checked wiki, now I'm thinking Why TF it was change to the current version) I'm not sure if it's useful. 2 hours ago, UdsUds said: Synergize well with Arcane Phantasma ~ blocking angle currently can only be increase by 1 mod "Focused Defense" AP triggers by anything... 2 hours ago, UdsUds said: Allows parry when using CERTAIN ability; peace maker, sound quake, etc. Ok, you have 55% to not get hit... 45% will still kill you... Link to comment Share on other sites More sharing options...
UdsUds Posted July 5, 2021 Author Share Posted July 5, 2021 1 hour ago, quxier said: I'm not saying it's good. I think only few weapons gains something from blocking. I think sword & shield gains something. One of syndicate weapons gains blinding effect but the implementation suck. However it's just old stuffs weren't good either. You already answered your question, "~Why?" As to the "Old stuffs weren't that good", the +parry angle alone is way better rather than gaining increase combo chance when blocking. Another point, tested this myself, Arcane Phantasma was easier to trigger with the OLD Reflex Guard 1 hour ago, quxier said: Ok, you have 55% to not get hit... 45% will still kill you... Yes 45% can still kill you the OLD way but the NEW way? ~ You wont even equip Reflex Guard. Link to comment Share on other sites More sharing options...
quxier Posted July 5, 2021 Share Posted July 5, 2021 9 minutes ago, UdsUds said: Another point, tested this myself, Arcane Phantasma was easier to trigger with the OLD Reflex Guard *Heavy gunner and another hundreds of bullets say HI* I don't know how it could be easier than just moving. I don't do anything special and when I'm near enemies I just get this buff. 9 minutes ago, UdsUds said: As to the "Old stuffs weren't that good", the +parry angle alone is way better rather than gaining increase combo chance when blocking. I don't know about +parry angle. When you are blocking & gaining combos that means you are maintaining your combo. That's, in my opinion, good reason. 11 minutes ago, UdsUds said: Yes 45% can still kill you the OLD way but the NEW way? ~ You wont even equip Reflex Guard. That's because this game melee system is so.... I don't know... "basic". Either way both things are very niche. Link to comment Share on other sites More sharing options...
Rawbeard Posted July 5, 2021 Share Posted July 5, 2021 does it still interrupt your actions when the auto parry triggers? Link to comment Share on other sites More sharing options...
UdsUds Posted July 5, 2021 Author Share Posted July 5, 2021 2 hours ago, Rawbeard said: does it still interrupt your actions when the auto parry triggers? No auto parry anymore, but OLD Reflex Guard used to interrupt action in some cases ~but can be bypass?!. @quxier What is you point? Do you use the current reflex guard? - I'm sure you don't. Link to comment Share on other sites More sharing options...
quxier Posted July 5, 2021 Share Posted July 5, 2021 1 hour ago, UdsUds said: @quxier What is you point? Do you use the current reflex guard? - I'm sure you don't. Even I don't use I think it's better than old version. So I don't think change is needed. Link to comment Share on other sites More sharing options...
UdsUds Posted July 5, 2021 Author Share Posted July 5, 2021 Have you tried the Old Reflex Guard? The Old effect is better compared to the NEW effect. Link to comment Share on other sites More sharing options...
Andele3025 Posted July 5, 2021 Share Posted July 5, 2021 12 hours ago, Rawbeard said: does it still interrupt your actions when the auto parry triggers? Since DE below deck changed what effects trigger block animation (and seem to have removed on-attack overwrite recovery time from block too), its extremely unlikely that it would interrupt actions or force a animation, same way how Primed Sure Footed got fixed to no longer be a worse stun than the knockdown it blocked when it was buffed to give 2 levels of stagger stage reduction and actually made 100% instead of the 99.7% (wiki is still outdated tho on all of that). Link to comment Share on other sites More sharing options...
UdsUds Posted July 6, 2021 Author Share Posted July 6, 2021 You are saying that if the Devs ever revert the Old Reflex Guard effect, it will remove the CON of action interruption? (even better!) Also 1 hour ago, Andele3025 said: Primed Sure Footed got fixed to no longer be a worse stun than the knockdown it blocked when it was buffed to give 2 levels of stagger stage reduction and actually made 100% The thing is with Reflex Guard is it wasn't buff at all... ___________________________________________________________ Through testing more yesterday that 100% combo addition is WAY WAY WORSE than 55% auto parry + 100% Increase combo angle. Heck for rank 10 mod to be ONLY the same level as "True Punishment". - AND- Yes tested that "true punishment" works the same when blocking. Link to comment Share on other sites More sharing options...
Andele3025 Posted July 6, 2021 Share Posted July 6, 2021 8 hours ago, UdsUds said: The thing is with Reflex Guard is it wasn't buff at all... I was explaining that at least based on other mechanics, it shouldnt cause the block stun/interrupt effect for some 1.4s~ if it were its 55% chance to auto block form. Link to comment Share on other sites More sharing options...
UdsUds Posted July 6, 2021 Author Share Posted July 6, 2021 4 hours ago, Andele3025 said: I was explaining that at least based on other mechanics, it shouldnt cause the block stun/interrupt effect for some 1.4s~ if it were its 55% chance to auto block form. I see. To be frank though, I don't mind the interruption as the pros out weights it. (Talking about the OLD Reflex Guard effect) If we ever receive a revert though I wouldn't mind removing the interruption on it. Link to comment Share on other sites More sharing options...
MadMattPrime Posted July 7, 2021 Share Posted July 7, 2021 On 2021-07-05 at 1:12 PM, UdsUds said: On contrary the OLD Reflex Guard has perks when using along with guns and abilities. Allows blocking without a melee (citation needed) Increase Parry angle by 100% ( I just checked wiki, now I'm thinking Why TF it was change to the current version) CON: Niche double edge effect that it will cancel reload action when it triggers. Allows parry when using CERTAIN ability; peace maker, sound quake, etc. Synergize well with Arcane Phantasma ~ blocking angle currently can only be increase by 1 mod "Focused Defense" You forgot to mention something! Getting Animation locked parrying bullets, it was a hilarious bug but getting stun lock by animations gets old quick Link to comment Share on other sites More sharing options...
UdsUds Posted July 7, 2021 Author Share Posted July 7, 2021 10 hours ago, MadMattPrime said: You forgot to mention something! Getting Animation locked parrying bullets, it was a hilarious bug but getting stun lock by animations gets old quick I kinda did actually but not on the main topic. On 2021-07-05 at 7:25 PM, UdsUds said: No auto parry anymore, but OLD Reflex Guard used to interrupt action in some cases ~but can be bypass?!. Link to comment Share on other sites More sharing options...
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