Jump to content

Deconstructor Melee Modding Changes (Sisters of Parvos)


Recommended Posts

Hi Tenno,

The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. 

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Amalgam Organ Shatter
  • Corrupt Charge
  • Enduring Strike
  • Body Count
  • Blood Rush
  • Dispatch Overdrive
  • Drifting Contact
  • Energy Channel
  • Finishing Touch
  • Focus Energy
  • Focused Defense
  • Guardian Derision
  • Killing Blow
  • Life Strike
  • Maiming Strike
  • Parry
  • Quickening
  • Reflex Coil
  • Relentless Combination
  • Seismic Wave
  • True Punishment
  • Weeping Wounds
     

 

  • Gladiator Might
  • Gladiator Rush
  • Gladiator Vice
  • Carnis Mandible
  • Jugulus Barbs
  • Saxum Thorax
  • Motus Impact
  • Proton Snap
  • Tek Gravity
  • Strain Infection
  • Like 65
Link to comment
Share on other sites

1 minute ago, Uhkretor said:

You really have no idea how much I appreciate you fixing that oversight.

This will most likely make people stop complaining about Sentinels when they're using them as stat sticks... Or not, people will still complain anyway.

 

Better fix some more oversights as well while you guys are at it.

 

Nope, I'm serious. No sarcasm involved. Fix those oversights.

This. Agreed 100%

  • Like 23
Link to comment
Share on other sites

2 minutes ago, -AoN-CanoLathra- said:

Oh yeah, sure, remove the one method we had left to actually make Exalted Melee compete with regular melee.

Because it's not like the poster child of Warframe didn't need another nerf. Now I have exactly 0 reason to use Excal ever again, since I can't scale his damage up to anywhere near as high as a real melee weapon, even with his range/punchthrough.

wat

  • Like 13
Link to comment
Share on other sites

This change is a welcome one since it made certain interactions quite annoying. but it has one drawback, it was used to buff certain exalted weapons that were left behind regular melee, and it feels now that they are only an afterthought and are not worth using compared to regular melee, when you have to account for energy drain.

  • Like 25
Link to comment
Share on other sites

With the continued nerfs heading for Melee, maybe its time to just remove Melee and its mechanics from the game and just require people to use guns in this looter shooter game.... Well played DE.

  • Like 33
Link to comment
Share on other sites

22 minutes ago, [DE]Rebecca said:

Hi Tenno,

The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. 

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Amalgam Organ Shatter
  • Corrupt Charge
  • Enduring Strike
  • Body Count
  • Blood Rush
  • Dispatch Overdrive
  • Drifting Contact
  • Energy Channel
  • Finishing Touch
  • Focus Energy
  • Focused Defense
  • Guardian Derision
  • Killing Blow
  • Life Strike
  • Maiming Strike
  • Parry
  • Quickening
  • Reflex Coil
  • Relentless Combination
  • Seismic Wave
  • True Punishment
  • Weeping Wounds
     

 

  • Gladiator Might
  • Gladiator Rush
  • Gladiator Vice
  • Carnis Mandible
  • Jugulus Barbs
  • Saxum Thorax
  • Motus Impact
  • Proton Snap
  • Tek Gravity
  • Strain Infection

It's really great that you waited until the day before to reveal yet another melee nerf -_-

  • Like 63
Link to comment
Share on other sites

I actually think... who cares about a nerf of sentinel weapons's damages ? They re already lacking in power, their only viable use is as a stat stick. I hope a buff of sentinel weapons will come soon... 

  • Like 12
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...