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PSN Sisters of Parvos: Hotfix #1


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1 hour ago, [DE]Danielle said:

PSN Sisters of Parvos: Hotfix #1

Riptide 'Waverider's Heart Decoration' PSA:

Changes:

  • Increased Yareli’s Armor to 100 from 65.
  • Restored the correct crafting requirements to the Exilus Weapon Adapter Blueprint.    
    • Blueprint no longer requires a built Exilus Weapon Adapter to craft an Exilus Weapon Adapter like some foundry-dwelling Ouroborus
  • Updated the OULL Requiem Mod description to remove the ‘needed to complete a lethal sequence’ line. 
  • Removed mentions of Arcane Adapter Blueprints in Tehsin’s Steel Honors store - the full item is what’s purchasable. 
  • Removed the Ambassador weapon eligibility from Conclave. 


Fixes:

  • Fixed no enemies spawning during the final stage of the Once Awake Quest(Defend the Cascade Bomb).
  • Fixed a crash that could occur during the Volatile Railjack gamemode. 
  • Fixed a crash when falling off the K-Drive.
  • Fixed Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished, which also punished the other squadmates.
  • Fixed players that deleted their Waverider Inbox message and was thus unable to progress. After going back to your Orbiter it will progress the Quest automatically.
  • Fixed a temporary inability to progress in the Waverider Quest if you opened Roky's Inbox message while in Fortuna.
  • Fixed the Sisters of Parvos cinematic opening playing for everyone on login as opposed to the intended viewing of eligible players.
  • Fixed inability to redeem Medallions for K-Drive Standing while the Waverider Quest is active.
  • Fixed Clients seeing the Corpus Axio Crewship with two shields.
  • Fixed duplicate instances of Kuva Grattler in Profile and Codex.
  • Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
    • This should resolve issues with Ivara’s Prowl, Loki’s Hushed Invisibility, Banshee’s passive
  • Fixed an issue where all Mining lasers could benefit from the Silencer Widget, but all along it was intended that only the Sunpoint Plasma Drill could benefit.
  • Fixed some tint coloring on Yareli’s body. 
  • Fixed Hound Diversified Denial ability FX and coloring.
  • Fixed PHs appearing in Arcane Adapter.
  • Fixed missing Standing gain UI popup when redeeming Medallions.
  • Fixed issue where the backer of the Mod frames when Gilding/Polarizing a modular weapon of the day would be slightly hidden.
  • Fixed some Syndicate Armor offsets.
  • Fixed script error that could occur if you cast an ability right before the Hound's Denial aura expired.
  • Fixed several script errors in the Chains of Harrow Quest.
  • Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types - most commonly reproduced in Disruption or Survival. 
  • Fixed overly dark Arcane HUD colors.
  • Fixed Vacuum/Fetch not working on Yareli’s Merulina.
  • Fixed Bow quivers equipped to Nezha being worn inverted.
  • Fixed harmless script error you could run into when entering Railjack warp to escape a Lich.
  • Fixed a script error when casting Yareli’s Riptide.
     

What about not being able to spawn a litch

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54 minutes ago, (PSN)Rude_Skinny_AK92 said:

Are we going to see the Helminth system getting addressed soon? Ive had mine maxed out for a while. Considering the hundreds/thousands of resources I've dumped into it and all the frames I've subsumed after maxing it out the first time, seems pretty unfair to expect people in my position to double down and grind it out AGAIN, when the backlog of items fed would be more than enough XP to reach max helminth even after the max level was raised.

 
 

What would be the point of new content then, if all you had to do was let all your previous progress let you auto level new content on day one? I always think of exp/rep as a resource, why should update A resource that was achieved during update A apply to update B and its resources? It shouldnt, and it would degrade the point of the game if it did.

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Getting them K-drive stunt points is bit of a joke. 1000 points in one stunt is extremely challenging but ay that’s the way it is. Keep up the good work nerfing our frames and weapons!  

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In the inevitable hotfix #2 I would like to ask that you fix the profile mastered items glitch that I bug reported some time ago, it’s kinda annoying to see something I’ve done and it doesn’t even show up, I’d say I’m not the only one experiencing this.

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3 hours ago, [DE]Danielle said:

PSN Sisters of Parvos: Hotfix #1

Riptide 'Waverider's Heart Decoration' PSA:

Changes:

  • Increased Yareli’s Armor to 100 from 65.
  • Restored the correct crafting requirements to the Exilus Weapon Adapter Blueprint.    
    • Blueprint no longer requires a built Exilus Weapon Adapter to craft an Exilus Weapon Adapter like some foundry-dwelling Ouroborus
  • Updated the OULL Requiem Mod description to remove the ‘needed to complete a lethal sequence’ line. 
  • Removed mentions of Arcane Adapter Blueprints in Tehsin’s Steel Honors store - the full item is what’s purchasable. 
  • Removed the Ambassador weapon eligibility from Conclave. 


Fixes:

  • Fixed no enemies spawning during the final stage of the Once Awake Quest(Defend the Cascade Bomb).
  • Fixed a crash that could occur during the Volatile Railjack gamemode. 
  • Fixed a crash when falling off the K-Drive.
  • Fixed Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished, which also punished the other squadmates.
  • Fixed players that deleted their Waverider Inbox message and was thus unable to progress. After going back to your Orbiter it will progress the Quest automatically.
  • Fixed a temporary inability to progress in the Waverider Quest if you opened Roky's Inbox message while in Fortuna.
  • Fixed the Sisters of Parvos cinematic opening playing for everyone on login as opposed to the intended viewing of eligible players.
  • Fixed inability to redeem Medallions for K-Drive Standing while the Waverider Quest is active.
  • Fixed Clients seeing the Corpus Axio Crewship with two shields.
  • Fixed duplicate instances of Kuva Grattler in Profile and Codex.
  • Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
    • This should resolve issues with Ivara’s Prowl, Loki’s Hushed Invisibility, Banshee’s passive
  • Fixed an issue where all Mining lasers could benefit from the Silencer Widget, but all along it was intended that only the Sunpoint Plasma Drill could benefit.
  • Fixed some tint coloring on Yareli’s body. 
  • Fixed Hound Diversified Denial ability FX and coloring.
  • Fixed PHs appearing in Arcane Adapter.
  • Fixed missing Standing gain UI popup when redeeming Medallions.
  • Fixed issue where the backer of the Mod frames when Gilding/Polarizing a modular weapon of the day would be slightly hidden.
  • Fixed some Syndicate Armor offsets.
  • Fixed script error that could occur if you cast an ability right before the Hound's Denial aura expired.
  • Fixed several script errors in the Chains of Harrow Quest.
  • Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types - most commonly reproduced in Disruption or Survival. 
  • Fixed overly dark Arcane HUD colors.
  • Fixed Vacuum/Fetch not working on Yareli’s Merulina.
  • Fixed Bow quivers equipped to Nezha being worn inverted.
  • Fixed harmless script error you could run into when entering Railjack warp to escape a Lich.
  • Fixed a script error when casting Yareli’s Riptide.
     

Is anyone else having issues with the Corpus Lich not spawning on Pluto, Phobos and Neptune??? we have tried for over an hour, and yes we tried all nodes on the planets ,and different types of weapons and warframes... only parvos granum would show up and drop the granum crown, we would wait 5 minutes and Nothing. Another hot fix???

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I've noticed that the frame rate drops when doing a Void Storm Spy on Neptune, from mission start until the actual Spy part begins.

I've run a Void Storm Exterminate on the same planet, no dropped frames at all. So either it's the Spy mission in and of itself for some reason, or it's that the Spy has a required side objective and the Exterminate does not.

I also get dropped frames inside my Railjack when parked in the Dojo, but it disappears as soon as I step into the Dojo proper.

I don't suppose it could be a side effect of using the Tempestarii skin? I need to check that next.

 

Also, this has all been solo missions on PS4. Probably should have led with that.

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Posted (edited)

Bug Report!💬

Uhmmm Yareli marelina is clipping through floors on railjack missions, leading to the player getteing stuck and unable to compleate the mission, same situation happens sometimes when you enter the k-drive on Orb Vallis, Cambion or Plains but speasialy on railjack is very anoying.

You can avoid it by jumping and using the k-drive/marelina in the air

Edited by (PSN)FTW-Bolacha
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4 hours ago, (PSN)YLOOK4 said:

Getting them K-drive stunt points is bit of a joke. 1000 points in one stunt is extremely challenging but ay that’s the way it is. Keep up the good work nerfing our frames and weapons!  

Especially when most of the k-drive tricks aren't recognized like the frontside clutch and many others that you have to do multiple times for the system to recognized it and it's been that way for a long time.

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FYI DE there is a very annoying bug that erases a mod config on gara prime (Not sure if this is affecting other warframes but you should double check), i have 4 mod configs and config D keeps erasing itself and the only thing im doing is polarising and doing missions so one of those two things are messing with something and removing a whole entire mod config i still have my mods its just removing the from the config and its getting extremely frustrating seeing that please fix this asap 

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Playing on PS5, both mine and my Mrs games frame rates dropped to the point where the game was actually uncomfortable to play while running the Sortie yesterday evening.

It had been absolutely fine from launch up until now, so I'm guessing there's either a bug in the new update, or it's an issue caused by more people being online due to the new update? Something to be aware of tho! 

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1 hour ago, (PSN)ScytheSlayerZ said:

reporting another bug, Wukong's celestial twin, when using the tenet envoy, it keeps aiming for the ground, becoming useless in missions 

Known thanks! 

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16 hours ago, (PSN)YLOOK4 said:

Getting them K-drive stunt points is bit of a joke. 1000 points in one stunt is extremely challenging but ay that’s the way it is. Keep up the good work nerfing our frames and weapons!  

You can do this in barely a minute. With practically any of the K drive mods, you can do better than 2000 on the pipes right behind fortuna without much effort.

 

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