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Update 30.5: PC Bug Reporting Megathread (Read First Post!)


[DE]CoreyOnline
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TYPE: In-Game (Steel Path Survival - V Prime, Venus - Solo)
DESCRIPTION: When Garuda's Dread Mirror is active, the Telos Boltace's slide attack (Stormpath), prematurely ends Dread Mirror, and automatically destroys the explosive projectile generated by Dread Mirror without dealing the damage of the explosive projectile generated by Dread Mirror.
VISUAL:


REPRODUCTION: As far as I can tell, after casting Dread Mirror, and having the generated explosive projectile above my head, and using the slide attack on the Telos Boltace as I was leaving the radius of Blood Altar's healing area, it ended Dread Mirror prematurely, and destroyed the generated projectile.
EXPECTED RESULT: Dread Mirror should not have been cancelled when it was, and the generated projectile should not have been deleted.
OBSERVED RESULT: Dread Mirror was cancelled and the explosive projectile was deleted without dealing the damage of the explosive projectile.
REPRODUCTION RATE: It happens once every 2-5 times I attempt to do a slide attack with the Telos Boltace while Dread Mirror is active/the generated projectile has been unused. 

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Type: In-game

Description: Theorem arcanes are not working for Yareli on merulina.

Reproduction: Have Yareli with one of theorem arcanes with merulina on, secondary kitgun with one of residula arcanes. Kill enemy, randomly spawn a zone, enter it.

Expected result: working.  Observing effects of theorem arcane with corresponding visuals and increasing stacks in status bar.

Observed result: not working.

Reproduction rate: always

 

Type: In-game

Description: Sentinels and their weapons do not get affinity points (both own and shared) for Yareli with merulina on.

Reproduction: Have Yareli with merulina on, and not maxed sentinel or sentinel weapon.

Expected result: getting affinity points.

Observed result: not getting affinity points.  (i know, very informative. but these bugs are simple)

Reproduction rate: always

 

Edited by 78c3d5b1
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YPE: [GrendelFarm/TenetWeapons]
DESCRIPTION: [progenitor bonus damage from tenetweapons does not work in grendels missions (no mods modifier)]
VISUAL: [n/a]
REPRODUCTION: [use tenet weapons in grendel mission]
EXPECTED RESULT: [damage should have been applied]
OBSERVED RESULT: [It did NOT]
REPRODUCTION RATE: [all tenetweapons dont work as expectet]

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TYPE: Sisters of Parvos / Gameplay

DESCRIPTION: It happened very often to me already, that my Sister or those of my Squadmates spawned in the extraction / teleported into the extraction / spawned during the extraction countdown, resulting in the Squad being unable to help down the Sister as we would extract immediately. This happened mainly on the Corpus Ship or Gas City tileset to me, but I've heard it happen on other tilesets as well.

REPRODUCTION: Have an active Sister and hope she spawns near the extraction

EXPECTED RESULT: Either that the Sister can't spawn near the extraction or teleport into it, or that the extraction process will be halted until the Sister is despawned.

OBSERVED RESULT: Sister spawns in the extraction and if the Squad tries to help the extraction will be forced

Edited by Tzwaem
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TYPE: In-Game
DESCRIPTION: Fused Reservoir motes do not fully respect Warframe colors. The motes on the reservoir itself have default purple Wisp metal texture. The motes on your Warframe also have the default purple Wisp metal texture, but also have the Vitality mote color besides the top part of the mote which is the correct coloring.
VISUAL: See below.
REPRODUCTION: Use Fused Reservoir mod on Wisp.
EXPECTED RESULT: Fused Reservoir motes should fully respect Warframe colors.
OBSERVED RESULT: Fused Reservoir motes do not fully respect Warframe colors.
REPRODUCTION RATE: When using Fused Reservoir mod on Wisp.

wC3vV1a.png

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TYPE: In-game, possibly UI
DESCRIPTION: Loss of secondary buffs when leaving Merulina. 
VISUAL: 
REPRODUCTION: 

1. Equip Primary

2. Activate Merulina. This forces secondary switch. 

3. Gain secondary buffs such as galvanized mods or headshots. 

4. Deactivate Merulina. This forces primary switch. 

5. Watch all buffs disappear. 

6. quickly change to secondary and buffs are still missing. 


EXPECTED RESULT: Buffs should have remained allowing me to switch back to my secondary and continue
OBSERVED RESULT: Buffs are gone. I must start over with ramping my buffs. 
REPRODUCTION RATE: 100% on Yareli. 

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TYPE: In-game
DESCRIPTION: Exiting Merulina continues status effect timer. (yareli)
VISUAL: 
REPRODUCTION:

1. be affected by fire or slash proc

2. Enter Merulina clearing procs. 

3. Exit Merulina. See remaining proc timer. 
EXPECTED RESULT: All status debuff procs should be cleared. 
OBSERVED RESULT:

I am on fire. 

I jump on Merulina and I stop being on fire. 

I jump off Merulina and I am on fire again. 
REPRODUCTION RATE: 100% on Yareli. 

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TYPE: In game
DESCRIPTION: I play oberon lots lately, and on certain occasions, I've found locations in modern corpus maps where his hallowed ground dissipates a few seconds after casting. I cast reckoning on a group of enemies, and the ability lingers for half a second before vanishing, no nullifier in sight.
VISUAL:


REPRODUCTION: The bug consistently occurs randomly throughout missions with corpus opponents, and seems more common with nullifiers nearby- though as pictured in the video, none need be present for it to occur.
EXPECTED RESULT: A hallowed ground area lasting for the ~20 seconds afforded by ability duration
OBSERVED RESULT: Ability activates, then soon after deactivates itself.
REPRODUCTION RATE: Occurs seemingly randomly, though it should be noted to happen more often with nullifiers nearby- IE Many times I will see the signature bubble of a nullifier come through a distant doorway a few seconds after the bug occurs. It should be noted that this bug also occurs on grineer maps, as it has occured while I was fighting an invasion on one occasion. I made certain that this isn't due to scrambus or combas, as my ability could still be cast again immediately afterwards. However this is definitely tied to the presence of enemies as using the ability on the same spot after having cleared the room caused it to act as expected.

Notes: I readily admit that this effect could be the result of a new enemy type I am unaware can perform this, however I made certain that only the cold-gun MOAs were around me at the moment of recording. I also admit that the bug may not be specific to corpus as I've mostly been farming sisters when it's occured. However, on the occasions I DO diversify and fight in the kuva fortress or elsewhere, the effect has not thus far occured.

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TYPE: In game
DESCRIPTION: Zephyr's tornadoes ignore any and all Condition Overload type bonuses, including the new Galvanized Status mods.
VISUAL: https://streamable.com/1h5h2w
REPRODUCTION: Shoot into the tornadoes with and without stacks of Galvanized Status and compare the numbers. 
EXPECTED RESULT: In my example, I have the Tiberon Prime equipped with only Galvanized Aptitude shoot into the tornadoes, both with and without stacks. You would expect the damage to go up significantly once Galvanized Aptitude has stacks and statuses to work with.
OBSERVED RESULT: In both cases however, it crits for 89 damage, despite both having stacks and statuses on the enemy. 
REPRODUCTION RATE: You should be able to reproduce these results on all the weapons, however because projectile weapons are bugged at the moment anyway, they wouldn't be able to make use of the damage bonus from Galvanized Status mods regardless of the tornadoes.

According to the wiki, Condition Overload type effects haven't been functioning correctly with Zephyrs tornadoes for a while, and it seems the new Galvanized Status mods are not exempt. I hope you will be able to fix this, as the new meta for modding is in favor of using these new Galvanized Status mods. It would be a real shame if Zephyr sees less use due to not being able to fully take advantage of the love primaries and secondaries have gotten this update.

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TYPE: In game
DESCRIPTION: Valkyr's exalted weapons do way less damage then any decent melee weapon. Their attack range and animations also suck, and that's a big deal.
REPRODUCTION: Just play the class
EXPECTED RESULT: To have a frame that has more then one usable ability
OBSERVED RESULT: The frame only has one usable ability
REPRODUCTION RATE: 100%

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Type: In-Game, Orbiter                                                                                                                                                                                               

Description: In my orbiter there is a bright white light that bleeds out in certain areas and after testing all display settings absolutely nothing resolves this issue. I personally believe it is the result of a light mapping error                                                                                                                                       

Reproduction: I am actually unsure how to reproduce this issue but I hope that someone will be able to identify and solve it as nothing I do in game affects this glaring white light.                                                                                                                                                                                                               

Expected Result: Normal lighting in the obiter that does not painfully bleed out and cause glare                                                                                 

Observed Result: A blinding white light that bleeds out in the orbiter room with the somachord and display shelves that makes it hard to see what you display and hurts the eyes.                                                                                                                                                                                                   

Reproduction Rate: I've never been able to get this issue to go away or figure out the explicit cause but if I had to guess it's most likely a light mapping error.                                                                                                                                                                                                                                       

Visual:

unknown.pngScreenshot_2021-07-23_005821.jpgScreenshot_2021-07-23_005934.jpg

Edited by Vantris01
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TYPE: In-Game
DESCRIPTION: Damage buff from Rift Torrent is inconsistent between a major number of subsumed abilities (eg.: Nullstar and Shuriken gets increased damage, but Aquablades and Shock does not. These aren't the only examples of this inconsistency)
VISUAL: https://gyazo.com/2dcf314d4429b560e7b3183fb554e8a1 - Nullstar
             https://gyazo.com/2f53b64680a98e5022262e5dc4b140b2 - Shock
REPRODUCTION: Take a number of enemies, use Rift Surge with the augment, observe how Nullstar and some damaging abilities get increased damage but Shock and Aquablades and some other damaging abilities do not
EXPECTED RESULT: Increased damage on Shock just like Nullstar
OBSERVED RESULT: Damage was not increased on Shock unlike Nullstar
REPRODUCTION RATE: 100% of the time

Please make it so Rift Torrent works on all abilities. Thanks.

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I am deeply disappointed that our Railjack crew cannot attack the targets we reveal while boarding. was it supposed to be or is it a bug ? I do all the work and fly back and forth ten times.

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TYPE: In-game Bug.

DESCRIPTION: The Eidolon Hydrolyst drops when teleporting them to the gate sometimes get stuck in the air behind an invisible wall preventing the players from obtaining the rewards for the capture.

VISUAL: https://imgur.com/a/k0wKmkk

REPRODUCTION: If you bring the lures right next to the Cetus gate door after capturing the Eidolon Hydrolyst the arcane and the shards will teleport into this barrier.

EXPECTED RESULT: Shards drop on the ground where the lure was rather than spawning several meters in the air creating the scenario where they are unobtainable

OBSERVED RESULT: https://imgur.com/a/k0wKmkk

REPRODUCTION RATE: This has happened twice to me so far if the lure gets right next to the door to the gate.

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TYPE: IN GAME

DESCRIPTION: NIGHTWAVE IS NOT RECOVERING WEEKLY ACTS THE WAY IT SHOULD

VISUAL:

unknown.png

 

STEPS TAKEN TO RESOLVE ISSUE MYSELF: REBOOTING THE GAME

 

Notes: I am currently unable to do Profitaker due to the Fortuna Solaris Ranking. At this point I should have more than just the Profit Taker weekly recovered.

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TYPE: In-game
DESCRIPTION: railjack survival does not give any more void traces after the first relic is cracked, railjack survival still maintains old survival mechanics wherein only the whole team can leave at once and players can force other players to quit the mission early.
VISUAL: N/A
REPRODUCTION: Play any railjack survival mission past 1st reward
EXPECTED RESULT: railjack survival gives void traces after the 1st rotation, railjack survival works as a normal survival once in mission.
OBSERVED RESULT: railjack survival gives no more void traces after 1st rotation, railjack survival maintains old survival mechanics
REPRODUCTION RATE: 100%

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TYPE: In-game, Arsenal & General Gameplay
DESCRIPTION: Found while fashioning Khora's Urushu skin. Trying a multitude of different animation sets on, and when coming back to the Khora Urushu Noble Animation as my final choice the "heel" triangles of the skin are stretched down for the majority of, but not all, idle animations.
VISUAL: https://youtu.be/dtMsmYk8HmI
REPRODUCTION: Selecting the Khora Urushu Noble Animation while using Khora's Urushu Skin.
EXPECTED RESULT: Heel triangles would be in place as they were from before the Urushu Noble Animation Set was selected.
OBSERVED RESULT: Rear of the heel triangles are instead seemingly dragged down to a lower point.
REPRODUCTION RATE: Any time that the Khora Urushu Noble Animation Set is used on Khora's Urushu Skin.

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TYPE: In-Game
DESCRIPTION: Hounds are classified as enemies and allies simultaneously
VISUAL: I'll add one later
REPRODUCTION: Go into any mission with a hound as your pet. Some warframe abilities (like Ash's smoke bomb) don't work on them. Some warframe abilities kill them. Other people can use finishers on them in missions. They get killed by friendly fire constantly. Finding examples is pretty easy.
EXPECTED RESULT: My companions should act like companions.
OBSERVED RESULT: Hounds act like companions sometimes and enemies other times.
REPRODUCTION RATE: Constantly

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TYPE: In-Game
DESCRIPTION: Ash's Bladestorm Combo Counter Resets when Using Tenet Livia Melee weapon
VISUAL:

REPRODUCTION: Use Tenet Livia, use bladestorm, combo counter builds during ability and is erased after it is completed
EXPECTED RESULT: Bladestorm adds to combo counter
OBSERVED RESULT: Bladestorm removes combo counter when Tenet Livia is equipped
REPRODUCTION RATE: Every time I do this. Agendus does not have the same problem.

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TYPE: In-Game
DESCRIPTION: Bug involving extraction from corpus vessel after sister fights
VISUAL:

REPRODUCTION: I'm not entirely sure what happened, I think one of the other players caused the bug to happen.
EXPECTED RESULT: When all the players are at the exit we extract.
OBSERVED RESULT: Somehow one of the Tenno managed to get to the railjack before we finished fighting all the sisters I think and then we had to wait for two separate countdowns to finish before we were able to leave.
REPRODUCTION RATE: Only happened once.

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TYPE: In-Game
DESCRIPTION: Finisher wasn't available for second sister in Sister Showdown Railjack mission
VISUAL: I forgot to get one.
REPRODUCTION: Not sure what happened. No issues with the first Sister, then the second one bugged out.
EXPECTED RESULT: Each sister can be eliminated.
OBSERVED RESULT: The second one couldn't be eliminated
REPRODUCTION RATE: Once

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TYPE: In-Game
DESCRIPTION: Continuing to do Sister missions with my friend after I had completed my combination and he hadn't yet resulted in a series of bugs that were related.
VISUAL: I didn't get any.
REPRODUCTION: After successfully stabbing your sister with the correct requiem pattern, continue to stay in the squad that you are in and play Sister missions with your friend who is way behind on their combination.
EXPECTED RESULT: Only information, taunts, dogs, and things related to my friends sister would occur.
OBSERVED RESULT: My sister somehow stole stuff from me on Jupiter, Neptune, and Pluto even though she didn't currently and never had those planets under her control. The dog corresponding to my sister appeared multiple times. My sister heckled me on my friends planets.
REPRODUCTION RATE: Numerous times while the situation applied.

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