[DE]Rebecca Posted July 5, 2021 Share Posted July 5, 2021 Hi Tenno, The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime: Amalgam Organ Shatter Corrupt Charge Enduring Strike Body Count Blood Rush Dispatch Overdrive Drifting Contact Energy Channel Finishing Touch Focus Energy Focused Defense Guardian Derision Killing Blow Life Strike Maiming Strike Parry Quickening Reflex Coil Relentless Combination Seismic Wave True Punishment Weeping Wounds Gladiator Might Gladiator Rush Gladiator Vice Carnis Mandible Jugulus Barbs Saxum Thorax Motus Impact Proton Snap Tek Gravity Strain Infection Link to comment Share on other sites More sharing options...
NoLazyShadow Posted July 5, 2021 Share Posted July 5, 2021 Can't stop nerfing things, DE? Well, at this rate you might actually adress other long standing problems Link to comment Share on other sites More sharing options...
Thressalem_Effect Posted July 5, 2021 Share Posted July 5, 2021 More nerfs... rolls eyes... and not any nerf, but one that'll make sentinels useless. What about rivens as statsticks for exalted weps then? those should be nerfed too, right, DE? Link to comment Share on other sites More sharing options...
Uhkretor Posted July 5, 2021 Share Posted July 5, 2021 8 minutes ago, [DE]Rebecca said: These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime: Amalgam Organ Shatter Corrupt Charge Enduring Strike Body Count Blood Rush Dispatch Overdrive Drifting Contact Energy Channel Finishing Touch Focus Energy Focused Defense Guardian Derision Killing Blow Life Strike Maiming Strike Parry Quickening Reflex Coil Relentless Combination Seismic Wave True Punishment Weeping Wounds Gladiator Might Gladiator Rush Gladiator Vice Carnis Mandible Jugulus Barbs Saxum Thorax Motus Impact Proton Snap Tek Gravity Strain Infection You really have no idea how much I appreciate you fixing that oversight. This will most likely make people stop complaining about Sentinels when they're using them as stat sticks... Or not, people will still complain anyway. Better fix some more oversights as well while you guys are at it. Nope, I'm serious. No sarcasm involved. Fix those oversights. Link to comment Share on other sites More sharing options...
Kaggelos Posted July 5, 2021 Share Posted July 5, 2021 Nice. About time, it never made sense imo. Anxiously awaiting tomorrow's update ^^ Link to comment Share on other sites More sharing options...
Kaggelos Posted July 5, 2021 Share Posted July 5, 2021 1 minute ago, Uhkretor said: You really have no idea how much I appreciate you fixing that oversight. This will most likely make people stop complaining about Sentinels when they're using them as stat sticks... Or not, people will still complain anyway. Better fix some more oversights as well while you guys are at it. Nope, I'm serious. No sarcasm involved. Fix those oversights. This. Agreed 100% Link to comment Share on other sites More sharing options...
Gaz_TTV Posted July 5, 2021 Share Posted July 5, 2021 LOL WHY YOU DO DIS? Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted July 5, 2021 Share Posted July 5, 2021 Oh yeah, sure, remove the one method we had left to actually make Exalted Melee compete with regular melee. Because it's not like the poster child of Warframe didn't need another nerf. Now I have exactly 0 reason to use Excal ever again, since I can't scale his damage up to anywhere near as high as a real melee weapon, even with his range/punchthrough. In fact, why are we not able to equip any combo mods on our exalted melee? They are already weaker than any other melee option in most situations, and wind up being a dead slot on their frames. Link to comment Share on other sites More sharing options...
Tuturuu23 Posted July 5, 2021 Share Posted July 5, 2021 now everyone will use the immortal cat as companion lmao nice diversifying usage of things lol Link to comment Share on other sites More sharing options...
VisionAndVoice Posted July 5, 2021 Share Posted July 5, 2021 2 minutes ago, -AoN-CanoLathra- said: Oh yeah, sure, remove the one method we had left to actually make Exalted Melee compete with regular melee. Because it's not like the poster child of Warframe didn't need another nerf. Now I have exactly 0 reason to use Excal ever again, since I can't scale his damage up to anywhere near as high as a real melee weapon, even with his range/punchthrough. wat Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted July 5, 2021 Share Posted July 5, 2021 15 minutes ago, [DE]Rebecca said: Mods will be incompatible with the upcoming three Hound weapons Are you telling me the Hounds have the one thing people (including myself) have been suggesting for Kubrow/Kavat for quite a while? Link to comment Share on other sites More sharing options...
Aturixios Posted July 5, 2021 Share Posted July 5, 2021 If you wanna fix stuff this old then keep going and do stuff more important than Companion weapons. Just as a lot of other users mentioned, address gun set mods as well, or Rivens that buff melee stat sticks for Warframes such as Atlas, Gara and Khora. All this seems like is you addressing a tiny facet of a problem the day before release, making it seem really rushed as well. Let people play-test things, this is why you have PTS (Public Testing Servers) and give feedback... Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted July 5, 2021 Share Posted July 5, 2021 Alright that's fine, maybe make them actually work for them in the future though Link to comment Share on other sites More sharing options...
Gabumon_X Posted July 5, 2021 Share Posted July 5, 2021 another melee nerf? lets gooooooo why not jsut delete combocounter mods? xD io mean common... they are worthless now Link to comment Share on other sites More sharing options...
Nox_Terminus Posted July 5, 2021 Share Posted July 5, 2021 Where are the nerfs/fixes to rivens? Oh right you can't do that. Link to comment Share on other sites More sharing options...
EREBUS-LORN Posted July 5, 2021 Share Posted July 5, 2021 This change is a welcome one since it made certain interactions quite annoying. but it has one drawback, it was used to buff certain exalted weapons that were left behind regular melee, and it feels now that they are only an afterthought and are not worth using compared to regular melee, when you have to account for energy drain. Link to comment Share on other sites More sharing options...
JeffreyClover Posted July 5, 2021 Share Posted July 5, 2021 Finally! People now will stop abusing of gladiator mods in sentinels. Good fix. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted July 5, 2021 Share Posted July 5, 2021 Huh never knew the mods carried over to other weapons. Also nice seeing people getting mad over something small again. Link to comment Share on other sites More sharing options...
SephirothWS Posted July 5, 2021 Share Posted July 5, 2021 With the continued nerfs heading for Melee, maybe its time to just remove Melee and its mechanics from the game and just require people to use guns in this looter shooter game.... Well played DE. Link to comment Share on other sites More sharing options...
smashedwookie Posted July 5, 2021 Share Posted July 5, 2021 22 minutes ago, [DE]Rebecca said: Hi Tenno, The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime: Amalgam Organ Shatter Corrupt Charge Enduring Strike Body Count Blood Rush Dispatch Overdrive Drifting Contact Energy Channel Finishing Touch Focus Energy Focused Defense Guardian Derision Killing Blow Life Strike Maiming Strike Parry Quickening Reflex Coil Relentless Combination Seismic Wave True Punishment Weeping Wounds Gladiator Might Gladiator Rush Gladiator Vice Carnis Mandible Jugulus Barbs Saxum Thorax Motus Impact Proton Snap Tek Gravity Strain Infection It's really great that you waited until the day before to reveal yet another melee nerf -_- Link to comment Share on other sites More sharing options...
Tuturuu23 Posted July 5, 2021 Share Posted July 5, 2021 Why are we nerfing the non meta melee weapons again? My reaper prime and nami skyla dont care but now i cant crit with my Sibear :/ Link to comment Share on other sites More sharing options...
4li3nPrime Posted July 5, 2021 Share Posted July 5, 2021 6 minutes ago, Tuturuu23 said: now everyone will use the immortal cat as companion lmao nice diversifying usage of things lol nerfed in a few months due to popularity, mark my words Link to comment Share on other sites More sharing options...
Ouran Posted July 5, 2021 Share Posted July 5, 2021 I actually think... who cares about a nerf of sentinel weapons's damages ? They re already lacking in power, their only viable use is as a stat stick. I hope a buff of sentinel weapons will come soon... Link to comment Share on other sites More sharing options...
FlopCZ Posted July 5, 2021 Share Posted July 5, 2021 And so the divide between low crit melee and high crit melee is getting wider and wider.... Link to comment Share on other sites More sharing options...
Turbozis Posted July 5, 2021 Share Posted July 5, 2021 RIP sentinels. Why bother using them if they can't even be stat sticks? Link to comment Share on other sites More sharing options...
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