Victoria_Rider Posted August 5, 2021 Share Posted August 5, 2021 2 minutes ago, sunderthefirmament said: It needs something, but turning it into a statstick is not a good idea. Statsticks are a dated and abstruse system that reward players for bringing gimped melee weapons and often lead to absurd scaling that is wildly out of balance, even for Warframe. That said, I doubt I would notice if my melee were gimped on Yareli because she is actively discouraged from using melee, as melee pops you off of your Merulina. Actually i think he means take the stats from the weapon. but i just realized they just got done nerfing melee so the devs are definitely not going to do that, it might be too op and she'll just get gang "poked" by the entire programming team after that... Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 5, 2021 Share Posted August 5, 2021 2 minutes ago, sunderthefirmament said: It needs something, but turning it into a statstick is not a good idea. Statsticks are a dated and abstruse system that reward players for bringing gimped melee weapons and often lead to absurd scaling that is wildly out of balance, even for Warframe. That said, I doubt I would notice if my melee were gimped on Yareli because she is actively discouraged from using melee, as melee pops you off of your Merulina. That's why I wanted the DR there as it removes the temptation to make it a damage ability. Considering most damage abilities need to be meta/broken/exploitable to be worth using. Even if all it did was use the damage and things like strength caused it to hit faster that would be a significant benefit even with reduced/non existent stats in staus and crit. 1 minute ago, (NSW)Dust_Gotcha said: Oh i never thought about making it a pseudo, that's actually a really good idea. I don't use melee at all unless it's a pseudo as well, so it would give me a reason to use one It would definitely follow the theme they were working with on her. The blades were important to her design so their use should be just as important as here k-drive. if this frame wasn't a troll from the beginning then perhaps they did initially put all these crazy scaling functions in her abilities. Then only to realize she was way too powerful in a majority of all content. So they kept those things turned off. With the hope of the feedback revealing which abilities needed the most help. Link to comment Share on other sites More sharing options...
sunderthefirmament Posted August 5, 2021 Share Posted August 5, 2021 4 minutes ago, (NSW)Dust_Gotcha said: Actually i think he means take the stats from the weapon. but i just realized they just got done nerfing melee so the devs are definitely not going to do that, it might be too op and she'll just get gang "poked" by the entire programming team after that... Yeah, that's what a statstick does. But statstick abilities don't benefit from all mods you would normally equip on a melee weapon to make it generally effective, so most statstick builds involve slapping on mods that don't make sense in any other context. Khora's Whipclaw will still kill things if you use a normal build on your melee weapon. But its damage gets to terrifying heights if you sacrifice melee utility for maxing out the statstick functions. I think statsticks are bad for the game, and that the existing ones should all be replaced by exalted abilities or other changes, with nerfs and buffs as needed. Link to comment Share on other sites More sharing options...
Victoria_Rider Posted August 5, 2021 Share Posted August 5, 2021 2 minutes ago, (XBOX)Big Roy 324 said: That's why I wanted the DR there as it removes the temptation to make it a damage ability. Considering most damage abilities need to be meta/broken/exploitable to be worth using. Even if all it did was use the damage and things like strength caused it to hit faster that would be a significant benefit even with reduced/non existent stats in staus and crit. It would definitely follow the theme they were working with on her. The blades were important to her design so their use should be just as important as here k-drive. if this frame wasn't a troll from the beginning then perhaps they did initially put all these crazy scaling functions in her abilities. Then only to realize she was way too powerful in a majority of all content. So they kept those things turned off. With the hope of the feedback revealing which abilities needed the most help. If they make the 1 increase the 3's damage that would make using other abilities tempting as well or while the 3 is active, maybe spike the other abilities with slash? Link to comment Share on other sites More sharing options...
Victoria_Rider Posted August 5, 2021 Share Posted August 5, 2021 1 minute ago, sunderthefirmament said: Yeah, that's what a statstick does. But statstick abilities don't benefit from all mods you would normally equip on a melee weapon to make it generally effective, so most statstick builds involve slapping on mods that don't make sense in any other context. Khora's Whipclaw will still kill things if you use a normal build on your melee weapon. But its damage gets to terrifying heights if you sacrifice melee utility for maxing out the statstick functions. I think statsticks are bad for the game, and that the existing ones should all be replaced by exalted abilities or other changes, with nerfs and buffs as needed. Ye someone i talked to said that stat sticks should not count rivens, a simple fix that would not make bringing a weapon in the level without wanting to use it a thing for most people he said. Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 5, 2021 Share Posted August 5, 2021 1 minute ago, (NSW)Dust_Gotcha said: If they make the 1 increase the 3's damage that would make using other abilities tempting as well or while the 3 is active, maybe spike the other abilities with slash? I was thinking more along the lines of vulnerability for the 1 as in takes 1.5x from all sources and 3x from aqua blades. However, anyone actively playing her probably has a better idea. Would also like to see a duration for riptide that has a higher range pull on snared enemies. Then if you could load it up with damage like you can tornado before explosion which would feel nice to set up. Link to comment Share on other sites More sharing options...
Zarcxon Posted August 6, 2021 Share Posted August 6, 2021 Are they going to even do anything with all this feedback? because it's apparent she needs work, but leaving her in this state makes me feel like they wont be doing anything with her. Link to comment Share on other sites More sharing options...
Shaden73 Posted August 6, 2021 Share Posted August 6, 2021 Possible changes that would improve her kit: Sea Snares: - Forms small water globes that seeks out enemies in front of Yareli and suspends them in mid air for a few seconds increasing the damage they receive (up to 30% damage increase) Merulina : - Yareli creates a pool of water under her feet giving her the ability to slide on two feet ( similar to ice skating ) which increases her damage resistance to 75% at max speed. Modifies her slide to have an increase range and knocks down enemies. Double jumping will make her do a double pirouette dealing a low damage ice proc aoe that lasts 5 sec The Ability has two stages: 25% speed with 50% DR and 50% speed with 75% DR after moving for 5 seconds (stopping or being nocked down for 3sec will reset to stage 1) Salvage the k-drive and transform it into a k-drive skin Aquablades: - Damage rate is increase by how fast she moves ( Merulina increases the skill damage depending on the amount of damage received ) The damage rate will only increase while she is mobile Riptide: - Traps enemies in a large bubble that will explode after 5 second dealing damage to the enemies trapped inside Damage of the skill can be increased by shooting the bubble in the 5 sec timeframe Using "Sea Snares" will cause the bubble to explode early knocking down all enemies around the bubble and causing 50% of the accumulated damage done to the enemies that were trapped inside the bubble Passive: Her reload speed is increased depending on how fast she moves when reloading and also receives 5% critical chance buff to secondary weapons for every headshot while Merulina is active ( 1 sec interval for every stack up to max 200% ) Possible augments: Sea Snares - Removes damage increase but guarantees status proc one every weapon hit Merulina - Max DR cannot exceed 50% but you can use Merulina at no energy cost and are immune to knockdowns Aquablades - Deals ice damage instead of slash and has a chance to freeze enemies in place ( chance is based on the number of ice stacks on the enemy ) *Frozen enemies have their shield/armor lowered Riptide - Converts skill damage type to the highest proc stack on the bubble ( if the highest proc stack is corrosive, then all enemies will receive corrosive damage) Link to comment Share on other sites More sharing options...
PsiWarp Posted August 6, 2021 Share Posted August 6, 2021 Short and sweet suggestions: Sea Snares - globs now pass through walls, keep going to their target's location even if it died on the way (hone into new target if in range), headshots deal radial Cold damage and proc Aquablades - 50% crit chance (affected by Critical Flow passive), 2.0x crit multiplier, each hit chips away 3% armor permanently and affected by Strength. Riptide - damage per tick now applies Cold status procs. Draws in Sea Snares globules and renews their duration to full, dispersing them in a ring around the burst. Draws in Yareli's Aquablades if in suction range to hit enemies around/inside the water cyclone, then returns them to her. Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 6, 2021 Share Posted August 6, 2021 1 hour ago, (XBOX)TyeGoo said: I agree with others, curiously, that when she's on Merulina, she should be shrunken down in size. NOT TOO MUCH, definitely not like titania, but noticably. I'd say around 25- ish %. That would get rid of stuff like the door issue. (especially old tiles) Might be a good idea to just make her loli sized to begin with. just a little bigger than vent kids model wise. I know that sounds like that could be an issue. But it would follow her theme. Link to comment Share on other sites More sharing options...
vizix Posted August 7, 2021 Share Posted August 7, 2021 Yareli's K-Drive feels really clunky in the current tilesets. The turn radius is slow, Merulina frequently gets stuck in doorways, and jumping is intrusive. If K-Drive as an ability is going to remain, I think it is important to make sure this feels responsive. Currently, it feels incredibly sluggish. However, the health and damage reduction values feel good, and Yareli feels fairly tanky on Merulina. If the controls were more snappy and responsive, this ability would be great. Others have suggested perhaps a slight reduction in size could make her play better? Sounds like a good idea to me. The projectile speed of Sea Snares is very slow and it takes too long to reach enemies. I only find use from this ability when I cast this right in front of enemies, <5 meters, or if I cast this as a trap preemptively. I would find more value at further ranges if it could travel quicker to targets. Functionally, the ability is good. The CC it offers leaves enemies wide open for headshots which is great. If Aquablades is not meant to be a high damage dealing ability, then it needs to do more than just light CC in the form of a stagger, along with light damage. I like that this ability synergies with Sea Snares, as it prevents the stagger allowing for more consistent damage. Perhaps this ability could have an additional damage multiplier if Aquablade hits an enemy under the effects of Sea Snare. Alternatively, perhaps if Aquablade hits an enemy under the effects of Sea Snare, it recasts Sea Snare (basically chain Sea Snare to another enemy). There are certainly many options that can give this ability help, but right now this ability is bad and I just replace this with Gloom. Aquablade needs some help, just as much as Merulina. I like Riptide, the scaling damage feels fair and the range is in a good spot. Line of sight requirement feels fine, but the CC is frustrating to deal with. God I really hate how it ragdolls enemies all over the place! It feels more intrusive and disruptive to gameplay, rather than helpful. Tossing enemies into random directions doesn't feel good. Please make the ragdoll less aggressive. Overall Yareli is really cool, aesthetically anyway. Her sound and visual design is very well done, I've been playing her a ton for those reasons alone. And because she can skip Sister and Kuva Lich stabby animations (for now lol). But her kit is missing pieces to glue her together. Sea Snare projectile speed is a bit on the slow side. Merulina feels unresponsive and clunky. Aquablades needs to do more than just lightly damage enemies and stagger close range targets - I cannot stress how empty and basic this ability feels. It feels like the power level of a "1" ability. Riptide's aggressive ragdoll is disruptive to gameplay. Please don't forget about Yareli :( Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted August 8, 2021 Share Posted August 8, 2021 It's been over a month since Yareli released and almost a month since Tennocon. I know the devs needed vacations and they're working on the New War quest, but leaving Yareli in her current state is disheartening. DE, you have the feedback you needed and a lot of ideas, use it and make her at least useable. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted August 8, 2021 Share Posted August 8, 2021 On 2021-08-05 at 8:01 PM, (NSW)Dust_Gotcha said: Apparently DE is looking into the feedback and will pop out a new Yareli, "like they do with most new frames" Source on that? All I've heard is radio silence. Link to comment Share on other sites More sharing options...
Victoria_Rider Posted August 8, 2021 Share Posted August 8, 2021 33 minutes ago, Perfectly_Framed_Waifu said: Source on that? All I've heard is radio silence. It's the reason for this part of the forum, they have done this sense they started making new content, and not a single developer will spill every detail. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted August 8, 2021 Share Posted August 8, 2021 1 hour ago, (NSW)Dust_Gotcha said: It's the reason for this part of the forum, they have done this sense they started making new content, and not a single developer will spill every detail. So no word on them actually doing anything with the feedback, then. Because on the other hand, there's the 14 first seconds of this vid: Link to comment Share on other sites More sharing options...
PsiWarp Posted August 9, 2021 Share Posted August 9, 2021 Welp, forum burial for this thread imminent, hope DE has all the feedback they need to do something soon tm. Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 9, 2021 Share Posted August 9, 2021 46 minutes ago, (XBOX)TyeGoo said: Hey wtf, they're moving threads around xD STOP! So I wasn't the only one having trouble finding the megathreads. I guess that answers my question if things are going to be addressed. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted August 9, 2021 Share Posted August 9, 2021 1 hour ago, (XBOX)Big Roy 324 said: 1 hour ago, (XBOX)TyeGoo said: Hey wtf, they're moving threads around xD STOP! So I wasn't the only one having trouble finding the megathreads. I guess that answers my question if things are going to be addressed. See it from the bright side - at least it's not been put under Feedback > Conclave yet! 😂 Link to comment Share on other sites More sharing options...
Maryph Posted August 11, 2021 Share Posted August 11, 2021 So, we can finally dig that frame and never hear from it until it's prime ? Just to see that it's prime will not include any improvements ? (much like Inaros) DE realising that the messed up with Yareli: Link to comment Share on other sites More sharing options...
perle.von.nurnberg Posted August 12, 2021 Share Posted August 12, 2021 Sorry if this has already been mentioned, but I just noticed that Vacuum becomes disabled when using Merulina. I hope that's not intentional as it will prevent me from ever using that ability. Link to comment Share on other sites More sharing options...
superhbman Posted August 13, 2021 Share Posted August 13, 2021 Some suggestions Passive Personally, I don't like passives that increases damage, but I can't think of a replacement. Sea Snares Make the movement speed faster. Allow the bubbles to spread like Saryn's spores, but at a lesser extent. Make each bubble spread on contact with an enemy. Make the spread radius kinda small, maybe around 8m at base, and each bubble can only spread once. The duration is equal to the original bubble. I'm also thinking of adding more utility to it. Make bubbles absorb elements of attacks made on the bubbled enemies like Zephyr's tornadoes and apply and increase stacks of status ailments of those elements on them. Not sure about the rate, maybe 2 stacks per second. Only element status ailments that don't deal damage can be absorbed, so Cold, Viral, Corrosive, Radiation, Magnetic, and Blast. Edit: Addendum: since the bubbles deal 1 hit per second, it should also add 1 stack of status effect per second. 1 stack should be added on hit. And to add, I'd like each bubble to be able to absorb and apply multiple status effects at the same time. With the addition of Galvanised mods, this will make bubbles synergise with Galvanized Shot. Also, since Sea Snares and Riptide both deal Cold damage, they can also apply Cold status effect due to this effect. Merulina Reduce the collision height so Yareli can fit through doors. I prefer it be done without reducing her hitbox though. I know we can crouch while on a K-Drive but crouching charges the jump boost. Make the damage reduction scale with Ability Strength up to a higher value. Not sure how high people would want it. Maybe up to 90%? Make Merulina's HP also scale with Warframe Max Health mods. Beyond that, I'd like Merulina to be able to equip K-Drive mods. There is one thing though, the Quick Escape mod give 5 seconds of invincibility upon mounting a K-Drive. Make it so that using any ability or firing a gun also lose that invincibility, but only applicable to Merulina. Edit: I thought of something else. Instead of making Merulina's health scale with Warframe Max Health mods, make it function like stand mode in Jojo's Bizarre Adventure: Heritage for the Future. Make Merulina take damage equal to the damage Yareli is taking, then disappears when Merulina's HP drops to 0. Yareli can dismount and remount Merulina to fill its HP back to full. Aquablades First of all, either make one of Yareli's other abilities her Helminth ability and make Aquablades and exalted weapon, or make Aquablades benefit from melee weapon mods. Since Aquablades is Yareli's Helminth ability, making Aquablades an exalted weapon will mean giving everyone an exalted weapon and I don't want that. Anyway, give Aquablades both a minimum and maximum radius, both scaling with Ability Range. Maybe allow Aquablades to be recast to turn it off? Not sure if other people would want this feature. Beyond that, make this feature built-in or an augment: while Aquablades is active, block attacks from the front of Yareli. This allows Yareli to increase combo counter while on Merulina to increase the damage of Aquablades. Edit: To clarify, what I mean is that I want Aquablades to function like Gara, Khora, and Atlas' first ability in the way that they become stronger from melee weapon mods. Since Yareli can't use her melee weapon while on Merulina, might as well make it a stat stick. Riptide I'm not sure if it's just me, but Aquablades cannot damage enemies in Riptide. Anyway, make Riptide not spread enemies around. Maybe making Riptide slam enemies on the ground could help. Make Riptide also absorb and apply stacks of element status ailments like my Sea Snares suggestion. Edit: Adding more info. If there are any enemies caught in Riptide that is currently affected by any of the 6 element status effects (Cold, Viral, Corrosive, Magnetic, Radiation, or Blast), Riptide will apply those status effects to all enemies caught in Riptide as well. Also, Riptide will apply or add stacks of status effects for every hit of Riptide on every enemy caught in Riptide. (September 9) Late late edit, but I feel the need to add and / or change some things. And augment suggestion: Hold-cast Sea Snares to attach bubbles to friendly units to give them a heal over time. Heal amount scales with Ability Strength. Link to comment Share on other sites More sharing options...
Maryph Posted August 13, 2021 Share Posted August 13, 2021 Il y a 12 heures, superhbman a dit : I'm not sure if it's just me, but Aquablades cannot damage enemies in Riptide. Aquablades can't hit ragdolled ennemies, it's a bug And it has been adressed in the past for some warframes suffering from the same problem, I don't know how it keeps happening everytime Link to comment Share on other sites More sharing options...
.Meruem Posted August 14, 2021 Share Posted August 14, 2021 Yareli is a great warframe, but not being able to freely place the abilities of the helminth chair is annoying, with the helminth system it is possible to give new gameplay to the character, and in everyone it is possible to do this, except for Yareli, that would make her equal to others and would give new gameplay, please consider the suggestion Link to comment Share on other sites More sharing options...
CarrotSalad Posted August 14, 2021 Share Posted August 14, 2021 I love her theme and the quest to obtain her was great fun. The execution of Merulina is very disappointing. Merulina has so many issues: Ties Yareli to secondary (Should have access to her melee). No way to heal herself. Combined with only 75% damage reduction makes her way too weak. Vacuum doesnt work. What a sin this is... :( Very clunky and slidey (it should be allot more responsive like titania in pixie form.). I would to see her model smaller so she fits through doorways too. She's unplayable on the Eris tile set (too weak without Merulina, Gets stuck in the corner of every single room and hallway). She's trivially tanky at low levels but once stuff gets stronger all the drawbacks are just too limiting to her freedom and she gets smashed dead too quickly. Link to comment Share on other sites More sharing options...
Bakahung Posted August 15, 2021 Share Posted August 15, 2021 I already post my thoughts and suggestion , but I'm back with more. In that post , I stated that her 4 could use some new function , but I had no ideas for it . And now I have one! Enemies that survives the first wave will be caught in Sea Snares , which count independently from her 1's max existence , and can have infinite amount of them . It basically function the same , but the damage of this "special" Sea Snare will also scale same as the Riptide which summons them . More enemies caught by Riptide = more DoT by "special" Sea Snare . Enemies already been snared will simply have their snare replaced. This fixed 2 problems : Riptide's lack of function And Enemies being scattered after cast While being quite fun to trap a bunch of Grineer for her blades. So yeah , I think this could work. P.s. I know it's a bit late , but I just want to give my feedbacks... I hope it's not too late! P.s.2. Petition for charging Sea Snare to spawn all 15 at once . Like Tesla Nervo! ( Vauban's 1 ) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.