the-Doc4 Posted July 12, 2021 Share Posted July 12, 2021 Functionality bug Subsuming gloom onto Yareli and then using Merulina makes the lifesteal from gloom no longer function. Can always be reproduced. UI/Clutter bug Obtaining multiple of the same ephemera results in the duplicate, unsellable and untradable ephemeras cluttering your inventory, can always be reproduced. Link to comment Share on other sites More sharing options...
NecroPed Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In gameDESCRIPTION: Spawning on call sister duplicates special enemies (Acolytes, capture targets, hounds, sisters etc.)VISUAL: (Extra video of sister, acolyte and capture target being duplicated available if necessary) REPRODUCTION: Use on call sister in mission then play as normal (as far as i can tell)EXPECTED RESULT: Only one enemy should spawn. OBSERVED RESULT: Enemy is duplicated and gives appropriate rewards (though with sisters it seems to act solely as a killable clone) REPRODUCTION RATE: Most missions I've tried have resulted in the same bug. Sister missions and steel path both resulted in the bug. Link to comment Share on other sites More sharing options...
Sir.X Posted July 12, 2021 Share Posted July 12, 2021 TYPE: [In game.] DESCRIPTION: While doing any of the Railjack Survivial missions, certian Moas become unkillable and invisible. VISUAL: Will add it at the bottom REPRODUCTION: Doing any of the Corpus RJ survival missions REPRODUCTION RATE: Happens every time I go to do a Survival mission Link to comment Share on other sites More sharing options...
Artrasend Posted July 12, 2021 Share Posted July 12, 2021 TYPE: Using parazon on a sisterDESCRIPTION: Just did my first sister, got everything just to do the last atempt so i chase her into railjack mission, i lower her health and try use the parazon but cant interact with her, soo she regains healthVISUAL: sorry, no visualREPRODUCTION: My current sister was created using octavia, im using inaros to hunt her with gram prime with blast, it seems theres nothing wrong with the damage, just no way to interact with her with the parazonEXPECTED RESULT: like any lich the animations of the parazon hit should start taking out one health barOBSERVED RESULT: no way to progress and the sister just suffers and regains health, after a couple tries she dissapearsREPRODUCTION RATE: everytime, already tried switching frames (inaros, chroma, octavia, ash, loki, ivara) or switching weapons (gram prime, hate, galatine prime, venka prime, war) and nothing changed Link to comment Share on other sites More sharing options...
UdsUds Posted July 12, 2021 Share Posted July 12, 2021 10 hours ago, -WWBr-WantedKiller7 said: ... Have you tried swapping Oull with Khra? Link to comment Share on other sites More sharing options...
Maniac523 Posted July 12, 2021 Share Posted July 12, 2021 Type: Mastery, Hounds Description: Hounds only give 3000 mastery instead of the 6000 for a sentinel/companion. Visual: Spoiler Mastery score before leveling gilded hound: Only unleveled equipment was the hound: Only thing gaining affinity was the hound, maxed rank: Mastery score only increased by 3000: Reproduction: Gild and level any of the new hounds. Expected result: Hounds should give 6000 mastery XP each. Observed Result: Hounds only give 3000 mastery XP each. Reproduction rate: 100%, All 3 hounds only give 3000 mastery XP. Link to comment Share on other sites More sharing options...
StableSalto Posted July 12, 2021 Share Posted July 12, 2021 On 2021-07-09 at 11:05 AM, [DE]Momaw said: It was made incompatible on purpose. Our napkin math indicated that between the better crit stats and innate elemental bonus, the Kuva Hek without the augment is stronger than the basic Hek is with the augment. We might be willing to reconsider in the future if suitably scientific appeals are made, but for now you may consider this "as intended". Okay but like here me out, isn't your game ALL ABOUT POWER CREEP? This also should've been something put out in the openly WIDEY early. I would've ignored this farm if I knew the mod couldn't use it. So are you back going on your previous statement of the Vaykor Hek that it didn't have the Scattered Justice mod because it already had Justice intrinsic? The Kuva Hek is just a copy paste of the Vaykor Hek, give me a reason to use the Kuva Hek over the Vaykor Hek. Link to comment Share on other sites More sharing options...
StableSalto Posted July 12, 2021 Share Posted July 12, 2021 11 hours ago, -WWBr-WantedKiller7 said: ... This is probably your first lich I would presume then? Oull only fills a random mod. Since this order should be Netra Khra and (undiscovered) Oull. That is why it didn't work. They have a set order. Link to comment Share on other sites More sharing options...
(PSN)max141064 Posted July 12, 2021 Share Posted July 12, 2021 Just now, CheesyCanine05 said: Okay but like here me out, isn't your game ALL ABOUT POWER CREEP? Power fantasy ≠ Powercreep Link to comment Share on other sites More sharing options...
StableSalto Posted July 12, 2021 Share Posted July 12, 2021 1 minute ago, (PSN)max141064 said: Power fantasy ≠ Powercreep There's multiple power creeps in the game imo. Early Mid and a tiny one late game. Link to comment Share on other sites More sharing options...
Zeekreiss Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-GameDESCRIPTION: Doing Corpus Lich mission, cant deal killing blow. The last blow didnt register requiemVISUAL: https://i.imgur.com/f5wXqMb.pngREPRODUCTION: Every time trying to kill lichEXPECTED RESULT: Should've kill lichOBSERVED RESULT: The third blow did not register, lich went to idle after thisREPRODUCTION RATE: 3 time, refer image Link to comment Share on other sites More sharing options...
Blackghostkav Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-game, VisualDESCRIPTION: Since the last update, stahlta skin from UT , have broken emissive colors. Just shows the first color. VISUAL: https://ibb.co/DVsy3HXEXPECTED RESULT: It's supposed to show both colors. OBSERVED RESULT: And just shows the first and for some other colors, just shows white like in the first photo Link to comment Share on other sites More sharing options...
CroqueMortTime Posted July 12, 2021 Share Posted July 12, 2021 hello there ! TYPE: In-Game DESCRIPTION: Parazon kills on downed Sisters fails to activate very often. *Might* be because of "bad" positioning of the player, or player is still moving while activating parazon prompt. VISUAL: N/A REPRODUCTION: Draw out a Sister. Attack until One health bar is down. Try Parazon with "X". EXPECTED RESULT: Parazon Stabbing animation. OBSERVED RESULT: No stabbing. Parazon prompt disapears : Sister can't be stabbed. Sister is immobile until the health bar is fully recovered. REPRODUCTION RATE: about 1 in 3 parazon attempts Note 1 : also happened during Showdown in Neptune Proxima, which resulted in mission impossible to complete (Sister doesn't recover Health, and stay downed with no way of finishing her) Note 2 : Parazon kills animation often fails on Thralls and Hounds too, BUT it defaults to a simple stabbing... thanks for reading ! Link to comment Share on other sites More sharing options...
the-Doc4 Posted July 12, 2021 Share Posted July 12, 2021 TYPE: Visual DESCRIPTION: Using the Tenet Cycron on Yareli while using merulina, then dismounting, results in the beam coming from the wrong hand from then on. VISUAL: REPRODUCTION: Use Tenet Cycron, use Yareli, board Merulina, dismount, shoot. EXPECTED RESULT: Beam should move back to the right hand after dismount OBSERVED RESULT: Beam only comes out of the left hand afterwards REPRODUCTION RATE: Always Link to comment Share on other sites More sharing options...
Hobie-wan Posted July 12, 2021 Share Posted July 12, 2021 2 hours ago, CheesyCanine05 said: There's multiple power creeps in the game imo. Early Mid and a tiny one late game. That's not what power creep means. Power creep is when a game gets new items and enemies constantly added to the game as it exists for years. Since people that have been playing for years want the new stuff to be better and not just feel like stuff they already have, then the newly added stuff is made a little better than old stuff. Of course then they need to buff old enemies or add new ones, else the new more powerful weapons make the game trivial. It's an endless vicious cycle with anything that exists for a long time. Items that were super good at killing stuff when the game was a year old become 'mastery fodder' years later unless items are redone. But redoing things all the time is hard and of course upsets some people that like things the old way. It's unavoidable unless a game remains static, but that won't keep people playing it as long. Link to comment Share on other sites More sharing options...
NaMyLOVE Posted July 12, 2021 Share Posted July 12, 2021 TYPE: [, In-Game, .] DESCRIPTION: [Civil War, series of quests, complete and start from the beginning] VISUAL: [From the very beginning] REPRODUCTION: [ There is no ] EXPECTED RESULT: [Proceed to the next task normally] OBSERVED RESULT: [Repetitive tasks”] REPRODUCTION RATE: [ No experiment”] Link to comment Share on other sites More sharing options...
MineTurtle Posted July 12, 2021 Share Posted July 12, 2021 TYPE: Yareli mod interaction DESCRIPTION: Sure footed does not prevent yareli from getting knocked off merulina REPRODUCTION: equip mod, use merulina, shoot ground with a weapon that causes stagger EXPECTED RESULT: sure footed and primed sure footed would stop yareli from being knocked off merulina OBSERVED RESULT: they do not REPRODUCTION RATE: always Link to comment Share on other sites More sharing options...
kinoko_takenoko Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-Game, Void Storm Survival DESCRIPTION: I used Omni to return to Railjack right after I received my (Survival) every 5 minute reward in Void Storm Survival VISUAL: EXPECTED RESULT:No special actions should occur other than receiving the Relic reward OBSERVED RESULT: The slow-motion state and screen effects that occur before and after receiving Relic rewards in endless missions now persist until you return to dry dock. REPRODUCTION RATE: Link to comment Share on other sites More sharing options...
LeakyPaul Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-gameDESCRIPTION: Sisters of Parvos candidates despawn when downed whilst under the effects of Molecular Prime.VISUAL: REPRODUCTION: Equip Nova and activate Molecular Prime while near a Parvos candidate and then knock them into a mercy kill state.EXPECTED RESULT: The candidate will be in a downed state as usual, susceptible to a Parazon kill to turn them into a Sister of Parvos.OBSERVED RESULT: The candidate explodes out of existence the moment the animation of falling to their knees is complete.REPRODUCTION RATE: Occurs every time tested. (note: it does not occur if they are hit by Molecular Prime AFTER they are downed.) Link to comment Share on other sites More sharing options...
Dafior Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-Game DESCRIPTION: Void Storm, extermination quest does not start when entering Capital ship, cannot exit from the ship. EXPECTED RESULT: Should appear the kill counter and the marking of the nearest enemy OBSERVED RESULT: No counter and no marking (except for mods), impossible to complete the mission REPRODUCTION RATE: It happened thrice on three runs, every time on Seven Sirens, Pluto. (Haven't tried other extermination void storm) Tried to kill 500+ enemies, no changes Link to comment Share on other sites More sharing options...
NyancyCat Posted July 12, 2021 Share Posted July 12, 2021 2 hours ago, CroqueMortTime said: hello there ! TYPE: In-Game DESCRIPTION: Parazon kills on downed Sisters fails to activate very often. *Might* be because of "bad" positioning of the player, or player is still moving while activating parazon prompt. VISUAL: N/A REPRODUCTION: Draw out a Sister. Attack until One health bar is down. Try Parazon with "X". EXPECTED RESULT: Parazon Stabbing animation. OBSERVED RESULT: No stabbing. Parazon prompt disapears : Sister can't be stabbed. Sister is immobile until the health bar is fully recovered. REPRODUCTION RATE: about 1 in 3 parazon attempts Note 1 : also happened during Showdown in Neptune Proxima, which resulted in mission impossible to complete (Sister doesn't recover Health, and stay downed with no way of finishing her) Note 2 : Parazon kills animation often fails on Thralls and Hounds too, BUT it defaults to a simple stabbing... thanks for reading ! I've been having a similar issue. The first dozen Sister kills went pretty much fine but since completing the weapon set it's been issue after issue. One Sister kept teleporting me to the exit and auto-failing the mission when I tried the final stab in the railjack assassinate. Another repeatedly locked me out of the parazon prompt as stated here. Link to comment Share on other sites More sharing options...
potiisbest Posted July 12, 2021 Share Posted July 12, 2021 TYPE : Ingame ,Melee damage bug DESCRIPTION : the follow through of the weapon divides based on the number of enemies your weapons is hitting , reaching 0 damage if they are too close. VISUAL : REPRODUCTION : Hitting enemies in a group with a melee , or grouping them before. EXPECTED RESULT : The follow trough of the weapon should be applied to the enemies only 1 time based on the follow trough stat of the weapon OBSERVED RESULT : The follow trough of the weapon applies based on the number of enemies decreasing your damage until it reaches 0. ( it can't go below 0) REPRODUCTION RATE : 100% - it works every time if the enemies are too close to eachother. ( Mod config : Blood rush , condition , primed fever , 90% electric mod , Berserker , Organ shatter , Weeping wounds , riven - additional combo , melee damage ) Link to comment Share on other sites More sharing options...
BL4CKGATE Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In gameDESCRIPTION: Galvanized mods effects not working, specifically status chance and critical chance by headshot mods, they do not apply the intended valuesVISUAL: N/AREPRODUCTION: simulacrum,EXPECTED RESULT: galvanized critical chance mods should be increasing the critical chance when applying headshot kills. galvanized status mods should be increasing the damage per status appliedOBSERVED RESULT: whenever I try to apply the headshot mods (Galvanized scope as an example), it simply cannot keep the stacks and does not increase it even if I kill the target with the headshot as intended, galvanized status mods do not increase the damage on any real wayREPRODUCTION RATE: inconsistent Link to comment Share on other sites More sharing options...
windsofdestruction Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-GameDESCRIPTION: Cannot finish sisters in 3rd requiem, there's no X button show and cannot reactVISUAL: [This is where you would add your screenshot or video]REPRODUCTION: Happened everytime when facing sisters, whether which terrain or weapon or frameEXPECTED RESULT: No ideaOBSERVED RESULT: No ideaREPRODUCTION RATE: 3 times already Link to comment Share on other sites More sharing options...
Mia-Sbunny Posted July 12, 2021 Share Posted July 12, 2021 TYPE: In-GameDESCRIPTION: During Prowl, Cyanex hitting enemies drains energyVISUAL: https://gyazo.com/d79699971b426cebdc1d30aed6221f28REPRODUCTION: During Prowl on Ivara, shooting with Cyanex and hitting enemies.EXPECTED RESULT: should not drain energyOBSERVED RESULT: drains energyREPRODUCTION RATE: every game i played today, even after a few restarts. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.